* Added Utils.SHA1() git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2321 52acb1d6-8a22-11de-b505-999d5b087335
1036 lines
49 KiB
C#
1036 lines
49 KiB
C#
using System;
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using System.Collections.Generic;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Packets;
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namespace Simian.Extensions
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{
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public class InventoryManager : IExtension<Simian>, IInventoryProvider, IPersistable
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{
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Simian server;
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/// <summary>Dictionary of inventories for each agent. Each inventory
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/// is also a dictionary itself</summary>
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Dictionary<UUID, Dictionary<UUID, InventoryObject>> Inventory =
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new Dictionary<UUID, Dictionary<UUID, InventoryObject>>();
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/// <summary>Global shared inventory for all agent</summary>
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Dictionary<UUID, InventoryObject> Library = new Dictionary<UUID, InventoryObject>();
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public InventoryManager()
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{
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}
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public void Start(Simian server)
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{
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this.server = server;
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server.UDP.RegisterPacketCallback(PacketType.CreateInventoryItem, new PacketCallback(CreateInventoryItemHandler));
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server.UDP.RegisterPacketCallback(PacketType.CreateInventoryFolder, new PacketCallback(CreateInventoryFolderHandler));
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server.UDP.RegisterPacketCallback(PacketType.UpdateInventoryItem, new PacketCallback(UpdateInventoryItemHandler));
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server.UDP.RegisterPacketCallback(PacketType.FetchInventoryDescendents, new PacketCallback(FetchInventoryDescendentsHandler));
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server.UDP.RegisterPacketCallback(PacketType.FetchInventory, new PacketCallback(FetchInventoryHandler));
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server.UDP.RegisterPacketCallback(PacketType.CopyInventoryItem, new PacketCallback(CopyInventoryItemHandler));
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server.UDP.RegisterPacketCallback(PacketType.MoveInventoryItem, new PacketCallback(MoveInventoryItemHandler));
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server.UDP.RegisterPacketCallback(PacketType.MoveInventoryFolder, new PacketCallback(MoveInventoryFolderHandler));
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server.UDP.RegisterPacketCallback(PacketType.PurgeInventoryDescendents, new PacketCallback(PurgeInventoryDescendentsHandler));
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}
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public void Stop()
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{
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}
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Dictionary<UUID, InventoryObject> GetAgentInventory(UUID agentID)
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{
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Dictionary<UUID, InventoryObject> agentInventory;
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if (!Inventory.TryGetValue(agentID, out agentInventory))
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{
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Logger.Log("Creating an empty inventory store for agent " + agentID.ToString(),
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Helpers.LogLevel.Info);
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agentInventory = new Dictionary<UUID, InventoryObject>();
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lock (Inventory)
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Inventory[agentID] = agentInventory;
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}
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return agentInventory;
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}
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void CreateInventoryItemHandler(Packet packet, Agent agent)
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{
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CreateInventoryItemPacket create = (CreateInventoryItemPacket)packet;
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UUID assetID;
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if (create.InventoryBlock.TransactionID != UUID.Zero)
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assetID = UUID.Combine(create.InventoryBlock.TransactionID, agent.SecureSessionID);
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else
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assetID = UUID.Random();
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UUID parentID = (create.InventoryBlock.FolderID != UUID.Zero) ? create.InventoryBlock.FolderID : agent.InventoryRoot;
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AssetType assetType = (AssetType)create.InventoryBlock.Type;
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switch (assetType)
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{
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case AssetType.Gesture:
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Logger.Log("Need to create a default gesture asset!", Helpers.LogLevel.Warning);
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break;
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}
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if (parentID == UUID.Zero)
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parentID = agent.InventoryRoot;
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// Create the inventory item
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CreateItem(agent.AgentID, Utils.BytesToString(create.InventoryBlock.Name), "Created in Simian",
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(InventoryType)create.InventoryBlock.InvType, assetType, assetID, parentID,
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PermissionMask.All, (PermissionMask)create.InventoryBlock.NextOwnerMask, agent.AgentID,
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agent.AgentID, create.InventoryBlock.TransactionID, create.InventoryBlock.CallbackID, true);
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}
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void CreateInventoryFolderHandler(Packet packet, Agent agent)
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{
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CreateInventoryFolderPacket create = (CreateInventoryFolderPacket)packet;
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UUID folderID = create.FolderData.FolderID;
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if (folderID == UUID.Zero)
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folderID = agent.InventoryRoot;
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CreateFolder(agent.AgentID, folderID, Utils.BytesToString(create.FolderData.Name),
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(AssetType)create.FolderData.Type, create.FolderData.ParentID, agent.AgentID);
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}
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void UpdateInventoryItemHandler(Packet packet, Agent agent)
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{
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)packet;
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// No packet is sent back to the client, we just need to update the
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// inventory item locally
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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UpdateInventoryItemPacket.InventoryDataBlock block = update.InventoryData[i];
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Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
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InventoryObject obj;
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if (agentInventory.TryGetValue(block.ItemID, out obj) && obj is InventoryItem)
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{
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InventoryItem item = (InventoryItem)obj;
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//item.Permissions.BaseMask = (PermissionMask)block.BaseMask;
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item.Permissions.BaseMask = PermissionMask.All;
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//item.Permissions.EveryoneMask = (PermissionMask)block.EveryoneMask;
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item.Permissions.EveryoneMask = PermissionMask.All;
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//item.Permissions.GroupMask = (PermissionMask)block.GroupMask;
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item.Permissions.GroupMask = PermissionMask.All;
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//item.Permissions.NextOwnerMask = (PermissionMask)block.NextOwnerMask;
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item.Permissions.NextOwnerMask = PermissionMask.All;
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//item.Permissions.OwnerMask = (PermissionMask)block.OwnerMask;
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item.Permissions.OwnerMask = PermissionMask.All;
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//block.CRC;
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item.CreationDate = Utils.UnixTimeToDateTime(block.CreationDate);
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item.CreatorID = block.CreatorID;
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item.Name = Utils.BytesToString(block.Description);
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item.Flags = block.Flags;
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item.ParentID = block.FolderID;
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item.GroupID = block.GroupID;
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item.GroupOwned = block.GroupOwned;
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item.InventoryType = (InventoryType)block.InvType;
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item.Name = Utils.BytesToString(block.Name);
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item.OwnerID = block.OwnerID;
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item.SalePrice = block.SalePrice;
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item.SaleType = (SaleType)block.SaleType;
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item.AssetType = (AssetType)block.Type;
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item.AssetID = UUID.Combine(block.TransactionID, agent.SecureSessionID);
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Logger.DebugLog(String.Format(
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"UpdateInventoryItem: CallbackID: {0}, TransactionID: {1}",
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block.CallbackID, block.TransactionID));
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}
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else
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{
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Logger.Log("Received an UpdateInventoryItem packet for unknown inventory item " +
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block.ItemID.ToString(), Helpers.LogLevel.Warning);
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}
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}
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}
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void FetchInventoryDescendentsHandler(Packet packet, Agent agent)
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{
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// A very safe estimate of the fixed minimum packet size
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const int PACKET_OVERHEAD = 96;
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FetchInventoryDescendentsPacket fetch = (FetchInventoryDescendentsPacket)packet;
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bool sendFolders = fetch.InventoryData.FetchFolders;
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bool sendItems = fetch.InventoryData.FetchItems;
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InventorySortOrder order = (InventorySortOrder)fetch.InventoryData.SortOrder;
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Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
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// TODO: Use OwnerID
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// TODO: Do we need to obey InventorySortOrder?
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InventoryObject invObject;
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if (agentInventory.TryGetValue(fetch.InventoryData.FolderID, out invObject) && invObject is InventoryFolder)
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{
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InventoryFolder folder = (InventoryFolder)invObject;
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int descendCount;
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int version;
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List<InventoryItem> items = new List<InventoryItem>();
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List<InventoryFolder> folders = new List<InventoryFolder>();
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InventoryDescendentsPacket.FolderDataBlock[] folderBlocks;
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InventoryDescendentsPacket.ItemDataBlock[] itemBlocks;
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lock (folder.Children.Dictionary)
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{
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// These two are coupled to the actual items in the dictionary,
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// so they are set inside the lock
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descendCount = folder.Children.Count;
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version = folder.Version;
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if (sendItems || sendFolders)
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{
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// Create a list of all of the folders and items under this folder
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folder.Children.ForEach(
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delegate(InventoryObject obj)
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{
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if (obj is InventoryItem)
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items.Add((InventoryItem)obj);
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else
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folders.Add((InventoryFolder)obj);
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}
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);
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}
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}
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if (sendFolders)
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{
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folderBlocks = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
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for (int i = 0; i < folders.Count; i++)
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{
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InventoryFolder currentFolder = folders[i];
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folderBlocks[i] = new InventoryDescendentsPacket.FolderDataBlock();
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folderBlocks[i].FolderID = currentFolder.ID;
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folderBlocks[i].Name = Utils.StringToBytes(currentFolder.Name);
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folderBlocks[i].ParentID = currentFolder.ParentID;
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folderBlocks[i].Type = (sbyte)currentFolder.PreferredType;
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}
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}
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else
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{
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folderBlocks = new InventoryDescendentsPacket.FolderDataBlock[0];
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}
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if (sendItems)
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{
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itemBlocks = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
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for (int i = 0; i < items.Count; i++)
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{
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InventoryItem currentItem = items[i];
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itemBlocks[i] = new InventoryDescendentsPacket.ItemDataBlock();
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itemBlocks[i].AssetID = currentItem.AssetID;
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itemBlocks[i].BaseMask = (uint)currentItem.Permissions.BaseMask;
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itemBlocks[i].CRC = currentItem.CRC;
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itemBlocks[i].CreationDate = (int)Utils.DateTimeToUnixTime(currentItem.CreationDate);
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itemBlocks[i].CreatorID = currentItem.CreatorID;
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itemBlocks[i].Description = Utils.StringToBytes(currentItem.Description);
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itemBlocks[i].EveryoneMask = (uint)currentItem.Permissions.EveryoneMask;
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itemBlocks[i].Flags = currentItem.Flags;
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itemBlocks[i].FolderID = currentItem.ParentID;
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itemBlocks[i].GroupID = currentItem.GroupID;
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itemBlocks[i].GroupMask = (uint)currentItem.Permissions.GroupMask;
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itemBlocks[i].GroupOwned = currentItem.GroupOwned;
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itemBlocks[i].InvType = (sbyte)currentItem.InventoryType;
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itemBlocks[i].ItemID = currentItem.ID;
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itemBlocks[i].Name = Utils.StringToBytes(currentItem.Name);
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itemBlocks[i].NextOwnerMask = (uint)currentItem.Permissions.NextOwnerMask;
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itemBlocks[i].OwnerID = currentItem.OwnerID;
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itemBlocks[i].OwnerMask = (uint)currentItem.Permissions.OwnerMask;
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itemBlocks[i].SalePrice = currentItem.SalePrice;
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itemBlocks[i].SaleType = (byte)currentItem.SaleType;
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itemBlocks[i].Type = (sbyte)currentItem.AssetType;
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}
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}
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else
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{
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itemBlocks = new InventoryDescendentsPacket.ItemDataBlock[0];
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}
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// FolderDataBlock and ItemDataBlock are both variable and possibly very large,
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// so we handle the splitting separately. This could be replaced by some custom
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// splitting
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if (folderBlocks.Length > 0)
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{
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List<int> splitPoints = Helpers.SplitBlocks(folderBlocks, PACKET_OVERHEAD);
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Logger.DebugLog(String.Format("Sending {0} InventoryDescendents packets containing {1} folders",
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splitPoints.Count, folderBlocks.Length));
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for (int i = 0; i < splitPoints.Count; i++)
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{
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int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
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folderBlocks.Length - splitPoints[i];
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InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
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descendents.AgentData.AgentID = agent.AgentID;
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descendents.AgentData.FolderID = folder.ID;
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descendents.AgentData.OwnerID = folder.OwnerID;
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descendents.AgentData.Descendents = descendCount;
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descendents.AgentData.Version = version;
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descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[count];
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descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
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for (int j = 0; j < count; j++)
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descendents.FolderData[j] = folderBlocks[splitPoints[i] + j];
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server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
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}
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}
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else
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{
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Logger.DebugLog("Sending a single InventoryDescendents for folders");
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InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
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descendents.AgentData.AgentID = agent.AgentID;
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descendents.AgentData.FolderID = folder.ID;
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descendents.AgentData.OwnerID = folder.OwnerID;
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descendents.AgentData.Descendents = descendCount;
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descendents.AgentData.Version = version;
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descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
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descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
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server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
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}
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if (itemBlocks.Length > 0)
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{
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List<int> splitPoints = Helpers.SplitBlocks(itemBlocks, PACKET_OVERHEAD);
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Logger.DebugLog(String.Format("Sending {0} InventoryDescendents packets containing {1} items",
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splitPoints.Count, itemBlocks.Length));
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for (int i = 0; i < splitPoints.Count; i++)
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{
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int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
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itemBlocks.Length - splitPoints[i];
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InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
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descendents.AgentData.AgentID = agent.AgentID;
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descendents.AgentData.FolderID = folder.ID;
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descendents.AgentData.OwnerID = folder.OwnerID;
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descendents.AgentData.Descendents = descendCount;
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descendents.AgentData.Version = version;
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descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
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descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[count];
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for (int j = 0; j < count; j++)
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descendents.ItemData[j] = itemBlocks[splitPoints[i] + j];
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server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
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}
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}
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}
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else
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{
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Logger.Log("FetchInventoryDescendents called for an unknown folder " + fetch.InventoryData.FolderID,
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Helpers.LogLevel.Warning);
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}
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}
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void FetchInventoryHandler(Packet packet, Agent agent)
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{
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// This is probably too large, but better to be on the safe side
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const int PACKET_OVERHEAD = 32;
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FetchInventoryPacket fetch = (FetchInventoryPacket)packet;
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// Create all of the blocks first. These will be split up into different packets
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FetchInventoryReplyPacket.InventoryDataBlock[] blocks =
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new FetchInventoryReplyPacket.InventoryDataBlock[fetch.InventoryData.Length];
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for (int i = 0; i < fetch.InventoryData.Length; i++)
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{
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UUID itemID = fetch.InventoryData[i].ItemID;
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Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
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blocks[i] = new FetchInventoryReplyPacket.InventoryDataBlock();
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blocks[i].ItemID = itemID;
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InventoryObject obj;
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if (agentInventory.TryGetValue(itemID, out obj) && obj is InventoryItem)
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{
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InventoryItem item = (InventoryItem)obj;
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blocks[i].AssetID = item.AssetID;
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blocks[i].BaseMask = (uint)item.Permissions.BaseMask;
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blocks[i].CRC = item.CRC;
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blocks[i].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
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blocks[i].CreatorID = item.CreatorID;
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blocks[i].Description = Utils.StringToBytes(item.Description);
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blocks[i].EveryoneMask = (uint)item.Permissions.EveryoneMask;
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blocks[i].Flags = item.Flags;
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blocks[i].FolderID = item.ParentID;
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blocks[i].GroupID = item.GroupID;
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blocks[i].GroupMask = (uint)item.Permissions.GroupMask;
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blocks[i].GroupOwned = item.GroupOwned;
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blocks[i].InvType = (sbyte)item.InventoryType;
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blocks[i].Name = Utils.StringToBytes(item.Name);
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blocks[i].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
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blocks[i].OwnerID = item.OwnerID;
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blocks[i].OwnerMask = (uint)item.Permissions.OwnerMask;
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blocks[i].SalePrice = item.SalePrice;
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blocks[i].SaleType = (byte)item.SaleType;
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blocks[i].Type = (sbyte)item.AssetType;
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}
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else
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{
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Logger.Log("FetchInventory called for an unknown item " + itemID.ToString(),
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Helpers.LogLevel.Warning);
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blocks[i].Name = new byte[0];
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blocks[i].Description = new byte[0];
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}
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}
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// Split the blocks up into multiple packets
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List<int> splitPoints = Helpers.SplitBlocks(blocks, PACKET_OVERHEAD);
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for (int i = 0; i < splitPoints.Count; i++)
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{
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int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
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blocks.Length - splitPoints[i];
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FetchInventoryReplyPacket reply = new FetchInventoryReplyPacket();
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reply.AgentData.AgentID = agent.AgentID;
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reply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[count];
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for (int j = 0; j < count; j++)
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reply.InventoryData[j] = blocks[splitPoints[i] + j];
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server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Inventory);
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}
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}
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void CopyInventoryItemHandler(Packet packet, Agent agent)
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{
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CopyInventoryItemPacket copy = (CopyInventoryItemPacket)packet;
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for (int i = 0; i < copy.InventoryData.Length; i++)
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{
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CopyInventoryItemPacket.InventoryDataBlock block = copy.InventoryData[i];
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// TODO: This allows someone to copy objects from another
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// agent's inventory. Should we allow that, or do any
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// permission checks?
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Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(block.OldAgentID);
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// Get the original object
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InventoryObject obj;
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if (agentInventory.TryGetValue(block.OldItemID, out obj) && obj is InventoryItem)
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{
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InventoryItem item = (InventoryItem)obj;
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// Get the new folder
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InventoryObject folderObj;
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if (agentInventory.TryGetValue(block.NewFolderID, out folderObj) && folderObj is InventoryFolder)
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{
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string newName = Utils.BytesToString(block.NewName);
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if (String.IsNullOrEmpty(newName))
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newName = item.Name;
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// Create the copy
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CreateItem(agent.AgentID, newName, item.Description, item.InventoryType, item.AssetType,
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item.AssetID, folderObj.ID, item.Permissions.OwnerMask, item.Permissions.NextOwnerMask,
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agent.AgentID, item.CreatorID, UUID.Zero, block.CallbackID, true);
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}
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else
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{
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Logger.Log("CopyInventoryItem called with an unknown target folder " + block.NewFolderID,
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Helpers.LogLevel.Warning);
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}
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}
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else
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{
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Logger.Log("CopyInventoryItem called for an unknown item " + block.OldItemID,
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Helpers.LogLevel.Warning);
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}
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}
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}
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void MoveInventoryItemHandler(Packet packet, Agent agent)
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{
|
|
MoveInventoryItemPacket move = (MoveInventoryItemPacket)packet;
|
|
// TODO: What is move.AgentData.Stamp for?
|
|
|
|
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
|
|
|
|
for (int i = 0; i < move.InventoryData.Length; i++)
|
|
{
|
|
MoveInventoryItemPacket.InventoryDataBlock block = move.InventoryData[i];
|
|
UUID newFolderID = block.FolderID;
|
|
if (newFolderID == UUID.Zero)
|
|
newFolderID = agent.InventoryRoot;
|
|
MoveInventory(agent, agentInventory, block.ItemID, newFolderID, Utils.BytesToString(block.NewName),
|
|
UUID.Zero, 0);
|
|
}
|
|
}
|
|
|
|
void MoveInventoryFolderHandler(Packet packet, Agent agent)
|
|
{
|
|
MoveInventoryFolderPacket move = (MoveInventoryFolderPacket)packet;
|
|
// TODO: What is move.AgentData.Stamp for?
|
|
|
|
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
|
|
|
|
for (int i = 0; i < move.InventoryData.Length; i++)
|
|
{
|
|
MoveInventoryFolderPacket.InventoryDataBlock block = move.InventoryData[i];
|
|
UUID newFolderID = block.ParentID;
|
|
if (newFolderID == UUID.Zero)
|
|
newFolderID = agent.InventoryRoot;
|
|
MoveInventory(agent, agentInventory, block.FolderID, newFolderID, null, UUID.Zero, 0);
|
|
}
|
|
}
|
|
|
|
void SendBulkUpdate(Agent agent, InventoryObject obj, UUID transactionID, uint callbackID)
|
|
{
|
|
BulkUpdateInventoryPacket update = new BulkUpdateInventoryPacket();
|
|
update.AgentData.AgentID = agent.AgentID;
|
|
update.AgentData.TransactionID = transactionID;
|
|
|
|
if (obj is InventoryItem)
|
|
{
|
|
InventoryItem item = (InventoryItem)obj;
|
|
|
|
update.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[0];
|
|
update.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
|
|
update.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
|
|
update.ItemData[0].AssetID = item.AssetID;
|
|
update.ItemData[0].BaseMask = (uint)item.Permissions.BaseMask;
|
|
update.ItemData[0].CallbackID = callbackID;
|
|
update.ItemData[0].CRC = item.CRC;
|
|
update.ItemData[0].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
update.ItemData[0].CreatorID = item.CreatorID;
|
|
update.ItemData[0].Description = Utils.StringToBytes(item.Description);
|
|
update.ItemData[0].EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
update.ItemData[0].Flags = item.Flags;
|
|
update.ItemData[0].FolderID = item.ParentID;
|
|
update.ItemData[0].GroupID = item.GroupID;
|
|
update.ItemData[0].GroupMask = (uint)item.Permissions.GroupMask;
|
|
update.ItemData[0].GroupOwned = item.GroupOwned;
|
|
update.ItemData[0].InvType = (sbyte)item.InventoryType;
|
|
update.ItemData[0].ItemID = item.ID;
|
|
update.ItemData[0].Name = Utils.StringToBytes(item.Name);
|
|
update.ItemData[0].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
update.ItemData[0].OwnerID = item.OwnerID;
|
|
update.ItemData[0].OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
update.ItemData[0].SalePrice = item.SalePrice;
|
|
update.ItemData[0].SaleType = (byte)item.SaleType;
|
|
update.ItemData[0].Type = (sbyte)item.InventoryType;
|
|
}
|
|
else
|
|
{
|
|
InventoryFolder folder = (InventoryFolder)obj;
|
|
|
|
update.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[0];
|
|
update.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
|
|
update.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
|
|
update.FolderData[0].FolderID = folder.ID;
|
|
update.FolderData[0].Name = Utils.StringToBytes(folder.Name);
|
|
update.FolderData[0].ParentID = folder.ParentID;
|
|
update.FolderData[0].Type = (sbyte)folder.PreferredType;
|
|
}
|
|
|
|
Logger.DebugLog("Sending bulk update for inventory object " + obj.ID);
|
|
|
|
server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Inventory);
|
|
}
|
|
|
|
void MoveInventory(Agent agent, Dictionary<UUID, InventoryObject> agentInventory, UUID objectID,
|
|
UUID newFolderID, string newName, UUID transactionID, uint callbackID)
|
|
{
|
|
InventoryObject obj;
|
|
if (agentInventory.TryGetValue(objectID, out obj))
|
|
{
|
|
lock (agentInventory)
|
|
{
|
|
InventoryObject newParentObj;
|
|
if (agentInventory.TryGetValue(newFolderID, out newParentObj) && newParentObj is InventoryFolder)
|
|
{
|
|
// Remove this item from the current parent
|
|
if (obj.Parent != null)
|
|
{
|
|
InventoryFolder parent = (InventoryFolder)obj.Parent;
|
|
lock (parent.Children.Dictionary)
|
|
parent.Children.Dictionary.Remove(obj.ID);
|
|
}
|
|
|
|
// Update the new parent
|
|
InventoryFolder newParent = (InventoryFolder)newParentObj;
|
|
newParent.Children.Dictionary[obj.ID] = obj;
|
|
|
|
// Update the object
|
|
obj.ParentID = newParent.ID;
|
|
obj.Parent = newParent;
|
|
if (!String.IsNullOrEmpty(newName))
|
|
obj.Name = newName;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("MoveInventory called with an unknown destination folder " + newFolderID,
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
|
|
SendBulkUpdate(agent, obj, transactionID, callbackID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("MoveInventory called for an unknown object " + objectID,
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
|
|
void PurgeInventoryDescendentsHandler(Packet packet, Agent agent)
|
|
{
|
|
PurgeInventoryDescendentsPacket purge = (PurgeInventoryDescendentsPacket)packet;
|
|
|
|
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
|
|
|
|
InventoryObject obj;
|
|
if (agentInventory.TryGetValue(purge.InventoryData.FolderID, out obj) && obj is InventoryFolder)
|
|
{
|
|
lock (agentInventory)
|
|
PurgeFolder(agentInventory, (InventoryFolder)obj);
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("PurgeInventoryDescendents called on a missing folder " + purge.InventoryData.FolderID,
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
|
|
void PurgeFolder(Dictionary<UUID, InventoryObject> inventory, InventoryFolder folder)
|
|
{
|
|
folder.Children.ForEach(
|
|
delegate(InventoryObject child)
|
|
{
|
|
inventory.Remove(child.ID);
|
|
|
|
if (child is InventoryFolder)
|
|
{
|
|
InventoryFolder childFolder = (InventoryFolder)child;
|
|
PurgeFolder(inventory, childFolder);
|
|
}
|
|
}
|
|
);
|
|
|
|
lock (folder.Children.Dictionary)
|
|
folder.Children.Dictionary.Clear();
|
|
}
|
|
|
|
public bool CreateRootFolder(UUID agentID, UUID folderID, string name, UUID ownerID)
|
|
{
|
|
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
|
|
|
|
lock (agentInventory)
|
|
{
|
|
if (!agentInventory.ContainsKey(folderID))
|
|
{
|
|
InventoryFolder folder = new InventoryFolder();
|
|
folder.Name = name;
|
|
folder.OwnerID = agentID;
|
|
folder.ParentID = UUID.Zero;
|
|
folder.Parent = null;
|
|
folder.PreferredType = AssetType.Folder;
|
|
folder.ID = folderID;
|
|
folder.Version = 1;
|
|
|
|
Logger.DebugLog("Creating root inventory folder " + folder.Name);
|
|
|
|
agentInventory[folder.ID] = folder;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format(
|
|
"Cannot create root inventory folder, item {0} already exists", folderID),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool CreateFolder(UUID agentID, UUID folderID, string name, AssetType preferredType,
|
|
UUID parentID, UUID ownerID)
|
|
{
|
|
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
|
|
|
|
lock (agentInventory)
|
|
{
|
|
InventoryObject parent;
|
|
if (agentInventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
|
|
{
|
|
InventoryFolder parentFolder = (InventoryFolder)parent;
|
|
|
|
if (!agentInventory.ContainsKey(folderID))
|
|
{
|
|
InventoryFolder folder = new InventoryFolder();
|
|
folder.Name = name;
|
|
folder.OwnerID = agentID;
|
|
folder.ParentID = parentID;
|
|
folder.Parent = parentFolder;
|
|
folder.PreferredType = preferredType;
|
|
folder.ID = folderID;
|
|
folder.Version = 1;
|
|
|
|
Logger.DebugLog("Creating inventory folder " + folder.Name);
|
|
|
|
agentInventory[folder.ID] = folder;
|
|
lock (parentFolder.Children.Dictionary)
|
|
parentFolder.Children.Dictionary[folder.ID] = folder;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format(
|
|
"Cannot create new inventory folder, item {0} already exists", folderID),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format(
|
|
"Cannot create new inventory folder, parent folder {0} does not exist", parentID),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public UUID CreateItem(UUID agentID, string name, string description, InventoryType invType, AssetType type,
|
|
UUID assetID, UUID parentID, PermissionMask ownerMask, PermissionMask nextOwnerMask, UUID ownerID,
|
|
UUID creatorID, UUID transactionID, uint callbackID, bool sendPacket)
|
|
{
|
|
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
|
|
|
|
lock (agentInventory)
|
|
{
|
|
InventoryObject parent;
|
|
if (agentInventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
|
|
{
|
|
InventoryFolder parentFolder = (InventoryFolder)parent;
|
|
|
|
// Create an item
|
|
InventoryItem item = new InventoryItem();
|
|
item.ID = UUID.Random();
|
|
item.InventoryType = invType;
|
|
item.ParentID = parentID;
|
|
item.Parent = parentFolder;
|
|
item.Name = name;
|
|
item.Description = description;
|
|
item.Permissions.BaseMask = PermissionMask.All;
|
|
item.Permissions.EveryoneMask = PermissionMask.All;
|
|
item.Permissions.GroupMask = PermissionMask.All;
|
|
//item.Permissions.OwnerMask = ownerMask;
|
|
//item.Permissions.NextOwnerMask = nextOwnerMask;
|
|
item.Permissions.OwnerMask = PermissionMask.All;
|
|
item.Permissions.NextOwnerMask = PermissionMask.All;
|
|
item.AssetType = type;
|
|
item.AssetID = assetID;
|
|
item.OwnerID = agentID;
|
|
item.CreatorID = agentID;
|
|
item.CreationDate = DateTime.Now;
|
|
|
|
Logger.DebugLog(String.Format("Creating inventory item {0} (InvType: {1}, AssetType: {2})", item.Name,
|
|
item.InventoryType, item.AssetType));
|
|
|
|
// Store the inventory item
|
|
agentInventory[item.ID] = item;
|
|
lock (parentFolder.Children.Dictionary)
|
|
parentFolder.Children.Dictionary[item.ID] = item;
|
|
|
|
// Send a success response
|
|
UpdateCreateInventoryItemPacket update = new UpdateCreateInventoryItemPacket();
|
|
update.AgentData.AgentID = agentID;
|
|
update.AgentData.SimApproved = true;
|
|
if (transactionID != UUID.Zero)
|
|
update.AgentData.TransactionID = transactionID;
|
|
else
|
|
update.AgentData.TransactionID = UUID.Random();
|
|
update.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
|
update.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
|
update.InventoryData[0].AssetID = assetID;
|
|
update.InventoryData[0].BaseMask = (uint)PermissionMask.All;
|
|
update.InventoryData[0].CallbackID = callbackID;
|
|
update.InventoryData[0].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
update.InventoryData[0].CRC = item.CRC;
|
|
update.InventoryData[0].CreatorID = item.CreatorID;
|
|
update.InventoryData[0].Description = Utils.StringToBytes(item.Description);
|
|
update.InventoryData[0].EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
update.InventoryData[0].Flags = item.Flags;
|
|
update.InventoryData[0].FolderID = item.ParentID;
|
|
update.InventoryData[0].GroupID = item.GroupID;
|
|
update.InventoryData[0].GroupMask = (uint)item.Permissions.GroupMask;
|
|
update.InventoryData[0].GroupOwned = item.GroupOwned;
|
|
update.InventoryData[0].InvType = (sbyte)item.InventoryType;
|
|
update.InventoryData[0].ItemID = item.ID;
|
|
update.InventoryData[0].Name = Utils.StringToBytes(item.Name);
|
|
update.InventoryData[0].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
update.InventoryData[0].OwnerID = item.OwnerID;
|
|
update.InventoryData[0].OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
update.InventoryData[0].SalePrice = item.SalePrice;
|
|
update.InventoryData[0].SaleType = (byte)item.SaleType;
|
|
update.InventoryData[0].Type = (sbyte)item.AssetType;
|
|
|
|
if (sendPacket)
|
|
server.UDP.SendPacket(agentID, update, PacketCategory.Inventory);
|
|
|
|
return item.ID;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format(
|
|
"Cannot create new inventory item, folder {0} does not exist",
|
|
parentID), Helpers.LogLevel.Warning);
|
|
|
|
return UUID.Zero;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool TryGetInventory(UUID agentID, UUID objectID, out InventoryObject obj)
|
|
{
|
|
Dictionary<UUID, InventoryObject> inventory;
|
|
|
|
if (Inventory.TryGetValue(agentID, out inventory))
|
|
{
|
|
if (inventory.TryGetValue(objectID, out obj))
|
|
return true;
|
|
}
|
|
|
|
obj = null;
|
|
return false;
|
|
}
|
|
|
|
public OpenMetaverse.InventoryFolder[] CreateInventorySkeleton(UUID agentID)
|
|
{
|
|
Dictionary<UUID, InventoryObject> inventory;
|
|
if (Inventory.TryGetValue(agentID, out inventory))
|
|
{
|
|
List<InventoryFolder> folderList = new List<InventoryFolder>();
|
|
|
|
lock (inventory)
|
|
{
|
|
foreach (InventoryObject obj in inventory.Values)
|
|
{
|
|
if (obj is InventoryFolder)
|
|
folderList.Add((InventoryFolder)obj);
|
|
}
|
|
}
|
|
|
|
OpenMetaverse.InventoryFolder[] folders = new OpenMetaverse.InventoryFolder[folderList.Count];
|
|
|
|
for (int i = 0; i < folderList.Count; i++)
|
|
{
|
|
InventoryFolder folder = folderList[i];
|
|
|
|
folders[i] = new OpenMetaverse.InventoryFolder(folder.ID);
|
|
folders[i].DescendentCount = folder.Children.Count;
|
|
folders[i].Name = folder.Name;
|
|
folders[i].OwnerID = folder.OwnerID;
|
|
folders[i].ParentUUID = folder.ParentID;
|
|
folders[i].PreferredType = folder.PreferredType;
|
|
folders[i].Version = folder.Version;
|
|
}
|
|
|
|
return folders;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("CreateInventorySkeleton() called with an unknown agent " + agentID.ToString(),
|
|
Helpers.LogLevel.Warning);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
#region Persistence
|
|
|
|
OSDMap SerializeItem(InventoryItem item)
|
|
{
|
|
OSDMap itemMap = new OSDMap(16);
|
|
itemMap.Add("ID", OSD.FromUUID(item.ID));
|
|
itemMap.Add("ParentID", OSD.FromUUID(item.ParentID));
|
|
itemMap.Add("Name", OSD.FromString(item.Name));
|
|
itemMap.Add("OwnerID", OSD.FromUUID(item.OwnerID));
|
|
itemMap.Add("AssetID", OSD.FromUUID(item.AssetID));
|
|
itemMap.Add("AssetType", OSD.FromInteger((sbyte)item.AssetType));
|
|
itemMap.Add("InventoryType", OSD.FromInteger((sbyte)item.InventoryType));
|
|
itemMap.Add("CreatorID", OSD.FromUUID(item.CreatorID));
|
|
itemMap.Add("GroupID", OSD.FromUUID(item.GroupID));
|
|
itemMap.Add("Description", OSD.FromString(item.Description));
|
|
itemMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
|
|
itemMap.Add("Permissions", item.Permissions.GetOSD());
|
|
itemMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
|
|
itemMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
|
|
itemMap.Add("Flags", OSD.FromUInteger((uint)item.Flags));
|
|
itemMap.Add("CreationDate", OSD.FromDate(item.CreationDate));
|
|
return itemMap;
|
|
}
|
|
|
|
OSDMap SerializeFolder(InventoryFolder folder)
|
|
{
|
|
OSDMap folderMap = new OSDMap(6);
|
|
folderMap.Add("ID", OSD.FromUUID(folder.ID));
|
|
folderMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
|
|
folderMap.Add("Name", OSD.FromString(folder.Name));
|
|
folderMap.Add("OwnerID", OSD.FromUUID(folder.OwnerID));
|
|
folderMap.Add("PreferredType", OSD.FromInteger((sbyte)folder.PreferredType));
|
|
folderMap.Add("Version", OSD.FromInteger(folder.Version));
|
|
return folderMap;
|
|
}
|
|
|
|
OSDMap SerializeInventory(Dictionary<UUID, InventoryObject> agentInventory)
|
|
{
|
|
OSDMap map = new OSDMap(agentInventory.Count);
|
|
|
|
foreach (KeyValuePair<UUID, InventoryObject> kvp in agentInventory)
|
|
{
|
|
OSD value;
|
|
if (kvp.Value is InventoryItem)
|
|
value = SerializeItem((InventoryItem)kvp.Value);
|
|
else
|
|
value = SerializeFolder((InventoryFolder)kvp.Value);
|
|
|
|
map.Add(kvp.Key.ToString(), value);
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
public OSD Serialize()
|
|
{
|
|
OSDMap map = new OSDMap(Inventory.Count);
|
|
int itemCount = 0;
|
|
|
|
lock (Inventory)
|
|
{
|
|
foreach (KeyValuePair<UUID, Dictionary<UUID, InventoryObject>> kvp in Inventory)
|
|
{
|
|
map.Add(kvp.Key.ToString(), SerializeInventory(kvp.Value));
|
|
itemCount += kvp.Value.Count;
|
|
}
|
|
}
|
|
|
|
Logger.Log(String.Format("Serializing the inventory store with {0} items", itemCount),
|
|
Helpers.LogLevel.Info);
|
|
|
|
return map;
|
|
}
|
|
|
|
InventoryItem DeserializeItem(OSDMap itemMap)
|
|
{
|
|
InventoryItem item = new InventoryItem();
|
|
item.ID = itemMap["ID"].AsUUID();
|
|
item.ParentID = itemMap["ParentID"].AsUUID();
|
|
item.Name = itemMap["Name"].AsString();
|
|
item.OwnerID = itemMap["OwnerID"].AsUUID();
|
|
item.AssetID = itemMap["AssetID"].AsUUID();
|
|
item.AssetType = (AssetType)itemMap["AssetType"].AsInteger();
|
|
item.InventoryType = (InventoryType)itemMap["InventoryType"].AsInteger();
|
|
item.CreatorID = itemMap["CreatorID"].AsUUID();
|
|
item.GroupID = itemMap["GroupID"].AsUUID();
|
|
item.Description = itemMap["Description"].AsString();
|
|
item.GroupOwned = itemMap["GroupOwned"].AsBoolean();
|
|
item.Permissions = Permissions.FromOSD(itemMap["Permissions"]);
|
|
item.SalePrice = itemMap["SalePrice"].AsInteger();
|
|
item.SaleType = (SaleType)itemMap["SaleType"].AsInteger();
|
|
item.Flags = Utils.BytesToUInt(itemMap["Flags"].AsBinary());
|
|
item.CreationDate = itemMap["CreationDate"].AsDate();
|
|
return item;
|
|
}
|
|
|
|
InventoryFolder DeserializeFolder(OSDMap folderMap)
|
|
{
|
|
InventoryFolder folder = new InventoryFolder();
|
|
folder.ID = folderMap["ID"].AsUUID();
|
|
folder.ParentID = folderMap["ParentID"].AsUUID();
|
|
folder.Name = folderMap["Name"].AsString();
|
|
folder.OwnerID = folderMap["OwnerID"].AsUUID();
|
|
folder.PreferredType = (AssetType)folderMap["PreferredType"].AsInteger();
|
|
folder.Version = folderMap["Version"].AsInteger();
|
|
return folder;
|
|
}
|
|
|
|
Dictionary<UUID, InventoryObject> DeserializeInventory(OSDMap map)
|
|
{
|
|
Dictionary<UUID, InventoryObject> inventory = new Dictionary<UUID, InventoryObject>();
|
|
|
|
foreach (KeyValuePair<string, OSD> kvp in map)
|
|
{
|
|
UUID objectID = (UUID)kvp.Key;
|
|
OSDMap objectMap = (OSDMap)kvp.Value;
|
|
InventoryObject obj;
|
|
|
|
if (objectMap.ContainsKey("AssetID"))
|
|
obj = DeserializeItem(objectMap);
|
|
else
|
|
obj = DeserializeFolder(objectMap);
|
|
|
|
inventory[objectID] = obj;
|
|
}
|
|
|
|
return inventory;
|
|
}
|
|
|
|
public void Deserialize(OSD serialized)
|
|
{
|
|
int itemCount = 0;
|
|
OSDMap map = (OSDMap)serialized;
|
|
|
|
lock (Inventory)
|
|
{
|
|
Inventory.Clear();
|
|
|
|
foreach (KeyValuePair<string, OSD> kvp in map)
|
|
{
|
|
UUID agentID = (UUID)kvp.Key;
|
|
Dictionary<UUID, InventoryObject> agentInventory = DeserializeInventory((OSDMap)kvp.Value);
|
|
itemCount += agentInventory.Count;
|
|
|
|
Inventory[agentID] = agentInventory;
|
|
}
|
|
|
|
// Iterate over the inventory objects and connect them to each other
|
|
foreach (Dictionary<UUID, InventoryObject> inventory in Inventory.Values)
|
|
{
|
|
foreach (InventoryObject obj in inventory.Values)
|
|
{
|
|
if (obj.ParentID != UUID.Zero)
|
|
{
|
|
InventoryObject parentObj;
|
|
if (inventory.TryGetValue(obj.ParentID, out parentObj) && parentObj is InventoryFolder)
|
|
{
|
|
InventoryFolder parent = (InventoryFolder)parentObj;
|
|
obj.Parent = parent;
|
|
parent.Children.Dictionary[obj.ID] = obj;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format("Cannot find parent folder {0} for inventory item {1}",
|
|
obj.ParentID, obj.ID), Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Logger.Log(String.Format("Deserialized the inventory store with {0} items", itemCount),
|
|
Helpers.LogLevel.Info);
|
|
}
|
|
|
|
#endregion Persistence
|
|
}
|
|
}
|