Files
libremetaverse/OpenMetaverse/SoundManager.cs
John Hurliman 81e6342d36 Removing LL prefix from all basic types
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1998 52acb1d6-8a22-11de-b505-999d5b087335
2008-07-25 05:15:05 +00:00

182 lines
8.4 KiB
C#

/*
* Copyright (c) 2006-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse.Packets;
namespace OpenMetaverse
{
public class SoundManager
{
public readonly GridClient Client;
public delegate void AttachSoundCallback(UUID soundID, UUID ownerID, UUID objectID, float gain, byte flags);
public delegate void AttachedSoundGainChangeCallback(UUID objectID, float gain);
public delegate void SoundTriggerCallback(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, float gain, ulong regionHandle, Vector3 position);
public delegate void PreloadSoundCallback(UUID soundID, UUID ownerID, UUID objectID);
public event AttachSoundCallback OnAttachSound;
public event AttachedSoundGainChangeCallback OnAttachSoundGainChange;
public event SoundTriggerCallback OnSoundTrigger;
public event PreloadSoundCallback OnPreloadSound;
public SoundManager(GridClient client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.AttachedSound, new NetworkManager.PacketCallback(AttachedSoundHandler));
Client.Network.RegisterCallback(PacketType.AttachedSoundGainChange, new NetworkManager.PacketCallback(AttachedSoundGainChangeHandler));
Client.Network.RegisterCallback(PacketType.PreloadSound, new NetworkManager.PacketCallback(PreloadSoundHandler));
Client.Network.RegisterCallback(PacketType.SoundTrigger, new NetworkManager.PacketCallback(SoundTriggerHandler));
}
#region public methods
/// <summary>
/// Plays a sound in the current region at full volume from avatar position
/// </summary>
/// <param name="soundID">UUID of the sound to be played</param>
public void SoundTrigger(UUID soundID)
{
SoundTrigger(soundID, Client.Self.SimPosition, 1.0f);
}
/// <summary>
/// Plays a sound in the current region at full volume
/// </summary>
/// <param name="soundID">UUID of the sound to be played.</param>
/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
public void SoundTrigger(UUID soundID, Vector3 position)
{
SoundTrigger(soundID, Client.Self.SimPosition, 1.0f);
}
/// <summary>
/// Plays a sound in the current region
/// </summary>
/// <param name="soundID">UUID of the sound to be played.</param>
/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
/// <param name="gain">volume of the sound, from 0.0 to 1.0</param>
public void SoundTrigger(UUID soundID, Vector3 position, float gain)
{
SoundTrigger(soundID, Client.Network.CurrentSim.Handle, position, 1.0f);
}
/// <summary>
/// Plays a sound in the specified sim
/// </summary>
/// <param name="soundID">UUID of the sound to be played.</param>
/// <param name="sim">UUID of the sound to be played.</param>
/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
/// <param name="gain">volume of the sound, from 0.0 to 1.0</param>
public void SoundTrigger(UUID soundID, Simulator sim, Vector3 position, float gain)
{
SoundTrigger(soundID, sim.Handle, position, 1.0f);
}
/// <summary>
/// Plays a sound
/// </summary>
/// <param name="soundID">UUID of the sound to be played.</param>
/// <param name="handle">handle id for the sim to be played in.</param>
/// <param name="position">position for the sound to be played at. Normally the avatar.</param>
/// <param name="gain">volume of the sound, from 0.0 to 1.0</param>
public void SoundTrigger(UUID soundID, ulong handle, Vector3 position, float gain)
{
SoundTriggerPacket soundtrigger = new SoundTriggerPacket();
soundtrigger.SoundData = new SoundTriggerPacket.SoundDataBlock();
soundtrigger.SoundData.SoundID = soundID;
soundtrigger.SoundData.ObjectID = UUID.Zero;
soundtrigger.SoundData.OwnerID = UUID.Zero;
soundtrigger.SoundData.ParentID = UUID.Zero;
soundtrigger.SoundData.Handle = handle;
soundtrigger.SoundData.Position = position;
soundtrigger.SoundData.Gain = gain;
Client.Network.SendPacket(soundtrigger);
}
#endregion
#region Packet Handlers
protected void AttachedSoundHandler(Packet packet, Simulator simulator)
{
AttachedSoundPacket sound = (AttachedSoundPacket)packet;
if (OnAttachSound != null)
{
try { OnAttachSound(sound.DataBlock.SoundID, sound.DataBlock.OwnerID, sound.DataBlock.ObjectID, sound.DataBlock.Gain, sound.DataBlock.Flags); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
protected void AttachedSoundGainChangeHandler(Packet packet, Simulator simulator)
{
AttachedSoundGainChangePacket change = (AttachedSoundGainChangePacket)packet;
if (OnAttachSoundGainChange != null)
{
try { OnAttachSoundGainChange(change.DataBlock.ObjectID, change.DataBlock.Gain); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
protected void PreloadSoundHandler(Packet packet, Simulator simulator)
{
PreloadSoundPacket preload = (PreloadSoundPacket)packet;
if (OnPreloadSound != null)
{
foreach (PreloadSoundPacket.DataBlockBlock data in preload.DataBlock)
{
try
{
OnPreloadSound(data.SoundID, data.OwnerID, data.ObjectID);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
}
protected void SoundTriggerHandler(Packet packet, Simulator simulator)
{
SoundTriggerPacket trigger = (SoundTriggerPacket)packet;
if (OnSoundTrigger != null)
{
try
{
OnSoundTrigger(
trigger.SoundData.SoundID,
trigger.SoundData.OwnerID,
trigger.SoundData.ObjectID,
trigger.SoundData.ParentID,
trigger.SoundData.Gain,
trigger.SoundData.Handle,
trigger.SoundData.Position
);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
#endregion
}
}