Files
libremetaverse/Programs/Simian/Extensions/XScriptEngine.cs
John Hurliman abf0c15384 [Simian]
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-02 23:00:28 +00:00

110 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
namespace Simian.Extensions
{
// FIXME: Implement this class
class XScriptEngine : IExtension<Simian>, IScriptEngine
{
Simian server;
public XScriptEngine()
{
}
public void Start(Simian server)
{
this.server = server;
}
public void Stop()
{
}
public bool PostScriptEvent(UUID scriptID, EventParams parms)
{
return false;
}
public bool PostObjectEvent(UUID hostObjectID, EventParams parms)
{
return false;
}
public void SetTimerEvent(UUID scriptID, double seconds)
{
}
public DetectParams GetDetectParams(UUID scriptID, int detectIndex)
{
DetectParams parms = new DetectParams();
return parms;
}
public bool GetScriptState(UUID scriptID)
{
return false;
}
public void SetScriptState(UUID scriptID, bool state)
{
}
public void SetStartParameter(UUID scriptID, int startParam)
{
}
public int GetStartParameter(UUID scriptID)
{
return 0;
}
public void SetScriptMinEventDelay(UUID scriptID, double minDelay)
{
}
public void TriggerState(UUID scriptID, string newState)
{
}
public void ApiResetScript(UUID scriptID)
{
}
public void ResetScript(UUID scriptID)
{
}
public int AddListener(UUID scriptID, UUID hostObjectID, int channel, string name, UUID keyID, string message)
{
return 0;
}
public void RemoveListener(UUID scriptID, int handle)
{
}
public void RemoveListeners(UUID scriptID)
{
}
public void SetListenerState(UUID scriptID, int handle, bool enabled)
{
}
public void SensorOnce(UUID scriptID, UUID hostObjectID, string name, UUID keyID, int type, double range, double arc)
{
}
public void SensorRepeat(UUID scriptID, UUID hostObjectID, string name, UUID keyID, int type, double range, double arc, double rate)
{
}
public void SensorRemove(UUID scriptID)
{
}
}
}