Files
libremetaverse/OpenMetaverse/InventoryNode.cs

105 lines
3.2 KiB
C#

/*
* Copyright (c) 2007-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenMetaverse
{
public class InventoryNode
{
private InventoryBase data;
private InventoryNode parent;
private InventoryNodeDictionary nodes;
/// <summary></summary>
public InventoryBase Data
{
get { return data; }
set { data = value; }
}
/// <summary></summary>
public InventoryNode Parent
{
get { return parent; }
set { parent = value; }
}
/// <summary></summary>
public InventoryNodeDictionary Nodes
{
get
{
if (nodes == null)
nodes = new InventoryNodeDictionary(this);
return nodes;
}
set { nodes = value; }
}
/// <summary>
///
/// </summary>
public InventoryNode()
{
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public InventoryNode(InventoryBase data)
{
this.data = data;
}
public InventoryNode(InventoryBase data, InventoryNode parent)
{
this.data = data;
this.parent = parent;
if (parent != null)
{
// Add this node to the collection of parent nodes
lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this);
}
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString()
{
if (this.Data == null) return "[Empty Node]";
return this.Data.ToString();
}
}
}