Files
libremetaverse/OpenMetaverse/Avatar.cs
John Hurliman 7f8d162043 Moved ProfileFlags into the main namespace
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2250 52acb1d6-8a22-11de-b505-999d5b087335
2008-10-01 00:09:20 +00:00

312 lines
11 KiB
C#

/*
* Copyright (c) 2006-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse.Packets;
namespace OpenMetaverse
{
#region Enums
/// <summary>
/// Avatar profile flags
/// </summary>
[Flags]
public enum ProfileFlags : uint
{
AllowPublish = 1,
MaturePublish = 2,
Identified = 4,
Transacted = 8,
Online = 16
}
#endregion Enums
/// <summary>
/// Represents an avatar (other than your own)
/// </summary>
public class Avatar : Primitive
{
#region Subclasses
/// <summary>
/// Positive and negative ratings
/// </summary>
public struct Statistics
{
/// <summary>Positive ratings for Behavior</summary>
public int BehaviorPositive;
/// <summary>Negative ratings for Behavior</summary>
public int BehaviorNegative;
/// <summary>Positive ratings for Appearance</summary>
public int AppearancePositive;
/// <summary>Negative ratings for Appearance</summary>
public int AppearanceNegative;
/// <summary>Positive ratings for Building</summary>
public int BuildingPositive;
/// <summary>Negative ratings for Building</summary>
public int BuildingNegative;
/// <summary>Positive ratings given by this avatar</summary>
public int GivenPositive;
/// <summary>Negative ratings given by this avatar</summary>
public int GivenNegative;
}
/// <summary>
/// Avatar properties including about text, profile URL, image IDs and
/// publishing settings
/// </summary>
public struct AvatarProperties
{
/// <summary>First Life about text</summary>
public string FirstLifeText;
/// <summary>First Life image ID</summary>
public UUID FirstLifeImage;
/// <summary></summary>
public UUID Partner;
/// <summary></summary>
public string AboutText;
/// <summary></summary>
public string BornOn;
/// <summary></summary>
public string CharterMember;
/// <summary>Profile image ID</summary>
public UUID ProfileImage;
/// <summary>Flags of the profile</summary>
public ProfileFlags Flags;
/// <summary>Web URL for this profile</summary>
public string ProfileURL;
#region Properties
/// <summary>Should this profile be published on the web</summary>
public bool AllowPublish
{
get { return ((Flags & ProfileFlags.AllowPublish) != 0); }
set
{
if (value == true)
Flags |= ProfileFlags.AllowPublish;
else
Flags &= ~ProfileFlags.AllowPublish;
}
}
/// <summary>Avatar Online Status</summary>
public bool Online
{
get { return ((Flags & ProfileFlags.Online) != 0); }
set
{
if (value == true)
Flags |= ProfileFlags.Online;
else
Flags &= ~ProfileFlags.Online;
}
}
/// <summary>Is this a mature profile</summary>
public bool MaturePublish
{
get { return ((Flags & ProfileFlags.MaturePublish) != 0); }
set
{
if (value == true)
Flags |= ProfileFlags.MaturePublish;
else
Flags &= ~ProfileFlags.MaturePublish;
}
}
/// <summary></summary>
public bool Identified
{
get { return ((Flags & ProfileFlags.Identified) != 0); }
set
{
if (value == true)
Flags |= ProfileFlags.Identified;
else
Flags &= ~ProfileFlags.Identified;
}
}
/// <summary></summary>
public bool Transacted
{
get { return ((Flags & ProfileFlags.Transacted) != 0); }
set
{
if (value == true)
Flags |= ProfileFlags.Transacted;
else
Flags &= ~ProfileFlags.Transacted;
}
}
#endregion Properties
}
/// <summary>
/// Avatar interests including spoken languages, skills, and "want to"
/// choices
/// </summary>
public struct Interests
{
/// <summary>Languages profile field</summary>
public string LanguagesText;
/// <summary></summary>
// FIXME:
public uint SkillsMask;
/// <summary></summary>
public string SkillsText;
/// <summary></summary>
// FIXME:
public uint WantToMask;
/// <summary></summary>
public string WantToText;
}
#endregion Subclasses
#region Public Members
/// <summary>Groups that this avatar is a member of</summary>
public List<UUID> Groups = new List<UUID>();
/// <summary>Positive and negative ratings</summary>
public Statistics ProfileStatistics;
/// <summary>Avatar properties including about text, profile URL, image IDs and
/// publishing settings</summary>
public AvatarProperties ProfileProperties;
/// <summary>Avatar interests including spoken languages, skills, and "want to"
/// choices</summary>
public Interests ProfileInterests;
/// <summary>Movement control flags for avatars. Typically not set or used by
/// clients. To move your avatar, use Client.Self.Movement instead</summary>
public AgentManager.ControlFlags ControlFlags;
#endregion Public Members
protected string name;
protected string groupName;
#region Properties
/// <summary>Full name</summary>
public string Name
{
get
{
if (!String.IsNullOrEmpty(name))
{
return name;
}
else
{
lock (NameValues)
{
if (NameValues == null || NameValues.Length == 0)
{
return String.Empty;
}
else
{
string firstName = String.Empty;
string lastName = String.Empty;
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "FirstName" && NameValues[i].Type == NameValue.ValueType.String)
firstName = (string)NameValues[i].Value;
else if (NameValues[i].Name == "LastName" && NameValues[i].Type == NameValue.ValueType.String)
lastName = (string)NameValues[i].Value;
}
if (firstName != String.Empty && lastName != String.Empty)
{
name = String.Format("{0} {1}", firstName, lastName);
return name;
}
else
{
return String.Empty;
}
}
}
}
}
}
/// <summary>Active group</summary>
public string GroupName
{
get
{
if (!String.IsNullOrEmpty(groupName))
{
return groupName;
}
else
{
lock (NameValues)
{
if (NameValues == null || NameValues.Length == 0)
{
return String.Empty;
}
else
{
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "Title" && NameValues[i].Type == NameValue.ValueType.String)
{
groupName = (string)NameValues[i].Value;
return groupName;
}
}
return String.Empty;
}
}
}
}
}
#endregion Properties
#region Constructors
/// <summary>
/// Default constructor
/// </summary>
public Avatar()
{
}
#endregion Constructors
}
}