git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1998 52acb1d6-8a22-11de-b505-999d5b087335
182 lines
8.4 KiB
C#
182 lines
8.4 KiB
C#
/*
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* Copyright (c) 2006-2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse.Packets;
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namespace OpenMetaverse
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{
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public class SoundManager
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{
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public readonly GridClient Client;
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public delegate void AttachSoundCallback(UUID soundID, UUID ownerID, UUID objectID, float gain, byte flags);
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public delegate void AttachedSoundGainChangeCallback(UUID objectID, float gain);
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public delegate void SoundTriggerCallback(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, float gain, ulong regionHandle, Vector3 position);
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public delegate void PreloadSoundCallback(UUID soundID, UUID ownerID, UUID objectID);
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public event AttachSoundCallback OnAttachSound;
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public event AttachedSoundGainChangeCallback OnAttachSoundGainChange;
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public event SoundTriggerCallback OnSoundTrigger;
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public event PreloadSoundCallback OnPreloadSound;
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public SoundManager(GridClient client)
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{
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Client = client;
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Client.Network.RegisterCallback(PacketType.AttachedSound, new NetworkManager.PacketCallback(AttachedSoundHandler));
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Client.Network.RegisterCallback(PacketType.AttachedSoundGainChange, new NetworkManager.PacketCallback(AttachedSoundGainChangeHandler));
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Client.Network.RegisterCallback(PacketType.PreloadSound, new NetworkManager.PacketCallback(PreloadSoundHandler));
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Client.Network.RegisterCallback(PacketType.SoundTrigger, new NetworkManager.PacketCallback(SoundTriggerHandler));
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}
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#region public methods
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/// <summary>
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/// Plays a sound in the current region at full volume from avatar position
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/// </summary>
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/// <param name="soundID">UUID of the sound to be played</param>
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public void SoundTrigger(UUID soundID)
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{
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SoundTrigger(soundID, Client.Self.SimPosition, 1.0f);
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}
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/// <summary>
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/// Plays a sound in the current region at full volume
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/// </summary>
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/// <param name="soundID">UUID of the sound to be played.</param>
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/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
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public void SoundTrigger(UUID soundID, Vector3 position)
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{
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SoundTrigger(soundID, Client.Self.SimPosition, 1.0f);
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}
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/// <summary>
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/// Plays a sound in the current region
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/// </summary>
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/// <param name="soundID">UUID of the sound to be played.</param>
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/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
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/// <param name="gain">volume of the sound, from 0.0 to 1.0</param>
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public void SoundTrigger(UUID soundID, Vector3 position, float gain)
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{
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SoundTrigger(soundID, Client.Network.CurrentSim.Handle, position, 1.0f);
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}
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/// <summary>
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/// Plays a sound in the specified sim
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/// </summary>
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/// <param name="soundID">UUID of the sound to be played.</param>
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/// <param name="sim">UUID of the sound to be played.</param>
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/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
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/// <param name="gain">volume of the sound, from 0.0 to 1.0</param>
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public void SoundTrigger(UUID soundID, Simulator sim, Vector3 position, float gain)
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{
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SoundTrigger(soundID, sim.Handle, position, 1.0f);
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}
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/// <summary>
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/// Plays a sound
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/// </summary>
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/// <param name="soundID">UUID of the sound to be played.</param>
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/// <param name="handle">handle id for the sim to be played in.</param>
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/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
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/// <param name="gain">volume of the sound, from 0.0 to 1.0</param>
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public void SoundTrigger(UUID soundID, ulong handle, Vector3 position, float gain)
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{
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SoundTriggerPacket soundtrigger = new SoundTriggerPacket();
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soundtrigger.SoundData = new SoundTriggerPacket.SoundDataBlock();
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soundtrigger.SoundData.SoundID = soundID;
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soundtrigger.SoundData.ObjectID = UUID.Zero;
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soundtrigger.SoundData.OwnerID = UUID.Zero;
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soundtrigger.SoundData.ParentID = UUID.Zero;
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soundtrigger.SoundData.Handle = handle;
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soundtrigger.SoundData.Position = position;
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soundtrigger.SoundData.Gain = gain;
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Client.Network.SendPacket(soundtrigger);
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}
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#endregion
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#region Packet Handlers
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protected void AttachedSoundHandler(Packet packet, Simulator simulator)
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{
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AttachedSoundPacket sound = (AttachedSoundPacket)packet;
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if (OnAttachSound != null)
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{
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try { OnAttachSound(sound.DataBlock.SoundID, sound.DataBlock.OwnerID, sound.DataBlock.ObjectID, sound.DataBlock.Gain, sound.DataBlock.Flags); }
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
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}
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}
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protected void AttachedSoundGainChangeHandler(Packet packet, Simulator simulator)
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{
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AttachedSoundGainChangePacket change = (AttachedSoundGainChangePacket)packet;
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if (OnAttachSoundGainChange != null)
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{
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try { OnAttachSoundGainChange(change.DataBlock.ObjectID, change.DataBlock.Gain); }
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
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}
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}
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protected void PreloadSoundHandler(Packet packet, Simulator simulator)
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{
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PreloadSoundPacket preload = (PreloadSoundPacket)packet;
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if (OnPreloadSound != null)
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{
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foreach (PreloadSoundPacket.DataBlockBlock data in preload.DataBlock)
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{
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try
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{
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OnPreloadSound(data.SoundID, data.OwnerID, data.ObjectID);
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}
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
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}
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}
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}
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protected void SoundTriggerHandler(Packet packet, Simulator simulator)
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{
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SoundTriggerPacket trigger = (SoundTriggerPacket)packet;
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if (OnSoundTrigger != null)
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{
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try
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{
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OnSoundTrigger(
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trigger.SoundData.SoundID,
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trigger.SoundData.OwnerID,
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trigger.SoundData.ObjectID,
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trigger.SoundData.ParentID,
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trigger.SoundData.Gain,
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trigger.SoundData.Handle,
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trigger.SoundData.Position
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);
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}
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
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}
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}
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#endregion
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}
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}
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