Files
libremetaverse/libsecondlife-cs/libsecondlife.Utilities/Assets.cs
John Hurliman a63e6811d6 * Added FloatToByte and ByteToFloat helper methods
* Syncing my Utilities folder to fix svn (not everything is done yet)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@866 52acb1d6-8a22-11de-b505-999d5b087335
2007-01-21 00:54:38 +00:00

579 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.Utilities.Assets
{
/// <summary>
/// The different types of assets in Second Life
/// </summary>
public enum AssetType
{
/// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
Texture = 0,
/// <summary>Sound asset</summary>
Sound = 1,
/// <summary>Calling card for another avatar</summary>
CallingCard = 2,
/// <summary>Link to a location in world</summary>
Landmark = 3,
/// <summary>Legacy script asset, you should never see one of these</summary>
[Obsolete]
Script = 4,
/// <summary>Collection of textures and parameters that can be
/// worn by an avatar</summary>
Clothing = 5,
/// <summary>Primitive that can contain textures, sounds,
/// scripts and more</summary>
Object = 6,
/// <summary>Notecard asset</summary>
Notecard = 7,
/// <summary>Holds a collection of inventory items</summary>
Folder = 8,
/// <summary>Root inventory folder</summary>
RootFolder = 9,
/// <summary>Linden scripting language script</summary>
LSLText = 10,
/// <summary>LSO bytecode for a script</summary>
LSLBytecode = 11,
/// <summary>Uncompressed TGA texture</summary>
TextureTGA = 12,
/// <summary>Collection of textures and shape parameters that can
/// be worn</summary>
Bodypart = 13,
/// <summary>Trash folder</summary>
TrashFolder = 14,
/// <summary>Snapshot folder</summary>
SnapshotFolder = 15,
/// <summary>Lost and found folder</summary>
LostAndFoundFolder = 16,
/// <summary>Uncompressed sound</summary>
SoundWAV = 17,
/// <summary>Uncompressed TGA non-square image, not to be used as a
/// texture</summary>
ImageTGA = 18,
/// <summary>Compressed JPEG non-square image, not to be used as a
/// texture</summary>
ImageJPEG = 19,
/// <summary>Animation</summary>
Animation = 20,
/// <summary>Sequence of animations, sounds, chat, and pauses</summary>
Gesture = 21,
/// <summary>Simstate file</summary>
Simstate = 22,
}
/// <summary>
///
/// </summary>
public enum StatusCode
{
/// <summary>OK</summary>
OK = 0,
/// <summary>Transfer completed</summary>
Done = 1,
/// <summary></summary>
Skip = 2,
/// <summary></summary>
Abort = 3,
/// <summary>Unknown error occurred</summary>
Error = -1,
/// <summary>Equivalent to a 404 error</summary>
UnknownSource = -2,
/// <summary>Client does not have permission for that resource</summary>
InsufficientPermissiosn = -3,
/// <summary>Unknown status</summary>
Unknown = -4
}
/// <summary>
///
/// </summary>
public enum ChannelType : int
{
/// <summary></summary>
Unknown = 0,
/// <summary></summary>
Misc,
/// <summary></summary>
Asset
}
/// <summary>
///
/// </summary>
public enum SourceType : int
{
/// <summary></summary>
Unknown = 0,
/// <summary>Request arbitrary system files off the server</summary>
[Obsolete]
File = 1,
/// <summary>Request assets from the asset server</summary>
Asset = 2,
/// <summary></summary>
SimInventoryItem = 3,
/// <summary></summary>
SimEstate = 4
}
/// <summary>
///
/// </summary>
public enum TargetType : int
{
/// <summary></summary>
Unknown = 0,
/// <summary></summary>
File,
/// <summary></summary>
VFile
}
/// <summary>
///
/// </summary>
public class Transfer
{
public LLUUID ID = LLUUID.Zero;
public int Size = 0;
public byte[] AssetData = new byte[0];
public int Transferred = 0;
public bool Success = false;
internal ManualResetEvent HeaderReceivedEvent = new ManualResetEvent(false);
}
/// <summary>
///
/// </summary>
public class AssetTransfer : Transfer
{
public LLUUID AssetID = LLUUID.Zero;
public ChannelType Channel = ChannelType.Unknown;
public SourceType Source = SourceType.Unknown;
public TargetType Target = TargetType.Unknown;
public StatusCode Status = StatusCode.Unknown;
public float Priority = 0.0f;
}
/// <summary>
///
/// </summary>
public class ImageTransfer : Transfer
{
public ushort PacketCount = 0;
public int Codec = 0;
public bool NotFound = false;
internal int InitialDataSize = 0;
}
/// <summary>
///
/// </summary>
public class AssetManager
{
/// <summary>
///
/// </summary>
/// <param name="image"></param>
public delegate void AssetReceivedCallback(AssetTransfer asset);
/// <summary>
///
/// </summary>
public event AssetReceivedCallback OnAssetReceived;
private SecondLife Client;
private Dictionary<LLUUID, AssetTransfer> Transfers = new Dictionary<LLUUID, AssetTransfer>();
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the SecondLife client object</param>
public AssetManager(SecondLife client)
{
Client = client;
// Transfer Packets for downloading large assets
Client.Network.RegisterCallback(PacketType.TransferInfo, new NetworkManager.PacketCallback(TransferInfoHandler));
Client.Network.RegisterCallback(PacketType.TransferPacket, new NetworkManager.PacketCallback(TransferPacketHandler));
// Xfer packets for uploading large assets
//Client.Network.RegisterCallback(PacketType.AssetUploadComplete, new NetworkManager.PacketCallback(AssetUploadCompleteHandler));
//Client.Network.RegisterCallback(PacketType.ConfirmXferPacket, new NetworkManager.PacketCallback(ConfirmXferPacketHandler));
//Client.Network.RegisterCallback(PacketType.RequestXfer, new NetworkManager.PacketCallback(RequestXferHandler));
}
/// <summary>
///
/// </summary>
/// <param name="assetID"></param>
/// <param name="type"></param>
/// <param name="channel"></param>
/// <param name="source"></param>
/// <param name="priority"></param>
public void RequestAsset(LLUUID assetID, AssetType type, ChannelType channel, SourceType source, float priority)
{
AssetTransfer transfer = new AssetTransfer();
transfer.ID = LLUUID.Random();
transfer.AssetID = assetID;
transfer.Priority = priority;
transfer.Channel = channel;
transfer.Source = source;
// Add this transfer to the dictionary
lock (Transfers) Transfers[transfer.ID] = transfer;
// Build the request packet and send it
TransferRequestPacket request = new TransferRequestPacket();
request.TransferInfo.ChannelType = (int)channel;
request.TransferInfo.Priority = priority;
request.TransferInfo.SourceType = (int)source;
request.TransferInfo.TransferID = transfer.ID;
byte[] paramField = new byte[20];
Array.Copy(assetID.GetBytes(), paramField, 16);
Array.Copy(Helpers.IntToBytes((int)type), 0, paramField, 16, 4);
request.TransferInfo.Params = paramField;
Client.Network.SendPacket(request);
}
public void RequestInventoryAsset()
{
;
}
public void RequestFileAsset()
{
;
}
public void RequestEstateAsset()
{
;
}
private void TransferInfoHandler(Packet packet, Simulator simulator)
{
if (OnAssetReceived != null)
{
TransferInfoPacket info = (TransferInfoPacket)packet;
if (Transfers.ContainsKey(info.TransferInfo.TransferID))
{
AssetTransfer transfer = Transfers[info.TransferInfo.TransferID];
ChannelType channel = ChannelType.Unknown;
StatusCode status = StatusCode.Unknown;
TargetType target = TargetType.Unknown;
// Attempt to recover enumeration values out of the integers
channel = (ChannelType)info.TransferInfo.ChannelType;
status = (StatusCode)info.TransferInfo.Status;
target = (TargetType)info.TransferInfo.TargetType;
transfer.Channel = channel;
transfer.Status = status;
transfer.Target = target;
transfer.Size = info.TransferInfo.Size;
transfer.AssetData = new byte[transfer.Size];
// TODO: Once we support mid-transfer status checking and aborting this
// will need to become smarter
if (transfer.Status != StatusCode.OK)
{
lock (Transfers) Transfers.Remove(transfer.ID);
// Fire the event with our transfer that contains Success = false;
try { OnAssetReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
else
{
Client.Log("Received a TransferInfo packet for an asset we didn't request, TransferID: " +
info.TransferInfo.TransferID, Helpers.LogLevel.Warning);
}
}
}
private void TransferPacketHandler(Packet packet, Simulator simulator)
{
if (OnAssetReceived != null)
{
TransferPacketPacket asset = (TransferPacketPacket)packet;
if (Transfers.ContainsKey(asset.TransferData.TransferID))
{
AssetTransfer transfer = Transfers[asset.TransferData.TransferID];
if (transfer.Size == 0)
{
// We haven't received the header yet, block until it's received or times out
transfer.HeaderReceivedEvent.WaitOne(1000 * 20, false);
if (transfer.Size == 0)
{
Client.Log("Timed out while waiting for the asset header to download for " +
transfer.ID.ToStringHyphenated(), Helpers.LogLevel.Warning);
lock (Transfers) Transfers.Remove(transfer.ID);
// Fire the event with our transfer that contains Success = false;
try { OnAssetReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
return;
}
}
// This assumes that every transfer packet except the last one is exactly 1000 bytes,
// hopefully that is a safe assumption to make
if (asset.TransferData.Data.Length == 1000 ||
transfer.Transferred + asset.TransferData.Data.Length >= transfer.Size)
{
Array.Copy(asset.TransferData.Data, 0, transfer.AssetData, 1000 * (asset.TransferData.Packet - 1),
asset.TransferData.Data.Length);
transfer.Transferred += asset.TransferData.Data.Length;
}
else
{
Client.Log("Received a TransferPacket with a data length of " + asset.TransferData.Data.Length +
" bytes! Bailing out...", Helpers.LogLevel.Error);
lock (Transfers) Transfers.Remove(transfer.ID);
// fire the even with out transfer that contains Success = false;
try { OnAssetReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
return;
}
Client.DebugLog("Received " + asset.TransferData.Data.Length + "/" + transfer.Transferred +
"/" + transfer.Size + " bytes for asset " + transfer.ID.ToStringHyphenated());
// Check if we downloaded the full asset
if (transfer.Transferred >= transfer.Size)
{
transfer.Success = true;
lock (Transfers) Transfers.Remove(transfer.ID);
try { OnAssetReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
else
{
Client.Log("Received a TransferPacket packet for an asset we didn't request, TransferID: " +
asset.TransferData.TransferID, Helpers.LogLevel.Warning);
}
}
}
}
public class ImageManager
{
/// <summary>
///
/// </summary>
/// <param name="image"></param>
public delegate void ImageReceivedCallback(ImageTransfer image);
public event ImageReceivedCallback OnImageReceived;
private SecondLife Client;
private Dictionary<LLUUID, ImageTransfer> Transfers = new Dictionary<LLUUID, ImageTransfer>();
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the SecondLife client to use</param>
public ImageManager(SecondLife client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.ImageData, new NetworkManager.PacketCallback(ImageDataHandler));
Client.Network.RegisterCallback(PacketType.ImagePacket, new NetworkManager.PacketCallback(ImagePacketHandler));
Client.Network.RegisterCallback(PacketType.ImageNotInDatabase, new NetworkManager.PacketCallback(ImageNotInDatabaseHandler));
}
/// <summary>
/// Initiate an image download. This is an asynchronous function
/// </summary>
/// <param name="imageID">The image to download</param>
public void RequestImage(LLUUID imageID, float priority)
{
if (!Transfers.ContainsKey(imageID))
{
ImageTransfer transfer = new ImageTransfer();
transfer.ID = imageID;
// Add this transfer to the dictionary
lock (Transfers) Transfers[transfer.ID] = transfer;
// Build and send the request packet
RequestImagePacket request = new RequestImagePacket();
request.AgentData.AgentID = Client.Network.AgentID;
request.AgentData.SessionID = Client.Network.SessionID;
request.RequestImage = new RequestImagePacket.RequestImageBlock[1];
request.RequestImage[0] = new RequestImagePacket.RequestImageBlock();
request.RequestImage[0].DiscardLevel = 0;
request.RequestImage[0].DownloadPriority = priority;
request.RequestImage[0].Packet = 0;
request.RequestImage[0].Image = imageID;
request.RequestImage[0].Type = 0; // TODO: What is this?
Client.Network.SendPacket(request);
}
else
{
Client.Log("RequestImage() called for an image we are already downloading, ignoring",
Helpers.LogLevel.Info);
}
}
/// <summary>
/// Handles the Image Data packet which includes the ID and Size of the image,
/// along with the first block of data for the image. If the image is small enough
/// there will be no additional packets
/// </summary>
public void ImageDataHandler(Packet packet, Simulator simulator)
{
ImageDataPacket data = (ImageDataPacket)packet;
Client.DebugLog("Received first " + data.ImageData.Data.Length + " bytes for image " +
data.ImageID.ID.ToStringHyphenated());
if (Transfers.ContainsKey(data.ImageID.ID))
{
ImageTransfer transfer = Transfers[data.ImageID.ID];
transfer.Codec = data.ImageID.Codec;
transfer.PacketCount = data.ImageID.Packets;
transfer.Size = (int)data.ImageID.Size;
transfer.AssetData = new byte[transfer.Size];
Array.Copy(data.ImageData.Data, transfer.AssetData, data.ImageData.Data.Length);
transfer.InitialDataSize = data.ImageData.Data.Length;
transfer.Transferred += data.ImageData.Data.Length;
transfer.HeaderReceivedEvent.Set();
// Check if we downloaded the full image
if (transfer.Transferred >= transfer.Size)
{
lock (Transfers) Transfers.Remove(transfer.ID);
transfer.Success = true;
if (OnImageReceived != null)
{
try { OnImageReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
}
else
{
Client.Log("Received an ImageData packet for an image we didn't request, ID: " + data.ImageID.ID,
Helpers.LogLevel.Warning);
}
}
/// <summary>
/// Handles the remaining Image data that did not fit in the initial ImageData packet
/// </summary>
public void ImagePacketHandler(Packet packet, Simulator simulator)
{
ImagePacketPacket image = (ImagePacketPacket)packet;
if (Transfers.ContainsKey(image.ImageID.ID))
{
ImageTransfer transfer = Transfers[image.ImageID.ID];
if (transfer.Size == 0)
{
// We haven't received the header yet, block until it's received or times out
transfer.HeaderReceivedEvent.WaitOne(1000 * 20, false);
if (transfer.Size == 0)
{
Client.Log("Timed out while waiting for the image header to download for " +
transfer.ID.ToStringHyphenated(), Helpers.LogLevel.Warning);
lock (Transfers) Transfers.Remove(transfer.ID);
// Fire the event with our transfer that contains Success = false;
if (OnImageReceived != null)
{
try { OnImageReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
return;
}
}
// The header is downloaded, we can insert this data in to the proper position
Array.Copy(image.ImageData.Data, 0, transfer.AssetData, transfer.InitialDataSize + (1000 * (image.ImageID.Packet - 1)), image.ImageData.Data.Length);
transfer.Transferred += image.ImageData.Data.Length;
Client.DebugLog("Received " + image.ImageData.Data.Length + "/" + transfer.Transferred +
"/" + transfer.Size + " bytes for image " + image.ImageID.ID.ToStringHyphenated());
// Check if we downloaded the full image
if (transfer.Transferred >= transfer.Size)
{
transfer.Success = true;
lock (Transfers) Transfers.Remove(transfer.ID);
if (OnImageReceived != null)
{
try { OnImageReceived(transfer); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
}
else
{
Client.Log("Received an ImagePacket packet for an image we didn't request, ID: " + image.ImageID.ID,
Helpers.LogLevel.Warning);
}
}
/// <summary>
/// The requested image does not exist on the asset server
/// </summary>
public void ImageNotInDatabaseHandler(Packet packet, Simulator simulator)
{
ImageNotInDatabasePacket notin = (ImageNotInDatabasePacket)packet;
if (Transfers.ContainsKey(notin.ImageID.ID))
{
ImageTransfer transfer = Transfers[notin.ImageID.ID];
transfer.NotFound = true;
lock (Transfers) Transfers.Remove(transfer.ID);
// Fire the event with our transfer that contains Success = false;
if (OnImageReceived != null)
{
OnImageReceived(transfer);
}
}
else
{
Client.Log("Received an ImageNotInDatabase packet for an image we didn't request, ID: " +
notin.ImageID.ID, Helpers.LogLevel.Warning);
}
}
}
}