Files
libremetaverse/libsecondlife-cs/InventorySystem/InventoryFolder.cs
otakup0pe 8d453803ec Cleaned up a few build warnings.
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@825 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-09 07:19:44 +00:00

180 lines
5.2 KiB
C#

using System.Collections.Generic;
using System;
using libsecondlife;
namespace libsecondlife.InventorySystem
{
/// <summary>
/// Summary description for InventoryFolder.
/// </summary>
public class InventoryFolder : InventoryBase
{
public enum FolderUpdateFlag { None, NoRecurse, Recurse };
public string Name
{
get { return _Name; }
}
private LLUUID _FolderID;
public LLUUID FolderID
{
get { return _FolderID; }
}
internal LLUUID _ParentID;
public LLUUID ParentID
{
get { return _ParentID; }
}
internal sbyte _Type;
public sbyte Type
{
get { return _Type; }
}
internal List<InventoryBase> _Contents = new List<InventoryBase>();
#region Constructors
internal InventoryFolder(InventoryManager manager)
: base(manager)
{
_Name = "";
_FolderID = LLUUID.Zero;
_ParentID = LLUUID.Zero;
_Type = -1;
}
internal InventoryFolder(InventoryManager manager, String name, LLUUID folderID, LLUUID parentID)
: base(manager)
{
this._Name = name;
this._FolderID = folderID;
this._ParentID = parentID;
this._Type = 0;
}
internal InventoryFolder(InventoryManager manager, String name, LLUUID folderID, LLUUID parentID, sbyte Type)
: base(manager)
{
this._Name = name;
this._FolderID = folderID;
this._ParentID = parentID;
this._Type = Type;
}
#endregion
/// <summary>
/// Get the contents of this folder
/// </summary>
/// <returns>Contents of this folder</returns>
public List<InventoryBase> GetContents()
{
return _Contents;
}
/// <summary>
/// Request a download of this folder's content information.
/// </summary>
/// <param name="recurse">Indicate if we should recursively download content information.</param>
/// <param name="items">Indicate if item data should be downloaded too (true), or only folders(false)</param>
/// <param name="clear">Indicate if item data should be downloaded too (true), or only folders(false)</param>
/// <returns>The Request object for this download</returns>
public DownloadRequest_Folder RequestDownloadContents(bool recurse, bool folders, bool items, bool clear)
{
if (clear)
{
iManager.FolderClearContents(this, folders, items);
}
DownloadRequest_Folder dr = new DownloadRequest_Folder(FolderID, recurse, true, items);
iManager.RequestFolder(dr);
return dr;
}
public InventoryFolder CreateFolder(string name)
{
return iManager.FolderCreate(name, FolderID);
}
public void Delete()
{
iManager.getFolder(this.ParentID)._Contents.Remove(this);
iManager.FolderRemove(this);
}
public void MoveTo(InventoryFolder newParent)
{
MoveTo(newParent.FolderID);
}
public void MoveTo(LLUUID newParentID)
{
iManager.FolderMove(this, newParentID);
}
public InventoryNotecard NewNotecard(string name, string description, string body)
{
return iManager.NewNotecard(name, description, body, this.FolderID);
}
public InventoryImage NewImage(string name, string description, byte[] j2cdata)
{
return iManager.NewImage(name, description, j2cdata, this.FolderID);
}
public List<InventoryBase> GetItemByName(string name)
{
List<InventoryBase> items = new List<InventoryBase>();
foreach (InventoryBase ib in _Contents)
{
if (ib is InventoryFolder)
{
items.AddRange(((InventoryFolder)ib).GetItemByName(name));
}
else if (ib is InventoryItem)
{
if (((InventoryItem)ib).Name.Equals(name))
{
items.Add(ib);
}
}
}
return items;
}
public override string GetDisplayType()
{
return "Folder";
}
/// <summary>
/// Output this folder as XML
/// </summary>
/// <param name="outputAssets">Include an asset data as well, TRUE/FALSE</param>
override public string toXML(bool outputAssets)
{
string output = "<folder ";
output += "name = '" + xmlSafe(Name) + "' ";
output += "uuid = '" + FolderID + "' ";
output += "parent = '" + ParentID + "' ";
output += "Type = '" + Type + "' ";
output += ">\n";
foreach (Object oContent in _Contents)
{
output += ((InventoryBase)oContent).toXML(outputAssets);
}
output += "</folder>\n";
return output;
}
}
}