Files
libremetaverse/libsecondlife-cs/Parcel.cs
Adam Frisby e660d41870 Parcel updates
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@330 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-18 09:18:06 +00:00

702 lines
29 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections;
using libsecondlife.Packets;
namespace libsecondlife
{
/// <summary>
/// A parcel retrieved from the dataserver such as results from the
/// "For-Sale" listings
/// </summary>
public class DirectoryParcel
{
/// <summary></summary>
public LLUUID ID;
/// <summary></summary>
public LLUUID OwnerID;
/// <summary></summary>
public LLUUID SnapshotID;
/// <summary></summary>
public ulong RegionHandle;
/// <summary></summary>
public string Name;
/// <summary></summary>
public string SimName;
/// <summary></summary>
public string Desc;
/// <summary></summary>
public int SalePrice;
/// <summary></summary>
public int ActualArea;
/// <summary></summary>
public LLVector3 GlobalPosition;
/// <summary></summary>
public LLVector3 SimPosition;
/// <summary></summary>
public float Dwell;
/// <summary>
///
/// </summary>
public DirectoryParcel()
{
GlobalPosition = new LLVector3();
SimPosition = new LLVector3();
}
}
/// <summary>
/// Parcel information retrieved from a simulator
/// </summary>
public class Parcel
{
/// <summary></summary>
public int RequestResult;
/// <summary></summary>
public int SequenceID;
/// <summary></summary>
public bool SnapSelection;
/// <summary></summary>
public int SelfCount;
/// <summary></summary>
public int OtherCount;
/// <summary></summary>
public int PublicCount;
/// <summary></summary>
public int LocalID;
/// <summary></summary>
public LLUUID OwnerID;
/// <summary></summary>
public bool IsGroupOwned;
/// <summary></summary>
public uint AuctionID;
/// <summary></summary>
public bool ReservedNewbie;
/// <summary></summary>
public int ClaimDate;
/// <summary></summary>
public int ClaimPrice;
/// <summary></summary>
public int RentPrice;
/// <summary></summary>
public LLVector3 AABBMin;
/// <summary></summary>
public LLVector3 AABBMax;
/// <summary></summary>
public byte[] Bitmap;
/// <summary></summary>
public int Area;
/// <summary></summary>
public byte Status;
/// <summary></summary>
public int SimWideMaxObjects;
/// <summary></summary>
public int SimWideTotalObjects;
/// <summary></summary>
public int MaxObjects;
/// <summary></summary>
public int TotalObjects;
/// <summary></summary>
public int OwnerObjects;
/// <summary></summary>
public int GroupObjects;
/// <summary></summary>
public int OtherObjects;
/// <summary></summary>
public float ParcelObjectBonus;
/// <summary></summary>
public int OtherCleanTime;
/// <summary></summary>
public uint ParcelFlags;
/// <summary></summary>
public int SalePrice;
/// <summary></summary>
public string Name;
/// <summary></summary>
public string Desc;
/// <summary></summary>
public string MusicURL;
/// <summary></summary>
public string MediaURL;
/// <summary></summary>
public LLUUID MediaID;
/// <summary></summary>
public byte MediaAutoScale;
/// <summary></summary>
public LLUUID GroupID;
/// <summary></summary>
public int PassPrice;
/// <summary></summary>
public float PassHours;
/// <summary></summary>
public byte Category;
/// <summary></summary>
public LLUUID AuthBuyerID;
/// <summary></summary>
public LLUUID SnapshotID;
/// <summary></summary>
public LLVector3 UserLocation;
/// <summary></summary>
public LLVector3 UserLookAt;
/// <summary></summary>
public byte LandingType;
/// <summary></summary>
public float Dwell;
// Using Sim instead of Region since it references both
private Simulator Sim;
private void init()
{
OwnerID = new LLUUID();
AABBMin = new LLVector3();
AABBMax = new LLVector3();
Bitmap = new byte[512];
MediaID = new LLUUID();
GroupID = new LLUUID();
AuthBuyerID = new LLUUID();
SnapshotID = new LLUUID();
UserLocation = new LLVector3();
UserLookAt = new LLVector3();
}
/// <summary>
///
/// </summary>
public Parcel()
{
init();
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
public Parcel(Simulator simulator)
{
Sim = simulator;
init();
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetDwell(SecondLife client)
{
ParcelDwellRequestPacket request = new ParcelDwellRequestPacket();
request.AgentData.AgentID = client.Network.AgentID;
request.AgentData.SessionID = client.Network.SessionID;
request.Data.LocalID = LocalID;
request.Data.ParcelID = new LLUUID();
client.Network.SendPacket((Packet)request, Sim);
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="forGroup"></param>
/// <param name="groupID"></param>
/// <returns></returns>
public bool Buy(SecondLife client, bool forGroup, LLUUID groupID, bool removeContribution)
{
ParcelBuyPacket request = new ParcelBuyPacket();
request.AgentData.AgentID = client.Avatar.ID;
request.AgentData.SessionID = client.Network.SessionID;
request.Data.Final = true;
request.Data.GroupID = groupID;
request.Data.LocalID = this.LocalID;
request.Data.IsGroupOwned = forGroup;
request.Data.RemoveContribution = removeContribution;
client.Network.SendPacket((Packet)request, Sim);
return true;
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <returns></returns>
public bool Reclaim(SecondLife client)
{
ParcelReclaimPacket request = new ParcelReclaimPacket();
request.AgentData.AgentID = client.Avatar.ID;
request.AgentData.SessionID = client.Network.SessionID;
request.Data.LocalID = this.LocalID;
client.Network.SendPacket((Packet)request, Sim);
return true;
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="groupID"></param>
/// <returns></returns>
public bool Deed(SecondLife client, LLUUID groupID)
{
ParcelDeedToGroupPacket request = new ParcelDeedToGroupPacket();
request.AgentData.AgentID = client.Avatar.ID;
request.AgentData.SessionID = client.Network.SessionID;
request.Data.LocalID = this.LocalID;
request.Data.GroupID = groupID;
client.Network.SendPacket((Packet)request, Sim);
return true;
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void Update(SecondLife client)
{
ParcelPropertiesUpdatePacket request = new ParcelPropertiesUpdatePacket();
request.AgentData.AgentID = client.Avatar.ID;
request.AgentData.SessionID = client.Network.SessionID;
request.ParcelData.Flags = 0xFFFFFFFF; // TODO: Probably very important
request.ParcelData.LocalID = this.LocalID;
request.ParcelData.AuthBuyerID = this.AuthBuyerID;
request.ParcelData.Category = this.Category;
request.ParcelData.Desc = Helpers.StringToField(this.Desc);
request.ParcelData.GroupID = this.GroupID;
request.ParcelData.LandingType = this.LandingType;
request.ParcelData.MediaAutoScale = this.MediaAutoScale;
request.ParcelData.MediaID = this.MediaID;
request.ParcelData.MediaURL = Helpers.StringToField(this.MediaURL);
request.ParcelData.MusicURL = Helpers.StringToField(this.MusicURL);
request.ParcelData.Name = Helpers.StringToField(this.Name);
request.ParcelData.ParcelFlags = this.ParcelFlags;
request.ParcelData.PassHours = this.PassHours;
request.ParcelData.PassPrice = this.PassPrice;
request.ParcelData.SalePrice = this.SalePrice;
request.ParcelData.SnapshotID = this.SnapshotID;
request.ParcelData.UserLocation = this.UserLocation;
request.ParcelData.UserLookAt = this.UserLookAt;
client.Network.SendPacket((Packet)request, Sim);
//Packet updatePacket = Packets.Parcel.ParcelPropertiesUpdate(client.Protocol, client.Avatar.ID, client.Network.SessionID, this);
//Sim.SendPacket(updatePacket, true);
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="returnType"></param>
/// <param name="otherCleanTime"></param>
public void ReturnObjects(SecondLife client, uint returnType)
{
// TODO: ENUM for returnType
ParcelReturnObjectsPacket request = new ParcelReturnObjectsPacket();
request.AgentData.AgentID = client.Avatar.ID;
request.AgentData.SessionID = client.Network.SessionID;
request.ParcelData.LocalID = this.LocalID;
request.ParcelData.ReturnType = returnType;
// TODO: Handling of TaskIDs and OwnerIDs
request.OwnerIDs = new ParcelReturnObjectsPacket.OwnerIDsBlock[0];
request.TaskIDs = new ParcelReturnObjectsPacket.TaskIDsBlock[1];
client.Network.SendPacket((Packet)request, Sim);
}
}
/// <summary>
///
/// </summary>
public class ParcelManager
{
/// <summary></summary>
public ArrayList ParcelsForSale;
private SecondLife Client;
private bool ReservedNewbie;
private bool ForSale;
private bool Auction;
private bool Finished;
private Timer DirLandTimer;
private bool DirLandTimeout;
private bool ParcelInfoTimeout;
private DirectoryParcel ParcelInfoParcel;
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public ParcelManager(SecondLife client)
{
Client = client;
ParcelsForSale = new ArrayList();
// Setup the callbacks
Client.Network.RegisterCallback(PacketType.DirLandReply, new PacketCallback(DirLandReplyHandler));
Client.Network.RegisterCallback(PacketType.ParcelInfoReply, new PacketCallback(ParcelInfoReplyHandler));
Client.Network.RegisterCallback(PacketType.ParcelProperties, new PacketCallback(ParcelPropertiesHandler));
Client.Network.RegisterCallback(PacketType.ParcelDwellReply, new PacketCallback(ParcelDwellReplyHandler));
ParcelInfoParcel = new DirectoryParcel();
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
public void ParcelDwellReplyHandler(Packet packet, Simulator simulator)
{
ParcelDwellReplyPacket dwell = (ParcelDwellReplyPacket)packet;
if (dwell.Data.Dwell != 0.0F && simulator.Region.Parcels.ContainsKey(dwell.Data.LocalID))
{
((Parcel)simulator.Region.Parcels[dwell.Data.LocalID]).Dwell = dwell.Data.Dwell;
}
}
/// <summary>
///
/// </summary>
/// <param name="parcel"></param>
/// <returns></returns>
public bool RequestParcelInfo(DirectoryParcel parcel)
{
int attempts = 0;
Beginning:
if (attempts++ > 3) { return false; }
Finished = false;
ParcelInfoTimeout = false;
ParcelInfoParcel = parcel;
// // Setup the timer
// Timer ParcelInfoTimer = new Timer(5000);
// ParcelInfoTimer.Elapsed += new ElapsedEventHandler(ParcelInfoTimerEvent);
// ParcelInfoTimeout = false;
// // Build the ParcelInfoRequest packet
// ParcelInfoRequestPacket request = new ParcelInfoRequestPacket();
// request.AgentData.AgentID = Client.Network.AgentID;
// request.AgentData.SessionID = Client.Network.SessionID;
// request.Data.ParcelID = parcel.ID;
// // Start the timer
// ParcelInfoTimer.Start();
// Client.Network.SendPacket((Packet)request);
while (!Finished)
{
// FIXME: This can easily cause an infinite loop
if (ParcelInfoTimeout) { goto Beginning; }
Client.Tick();
}
return true;
}
/// <summary>
///
/// </summary>
/// <param name="reservedNewbie"></param>
/// <param name="forSale"></param>
/// <param name="auction"></param>
/// <returns></returns>
public int DirLandRequest(bool reservedNewbie, bool forSale, bool auction)
{
// Set the class-wide variables so the callback has them
ReservedNewbie = reservedNewbie;
ForSale = forSale;
Auction = auction;
// Clear the list
ParcelsForSale.Clear();
// Setup the timer
DirLandTimer = new Timer(15000);
DirLandTimer.Elapsed += new ElapsedEventHandler(DirLandTimerEvent);
DirLandTimeout = false;
DirLandTimer.Start();
DirLandQueryPacket query = new DirLandQueryPacket();
query.AgentData.AgentID = Client.Network.AgentID;
query.AgentData.SessionID = Client.Network.SessionID;
query.QueryData.Auction = auction;
query.QueryData.ForSale = forSale;
query.QueryData.QueryFlags = 0;
query.QueryData.QueryID = LLUUID.GenerateUUID();
query.QueryData.ReservedNewbie = reservedNewbie;
Client.Network.SendPacket((Packet)query);
while (!DirLandTimeout)
{
Client.Tick();
}
// Make sure the timer is actually stopped
DirLandTimer.Stop();
return ParcelsForSale.Count;
}
private void ParcelPropertiesHandler(Packet packet, Simulator simulator)
{
ParcelPropertiesPacket properties = (ParcelPropertiesPacket)packet;
byte[] Bitmap = properties.ParcelData.Bitmap;
int LocalID = properties.ParcelData.LocalID;
// Mark this area as downloaded
int x, y, index, subindex;
byte val;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (simulator.Region.ParcelMarked[y, x] == 0)
{
index = ((x * 64) + y);
subindex = index % 8;
index /= 8;
val = Bitmap[index];
simulator.Region.ParcelMarked[y, x] = ((val >> subindex) & 1) == 1 ? LocalID : 0;
}
}
}
// Fire off the next request, if we are downloading the whole sim
bool hasTriggered = false;
if (simulator.Region.ParcelDownloading == true)
{
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (simulator.Region.ParcelMarked[x, y] == 0)
{
ParcelPropertiesRequestPacket tPacket = new ParcelPropertiesRequestPacket();
tPacket.AgentData.AgentID = Client.Avatar.ID;
tPacket.AgentData.SessionID = Client.Network.SessionID;
tPacket.ParcelData.SequenceID = -10000;
tPacket.ParcelData.West = (x * 4.0f);
tPacket.ParcelData.South = (y * 4.0f);
tPacket.ParcelData.East = (x * 4.0f) + 4.0f;
tPacket.ParcelData.North = (y * 4.0f) + 4.0f;
simulator.SendPacket((Packet)tPacket, true);
hasTriggered = true;
goto exit;
}
}
}
exit:
;
}
// This map is complete, fire callback
if (hasTriggered == false)
{
simulator.Region.FilledParcels();
}
// Save this parcels data
// TODO: Lots of values are not being stored, Parcel needs to be expanded to take all the data.
simulator.Region.ParcelsMutex.WaitOne();
if (!simulator.Region.Parcels.ContainsKey(LocalID))
{
simulator.Region.Parcels[LocalID] = new Parcel(simulator);
}
// August2006: God help me should I have to type this out again... argh.
// October2006: I really shouldnt have typed that.
((Parcel)simulator.Region.Parcels[LocalID]).RequestResult = properties.ParcelData.RequestResult;
((Parcel)simulator.Region.Parcels[LocalID]).SequenceID = properties.ParcelData.SequenceID;
((Parcel)simulator.Region.Parcels[LocalID]).SnapSelection = properties.ParcelData.SnapSelection;
((Parcel)simulator.Region.Parcels[LocalID]).SelfCount = properties.ParcelData.SelfCount;
((Parcel)simulator.Region.Parcels[LocalID]).OtherCount = properties.ParcelData.OtherCount;
((Parcel)simulator.Region.Parcels[LocalID]).PublicCount = properties.ParcelData.PublicCount;
((Parcel)simulator.Region.Parcels[LocalID]).LocalID = LocalID;
((Parcel)simulator.Region.Parcels[LocalID]).OwnerID = properties.ParcelData.OwnerID;
((Parcel)simulator.Region.Parcels[LocalID]).IsGroupOwned = properties.ParcelData.IsGroupOwned;
((Parcel)simulator.Region.Parcels[LocalID]).AuctionID = properties.ParcelData.AuctionID;
((Parcel)simulator.Region.Parcels[LocalID]).ReservedNewbie = properties.ParcelData.ReservedNewbie;
((Parcel)simulator.Region.Parcels[LocalID]).ClaimDate = properties.ParcelData.ClaimDate;
((Parcel)simulator.Region.Parcels[LocalID]).ClaimPrice = properties.ParcelData.ClaimPrice;
((Parcel)simulator.Region.Parcels[LocalID]).RentPrice = properties.ParcelData.RentPrice;
((Parcel)simulator.Region.Parcels[LocalID]).AABBMin = properties.ParcelData.AABBMin;
((Parcel)simulator.Region.Parcels[LocalID]).AABBMax = properties.ParcelData.AABBMax;
((Parcel)simulator.Region.Parcels[LocalID]).Bitmap = properties.ParcelData.Bitmap;
((Parcel)simulator.Region.Parcels[LocalID]).Area = properties.ParcelData.Area;
((Parcel)simulator.Region.Parcels[LocalID]).Status = properties.ParcelData.Status;
((Parcel)simulator.Region.Parcels[LocalID]).SimWideMaxObjects = properties.ParcelData.SimWideMaxPrims;
((Parcel)simulator.Region.Parcels[LocalID]).SimWideTotalObjects = properties.ParcelData.SimWideTotalPrims;
((Parcel)simulator.Region.Parcels[LocalID]).MaxObjects = properties.ParcelData.MaxPrims;
((Parcel)simulator.Region.Parcels[LocalID]).TotalObjects = properties.ParcelData.TotalPrims;
((Parcel)simulator.Region.Parcels[LocalID]).OwnerObjects = properties.ParcelData.OwnerPrims;
((Parcel)simulator.Region.Parcels[LocalID]).GroupObjects = properties.ParcelData.GroupPrims;
((Parcel)simulator.Region.Parcels[LocalID]).OtherObjects = properties.ParcelData.OtherPrims;
((Parcel)simulator.Region.Parcels[LocalID]).ParcelObjectBonus = properties.ParcelData.ParcelPrimBonus;
((Parcel)simulator.Region.Parcels[LocalID]).OtherCleanTime = properties.ParcelData.OtherCleanTime;
((Parcel)simulator.Region.Parcels[LocalID]).ParcelFlags = properties.ParcelData.ParcelFlags;
((Parcel)simulator.Region.Parcels[LocalID]).SalePrice = properties.ParcelData.SalePrice;
((Parcel)simulator.Region.Parcels[LocalID]).Name = Helpers.FieldToString(properties.ParcelData.Name);
((Parcel)simulator.Region.Parcels[LocalID]).Desc = Helpers.FieldToString(properties.ParcelData.Desc);
((Parcel)simulator.Region.Parcels[LocalID]).MusicURL = Helpers.FieldToString(properties.ParcelData.MusicURL);
((Parcel)simulator.Region.Parcels[LocalID]).MediaURL = Helpers.FieldToString(properties.ParcelData.MediaURL);
((Parcel)simulator.Region.Parcels[LocalID]).MediaID = properties.ParcelData.MediaID;
((Parcel)simulator.Region.Parcels[LocalID]).MediaAutoScale = properties.ParcelData.MediaAutoScale;
((Parcel)simulator.Region.Parcels[LocalID]).GroupID = properties.ParcelData.GroupID;
((Parcel)simulator.Region.Parcels[LocalID]).PassPrice = properties.ParcelData.PassPrice;
((Parcel)simulator.Region.Parcels[LocalID]).PassHours = properties.ParcelData.PassHours;
((Parcel)simulator.Region.Parcels[LocalID]).Category = properties.ParcelData.Category;
((Parcel)simulator.Region.Parcels[LocalID]).AuthBuyerID = properties.ParcelData.AuthBuyerID;
((Parcel)simulator.Region.Parcels[LocalID]).SnapshotID = properties.ParcelData.SnapshotID;
((Parcel)simulator.Region.Parcels[LocalID]).UserLocation = properties.ParcelData.UserLocation;
((Parcel)simulator.Region.Parcels[LocalID]).UserLookAt = properties.ParcelData.UserLookAt;
((Parcel)simulator.Region.Parcels[LocalID]).LandingType = properties.ParcelData.LandingType;
simulator.Region.ParcelsMutex.ReleaseMutex();
}
private void ParcelInfoReplyHandler(Packet packet, Simulator simulator)
{
ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)packet;
if (!reply.Data.ParcelID.Equals(ParcelInfoParcel.ID))
{
Client.Log("Received a ParcelInfoReply for " + reply.Data.ParcelID.ToString() +
", looking for " + ParcelInfoParcel.ID.ToString(), Helpers.LogLevel.Warning);
// Build and resend the ParcelInfoRequest packet
ParcelInfoRequestPacket request = new ParcelInfoRequestPacket();
request.AgentData.AgentID = Client.Network.AgentID;
request.AgentData.SessionID = Client.Network.SessionID;
request.Data.ParcelID = ParcelInfoParcel.ID;
Client.Network.SendPacket(request);
return;
}
ParcelInfoParcel.SimName = Helpers.FieldToString(reply.Data.SimName);
ParcelInfoParcel.ActualArea = reply.Data.ActualArea;
ParcelInfoParcel.GlobalPosition.X = reply.Data.GlobalX;
ParcelInfoParcel.GlobalPosition.Y = reply.Data.GlobalY;
ParcelInfoParcel.GlobalPosition.Z = reply.Data.GlobalZ;
ParcelInfoParcel.Name = Helpers.FieldToString(reply.Data.Name);
ParcelInfoParcel.Desc = Helpers.FieldToString(reply.Data.Desc);
ParcelInfoParcel.SalePrice = reply.Data.SalePrice;
ParcelInfoParcel.OwnerID = reply.Data.OwnerID;
ParcelInfoParcel.SnapshotID = reply.Data.SnapshotID;
ParcelInfoParcel.Dwell = reply.Data.Dwell;
// Get RegionHandle from GlobalX/GlobalY
uint handleX = (uint)Math.Floor(ParcelInfoParcel.GlobalPosition.X / 256.0F);
handleX *= 256;
uint handleY = (uint)Math.Floor(ParcelInfoParcel.GlobalPosition.Y / 256.0F);
handleY *= 256;
// FIXME: Helpers function needed
//ParcelInfoParcel.RegionHandle = new U64(handleX, handleY);
// Get SimPosition from GlobalX/GlobalY and RegionHandle
ParcelInfoParcel.SimPosition.X = ParcelInfoParcel.GlobalPosition.X - (float)handleX;
ParcelInfoParcel.SimPosition.Y = ParcelInfoParcel.GlobalPosition.Y - (float)handleY;
ParcelInfoParcel.SimPosition.Z = ParcelInfoParcel.GlobalPosition.Z;
Finished = true;
}
private void ParcelInfoTimerEvent(object source, System.Timers.ElapsedEventArgs ea)
{
ParcelInfoTimeout = true;
}
private void DirLandReplyHandler(Packet packet, Simulator simulator)
{
if (!DirLandTimeout)
{
// Reset the timer
DirLandTimer.Stop();
DirLandTimer.Start();
DirLandReplyPacket reply = (DirLandReplyPacket)packet;
foreach (DirLandReplyPacket.QueryRepliesBlock block in reply.QueryReplies)
{
if (block.ReservedNewbie == ReservedNewbie &&
block.Auction == Auction &&
block.ForSale == ForSale)
{
DirectoryParcel parcel = new DirectoryParcel();
parcel.ActualArea = block.ActualArea;
parcel.ID = block.ParcelID;
parcel.Name = Helpers.FieldToString(block.Name);
parcel.SalePrice = block.SalePrice;
ParcelsForSale.Add(parcel);
}
}
}
else
{
Client.Log("Received a DirLandReply after the timeout, ignoring", Helpers.LogLevel.Warning);
}
}
private void DirLandTimerEvent(object source, System.Timers.ElapsedEventArgs ea)
{
DirLandTimer.Stop();
DirLandTimeout = true;
}
}
}