git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@944 52acb1d6-8a22-11de-b505-999d5b087335
1815 lines
80 KiB
C#
1815 lines
80 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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using System.Text;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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/// <summary>
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/// Contains the variables sent in an object update packet for objects.
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/// Used to track position and movement of prims and avatars
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/// </summary>
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public struct ObjectUpdate
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{
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/// <summary></summary>
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public bool Avatar;
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/// <summary></summary>
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public LLVector4 CollisionPlane;
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/// <summary></summary>
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public byte State;
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/// <summary></summary>
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public uint LocalID;
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/// <summary></summary>
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public LLVector3 Position;
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/// <summary></summary>
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public LLVector3 Velocity;
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/// <summary></summary>
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public LLVector3 Acceleration;
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/// <summary></summary>
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public LLQuaternion Rotation;
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/// <summary></summary>
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public LLVector3 AngularVelocity;
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/// <summary></summary>
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public LLObject.TextureEntry Textures;
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}
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/// <summary>
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/// Handles all network traffic related to prims and avatar positions and
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/// movement.
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/// </summary>
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public class ObjectManager
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{
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#region CallBack Definitions
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="prim"></param>
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/// <param name="regionHandle"></param>
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/// <param name="timeDilation"></param>
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public delegate void NewPrimCallback(Simulator simulator, Primitive prim, ulong regionHandle,
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ushort timeDilation);
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="prim"></param>
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/// <param name="regionHandle"></param>
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/// <param name="timeDilation"></param>
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public delegate void NewAttachmentCallback(Simulator simulator, Primitive prim, ulong regionHandle,
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ushort timeDilation);
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="properties"></param>
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public delegate void ObjectPropertiesFamilyCallback(Simulator simulator, LLObject.ObjectPropertiesFamily properties);
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="avatar"></param>
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/// <param name="regionHandle"></param>
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/// <param name="timeDilation"></param>
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public delegate void NewAvatarCallback(Simulator simulator, Avatar avatar, ulong regionHandle,
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ushort timeDilation);
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="prim"></param>
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/// <param name="regionHandle"></param>
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/// <param name="timeDilation"></param>
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public delegate void NewFoliageCallback(Simulator simulator, Primitive foliage, ulong regionHandle,
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ushort timeDilation);
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="update"></param>
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/// <param name="regionHandle"></param>
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/// <param name="timeDilation"></param>
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public delegate void ObjectUpdatedCallback(Simulator simulator, ObjectUpdate update, ulong regionHandle,
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ushort timeDilation);
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="objectID"></param>
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public delegate void KillObjectCallback(Simulator simulator, uint objectID);
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/// <summary>
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/// Called whenever the client avatar sits down or stands up
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/// </summary>
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/// <param name="simulator">Simulator the packet was received from</param>
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/// <param name="sittingOn">The local ID of the object that is being sat
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/// on. If this is zero the avatar is not sitting on an object</param>
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public delegate void AvatarSitChanged(Simulator simulator, uint sittingOn);
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#endregion
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#region Object/Prim Enums
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/// <summary>
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///
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/// </summary>
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public enum PCode
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{
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/// <summary></summary>
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Prim = 9,
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/// <summary></summary>
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Avatar = 47,
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/// <summary></summary>
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Grass = 95,
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/// <summary></summary>
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NewTree = 111,
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/// <summary></summary>
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ParticleSystem = 143,
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/// <summary></summary>
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Tree = 255
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}
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/// <summary>
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///
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/// </summary>
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public enum AttachmentPoint
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{
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/// <summary></summary>
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Default = 0,
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/// <summary></summary>
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Chest = 1,
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/// <summary></summary>
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Skull,
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/// <summary></summary>
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LeftShoulder,
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/// <summary></summary>
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RightShoulder,
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/// <summary></summary>
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LeftHand,
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/// <summary></summary>
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RightHand,
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/// <summary></summary>
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LeftFoot,
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/// <summary></summary>
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RightFoot,
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/// <summary></summary>
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Spine,
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/// <summary></summary>
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Pelvis,
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/// <summary></summary>
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Mouth,
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/// <summary></summary>
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Chin,
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/// <summary></summary>
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LeftEar,
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/// <summary></summary>
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RightEar,
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/// <summary></summary>
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LeftEyeball,
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/// <summary></summary>
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RightEyeball,
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/// <summary></summary>
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Nose,
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/// <summary></summary>
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RightUpperArm,
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/// <summary></summary>
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RightForearm,
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/// <summary></summary>
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LeftUpperArm,
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/// <summary></summary>
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LeftForearm,
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/// <summary></summary>
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RightHip,
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/// <summary></summary>
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RightUpperLeg,
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/// <summary></summary>
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RightLowerLeg,
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/// <summary></summary>
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LeftHip,
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/// <summary></summary>
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LeftUpperLeg,
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/// <summary></summary>
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LeftLowerLeg,
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/// <summary></summary>
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Stomach,
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/// <summary></summary>
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LeftPec,
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/// <summary></summary>
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RightPec
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}
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/// <summary>
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/// Bitflag field for ObjectUpdateCompressed data blocks, describing
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/// which options are present for each object
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/// </summary>
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[Flags]
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public enum CompressedFlags
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{
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/// <summary>Hasn't been spotted in the wild yet</summary>
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ScratchPad = 0x01,
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/// <summary>This may be incorrect</summary>
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Tree = 0x02,
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/// <summary>Whether the object has floating text ala llSetText</summary>
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HasText = 0x04,
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/// <summary>Whether the object has an active particle system</summary>
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HasParticles = 0x08,
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/// <summary>Whether the object has sound attached to it</summary>
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HasSound = 0x10,
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/// <summary>Whether the object is attached to a root object or not</summary>
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HasParent = 0x20,
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/// <summary>Whether the object has texture animation settings</summary>
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TextureAnimation = 0x40,
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/// <summary>Whether the object has an angular velocity</summary>
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HasAngularVelocity = 0x80,
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/// <summary>Whether the object has a name value pairs string</summary>
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HasNameValues = 0x100,
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/// <summary>Whether the object has a Media URL set</summary>
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MediaURL = 0x200
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}
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/// <summary>
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///
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/// </summary>
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public enum Tree
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{
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/// <summary></summary>
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Pine1 = 0,
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/// <summary></summary>
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Oak,
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/// <summary></summary>
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TropicalBush1,
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/// <summary></summary>
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Palm1,
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/// <summary></summary>
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Dogwood,
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/// <summary></summary>
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TropicalBush2,
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/// <summary></summary>
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Palm2,
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/// <summary></summary>
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Cypress1,
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/// <summary></summary>
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Cypress2,
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/// <summary></summary>
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Pine2,
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/// <summary></summary>
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Plumeria,
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/// <summary></summary>
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WinterPine1,
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/// <summary></summary>
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WinterAspen,
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/// <summary></summary>
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WinterPine2,
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/// <summary></summary>
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Eucalyptus,
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/// <summary></summary>
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Fern,
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/// <summary></summary>
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Eelgrass,
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/// <summary></summary>
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SeaSword,
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/// <summary></summary>
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Kelp1,
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/// <summary></summary>
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BeachGrass1,
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/// <summary></summary>
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Kelp2
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}
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/// <summary>
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///
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/// </summary>
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public enum Grass
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{
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/// <summary></summary>
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Grass0 = 0,
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/// <summary></summary>
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Grass1,
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/// <summary></summary>
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Grass2,
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/// <summary></summary>
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Grass3,
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/// <summary></summary>
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Grass4,
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/// <summary></summary>
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Undergrowth1
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}
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#endregion
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#region Events
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/// <summary>
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/// This event will be raised for every ObjectUpdate block that
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/// contains a prim that isn't attached to an avatar.
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/// </summary>
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/// <remarks>Depending on the circumstances a client could
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/// receive two or more of these events for the same object, if you
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/// or the object left the current sim and returned for example. Client
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/// applications are responsible for tracking and storing objects.
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/// </remarks>
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public event NewPrimCallback OnNewPrim;
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/// <summary>
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/// This event will be raised for every ObjectUpdate block that
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/// contains an avatar attachment.
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/// </summary>
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/// <remarks>Depending on the circumstances a client could
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/// receive two or more of these events for the same object, if you
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/// or the object left the current sim and returned for example. Client
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/// applications are responsible for tracking and storing objects.
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/// </remarks>
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public event NewAttachmentCallback OnNewAttachment;
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/// <summary>
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/// This event will be raised for every ObjectUpdate block that
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/// contains a new avatar.
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/// </summary>
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/// <remarks>Depending on the circumstances a client
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/// could receive two or more of these events for the same avatar, if
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/// you or the other avatar left the current sim and returned for
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/// example. Client applications are responsible for tracking and
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/// storing objects.
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/// </remarks>
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public event NewAvatarCallback OnNewAvatar;
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/// <summary>
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/// This event will be raised for every ObjectUpdate block that
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/// contains a new tree or grass patch.
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/// </summary>
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/// <remarks>Depending on the circumstances a client could
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/// receive two or more of these events for the same object, if you
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/// or the object left the current sim and returned for example. Client
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/// applications are responsible for tracking and storing objects.
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/// </remarks>
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public event NewFoliageCallback OnNewFoliage;
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/// <summary>
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/// This event will be raised when a terse object update packet is
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/// received, containing the updated position, rotation, and
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/// movement-related vectors
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/// </summary>
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public event ObjectUpdatedCallback OnObjectUpdated;
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/// <summary>
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/// This event will be raised when the main avatar sits on an
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/// object or stands up, with a local ID of the current seat or
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/// zero.
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/// </summary>
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public event AvatarSitChanged OnAvatarSitChanged;
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/// <summary>
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/// This event will be raised when an object is removed from a
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/// simulator.
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/// </summary>
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public event KillObjectCallback OnObjectKilled;
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/// <summary>
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/// Thie event will be raised when an object's properties are recieved
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/// from the simulator
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/// </summary>
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public event ObjectPropertiesFamilyCallback OnObjectPropertiesFamily;
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#endregion
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/// <summary>
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/// If true, when a cached object check is received from the server
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/// the full object info will automatically be requested.
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/// </summary>
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///
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public bool RequestAllObjects = false;
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/// <summary>
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/// Used to flag if Object updates should always be decoded,
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/// even if no object event listenners/callbacks are registered.
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/// </summary>
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public bool AlwaysDecode = false;
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/// <summary>
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/// Reference to the SecondLife client
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/// </summary>
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protected SecondLife Client;
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/// <summary>
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/// Instantiates a new ObjectManager class. This class should only be accessed
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/// through SecondLife.Objects, client applications should never create their own
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/// </summary>
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/// <param name="client">A reference to the client</param>
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public ObjectManager(SecondLife client)
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{
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Client = client;
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RegisterCallbacks();
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}
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/// <summary>
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/// Instantiates a new ObjectManager class. This class should only be accessed
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/// through SecondLife.Objects, client applications should never create their own
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/// </summary>
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/// <remarks>This constructor allows a subclass to determine if callbacks should be registered here or not.</remarks>
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/// <param name="client">A reference to the client</param>
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protected ObjectManager(SecondLife client, bool registerCallbacks)
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{
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Client = client;
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if (registerCallbacks)
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{
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RegisterCallbacks();
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}
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}
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protected void RegisterCallbacks()
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{
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Client.Network.RegisterCallback(PacketType.ObjectUpdate, new NetworkManager.PacketCallback(UpdateHandler));
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Client.Network.RegisterCallback(PacketType.ImprovedTerseObjectUpdate, new NetworkManager.PacketCallback(TerseUpdateHandler));
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Client.Network.RegisterCallback(PacketType.ObjectUpdateCompressed, new NetworkManager.PacketCallback(CompressedUpdateHandler));
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Client.Network.RegisterCallback(PacketType.ObjectUpdateCached, new NetworkManager.PacketCallback(CachedUpdateHandler));
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Client.Network.RegisterCallback(PacketType.KillObject, new NetworkManager.PacketCallback(KillObjectHandler));
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Client.Network.RegisterCallback(PacketType.ObjectPropertiesFamily, new NetworkManager.PacketCallback(ObjectPropertiesFamilyHandler));
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}
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#region Action Methods
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/// <summary>
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/// Request object information from the sim, primarily used for stale
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/// or missing cache entries
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/// </summary>
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/// <param name="simulator">The simulator containing the object you're
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/// looking for</param>
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/// <param name="localID">The local ID of the object</param>
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public void RequestObject(Simulator simulator, uint localID)
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{
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RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
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request.AgentData.AgentID = Client.Network.AgentID;
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request.AgentData.SessionID = Client.Network.SessionID;
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request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[1];
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request.ObjectData[0] = new RequestMultipleObjectsPacket.ObjectDataBlock();
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request.ObjectData[0].ID = localID;
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request.ObjectData[0].CacheMissType = 0;
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Client.Network.SendPacket(request, simulator);
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}
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/// <summary>
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/// Request object information for multiple objects all contained in
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/// the same sim, primarily used for stale or missing cache entries
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/// </summary>
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/// <param name="simulator">The simulator containing the object you're
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/// looking for</param>
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/// <param name="localIDs">A list of local IDs of the objects</param>
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public void RequestObjects(Simulator simulator, List<uint> localIDs)
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{
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int i = 0;
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RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
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request.AgentData.AgentID = Client.Network.AgentID;
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request.AgentData.SessionID = Client.Network.SessionID;
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request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count];
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foreach (uint localID in localIDs)
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{
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request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock();
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request.ObjectData[i].ID = localID;
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request.ObjectData[i].CacheMissType = 0;
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i++;
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}
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Client.Network.SendPacket(request, simulator);
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}
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/// <summary>
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/// Create, or "rez" a new prim object in a simulator
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/// </summary>
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/// <param name="simulator">The target simulator</param>
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/// <param name="prim">Data describing the prim object to rez</param>
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/// <param name="groupID">Group ID that this prim is set to, or LLUUID.Zero</param>
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/// <param name="position">An approximation of the position at which to rez the prim</param>
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/// <param name="scale">Scale vector to size this prim</param>
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/// <param name="rotation">Rotation quaternion to rotate this prim</param>
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/// <remarks>Due to the way client prim rezzing is done on the server,
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/// the requested position for an object is only close to where the prim
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/// actually ends up. If you desire exact placement you'll need to
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/// follow up by moving the object after it has been created.</remarks>
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public void AddPrim(Simulator simulator, LLObject.ObjectData prim, LLUUID groupID, LLVector3 position,
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LLVector3 scale, LLQuaternion rotation)
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{
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ObjectAddPacket packet = new ObjectAddPacket();
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packet.AgentData.AgentID = Client.Network.AgentID;
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packet.AgentData.SessionID = Client.Network.SessionID;
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packet.AgentData.GroupID = groupID;
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packet.ObjectData.State = (byte)prim.State;
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packet.ObjectData.AddFlags = (uint)LLObject.ObjectFlags.CreateSelected;
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packet.ObjectData.PCode = (byte)PCode.Prim;
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packet.ObjectData.Material = (byte)prim.Material;
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packet.ObjectData.Scale = scale;
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packet.ObjectData.Rotation = rotation;
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packet.ObjectData.PathBegin = LLObject.PathBeginByte(prim.PathBegin);
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packet.ObjectData.PathCurve = (byte)prim.PathCurve;
|
|
packet.ObjectData.PathEnd = LLObject.PathEndByte(prim.PathEnd);
|
|
packet.ObjectData.PathRadiusOffset = LLObject.PathRadiusOffsetByte(prim.PathRadiusOffset);
|
|
packet.ObjectData.PathRevolutions = LLObject.PathRevolutionsByte(prim.PathRevolutions);
|
|
packet.ObjectData.PathScaleX = LLObject.PathScaleByte(prim.PathScaleX);
|
|
packet.ObjectData.PathScaleY = LLObject.PathScaleByte(prim.PathScaleY);
|
|
packet.ObjectData.PathShearX = LLObject.PathShearByte(prim.PathShearX);
|
|
packet.ObjectData.PathShearY = LLObject.PathShearByte(prim.PathShearY);
|
|
packet.ObjectData.PathSkew = LLObject.PathSkewByte(prim.PathSkew);
|
|
packet.ObjectData.PathTaperX = LLObject.PathTaperByte(prim.PathTaperX);
|
|
packet.ObjectData.PathTaperY = LLObject.PathTaperByte(prim.PathTaperY);
|
|
packet.ObjectData.PathTwist = (sbyte)prim.PathTwist;
|
|
packet.ObjectData.PathTwistBegin = (sbyte)prim.PathTwistBegin;
|
|
|
|
packet.ObjectData.ProfileCurve = (byte)prim.ProfileCurve;
|
|
packet.ObjectData.ProfileBegin = LLObject.ProfileBeginByte(prim.ProfileBegin);
|
|
packet.ObjectData.ProfileEnd = LLObject.ProfileEndByte(prim.ProfileEnd);
|
|
packet.ObjectData.ProfileHollow = (byte)prim.ProfileHollow;
|
|
|
|
packet.ObjectData.RayStart = position;
|
|
packet.ObjectData.RayEnd = position;
|
|
packet.ObjectData.RayEndIsIntersection = 0;
|
|
packet.ObjectData.RayTargetID = LLUUID.Zero;
|
|
packet.ObjectData.BypassRaycast = 1;
|
|
|
|
// TODO: Automatically send another packet to set the TextureEntry?
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="scale"></param>
|
|
/// <param name="rotation"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="treeType"></param>
|
|
/// <param name="groupOwner"></param>
|
|
/// <param name="newTree"></param>
|
|
public void AddTree(Simulator simulator, LLVector3 scale, LLQuaternion rotation, LLVector3 position,
|
|
Tree treeType, LLUUID groupOwner, bool newTree)
|
|
{
|
|
ObjectAddPacket add = new ObjectAddPacket();
|
|
|
|
add.AgentData.AgentID = Client.Network.AgentID;
|
|
add.AgentData.SessionID = Client.Network.SessionID;
|
|
add.AgentData.GroupID = groupOwner;
|
|
add.ObjectData.BypassRaycast = 1;
|
|
add.ObjectData.Material = 3;
|
|
add.ObjectData.PathCurve = 16;
|
|
add.ObjectData.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
|
|
add.ObjectData.RayEnd = position;
|
|
add.ObjectData.RayStart = position;
|
|
add.ObjectData.RayTargetID = LLUUID.Zero;
|
|
add.ObjectData.Rotation = rotation;
|
|
add.ObjectData.Scale = scale;
|
|
add.ObjectData.State = (byte)treeType;
|
|
|
|
Client.Network.SendPacket(add, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="scale"></param>
|
|
/// <param name="rotation"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="grassType"></param>
|
|
/// <param name="groupOwner"></param>
|
|
public void AddGrass(Simulator simulator, LLVector3 scale, LLQuaternion rotation, LLVector3 position,
|
|
Grass grassType, LLUUID groupOwner)
|
|
{
|
|
ObjectAddPacket add = new ObjectAddPacket();
|
|
|
|
add.AgentData.AgentID = Client.Network.AgentID;
|
|
add.AgentData.SessionID = Client.Network.SessionID;
|
|
add.AgentData.GroupID = groupOwner;
|
|
add.ObjectData.BypassRaycast = 1;
|
|
add.ObjectData.Material = 3;
|
|
add.ObjectData.PathCurve = 16;
|
|
add.ObjectData.PCode = (byte)PCode.Grass;
|
|
add.ObjectData.RayEnd = position;
|
|
add.ObjectData.RayStart = position;
|
|
add.ObjectData.RayTargetID = LLUUID.Zero;
|
|
add.ObjectData.Rotation = rotation;
|
|
add.ObjectData.Scale = scale;
|
|
add.ObjectData.State = (byte)grassType;
|
|
|
|
Client.Network.SendPacket(add, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="textures"></param>
|
|
public void SetTextures(Simulator simulator, uint localID, LLObject.TextureEntry textures)
|
|
{
|
|
SetTextures(simulator, localID, textures, String.Empty);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="textures"></param>
|
|
/// <param name="mediaUrl"></param>
|
|
public void SetTextures(Simulator simulator, uint localID, LLObject.TextureEntry textures, string mediaUrl)
|
|
{
|
|
ObjectImagePacket image = new ObjectImagePacket();
|
|
|
|
image.AgentData.AgentID = Client.Network.AgentID;
|
|
image.AgentData.SessionID = Client.Network.SessionID;
|
|
image.ObjectData = new ObjectImagePacket.ObjectDataBlock[1];
|
|
image.ObjectData[0] = new ObjectImagePacket.ObjectDataBlock();
|
|
image.ObjectData[0].ObjectLocalID = localID;
|
|
image.ObjectData[0].TextureEntry = textures.ToBytes();
|
|
image.ObjectData[0].MediaURL = Helpers.StringToField(mediaUrl);
|
|
|
|
Client.Network.SendPacket(image, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="light"></param>
|
|
public void SetLight(Simulator simulator, uint localID, Primitive.LightData light)
|
|
{
|
|
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
|
|
|
|
extra.AgentData.AgentID = Client.Network.AgentID;
|
|
extra.AgentData.SessionID = Client.Network.SessionID;
|
|
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
|
|
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
|
|
extra.ObjectData[0].ObjectLocalID = localID;
|
|
extra.ObjectData[0].ParamType = (byte)Primitive.ExtraParamType.Light;
|
|
if (light == null)
|
|
{
|
|
extra.ObjectData[0].ParamInUse = false;
|
|
extra.ObjectData[0].ParamData = new byte[0];
|
|
}
|
|
else
|
|
{
|
|
extra.ObjectData[0].ParamInUse = true;
|
|
extra.ObjectData[0].ParamData = light.GetBytes();
|
|
}
|
|
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
|
|
|
|
Client.Network.SendPacket(extra, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="flexible"></param>
|
|
public void SetFlexible(Simulator simulator, uint localID, Primitive.FlexibleData flexible)
|
|
{
|
|
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
|
|
|
|
extra.AgentData.AgentID = Client.Network.AgentID;
|
|
extra.AgentData.SessionID = Client.Network.SessionID;
|
|
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
|
|
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
|
|
extra.ObjectData[0].ObjectLocalID = localID;
|
|
extra.ObjectData[0].ParamType = (byte)Primitive.ExtraParamType.Flexible;
|
|
if (flexible == null)
|
|
{
|
|
extra.ObjectData[0].ParamInUse = false;
|
|
extra.ObjectData[0].ParamData = new byte[0];
|
|
}
|
|
else
|
|
{
|
|
extra.ObjectData[0].ParamInUse = true;
|
|
extra.ObjectData[0].ParamData = flexible.GetBytes();
|
|
}
|
|
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
|
|
|
|
Client.Network.SendPacket(extra, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localIDs"></param>
|
|
public void LinkPrims(Simulator simulator, List<uint> localIDs)
|
|
{
|
|
ObjectLinkPacket packet = new ObjectLinkPacket();
|
|
|
|
packet.AgentData.AgentID = Client.Network.AgentID;
|
|
packet.AgentData.SessionID = Client.Network.SessionID;
|
|
|
|
packet.ObjectData = new ObjectLinkPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
int i = 0;
|
|
foreach (uint localID in localIDs)
|
|
{
|
|
packet.ObjectData[i] = new ObjectLinkPacket.ObjectDataBlock();
|
|
packet.ObjectData[i].ObjectLocalID = localID;
|
|
|
|
i++;
|
|
}
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="rotation"></param>
|
|
public void SetRotation(Simulator simulator, uint localID, LLQuaternion rotation)
|
|
{
|
|
ObjectRotationPacket objRotPacket = new ObjectRotationPacket();
|
|
objRotPacket.AgentData.AgentID = Client.Network.AgentID;
|
|
objRotPacket.AgentData.SessionID = Client.Network.SessionID;
|
|
|
|
objRotPacket.ObjectData = new ObjectRotationPacket.ObjectDataBlock[1];
|
|
|
|
objRotPacket.ObjectData[0] = new ObjectRotationPacket.ObjectDataBlock();
|
|
objRotPacket.ObjectData[0].ObjectLocalID = localID;
|
|
objRotPacket.ObjectData[0].Rotation = rotation;
|
|
Client.Network.SendPacket(objRotPacket, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="attachPoint"></param>
|
|
/// <param name="rotation"></param>
|
|
public void AttachObject(Simulator simulator, uint localID, AttachmentPoint attachPoint, LLQuaternion rotation)
|
|
{
|
|
ObjectAttachPacket attach = new ObjectAttachPacket();
|
|
attach.AgentData.AgentID = Client.Network.AgentID;
|
|
attach.AgentData.SessionID = Client.Network.SessionID;
|
|
attach.AgentData.AttachmentPoint = (byte)attachPoint;
|
|
|
|
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
|
|
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
|
|
attach.ObjectData[0].ObjectLocalID = localID;
|
|
attach.ObjectData[0].Rotation = rotation;
|
|
|
|
Client.Network.SendPacket(attach, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localIDs"></param>
|
|
public void DetachObjects(Simulator simulator, List<uint> localIDs)
|
|
{
|
|
ObjectDetachPacket detach = new ObjectDetachPacket();
|
|
detach.AgentData.AgentID = Client.Network.AgentID;
|
|
detach.AgentData.SessionID = Client.Network.SessionID;
|
|
detach.ObjectData = new ObjectDetachPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
int i = 0;
|
|
foreach (uint localid in localIDs)
|
|
{
|
|
detach.ObjectData[i] = new ObjectDetachPacket.ObjectDataBlock();
|
|
detach.ObjectData[i].ObjectLocalID = localid;
|
|
i++;
|
|
}
|
|
|
|
Client.Network.SendPacket(detach, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="position"></param>
|
|
public void SetPosition(Simulator simulator, uint localID, LLVector3 position)
|
|
{
|
|
ObjectPositionPacket objPosPacket = new ObjectPositionPacket();
|
|
objPosPacket.AgentData.AgentID = Client.Self.ID;
|
|
objPosPacket.AgentData.SessionID = Client.Network.SessionID;
|
|
|
|
objPosPacket.ObjectData = new ObjectPositionPacket.ObjectDataBlock[1];
|
|
|
|
objPosPacket.ObjectData[0] = new ObjectPositionPacket.ObjectDataBlock();
|
|
objPosPacket.ObjectData[0].ObjectLocalID = localID;
|
|
objPosPacket.ObjectData[0].Position = position;
|
|
|
|
Client.Network.SendPacket(objPosPacket, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localIDs"></param>
|
|
/// <param name="who"></param>
|
|
/// <param name="permissions"></param>
|
|
/// <param name="set"></param>
|
|
public void SetPermissions(Simulator simulator, List<uint> localIDs, Helpers.PermissionWho who,
|
|
Helpers.PermissionType permissions, bool set)
|
|
{
|
|
ObjectPermissionsPacket packet = new ObjectPermissionsPacket();
|
|
|
|
packet.AgentData.AgentID = Client.Network.AgentID;
|
|
packet.AgentData.SessionID = Client.Network.SessionID;
|
|
|
|
packet.HeaderData.Override = false;
|
|
|
|
packet.ObjectData = new ObjectPermissionsPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
int i = 0;
|
|
foreach (uint localID in localIDs)
|
|
{
|
|
packet.ObjectData[i] = new ObjectPermissionsPacket.ObjectDataBlock();
|
|
packet.ObjectData[i].ObjectLocalID = localID;
|
|
packet.ObjectData[i].Field = (byte)who;
|
|
packet.ObjectData[i].Mask = (uint)permissions;
|
|
packet.ObjectData[i].Set = Convert.ToByte(set);
|
|
|
|
i++;
|
|
}
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request additional properties for an object
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="objectID"></param>
|
|
public void RequestObjectPropertiesFamily(Simulator simulator, LLUUID objectID)
|
|
{
|
|
RequestObjectPropertiesFamilyPacket properties = new RequestObjectPropertiesFamilyPacket();
|
|
properties.AgentData.AgentID = Client.Network.AgentID;
|
|
properties.AgentData.SessionID = Client.Network.SessionID;
|
|
properties.ObjectData.ObjectID = objectID;
|
|
properties.ObjectData.RequestFlags = 0;
|
|
|
|
Client.Network.SendPacket(properties, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request additional properties for an object
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="objectID"></param>
|
|
public void RequestObjectPropertiesFamily(Simulator simulator, LLUUID objectID, bool reliable)
|
|
{
|
|
RequestObjectPropertiesFamilyPacket properties = new RequestObjectPropertiesFamilyPacket();
|
|
properties.AgentData.AgentID = Client.Network.AgentID;
|
|
properties.AgentData.SessionID = Client.Network.SessionID;
|
|
properties.ObjectData.ObjectID = objectID;
|
|
properties.ObjectData.RequestFlags = 0;
|
|
|
|
properties.Header.Reliable = reliable;
|
|
|
|
Client.Network.SendPacket(properties, simulator);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Packet Handlers
|
|
|
|
/// <summary>
|
|
/// Used for new prims, or significant changes to existing prims
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
protected void UpdateHandler(Packet packet, Simulator simulator)
|
|
{
|
|
|
|
if (AlwaysDecode || OnNewPrim != null || OnNewAttachment != null || OnNewAvatar != null || OnNewFoliage != null)
|
|
{
|
|
ObjectUpdatePacket update = (ObjectUpdatePacket)packet;
|
|
UpdateDilation(simulator, update.RegionData.TimeDilation);
|
|
|
|
foreach (ObjectUpdatePacket.ObjectDataBlock block in update.ObjectData)
|
|
{
|
|
LLVector4 collisionPlane = LLVector4.Zero;
|
|
LLVector3 position;
|
|
LLVector3 velocity;
|
|
LLVector3 acceleration;
|
|
LLQuaternion rotation;
|
|
LLVector3 angularVelocity;
|
|
SerializableDictionary<string, NameValue> nameValues = new SerializableDictionary<string, NameValue>();
|
|
|
|
// Parse the name values
|
|
string nameValue = Helpers.FieldToString(block.NameValue);
|
|
if (nameValue.Length > 0)
|
|
{
|
|
string[] lines = nameValue.Split(new char[] { '\n' });
|
|
for (int i = 0; i < lines.Length; i++)
|
|
{
|
|
if (lines[i].Length > 0)
|
|
{
|
|
NameValue nv = new NameValue(lines[i]);
|
|
if (!nameValues.ContainsKey(nv.Name))
|
|
nameValues.Add(nv.Name, nv);
|
|
}
|
|
}
|
|
}
|
|
|
|
#region Decode Object (primitive) parameters
|
|
LLObject.ObjectData data = new LLObject.ObjectData();
|
|
data.State = block.State;
|
|
data.Material = block.Material;
|
|
data.PathCurve = block.PathCurve;
|
|
data.ProfileCurve = block.ProfileCurve;
|
|
data.PathBegin = LLObject.PathBeginFloat(block.PathBegin);
|
|
data.PathEnd = LLObject.PathEndFloat(block.PathEnd);
|
|
data.PathScaleX = LLObject.PathScaleFloat(block.PathScaleX);
|
|
data.PathScaleY = LLObject.PathScaleFloat(block.PathScaleY);
|
|
data.PathShearX = LLObject.PathShearFloat(block.PathShearX);
|
|
data.PathShearY = LLObject.PathShearFloat(block.PathShearY);
|
|
data.PathTwist = block.PathTwist;
|
|
data.PathTwistBegin = block.PathTwistBegin;
|
|
data.PathRadiusOffset = LLObject.PathRadiusOffsetFloat(block.PathRadiusOffset);
|
|
data.PathTaperX = LLObject.PathTaperFloat(block.PathTaperX);
|
|
data.PathTaperY = LLObject.PathTaperFloat(block.PathTaperY);
|
|
data.PathRevolutions = LLObject.PathRevolutionsFloat(block.PathRevolutions);
|
|
data.PathSkew = LLObject.PathSkewFloat(block.PathSkew);
|
|
data.ProfileBegin = LLObject.ProfileBeginFloat(block.ProfileBegin);
|
|
data.ProfileEnd = LLObject.ProfileEndFloat(block.ProfileEnd);
|
|
data.ProfileHollow = block.ProfileHollow;
|
|
#endregion
|
|
|
|
#region Decode Additional packed parameters in ObjectData
|
|
int pos = 0;
|
|
switch (block.ObjectData.Length)
|
|
{
|
|
case 76:
|
|
// Collision normal for avatar
|
|
collisionPlane = new LLVector4(block.ObjectData, pos);
|
|
pos += 16;
|
|
|
|
goto case 60;
|
|
case 60:
|
|
// Position
|
|
position = new LLVector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
// Velocity
|
|
velocity = new LLVector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
// Acceleration
|
|
acceleration = new LLVector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
// Rotation (theta)
|
|
rotation = new LLQuaternion(block.ObjectData, pos, true);
|
|
pos += 12;
|
|
// Angular velocity (omega)
|
|
angularVelocity = new LLVector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
|
|
break;
|
|
case 48:
|
|
// Collision normal for avatar
|
|
collisionPlane = new LLVector4(block.ObjectData, pos);
|
|
pos += 16;
|
|
|
|
goto case 32;
|
|
case 32:
|
|
// The data is an array of unsigned shorts
|
|
|
|
// Position
|
|
position = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos, -0.5f * 256.0f, 1.5f * 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -0.5f * 256.0f, 1.5f * 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 3.0f * 256.0f));
|
|
pos += 6;
|
|
// Velocity
|
|
velocity = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
|
|
pos += 6;
|
|
// Acceleration
|
|
acceleration = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
|
|
pos += 6;
|
|
// Rotation (theta)
|
|
rotation = new LLQuaternion(
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos, -1.0f, 1.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -1.0f, 1.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 6, -1.0f, 1.0f));
|
|
pos += 8;
|
|
// Angular velocity (omega)
|
|
angularVelocity = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
|
|
Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
|
|
pos += 6;
|
|
|
|
break;
|
|
case 16:
|
|
// The data is an array of single bytes (8-bit numbers)
|
|
|
|
// Position
|
|
position = new LLVector3(
|
|
Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
// Velocity
|
|
velocity = new LLVector3(
|
|
Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
// Accleration
|
|
acceleration = new LLVector3(
|
|
Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
// Rotation
|
|
rotation = new LLQuaternion(
|
|
Helpers.ByteToFloat(block.ObjectData, pos, -1.0f, 1.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 1, -1.0f, 1.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 3, -1.0f, 1.0f));
|
|
pos += 4;
|
|
// Angular Velocity
|
|
angularVelocity = new LLVector3(
|
|
Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
|
|
break;
|
|
default:
|
|
Client.Log("Got an ObjectUpdate block with ObjectUpdate field length of " +
|
|
block.ObjectData.Length, Helpers.LogLevel.Warning);
|
|
|
|
continue;
|
|
}
|
|
#endregion
|
|
|
|
// Unknown
|
|
if (block.Data.Length != 0)
|
|
Client.DebugLog("Got an ObjectUpdate block with generic data length " + block.Data.Length);
|
|
|
|
// Determine the object type and create the appropriate class
|
|
byte pcode = block.PCode;
|
|
switch (pcode)
|
|
{
|
|
case (byte)PCode.Grass:
|
|
case (byte)PCode.Tree:
|
|
case (byte)PCode.Prim:
|
|
Primitive prim = GetPrimitive(simulator, block.ID, block.FullID);
|
|
|
|
#region Update Prim Info with decoded data
|
|
prim.Flags = (LLObject.ObjectFlags)block.UpdateFlags;
|
|
|
|
if ((prim.Flags & LLObject.ObjectFlags.ZlibCompressed) != 0)
|
|
{
|
|
Client.Log("Got a ZlibCompressed ObjectUpdate, implement me!", Helpers.LogLevel.Warning);
|
|
continue;
|
|
}
|
|
|
|
prim.NameValues = nameValues;
|
|
prim.LocalID = block.ID;
|
|
prim.ID = block.FullID;
|
|
prim.ParentID = block.ParentID;
|
|
prim.RegionHandle = update.RegionData.RegionHandle;
|
|
prim.Scale = block.Scale;
|
|
prim.ClickAction = block.ClickAction;
|
|
prim.OwnerID = block.OwnerID;
|
|
prim.MediaURL = Helpers.FieldToUTF8String(block.MediaURL);
|
|
prim.Text = Helpers.FieldToUTF8String(block.Text);
|
|
prim.TextColor = new LLColor(block.TextColor, 0);
|
|
// Alpha is inversed to help zero encoding
|
|
prim.TextColor.A = (byte)(255 - prim.TextColor.A);
|
|
|
|
// Sound information
|
|
prim.Sound = block.Sound;
|
|
prim.SoundFlags = block.Flags;
|
|
prim.SoundGain = block.Gain;
|
|
prim.SoundRadius = block.Radius;
|
|
|
|
// Joint information
|
|
prim.Joint = (Primitive.JointType)block.JointType;
|
|
prim.JointPivot = block.JointPivot;
|
|
prim.JointAxisOrAnchor = block.JointAxisOrAnchor;
|
|
|
|
// Object parameters
|
|
prim.data = data;
|
|
|
|
// Textures, texture animations, particle system, and extra params
|
|
prim.Textures = new Primitive.TextureEntry(block.TextureEntry, 0, block.TextureEntry.Length);
|
|
prim.TextureAnim = new Primitive.TextureAnimation(block.TextureAnim, 0);
|
|
prim.ParticleSys = new Primitive.ParticleSystem(block.PSBlock, 0);
|
|
prim.SetExtraParamsFromBytes(block.ExtraParams, 0);
|
|
|
|
// Unknown
|
|
prim.GenericData = block.Data;
|
|
|
|
// Packed parameters
|
|
prim.CollisionPlane = collisionPlane;
|
|
prim.Position = position;
|
|
prim.Velocity = velocity;
|
|
prim.Acceleration = acceleration;
|
|
prim.Rotation = rotation;
|
|
prim.AngularVelocity = angularVelocity;
|
|
#endregion
|
|
|
|
// Used to notify subclasses that prim was updated.
|
|
llObjectUpdated(simulator, prim);
|
|
|
|
if (prim.NameValues.ContainsKey("AttachItemID"))
|
|
FireOnNewAttachment(simulator, prim, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
else if (block.PCode == (byte)PCode.Tree || block.PCode == (byte)PCode.Grass || block.PCode == (byte)PCode.NewTree)
|
|
FireOnNewFoliage(simulator, prim, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
else
|
|
FireOnNewPrim(simulator, prim, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
|
|
break;
|
|
case (byte)PCode.Avatar:
|
|
// Update some internals if this is our avatar
|
|
if (block.FullID == Client.Network.AgentID)
|
|
{
|
|
#region Update Client.Self
|
|
|
|
// Interesting to know
|
|
Client.Self.LocalID = block.ID;
|
|
|
|
// Packed parameters
|
|
Client.Self.CollisionPlane = collisionPlane;
|
|
Client.Self.Position = position;
|
|
Client.Self.Velocity = velocity;
|
|
Client.Self.Acceleration = acceleration;
|
|
Client.Self.Rotation = rotation;
|
|
Client.Self.AngularVelocity = angularVelocity;
|
|
|
|
// Detect if we are sitting or standing
|
|
uint oldSittingOn = Client.Self.SittingOn;
|
|
|
|
#endregion
|
|
|
|
// Fire the callback for our sitting orientation changing
|
|
if (block.ParentID != oldSittingOn)
|
|
{
|
|
SetAvatarSelfSittingOn(block.ParentID);
|
|
FireOnAvatarSitChanged(simulator, Client.Self.SittingOn);
|
|
}
|
|
}
|
|
|
|
if (AlwaysDecode || (OnNewAvatar != null))
|
|
{
|
|
Avatar avatar = GetAvatar(simulator, block.ID, block.FullID);
|
|
|
|
#region Update Avatar with decoded data
|
|
|
|
avatar.ID = block.FullID;
|
|
avatar.LocalID = block.ID;
|
|
avatar.CollisionPlane = collisionPlane;
|
|
avatar.Position = position;
|
|
avatar.Velocity = velocity;
|
|
avatar.Acceleration = acceleration;
|
|
avatar.Rotation = rotation;
|
|
avatar.AngularVelocity = angularVelocity;
|
|
avatar.NameValues = nameValues;
|
|
avatar.data = data;
|
|
avatar.GenericData = block.Data; // Unknown
|
|
|
|
SetAvatarSittingOn(avatar, block.ParentID);
|
|
|
|
// Set this avatar online and in a region
|
|
avatar.Online = true;
|
|
avatar.CurrentRegion = simulator.Region;
|
|
|
|
// Textures
|
|
avatar.Textures = new Primitive.TextureEntry(block.TextureEntry, 0, block.TextureEntry.Length);
|
|
|
|
#endregion
|
|
|
|
FireOnNewAvatar(simulator, avatar, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
}
|
|
|
|
break;
|
|
case (byte)PCode.ParticleSystem:
|
|
// FIXME: Handle ParticleSystem
|
|
Client.DebugLog("Got an ObjectUpdate block with a ParticleSystem PCode");
|
|
|
|
break;
|
|
default:
|
|
Client.DebugLog("Got an ObjectUpdate block with an unrecognized PCode " +
|
|
((PCode)pcode).ToString());
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Usually called when an Prim moves.
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
protected void TerseUpdateHandler(Packet packet, Simulator simulator)
|
|
{
|
|
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)packet;
|
|
UpdateDilation(simulator, terse.RegionData.TimeDilation);
|
|
|
|
foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock block in terse.ObjectData)
|
|
{
|
|
try
|
|
{
|
|
ObjectUpdate update = new ObjectUpdate();
|
|
int pos = 0;
|
|
|
|
#region Decode Update Data
|
|
// Local ID
|
|
update.LocalID = Helpers.BytesToUIntBig(block.Data, pos);
|
|
pos += 4;
|
|
// State
|
|
update.State = block.Data[pos++];
|
|
// Avatar boolean
|
|
update.Avatar = (block.Data[pos++] != 0);
|
|
// Collision normal for avatar
|
|
if (update.Avatar)
|
|
{
|
|
update.CollisionPlane = new LLVector4(block.Data, pos);
|
|
pos += 16;
|
|
}
|
|
// Position
|
|
update.Position = new LLVector3(block.Data, pos);
|
|
pos += 12;
|
|
// Velocity
|
|
update.Velocity = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
|
|
pos += 6;
|
|
// Acceleration
|
|
update.Velocity = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
|
|
pos += 6;
|
|
// Rotation (theta)
|
|
update.Rotation = new LLQuaternion(
|
|
Helpers.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 8, -1.0f, 1.0f));
|
|
pos += 8;
|
|
// Angular velocity
|
|
update.AngularVelocity = new LLVector3(
|
|
Helpers.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
|
|
Helpers.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
|
|
pos += 6;
|
|
|
|
// Textures
|
|
// FIXME: Why are we ignoring the first four bytes here?
|
|
update.Textures = new LLObject.TextureEntry(block.TextureEntry, 4, block.TextureEntry.Length - 4);
|
|
|
|
#endregion
|
|
|
|
// TODO: this really only needs to be called when this class is an instance of a subclass of this class...
|
|
// Get primitive from factory, so subclasses can have a chance to have cached data updated
|
|
if (AlwaysDecode)
|
|
{
|
|
LLObject obj;
|
|
|
|
if (update.Avatar)
|
|
{
|
|
obj = GetAvatar(simulator, update.LocalID, null);
|
|
}
|
|
else
|
|
{
|
|
obj = GetPrimitive(simulator, update.LocalID, null);
|
|
}
|
|
|
|
obj.Acceleration = update.Acceleration;
|
|
obj.AngularVelocity = update.AngularVelocity;
|
|
obj.CollisionPlane = update.CollisionPlane;
|
|
obj.Position = update.Position;
|
|
obj.Rotation = update.Rotation;
|
|
obj.Textures = update.Textures;
|
|
obj.Velocity = update.Velocity;
|
|
|
|
llObjectUpdated(simulator, obj);
|
|
}
|
|
|
|
// Fire the callback
|
|
FireOnObjectUpdated(simulator, update, terse.RegionData.RegionHandle, terse.RegionData.TimeDilation);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Client.Log(e.ToString(), Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
protected void CompressedUpdateHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (AlwaysDecode || OnNewPrim != null || OnNewAvatar != null || OnNewAttachment != null || OnNewFoliage != null)
|
|
{
|
|
ObjectUpdateCompressedPacket update = (ObjectUpdateCompressedPacket)packet;
|
|
Primitive prim;
|
|
|
|
foreach (ObjectUpdateCompressedPacket.ObjectDataBlock block in update.ObjectData)
|
|
{
|
|
int i = 0;
|
|
|
|
try
|
|
{
|
|
// UUID
|
|
LLUUID FullID = new LLUUID(block.Data, 0);
|
|
i += 16;
|
|
// Local ID
|
|
uint LocalID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
|
|
(block.Data[i++] << 16) + (block.Data[i++] << 24));
|
|
|
|
|
|
prim = GetPrimitive(simulator, LocalID, FullID);
|
|
|
|
|
|
prim.LocalID = LocalID;
|
|
prim.ID = FullID;
|
|
prim.Flags = (LLObject.ObjectFlags)block.UpdateFlags;
|
|
|
|
// PCode
|
|
PCode pcode = (PCode)block.Data[i++];
|
|
switch (pcode)
|
|
{
|
|
case PCode.Prim:
|
|
#region Decode block and update Prim
|
|
// State
|
|
prim.data.State = (uint)block.Data[i++];
|
|
// CRC
|
|
i += 4;
|
|
// Material
|
|
prim.data.Material = (uint)block.Data[i++];
|
|
// Click action
|
|
prim.ClickAction = block.Data[i++];
|
|
// Scale
|
|
prim.Scale = new LLVector3(block.Data, i);
|
|
i += 12;
|
|
// Position
|
|
prim.Position = new LLVector3(block.Data, i);
|
|
i += 12;
|
|
// Rotation
|
|
prim.Rotation = new LLQuaternion(block.Data, i, true);
|
|
i += 12;
|
|
// Compressed flags
|
|
CompressedFlags flags = (CompressedFlags)Helpers.BytesToUIntBig(block.Data, i);
|
|
i += 4;
|
|
|
|
// Angular velocity
|
|
if ((flags & CompressedFlags.HasAngularVelocity) != 0)
|
|
{
|
|
prim.AngularVelocity = new LLVector3(block.Data, i);
|
|
i += 12;
|
|
}
|
|
|
|
// Parent ID
|
|
if ((flags & CompressedFlags.HasParent) != 0)
|
|
{
|
|
prim.ParentID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
|
|
(block.Data[i++] << 16) + (block.Data[i++] << 24));
|
|
}
|
|
else
|
|
{
|
|
prim.ParentID = 0;
|
|
}
|
|
|
|
// Tree data
|
|
if ((flags & CompressedFlags.Tree) != 0)
|
|
{
|
|
// FIXME: Decode the tree data in to an enum and do something with it
|
|
byte treeData = block.Data[i++];
|
|
Client.DebugLog("Compressed object with Tree flag set, TreeData: " + treeData);
|
|
}
|
|
// Scratch pad
|
|
else if ((flags & CompressedFlags.ScratchPad) != 0)
|
|
{
|
|
int size = block.Data[i++];
|
|
i += size;
|
|
Client.Log("Compressed object with ScratchPad flag set, Size: " + size,
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
|
|
// Floating text
|
|
if ((flags & CompressedFlags.HasText) != 0)
|
|
{
|
|
string text = String.Empty;
|
|
while (block.Data[i] != 0)
|
|
{
|
|
text += (char)block.Data[i];
|
|
i++;
|
|
}
|
|
i++;
|
|
|
|
// Floating text
|
|
prim.Text = text;
|
|
|
|
// Text color
|
|
prim.TextColor = new LLColor(block.Data, i);
|
|
i += 4;
|
|
}
|
|
else
|
|
{
|
|
prim.Text = String.Empty;
|
|
}
|
|
|
|
// Media URL
|
|
if ((flags & CompressedFlags.MediaURL) != 0)
|
|
{
|
|
string text = String.Empty;
|
|
while (block.Data[i] != 0)
|
|
{
|
|
text += (char)block.Data[i];
|
|
i++;
|
|
}
|
|
i++;
|
|
|
|
prim.MediaURL = text;
|
|
}
|
|
|
|
// Particle system
|
|
if ((flags & CompressedFlags.HasParticles) != 0)
|
|
{
|
|
prim.ParticleSys = new Primitive.ParticleSystem(block.Data, i);
|
|
i += 86;
|
|
}
|
|
|
|
// Extra parameters
|
|
i += prim.SetExtraParamsFromBytes(block.Data, i);
|
|
|
|
//Sound data
|
|
if ((flags & CompressedFlags.HasSound) != 0)
|
|
{
|
|
prim.Sound = new LLUUID(block.Data, i);
|
|
i += 16;
|
|
prim.OwnerID = new LLUUID(block.Data, i);
|
|
i += 16;
|
|
|
|
if (!BitConverter.IsLittleEndian)
|
|
{
|
|
Array.Reverse(block.Data, i, 4);
|
|
Array.Reverse(block.Data, i + 5, 4);
|
|
}
|
|
|
|
prim.SoundGain = BitConverter.ToSingle(block.Data, i);
|
|
i += 4;
|
|
prim.SoundFlags = block.Data[i++];
|
|
prim.SoundRadius = BitConverter.ToSingle(block.Data, i);
|
|
i += 4;
|
|
}
|
|
|
|
// Name values
|
|
if ((flags & CompressedFlags.HasNameValues) != 0)
|
|
{
|
|
string text = String.Empty;
|
|
while (block.Data[i] != 0)
|
|
{
|
|
text += (char)block.Data[i];
|
|
i++;
|
|
}
|
|
i++;
|
|
|
|
// Parse the name values
|
|
if (text.Length > 0)
|
|
{
|
|
string[] lines = text.Split(new char[] { '\n' });
|
|
for (int j = 0; j < lines.Length; j++)
|
|
{
|
|
if (lines[j].Length > 0)
|
|
{
|
|
NameValue nv = new NameValue(lines[j]);
|
|
if (!prim.NameValues.ContainsKey(nv.Name))
|
|
prim.NameValues.Add(nv.Name, nv);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
prim.data.PathCurve = (uint)block.Data[i++];
|
|
prim.data.PathBegin = LLObject.PathBeginFloat(block.Data[i++]);
|
|
prim.data.PathEnd = LLObject.PathEndFloat(block.Data[i++]);
|
|
prim.data.PathScaleX = LLObject.PathScaleFloat(block.Data[i++]);
|
|
prim.data.PathScaleY = LLObject.PathScaleFloat(block.Data[i++]);
|
|
prim.data.PathShearX = LLObject.PathShearFloat(block.Data[i++]);
|
|
prim.data.PathShearY = LLObject.PathShearFloat(block.Data[i++]);
|
|
prim.data.PathTwist = (int)block.Data[i++];
|
|
prim.data.PathTwistBegin = (int)block.Data[i++];
|
|
prim.data.PathRadiusOffset = LLObject.PathRadiusOffsetFloat((sbyte)block.Data[i++]);
|
|
prim.data.PathTaperX = LLObject.PathTaperFloat((sbyte)block.Data[i++]);
|
|
prim.data.PathTaperY = LLObject.PathTaperFloat((sbyte)block.Data[i++]);
|
|
prim.data.PathRevolutions = LLObject.PathRevolutionsFloat(block.Data[i++]);
|
|
prim.data.PathSkew = LLObject.PathSkewFloat((sbyte)block.Data[i++]);
|
|
|
|
prim.data.ProfileCurve = (uint)block.Data[i++];
|
|
prim.data.ProfileBegin = Primitive.ProfileBeginFloat(block.Data[i++]);
|
|
prim.data.ProfileEnd = Primitive.ProfileEndFloat(block.Data[i++]);
|
|
prim.data.ProfileHollow = (uint)block.Data[i++];
|
|
|
|
// TextureEntry
|
|
int textureEntryLength = (int)(block.Data[i++] + (block.Data[i++] << 8) +
|
|
(block.Data[i++] << 16) + (block.Data[i++] << 24));
|
|
prim.Textures = new LLObject.TextureEntry(block.Data, i, textureEntryLength);
|
|
i += textureEntryLength;
|
|
|
|
// Texture animation
|
|
if ((flags & CompressedFlags.TextureAnimation) != 0)
|
|
{
|
|
//int textureAnimLength = (int)(block.Data[i++] + (block.Data[i++] << 8) +
|
|
// (block.Data[i++] << 16) + (block.Data[i++] << 24));
|
|
i += 4;
|
|
prim.TextureAnim = new LLObject.TextureAnimation(block.Data, i);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Fire Events
|
|
// Fire the appropriate callback
|
|
if ((flags & CompressedFlags.HasNameValues) != 0)
|
|
{
|
|
// TODO: We should use a better check to see if this is actually an attachment
|
|
FireOnNewAttachment(simulator, prim, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
}
|
|
else if ((flags & CompressedFlags.Tree) != 0)
|
|
{
|
|
FireOnNewFoliage(simulator, prim, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
}
|
|
else if (OnNewPrim != null)
|
|
{
|
|
FireOnNewPrim(simulator, prim, update.RegionData.RegionHandle, update.RegionData.TimeDilation);
|
|
}
|
|
#endregion
|
|
break;
|
|
case PCode.Grass:
|
|
case PCode.Tree:
|
|
case PCode.NewTree:
|
|
default:
|
|
Client.DebugLog("Got an ObjectUpdateCompressed for PCode " + pcode.ToString() +
|
|
", implement this!");
|
|
break;
|
|
}
|
|
|
|
llObjectUpdated(simulator, prim);
|
|
}
|
|
catch (System.IndexOutOfRangeException e)
|
|
{
|
|
Client.Log("Had a problem decoding an ObjectUpdateCompressed packet: " +
|
|
e.ToString(), Helpers.LogLevel.Warning);
|
|
Client.Log(block.ToString(), Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void CachedUpdateHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (RequestAllObjects)
|
|
{
|
|
List<uint> ids = new List<uint>();
|
|
ObjectUpdateCachedPacket update = (ObjectUpdateCachedPacket)packet;
|
|
|
|
// Assume clients aren't caching objects for now, so request updates for all of these objects
|
|
foreach (ObjectUpdateCachedPacket.ObjectDataBlock block in update.ObjectData)
|
|
{
|
|
ids.Add(block.ID);
|
|
}
|
|
|
|
RequestObjects(simulator, ids);
|
|
}
|
|
}
|
|
|
|
protected void KillObjectHandler(Packet packet, Simulator simulator)
|
|
{
|
|
foreach (KillObjectPacket.ObjectDataBlock block in ((KillObjectPacket)packet).ObjectData)
|
|
{
|
|
FireOnObjectKilled(simulator, block.ID);
|
|
}
|
|
}
|
|
|
|
protected void ObjectPropertiesFamilyHandler(Packet p, Simulator sim)
|
|
{
|
|
ObjectPropertiesFamilyPacket op = (ObjectPropertiesFamilyPacket)p;
|
|
LLObject.ObjectPropertiesFamily props = new LLObject.ObjectPropertiesFamily();
|
|
|
|
props.BaseMask = op.ObjectData.BaseMask;
|
|
props.Category = op.ObjectData.Category;
|
|
props.Description = Helpers.FieldToString(op.ObjectData.Description);
|
|
props.EveryoneMask = op.ObjectData.EveryoneMask;
|
|
props.GroupID = op.ObjectData.GroupID;
|
|
props.GroupMask = op.ObjectData.GroupMask;
|
|
props.LastOwnerID = op.ObjectData.LastOwnerID;
|
|
props.Name = Helpers.FieldToString(op.ObjectData.Name);
|
|
props.NextOwnerMask = op.ObjectData.NextOwnerMask;
|
|
props.ObjectID = op.ObjectData.ObjectID;
|
|
props.OwnerID = op.ObjectData.OwnerID;
|
|
props.OwnerMask = op.ObjectData.OwnerMask;
|
|
props.OwnershipCost = op.ObjectData.OwnershipCost;
|
|
props.SalePrice = op.ObjectData.SalePrice;
|
|
props.SaleType = op.ObjectData.SaleType;
|
|
|
|
FireOnObjectPropertiesFamily(sim, props);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Utility Functions
|
|
|
|
protected void SetAvatarSelfSittingOn(uint localid)
|
|
{
|
|
Client.Self.sittingOn = localid;
|
|
}
|
|
|
|
protected void SetAvatarSittingOn(Avatar av, uint localid)
|
|
{
|
|
av.sittingOn = localid;
|
|
}
|
|
|
|
protected void UpdateDilation(Simulator s, uint dilation)
|
|
{
|
|
s.Dilation = (float) dilation / 65535;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes a quantized 16-bit value from a byte array and its range and returns
|
|
/// a float representation of the continuous value. For example, a value of
|
|
/// 32767 and a range of -128.0 to 128.0 would return 0.0. The endian conversion
|
|
/// from the 16-bit little endian to the native platform will also be handled.
|
|
/// </summary>
|
|
/// <param name="byteArray">The byte array containing the short value</param>
|
|
/// <param name="pos">The beginning position of the short (quantized) value</param>
|
|
/// <param name="lower">The lower quantization range</param>
|
|
/// <param name="upper">The upper quantization range</param>
|
|
/// <returns>A 32-bit floating point representation of the dequantized value</returns>
|
|
protected float Dequantize(byte[] byteArray, int pos, float lower, float upper)
|
|
{
|
|
// FIXME: Move this to Helpers and make it as solid as ByteToFloat
|
|
ushort value = (ushort)(byteArray[pos] + (byteArray[pos + 1] << 8));
|
|
float QV = (float)value;
|
|
float range = upper - lower;
|
|
float QF = range / 65536.0F;
|
|
return (float)((QV * QF - (0.5F * range)) + QF);
|
|
}
|
|
#endregion
|
|
|
|
#region Event Notification
|
|
|
|
protected void FireOnObjectPropertiesFamily(Simulator sim, LLObject.ObjectPropertiesFamily props)
|
|
{
|
|
if (OnObjectPropertiesFamily != null)
|
|
{
|
|
try { OnObjectPropertiesFamily(sim, props); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnObjectKilled(Simulator simulator, uint localid)
|
|
{
|
|
if (OnObjectKilled != null)
|
|
{
|
|
try { OnObjectKilled(simulator, localid); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnNewPrim(Simulator simulator, Primitive prim, ulong RegionHandle, ushort TimeDilation)
|
|
{
|
|
if (OnNewPrim != null)
|
|
{
|
|
try { OnNewPrim(simulator, prim, RegionHandle, TimeDilation); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnNewFoliage(Simulator simulator, Primitive prim, ulong RegionHandle, ushort TimeDilation)
|
|
{
|
|
if (OnNewFoliage != null)
|
|
{
|
|
try { OnNewFoliage(simulator, prim, RegionHandle, TimeDilation); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnNewAttachment(Simulator simulator, Primitive prim, ulong RegionHandle, ushort TimeDilation)
|
|
{
|
|
if (OnNewAttachment != null)
|
|
{
|
|
try { OnNewAttachment(simulator, prim, RegionHandle, TimeDilation); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnAvatarSitChanged(Simulator simulator, uint LocalID)
|
|
{
|
|
if (OnAvatarSitChanged != null)
|
|
{
|
|
try { OnAvatarSitChanged(simulator, Client.Self.sittingOn); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnNewAvatar(Simulator simulator, Avatar avatar, ulong RegionHandle, ushort TimeDilation)
|
|
{
|
|
if (OnNewAvatar != null)
|
|
{
|
|
try { OnNewAvatar(simulator, avatar, RegionHandle, TimeDilation); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
protected void FireOnObjectUpdated(Simulator simulator, ObjectUpdate update, ulong RegionHandle, ushort TimeDilation)
|
|
{
|
|
if (OnObjectUpdated != null)
|
|
{
|
|
try { OnObjectUpdated(simulator, update, RegionHandle, TimeDilation); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region Subclass Indirection
|
|
|
|
|
|
/// <summary>
|
|
/// Primitive Factory, this allows a subclass to lookup a copy of the Primitive
|
|
/// and return it for updating, rather then always creating a new Primitive
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="LocalID"></param>
|
|
/// <param name="UUID"></param>
|
|
/// <returns></returns>
|
|
virtual protected Primitive GetPrimitive(Simulator simulator, uint LocalID, LLUUID UUID)
|
|
{
|
|
return new Primitive();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Primitive Factory, this allows a subclass to lookup a copy of the Avatar
|
|
/// and return it for updating, rather then always creating a new Avatar
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="LocalID"></param>
|
|
/// <param name="UUID"></param>
|
|
/// <returns></returns>
|
|
virtual protected Avatar GetAvatar(Simulator simulator, uint LocalID, LLUUID UUID)
|
|
{
|
|
return new Avatar();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to flag to a subclass that an LLObject was updated/created
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="obj"></param>
|
|
virtual protected void llObjectUpdated(Simulator simulator, LLObject obj)
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|