* Rewrote CAPS to use HttpBase, connections now have 30 second timeouts and automatic retrying * Implemented the static logging function in SecondLife * Fixed a crash in the GotoLandmark command * Removed some debug logging from FriendsManager * Fixed an exception in libsecondlife.Utilities.GetWaterType() git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1340 52acb1d6-8a22-11de-b505-999d5b087335
219 lines
7.9 KiB
C#
219 lines
7.9 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Net;
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using System.Text;
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using System.Threading;
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namespace libsecondlife
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{
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public class CapsEventQueue : HttpBase
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{
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public Simulator Simulator;
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public bool Running = false;
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internal bool Dead = false;
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public CapsEventQueue(Simulator simulator, string eventQueueURI)
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: this(simulator, eventQueueURI, String.Empty)
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{
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}
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public CapsEventQueue(Simulator simulator, string eventQueueURI, string proxy)
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: base(eventQueueURI, proxy)
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{
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Simulator = simulator;
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}
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protected override void RequestSent(HttpRequestState request)
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{
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;
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}
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public new void MakeRequest()
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{
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// Create an EventQueueGet request
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Hashtable request = new Hashtable();
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request["ack"] = null;
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request["done"] = false;
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byte[] postData = LLSD.LLSDSerialize(request);
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// Create a new HttpWebRequest
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HttpWebRequest httpRequest = (HttpWebRequest)WebRequest.Create(RequestURL);
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RequestState = new HttpRequestState(httpRequest);
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if (ProxyURL != String.Empty)
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{
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// Create a proxy object
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WebProxy proxy = new WebProxy();
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// Associate a new Uri object to the _wProxy object, using the proxy address
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// selected by the user
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proxy.Address = new Uri(ProxyURL);
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// Finally, initialize the Web request object proxy property with the _wProxy
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// object
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httpRequest.Proxy = proxy;
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}
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// Always disable keep-alive for our purposes
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httpRequest.KeepAlive = false;
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// POST request
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RequestState.WebRequest.Method = "POST";
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RequestState.WebRequest.ContentLength = postData.Length;
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RequestState.RequestData = postData;
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IAsyncResult result = (IAsyncResult)RequestState.WebRequest.BeginGetRequestStream(
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new AsyncCallback(EventRequestStreamCallback), RequestState);
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// If there is a timeout, the callback fires and the request becomes aborted
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ThreadPool.RegisterWaitForSingleObject(result.AsyncWaitHandle, new WaitOrTimerCallback(AbortCallback),
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RequestState, HTTP_TIMEOUT, true);
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}
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public new void Abort()
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{
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SecondLife.LogStatic("CapsEventQueue.Abort(): Aborting event queue", Helpers.LogLevel.Info);
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Dead = true;
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// Abort the callback if it hasn't been already
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RequestState.WebRequest.Abort();
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}
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protected void EventRequestStreamCallback(IAsyncResult result)
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{
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if (!Dead)
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{
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// We are connected to the event queue
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Running = true;
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SecondLife.DebugLogStatic("CapsEventQueue.RequestStreamCallback(): Event queue connected");
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RequestStreamCallback(result);
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}
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}
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protected override void RequestReply(HttpRequestState state, bool success, WebException exception)
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{
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if (Simulator == null)
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return;
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ArrayList events = null;
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int ack = 0;
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#region Exception Handling
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if (!Dead && exception != null)
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{
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// Check what kind of exception happened
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if (exception.Message.Contains("404") || exception.Message.Contains("410"))
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{
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SecondLife.LogStatic("CapsEventQueue.RequestReply(): Closing event queue due to missing caps URI",
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Helpers.LogLevel.Error);
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Running = false;
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Dead = true;
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}
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else if (!exception.Message.Contains("aborted") && !exception.Message.Contains("502"))
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{
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SecondLife.LogStatic("CapsEventQueue.RequestReply(): Unrecognized CAPS exception: " + exception.Message,
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Helpers.LogLevel.Warning);
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}
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}
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#endregion Exception Handling
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#region Reply Decoding
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// Decode successful replies from the event queue
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if (success)
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{
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Hashtable response = (Hashtable)LLSD.LLSDDeserialize(state.ResponseData);
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if (response != null)
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{
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// Parse any events returned by the event queue
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events = (ArrayList)response["events"];
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ack = (int)response["id"];
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}
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}
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#endregion Reply Decoding
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#region Make New Request
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if (Running)
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{
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Hashtable request = new Hashtable();
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if (ack != 0) request["ack"] = ack;
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else request["ack"] = null;
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request["done"] = Dead;
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byte[] postData = LLSD.LLSDSerialize(request);
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MakeRequest(postData);
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// If the event queue is dead at this point, turn it off since
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// that was the last thing we want to do
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if (Dead) Running = false;
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}
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#endregion Make New Request
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#region Callbacks
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if (events != null && events.Count > 0)
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{
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// Fire callbacks for each event received
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lock (Simulator.Client.Network.EventQueueCallbacks)
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{
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foreach (Hashtable evt in events)
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{
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string msg = (string)evt["message"];
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Hashtable body = (Hashtable)evt["body"];
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Simulator.Client.DebugLog(
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String.Format("Event {0}: {1}{2}", msg, Environment.NewLine, LLSD.LLSDDump(body, 0)));
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for (int i = 0; i < Simulator.Client.Network.EventQueueCallbacks.Count; i++)
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{
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try { Simulator.Client.Network.EventQueueCallbacks[i](msg, body, this); }
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catch (Exception e) { Simulator.Client.Log(e.ToString(), Helpers.LogLevel.Error); }
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}
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}
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}
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}
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#endregion Callbacks
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}
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}
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}
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