* Removed a lot of SinkFee cruft from AssetManager, the Settings class is used now * Enough sanity checks in ImageManager to keep it from constantly exploding on me * Added GivenPositive and GivenNegative to the ratings structure for Avatars * Added group lookup support for avatars. The callback format will change slightly soon * HelpCommand in TestClient is more readable * Sanity check in TestClient IM callback, may close an open bug * Committing all of my latest modifications to AvatarTracker, it's fairly useful now * Fixed the documentation of Self.SetHeightWidth(); it actually tells the server the dimensions of the viewer window, nothing to do with Avatars * Added Self.ActivateGroup() * Changed some "" to String.Empty git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@800 52acb1d6-8a22-11de-b505-999d5b087335
59 lines
2.5 KiB
C#
59 lines
2.5 KiB
C#
using System.Reflection;
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using System.Runtime.CompilerServices;
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//
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("libsecondlife")]
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[assembly: AssemblyDescription("Networking layer for the Second Life world")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("libsecondlife")]
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[assembly: AssemblyProduct("libsecondlife")]
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[assembly: AssemblyCopyright("Copyright © libsecondlife 2006")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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//
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("0.9.0.0")]
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[assembly: AssemblyFileVersion("0.9.0.0")]
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//
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// In order to sign your assembly you must specify a key to use. Refer to the
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// Microsoft .NET Framework documentation for more information on assembly signing.
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//
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// Use the attributes below to control which key is used for signing.
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//
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// Notes:
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// (*) If no key is specified, the assembly is not signed.
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// (*) KeyName refers to a key that has been installed in the Crypto Service
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// Provider (CSP) on your machine. KeyFile refers to a file which contains
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// a key.
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// (*) If the KeyFile and the KeyName values are both specified, the
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// following processing occurs:
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// (1) If the KeyName can be found in the CSP, that key is used.
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// (2) If the KeyName does not exist and the KeyFile does exist, the key
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// in the KeyFile is installed into the CSP and used.
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// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
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// When specifying the KeyFile, the location of the KeyFile should be
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// relative to the project output directory which is
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// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
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// located in the project directory, you would specify the AssemblyKeyFile
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// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
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// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
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// documentation for more information on this.
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//
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[assembly: AssemblyDelaySign(false)]
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[assembly: AssemblyKeyFile("")]
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[assembly: AssemblyKeyName("")]
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