Files
libremetaverse/libsecondlife-cs/AssetSystem/Asset.cs
bushing 2c9080561c It's Party Time\! (r213:HEAD)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@279 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-14 05:13:39 +00:00

94 lines
2.9 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
namespace libsecondlife.AssetSystem
{
/// <summary>
/// Summary description for Asset.
/// </summary>
public class Asset
{
public const sbyte ASSET_TYPE_NOTECARD = 7;
public const sbyte ASSET_TYPE_IMAGE = 0;
public LLUUID AssetID;
public sbyte Type;
public bool Tempfile;
private byte[] assetdata;
public byte[] AssetData
{
get { return assetdata; }
set
{
assetdata = value;
}
}
/// <summary>
/// </summary>
/// <param name="assetID"></param>
/// <param name="type"></param>
/// <param name="tempfile"></param>
/// <param name="assetData"></param>
public Asset(LLUUID assetID, sbyte type, bool tempfile, byte[] assetData)
{
AssetID = assetID;
Type = (sbyte)type;
Tempfile = tempfile;
AssetData = assetData;
}
/// <summary>
/// </summary>
/// <param name="assetID"></param>
/// <param name="type"></param>
/// <param name="assetData"></param>
public Asset(LLUUID assetID, sbyte type, byte[] assetData)
{
AssetID = assetID;
Type = (sbyte)type;
Tempfile = false;
AssetData = assetData;
}
/// <summary>
/// Return this asset's data as a pretty printable string.
/// </summary>
public string AssetDataToString()
{
return Helpers.FieldToString((byte[])AssetData);
}
}
}