Files
libremetaverse/Programs/Simian/Extensions/AssetManager.cs
John Hurliman dad28f767a * HttpRequestSignature uses regular expressions for the path now
* Added a simplified HttpListener.AddHandler() overload
* Lots of improvements in ExtensionLoader, simplified interface
* Updated Simian to latest ExtensionLoader

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2316 52acb1d6-8a22-11de-b505-999d5b087335
2008-10-29 20:11:28 +00:00

500 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class AssetManager : IExtension<Simian>, IAssetProvider
{
public const string UPLOAD_DIR = "uploadedAssets";
Simian server;
Dictionary<UUID, Asset> AssetStore = new Dictionary<UUID, Asset>();
Dictionary<ulong, Asset> CurrentUploads = new Dictionary<ulong, Asset>();
string UploadDir;
public AssetManager()
{
}
public void Start(Simian server)
{
this.server = server;
UploadDir = Path.Combine(server.DataDir, UPLOAD_DIR);
// Try to create the data directories if they don't already exist
if (!Directory.Exists(server.DataDir))
{
try { Directory.CreateDirectory(server.DataDir); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Warning, ex); }
}
if (!Directory.Exists(UploadDir))
{
try { Directory.CreateDirectory(UploadDir); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Warning, ex); }
}
LoadAssets(server.DataDir);
LoadAssets(UploadDir);
server.UDP.RegisterPacketCallback(PacketType.AssetUploadRequest, new PacketCallback(AssetUploadRequestHandler));
server.UDP.RegisterPacketCallback(PacketType.SendXferPacket, new PacketCallback(SendXferPacketHandler));
server.UDP.RegisterPacketCallback(PacketType.AbortXfer, new PacketCallback(AbortXferHandler));
server.UDP.RegisterPacketCallback(PacketType.TransferRequest, new PacketCallback(TransferRequestHandler));
}
public void Stop()
{
}
public void StoreAsset(Asset asset)
{
if (asset is AssetTexture)
{
AssetTexture texture = (AssetTexture)asset;
if (texture.DecodeLayerBoundaries())
{
lock (AssetStore)
AssetStore[asset.AssetID] = texture;
if (!asset.Temporary)
SaveAsset(texture);
}
else
{
Logger.Log(String.Format("Failed to decoded layer boundaries on texture {0}", texture.AssetID),
Helpers.LogLevel.Warning);
}
}
else
{
if (asset.Decode())
{
lock (AssetStore)
AssetStore[asset.AssetID] = asset;
if (!asset.Temporary)
SaveAsset(asset);
}
else
{
Logger.Log(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID),
Helpers.LogLevel.Warning);
}
}
}
public bool TryGetAsset(UUID id, out Asset asset)
{
return AssetStore.TryGetValue(id, out asset);
}
#region Xfer System
void AssetUploadRequestHandler(Packet packet, Agent agent)
{
AssetUploadRequestPacket request = (AssetUploadRequestPacket)packet;
UUID assetID = UUID.Combine(request.AssetBlock.TransactionID, agent.SecureSessionID);
// Check if the asset is small enough to fit in a single packet
if (request.AssetBlock.AssetData.Length != 0)
{
// Create a new asset from the completed upload
Asset asset = CreateAsset((AssetType)request.AssetBlock.Type, assetID, request.AssetBlock.AssetData);
if (asset == null)
{
Logger.Log("Failed to create asset from uploaded data", Helpers.LogLevel.Warning);
return;
}
Logger.DebugLog(String.Format("Storing uploaded asset {0} ({1})", assetID, asset.AssetType));
asset.Temporary = (request.AssetBlock.Tempfile | request.AssetBlock.StoreLocal);
// Store the asset
StoreAsset(asset);
// Send a success response
AssetUploadCompletePacket complete = new AssetUploadCompletePacket();
complete.AssetBlock.Success = true;
complete.AssetBlock.Type = request.AssetBlock.Type;
complete.AssetBlock.UUID = assetID;
server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Inventory);
}
else
{
// Create a new (empty) asset for the upload
Asset asset = CreateAsset((AssetType)request.AssetBlock.Type, assetID, null);
if (asset == null)
{
Logger.Log("Failed to create asset from uploaded data", Helpers.LogLevel.Warning);
return;
}
Logger.DebugLog(String.Format("Starting upload for {0} ({1})", assetID, asset.AssetType));
asset.Temporary = (request.AssetBlock.Tempfile | request.AssetBlock.StoreLocal);
RequestXferPacket xfer = new RequestXferPacket();
xfer.XferID.DeleteOnCompletion = request.AssetBlock.Tempfile;
xfer.XferID.FilePath = 0;
xfer.XferID.Filename = new byte[0];
xfer.XferID.ID = request.AssetBlock.TransactionID.GetULong();
xfer.XferID.UseBigPackets = false;
xfer.XferID.VFileID = asset.AssetID;
xfer.XferID.VFileType = request.AssetBlock.Type;
// Add this asset to the current upload list
lock (CurrentUploads)
CurrentUploads[xfer.XferID.ID] = asset;
server.UDP.SendPacket(agent.AgentID, xfer, PacketCategory.Inventory);
}
}
void SendXferPacketHandler(Packet packet, Agent agent)
{
SendXferPacketPacket xfer = (SendXferPacketPacket)packet;
Asset asset;
if (CurrentUploads.TryGetValue(xfer.XferID.ID, out asset))
{
if (asset.AssetData == null)
{
if (xfer.XferID.Packet != 0)
{
Logger.Log(String.Format("Received Xfer packet {0} before the first packet!",
xfer.XferID.Packet), Helpers.LogLevel.Error);
return;
}
uint size = Utils.BytesToUInt(xfer.DataPacket.Data);
asset.AssetData = new byte[size];
Buffer.BlockCopy(xfer.DataPacket.Data, 4, asset.AssetData, 0, xfer.DataPacket.Data.Length - 4);
// Confirm the first upload packet
ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket();
confirm.XferID.ID = xfer.XferID.ID;
confirm.XferID.Packet = xfer.XferID.Packet;
server.UDP.SendPacket(agent.AgentID, confirm, PacketCategory.Asset);
}
else
{
Buffer.BlockCopy(xfer.DataPacket.Data, 0, asset.AssetData, (int)xfer.XferID.Packet * 1000,
xfer.DataPacket.Data.Length);
// Confirm this upload packet
ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket();
confirm.XferID.ID = xfer.XferID.ID;
confirm.XferID.Packet = xfer.XferID.Packet;
server.UDP.SendPacket(agent.AgentID, confirm, PacketCategory.Asset);
if ((xfer.XferID.Packet & (uint)0x80000000) != 0)
{
// Asset upload finished
Logger.DebugLog(String.Format("Completed Xfer upload of asset {0} ({1}", asset.AssetID, asset.AssetType));
lock (CurrentUploads)
CurrentUploads.Remove(xfer.XferID.ID);
StoreAsset(asset);
AssetUploadCompletePacket complete = new AssetUploadCompletePacket();
complete.AssetBlock.Success = true;
complete.AssetBlock.Type = (sbyte)asset.AssetType;
complete.AssetBlock.UUID = asset.AssetID;
server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Asset);
}
}
}
else
{
Logger.DebugLog("Received a SendXferPacket for an unknown upload");
}
}
void AbortXferHandler(Packet packet, Agent agent)
{
AbortXferPacket abort = (AbortXferPacket)packet;
lock (CurrentUploads)
{
if (CurrentUploads.ContainsKey(abort.XferID.ID))
{
Logger.DebugLog(String.Format("Aborting Xfer {0}, result: {1}", abort.XferID.ID,
(TransferError)abort.XferID.Result));
CurrentUploads.Remove(abort.XferID.ID);
}
else
{
Logger.DebugLog(String.Format("Received an AbortXfer for an unknown xfer {0}",
abort.XferID.ID));
}
}
}
#endregion Xfer System
#region Transfer System
void TransferRequestHandler(Packet packet, Agent agent)
{
TransferRequestPacket request = (TransferRequestPacket)packet;
ChannelType channel = (ChannelType)request.TransferInfo.ChannelType;
SourceType source = (SourceType)request.TransferInfo.SourceType;
if (channel == ChannelType.Asset)
{
// Construct the response packet
TransferInfoPacket response = new TransferInfoPacket();
response.TransferInfo = new TransferInfoPacket.TransferInfoBlock();
response.TransferInfo.TransferID = request.TransferInfo.TransferID;
if (source == SourceType.Asset)
{
// Parse the request
UUID assetID = new UUID(request.TransferInfo.Params, 0);
AssetType type = (AssetType)(sbyte)Utils.BytesToInt(request.TransferInfo.Params, 16);
// Set the response channel type
response.TransferInfo.ChannelType = (int)ChannelType.Asset;
// Params
response.TransferInfo.Params = new byte[20];
Buffer.BlockCopy(assetID.GetBytes(), 0, response.TransferInfo.Params, 0, 16);
Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, response.TransferInfo.Params, 16, 4);
// Check if we have this asset
Asset asset;
if (AssetStore.TryGetValue(assetID, out asset))
{
if (asset.AssetType == type)
{
Logger.DebugLog(String.Format("Transferring asset {0} ({1})", asset.AssetID, asset.AssetType));
// Asset found
response.TransferInfo.Size = asset.AssetData.Length;
response.TransferInfo.Status = (int)StatusCode.OK;
response.TransferInfo.TargetType = (int)TargetType.Unknown; // Doesn't seem to be used by the client
server.UDP.SendPacket(agent.AgentID, response, PacketCategory.Asset);
// Transfer system does not wait for ACKs, just sends all of the
// packets for this transfer out
const int MAX_CHUNK_SIZE = Settings.MAX_PACKET_SIZE - 100;
int processedLength = 0;
int packetNum = 0;
while (processedLength < asset.AssetData.Length)
{
TransferPacketPacket transfer = new TransferPacketPacket();
transfer.TransferData.ChannelType = (int)ChannelType.Asset;
transfer.TransferData.TransferID = request.TransferInfo.TransferID;
transfer.TransferData.Packet = packetNum++;
int chunkSize = Math.Min(asset.AssetData.Length - processedLength, MAX_CHUNK_SIZE);
transfer.TransferData.Data = new byte[chunkSize];
Buffer.BlockCopy(asset.AssetData, processedLength, transfer.TransferData.Data, 0, chunkSize);
processedLength += chunkSize;
if (processedLength >= asset.AssetData.Length)
transfer.TransferData.Status = (int)StatusCode.Done;
else
transfer.TransferData.Status = (int)StatusCode.OK;
server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Asset);
}
}
else
{
Logger.Log(String.Format(
"Request for asset {0} with type {1} does not match actual asset type {2}",
assetID, type, asset.AssetType), Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log(String.Format("Request for missing asset {0} with type {1}",
assetID, type), Helpers.LogLevel.Warning);
// Asset not found
response.TransferInfo.Size = 0;
response.TransferInfo.Status = (int)StatusCode.UnknownSource;
response.TransferInfo.TargetType = (int)TargetType.Unknown;
server.UDP.SendPacket(agent.AgentID, response, PacketCategory.Asset);
}
}
else if (source == SourceType.SimEstate)
{
UUID agentID = new UUID(request.TransferInfo.Params, 0);
UUID sessionID = new UUID(request.TransferInfo.Params, 16);
EstateAssetType type = (EstateAssetType)Utils.BytesToInt(request.TransferInfo.Params, 32);
Logger.Log("Please implement estate asset transfers", Helpers.LogLevel.Warning);
}
else if (source == SourceType.SimInventoryItem)
{
UUID agentID = new UUID(request.TransferInfo.Params, 0);
UUID sessionID = new UUID(request.TransferInfo.Params, 16);
UUID ownerID = new UUID(request.TransferInfo.Params, 32);
UUID taskID = new UUID(request.TransferInfo.Params, 48);
UUID itemID = new UUID(request.TransferInfo.Params, 64);
UUID assetID = new UUID(request.TransferInfo.Params, 80);
AssetType type = (AssetType)(sbyte)Utils.BytesToInt(request.TransferInfo.Params, 96);
if (taskID != UUID.Zero)
{
// Task (prim) inventory request
Logger.Log("Please implement task inventory transfers", Helpers.LogLevel.Warning);
}
else
{
// Agent inventory request
Logger.Log("Please implement agent inventory transfer", Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log(String.Format(
"Received a TransferRequest that we don't know how to handle. Channel: {0}, Source: {1}",
channel, source), Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log(String.Format(
"Received a TransferRequest that we don't know how to handle. Channel: {0}, Source: {1}",
channel, source), Helpers.LogLevel.Warning);
}
}
#endregion Transfer System
void SaveAsset(Asset asset)
{
try
{
File.WriteAllBytes(Path.Combine(UploadDir, String.Format("{0}.{1}", asset.AssetID,
asset.AssetType.ToString().ToLower())), asset.AssetData);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Warning, ex);
}
}
Asset CreateAsset(AssetType type, UUID assetID, byte[] data)
{
switch (type)
{
case AssetType.Bodypart:
return new AssetBodypart(assetID, data);
case AssetType.Clothing:
return new AssetClothing(assetID, data);
case AssetType.LSLBytecode:
return new AssetScriptBinary(assetID, data);
case AssetType.LSLText:
return new AssetScriptText(assetID, data);
case AssetType.Notecard:
return new AssetNotecard(assetID, data);
case AssetType.Texture:
return new AssetTexture(assetID, data);
case AssetType.Animation:
return new AssetAnimation(assetID, data);
case AssetType.CallingCard:
case AssetType.Folder:
case AssetType.Gesture:
case AssetType.ImageJPEG:
case AssetType.ImageTGA:
case AssetType.Landmark:
case AssetType.LostAndFoundFolder:
case AssetType.Object:
case AssetType.RootFolder:
case AssetType.Simstate:
case AssetType.SnapshotFolder:
case AssetType.Sound:
return new AssetSound(assetID, data);
case AssetType.SoundWAV:
case AssetType.TextureTGA:
case AssetType.TrashFolder:
case AssetType.Unknown:
default:
Logger.Log("Asset type " + type.ToString() + " not implemented!", Helpers.LogLevel.Warning);
return null;
}
}
void LoadAssets(string path)
{
try
{
string[] textures = Directory.GetFiles(path, "*.jp2", SearchOption.TopDirectoryOnly);
string[] clothing = Directory.GetFiles(path, "*.clothing", SearchOption.TopDirectoryOnly);
string[] bodyparts = Directory.GetFiles(path, "*.bodypart", SearchOption.TopDirectoryOnly);
string[] sounds = Directory.GetFiles(path, "*.ogg", SearchOption.TopDirectoryOnly);
for (int i = 0; i < textures.Length; i++)
{
UUID assetID = ParseUUIDFromFilename(textures[i]);
Asset asset = new AssetTexture(assetID, File.ReadAllBytes(textures[i]));
asset.Temporary = true;
StoreAsset(asset);
}
for (int i = 0; i < clothing.Length; i++)
{
UUID assetID = ParseUUIDFromFilename(clothing[i]);
Asset asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
asset.Temporary = true;
StoreAsset(asset);
}
for (int i = 0; i < bodyparts.Length; i++)
{
UUID assetID = ParseUUIDFromFilename(bodyparts[i]);
Asset asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
asset.Temporary = true;
StoreAsset(asset);
}
for (int i = 0; i < sounds.Length; i++)
{
UUID assetID = ParseUUIDFromFilename(sounds[i]);
Asset asset = new AssetSound(assetID, File.ReadAllBytes(sounds[i]));
asset.Temporary = true;
StoreAsset(asset);
}
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Warning, ex);
}
}
static UUID ParseUUIDFromFilename(string filename)
{
int dot = filename.LastIndexOf('.');
if (dot > 35)
{
// Grab the last 36 characters of the filename
string uuidString = filename.Substring(dot - 36, 36);
UUID uuid;
UUID.TryParse(uuidString, out uuid);
return uuid;
}
else
{
return UUID.Zero;
}
}
}
}