Files
libremetaverse/Programs/Simian/Extensions/InventoryManager.cs

1036 lines
49 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class InventoryManager : IExtension<Simian>, IInventoryProvider, IPersistable
{
Simian server;
/// <summary>Dictionary of inventories for each agent. Each inventory
/// is also a dictionary itself</summary>
Dictionary<UUID, Dictionary<UUID, InventoryObject>> Inventory =
new Dictionary<UUID, Dictionary<UUID, InventoryObject>>();
/// <summary>Global shared inventory for all agent</summary>
Dictionary<UUID, InventoryObject> Library = new Dictionary<UUID, InventoryObject>();
public InventoryManager()
{
}
public void Start(Simian server)
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.CreateInventoryItem, new PacketCallback(CreateInventoryItemHandler));
server.UDP.RegisterPacketCallback(PacketType.CreateInventoryFolder, new PacketCallback(CreateInventoryFolderHandler));
server.UDP.RegisterPacketCallback(PacketType.UpdateInventoryItem, new PacketCallback(UpdateInventoryItemHandler));
server.UDP.RegisterPacketCallback(PacketType.FetchInventoryDescendents, new PacketCallback(FetchInventoryDescendentsHandler));
server.UDP.RegisterPacketCallback(PacketType.FetchInventory, new PacketCallback(FetchInventoryHandler));
server.UDP.RegisterPacketCallback(PacketType.CopyInventoryItem, new PacketCallback(CopyInventoryItemHandler));
server.UDP.RegisterPacketCallback(PacketType.MoveInventoryItem, new PacketCallback(MoveInventoryItemHandler));
server.UDP.RegisterPacketCallback(PacketType.MoveInventoryFolder, new PacketCallback(MoveInventoryFolderHandler));
server.UDP.RegisterPacketCallback(PacketType.PurgeInventoryDescendents, new PacketCallback(PurgeInventoryDescendentsHandler));
}
public void Stop()
{
}
Dictionary<UUID, InventoryObject> GetAgentInventory(UUID agentID)
{
Dictionary<UUID, InventoryObject> agentInventory;
if (!Inventory.TryGetValue(agentID, out agentInventory))
{
Logger.Log("Creating an empty inventory store for agent " + agentID.ToString(),
Helpers.LogLevel.Info);
agentInventory = new Dictionary<UUID, InventoryObject>();
lock (Inventory)
Inventory[agentID] = agentInventory;
}
return agentInventory;
}
void CreateInventoryItemHandler(Packet packet, Agent agent)
{
CreateInventoryItemPacket create = (CreateInventoryItemPacket)packet;
UUID assetID;
if (create.InventoryBlock.TransactionID != UUID.Zero)
assetID = UUID.Combine(create.InventoryBlock.TransactionID, agent.SecureSessionID);
else
assetID = UUID.Random();
UUID parentID = (create.InventoryBlock.FolderID != UUID.Zero) ? create.InventoryBlock.FolderID : agent.InventoryRoot;
AssetType assetType = (AssetType)create.InventoryBlock.Type;
switch (assetType)
{
case AssetType.Gesture:
Logger.Log("Need to create a default gesture asset!", Helpers.LogLevel.Warning);
break;
}
if (parentID == UUID.Zero)
parentID = agent.InventoryRoot;
// Create the inventory item
CreateItem(agent.AgentID, Utils.BytesToString(create.InventoryBlock.Name), "Created in Simian",
(InventoryType)create.InventoryBlock.InvType, assetType, assetID, parentID,
PermissionMask.All, (PermissionMask)create.InventoryBlock.NextOwnerMask, agent.AgentID,
agent.AgentID, create.InventoryBlock.TransactionID, create.InventoryBlock.CallbackID, true);
}
void CreateInventoryFolderHandler(Packet packet, Agent agent)
{
CreateInventoryFolderPacket create = (CreateInventoryFolderPacket)packet;
UUID folderID = create.FolderData.FolderID;
if (folderID == UUID.Zero)
folderID = agent.InventoryRoot;
CreateFolder(agent.AgentID, folderID, Utils.BytesToString(create.FolderData.Name),
(AssetType)create.FolderData.Type, create.FolderData.ParentID, agent.AgentID);
}
void UpdateInventoryItemHandler(Packet packet, Agent agent)
{
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)packet;
// No packet is sent back to the client, we just need to update the
// inventory item locally
for (int i = 0; i < update.InventoryData.Length; i++)
{
UpdateInventoryItemPacket.InventoryDataBlock block = update.InventoryData[i];
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
InventoryObject obj;
if (agentInventory.TryGetValue(block.ItemID, out obj) && obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
//item.Permissions.BaseMask = (PermissionMask)block.BaseMask;
item.Permissions.BaseMask = PermissionMask.All;
//item.Permissions.EveryoneMask = (PermissionMask)block.EveryoneMask;
item.Permissions.EveryoneMask = PermissionMask.All;
//item.Permissions.GroupMask = (PermissionMask)block.GroupMask;
item.Permissions.GroupMask = PermissionMask.All;
//item.Permissions.NextOwnerMask = (PermissionMask)block.NextOwnerMask;
item.Permissions.NextOwnerMask = PermissionMask.All;
//item.Permissions.OwnerMask = (PermissionMask)block.OwnerMask;
item.Permissions.OwnerMask = PermissionMask.All;
//block.CRC;
item.CreationDate = Utils.UnixTimeToDateTime(block.CreationDate);
item.CreatorID = block.CreatorID;
item.Name = Utils.BytesToString(block.Description);
item.Flags = block.Flags;
item.ParentID = block.FolderID;
item.GroupID = block.GroupID;
item.GroupOwned = block.GroupOwned;
item.InventoryType = (InventoryType)block.InvType;
item.Name = Utils.BytesToString(block.Name);
item.OwnerID = block.OwnerID;
item.SalePrice = block.SalePrice;
item.SaleType = (SaleType)block.SaleType;
item.AssetType = (AssetType)block.Type;
item.AssetID = UUID.Combine(block.TransactionID, agent.SecureSessionID);
Logger.DebugLog(String.Format(
"UpdateInventoryItem: CallbackID: {0}, TransactionID: {1}",
block.CallbackID, block.TransactionID));
}
else
{
Logger.Log("Received an UpdateInventoryItem packet for unknown inventory item " +
block.ItemID.ToString(), Helpers.LogLevel.Warning);
}
}
}
void FetchInventoryDescendentsHandler(Packet packet, Agent agent)
{
// A very safe estimate of the fixed minimum packet size
const int PACKET_OVERHEAD = 96;
FetchInventoryDescendentsPacket fetch = (FetchInventoryDescendentsPacket)packet;
bool sendFolders = fetch.InventoryData.FetchFolders;
bool sendItems = fetch.InventoryData.FetchItems;
InventorySortOrder order = (InventorySortOrder)fetch.InventoryData.SortOrder;
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
// TODO: Use OwnerID
// TODO: Do we need to obey InventorySortOrder?
InventoryObject invObject;
if (agentInventory.TryGetValue(fetch.InventoryData.FolderID, out invObject) && invObject is InventoryFolder)
{
InventoryFolder folder = (InventoryFolder)invObject;
int descendCount;
int version;
List<InventoryItem> items = new List<InventoryItem>();
List<InventoryFolder> folders = new List<InventoryFolder>();
InventoryDescendentsPacket.FolderDataBlock[] folderBlocks;
InventoryDescendentsPacket.ItemDataBlock[] itemBlocks;
lock (folder.Children.Dictionary)
{
// These two are coupled to the actual items in the dictionary,
// so they are set inside the lock
descendCount = folder.Children.Count;
version = folder.Version;
if (sendItems || sendFolders)
{
// Create a list of all of the folders and items under this folder
folder.Children.ForEach(
delegate(InventoryObject obj)
{
if (obj is InventoryItem)
items.Add((InventoryItem)obj);
else
folders.Add((InventoryFolder)obj);
}
);
}
}
if (sendFolders)
{
folderBlocks = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
for (int i = 0; i < folders.Count; i++)
{
InventoryFolder currentFolder = folders[i];
folderBlocks[i] = new InventoryDescendentsPacket.FolderDataBlock();
folderBlocks[i].FolderID = currentFolder.ID;
folderBlocks[i].Name = Utils.StringToBytes(currentFolder.Name);
folderBlocks[i].ParentID = currentFolder.ParentID;
folderBlocks[i].Type = (sbyte)currentFolder.PreferredType;
}
}
else
{
folderBlocks = new InventoryDescendentsPacket.FolderDataBlock[0];
}
if (sendItems)
{
itemBlocks = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
for (int i = 0; i < items.Count; i++)
{
InventoryItem currentItem = items[i];
itemBlocks[i] = new InventoryDescendentsPacket.ItemDataBlock();
itemBlocks[i].AssetID = currentItem.AssetID;
itemBlocks[i].BaseMask = (uint)currentItem.Permissions.BaseMask;
itemBlocks[i].CRC = currentItem.CRC;
itemBlocks[i].CreationDate = (int)Utils.DateTimeToUnixTime(currentItem.CreationDate);
itemBlocks[i].CreatorID = currentItem.CreatorID;
itemBlocks[i].Description = Utils.StringToBytes(currentItem.Description);
itemBlocks[i].EveryoneMask = (uint)currentItem.Permissions.EveryoneMask;
itemBlocks[i].Flags = currentItem.Flags;
itemBlocks[i].FolderID = currentItem.ParentID;
itemBlocks[i].GroupID = currentItem.GroupID;
itemBlocks[i].GroupMask = (uint)currentItem.Permissions.GroupMask;
itemBlocks[i].GroupOwned = currentItem.GroupOwned;
itemBlocks[i].InvType = (sbyte)currentItem.InventoryType;
itemBlocks[i].ItemID = currentItem.ID;
itemBlocks[i].Name = Utils.StringToBytes(currentItem.Name);
itemBlocks[i].NextOwnerMask = (uint)currentItem.Permissions.NextOwnerMask;
itemBlocks[i].OwnerID = currentItem.OwnerID;
itemBlocks[i].OwnerMask = (uint)currentItem.Permissions.OwnerMask;
itemBlocks[i].SalePrice = currentItem.SalePrice;
itemBlocks[i].SaleType = (byte)currentItem.SaleType;
itemBlocks[i].Type = (sbyte)currentItem.AssetType;
}
}
else
{
itemBlocks = new InventoryDescendentsPacket.ItemDataBlock[0];
}
// FolderDataBlock and ItemDataBlock are both variable and possibly very large,
// so we handle the splitting separately. This could be replaced by some custom
// splitting
if (folderBlocks.Length > 0)
{
List<int> splitPoints = Helpers.SplitBlocks(folderBlocks, PACKET_OVERHEAD);
Logger.DebugLog(String.Format("Sending {0} InventoryDescendents packets containing {1} folders",
splitPoints.Count, folderBlocks.Length));
for (int i = 0; i < splitPoints.Count; i++)
{
int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
folderBlocks.Length - splitPoints[i];
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Descendents = descendCount;
descendents.AgentData.Version = version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[count];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
for (int j = 0; j < count; j++)
descendents.FolderData[j] = folderBlocks[splitPoints[i] + j];
server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
}
else
{
Logger.DebugLog("Sending a single InventoryDescendents for folders");
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Descendents = descendCount;
descendents.AgentData.Version = version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
if (itemBlocks.Length > 0)
{
List<int> splitPoints = Helpers.SplitBlocks(itemBlocks, PACKET_OVERHEAD);
Logger.DebugLog(String.Format("Sending {0} InventoryDescendents packets containing {1} items",
splitPoints.Count, itemBlocks.Length));
for (int i = 0; i < splitPoints.Count; i++)
{
int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
itemBlocks.Length - splitPoints[i];
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Descendents = descendCount;
descendents.AgentData.Version = version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[count];
for (int j = 0; j < count; j++)
descendents.ItemData[j] = itemBlocks[splitPoints[i] + j];
server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
}
}
else
{
Logger.Log("FetchInventoryDescendents called for an unknown folder " + fetch.InventoryData.FolderID,
Helpers.LogLevel.Warning);
}
}
void FetchInventoryHandler(Packet packet, Agent agent)
{
// This is probably too large, but better to be on the safe side
const int PACKET_OVERHEAD = 32;
FetchInventoryPacket fetch = (FetchInventoryPacket)packet;
// Create all of the blocks first. These will be split up into different packets
FetchInventoryReplyPacket.InventoryDataBlock[] blocks =
new FetchInventoryReplyPacket.InventoryDataBlock[fetch.InventoryData.Length];
for (int i = 0; i < fetch.InventoryData.Length; i++)
{
UUID itemID = fetch.InventoryData[i].ItemID;
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
blocks[i] = new FetchInventoryReplyPacket.InventoryDataBlock();
blocks[i].ItemID = itemID;
InventoryObject obj;
if (agentInventory.TryGetValue(itemID, out obj) && obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
blocks[i].AssetID = item.AssetID;
blocks[i].BaseMask = (uint)item.Permissions.BaseMask;
blocks[i].CRC = item.CRC;
blocks[i].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
blocks[i].CreatorID = item.CreatorID;
blocks[i].Description = Utils.StringToBytes(item.Description);
blocks[i].EveryoneMask = (uint)item.Permissions.EveryoneMask;
blocks[i].Flags = item.Flags;
blocks[i].FolderID = item.ParentID;
blocks[i].GroupID = item.GroupID;
blocks[i].GroupMask = (uint)item.Permissions.GroupMask;
blocks[i].GroupOwned = item.GroupOwned;
blocks[i].InvType = (sbyte)item.InventoryType;
blocks[i].Name = Utils.StringToBytes(item.Name);
blocks[i].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
blocks[i].OwnerID = item.OwnerID;
blocks[i].OwnerMask = (uint)item.Permissions.OwnerMask;
blocks[i].SalePrice = item.SalePrice;
blocks[i].SaleType = (byte)item.SaleType;
blocks[i].Type = (sbyte)item.AssetType;
}
else
{
Logger.Log("FetchInventory called for an unknown item " + itemID.ToString(),
Helpers.LogLevel.Warning);
blocks[i].Name = new byte[0];
blocks[i].Description = new byte[0];
}
}
// Split the blocks up into multiple packets
List<int> splitPoints = Helpers.SplitBlocks(blocks, PACKET_OVERHEAD);
for (int i = 0; i < splitPoints.Count; i++)
{
int count = (i != splitPoints.Count - 1) ? splitPoints[i + 1] - splitPoints[i] :
blocks.Length - splitPoints[i];
FetchInventoryReplyPacket reply = new FetchInventoryReplyPacket();
reply.AgentData.AgentID = agent.AgentID;
reply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[count];
for (int j = 0; j < count; j++)
reply.InventoryData[j] = blocks[splitPoints[i] + j];
server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Inventory);
}
}
void CopyInventoryItemHandler(Packet packet, Agent agent)
{
CopyInventoryItemPacket copy = (CopyInventoryItemPacket)packet;
for (int i = 0; i < copy.InventoryData.Length; i++)
{
CopyInventoryItemPacket.InventoryDataBlock block = copy.InventoryData[i];
// TODO: This allows someone to copy objects from another
// agent's inventory. Should we allow that, or do any
// permission checks?
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(block.OldAgentID);
// Get the original object
InventoryObject obj;
if (agentInventory.TryGetValue(block.OldItemID, out obj) && obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
// Get the new folder
InventoryObject folderObj;
if (agentInventory.TryGetValue(block.NewFolderID, out folderObj) && folderObj is InventoryFolder)
{
string newName = Utils.BytesToString(block.NewName);
if (String.IsNullOrEmpty(newName))
newName = item.Name;
// Create the copy
CreateItem(agent.AgentID, newName, item.Description, item.InventoryType, item.AssetType,
item.AssetID, folderObj.ID, item.Permissions.OwnerMask, item.Permissions.NextOwnerMask,
agent.AgentID, item.CreatorID, UUID.Zero, block.CallbackID, true);
}
else
{
Logger.Log("CopyInventoryItem called with an unknown target folder " + block.NewFolderID,
Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log("CopyInventoryItem called for an unknown item " + block.OldItemID,
Helpers.LogLevel.Warning);
}
}
}
void MoveInventoryItemHandler(Packet packet, Agent agent)
{
MoveInventoryItemPacket move = (MoveInventoryItemPacket)packet;
// TODO: What is move.AgentData.Stamp for?
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
for (int i = 0; i < move.InventoryData.Length; i++)
{
MoveInventoryItemPacket.InventoryDataBlock block = move.InventoryData[i];
UUID newFolderID = block.FolderID;
if (newFolderID == UUID.Zero)
newFolderID = agent.InventoryRoot;
MoveInventory(agent, agentInventory, block.ItemID, newFolderID, Utils.BytesToString(block.NewName),
UUID.Zero, 0);
}
}
void MoveInventoryFolderHandler(Packet packet, Agent agent)
{
MoveInventoryFolderPacket move = (MoveInventoryFolderPacket)packet;
// TODO: What is move.AgentData.Stamp for?
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
for (int i = 0; i < move.InventoryData.Length; i++)
{
MoveInventoryFolderPacket.InventoryDataBlock block = move.InventoryData[i];
UUID newFolderID = block.ParentID;
if (newFolderID == UUID.Zero)
newFolderID = agent.InventoryRoot;
MoveInventory(agent, agentInventory, block.FolderID, newFolderID, null, UUID.Zero, 0);
}
}
void SendBulkUpdate(Agent agent, InventoryObject obj, UUID transactionID, uint callbackID)
{
BulkUpdateInventoryPacket update = new BulkUpdateInventoryPacket();
update.AgentData.AgentID = agent.AgentID;
update.AgentData.TransactionID = transactionID;
if (obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
update.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[0];
update.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
update.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
update.ItemData[0].AssetID = item.AssetID;
update.ItemData[0].BaseMask = (uint)item.Permissions.BaseMask;
update.ItemData[0].CallbackID = callbackID;
update.ItemData[0].CRC = item.CRC;
update.ItemData[0].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
update.ItemData[0].CreatorID = item.CreatorID;
update.ItemData[0].Description = Utils.StringToBytes(item.Description);
update.ItemData[0].EveryoneMask = (uint)item.Permissions.EveryoneMask;
update.ItemData[0].Flags = item.Flags;
update.ItemData[0].FolderID = item.ParentID;
update.ItemData[0].GroupID = item.GroupID;
update.ItemData[0].GroupMask = (uint)item.Permissions.GroupMask;
update.ItemData[0].GroupOwned = item.GroupOwned;
update.ItemData[0].InvType = (sbyte)item.InventoryType;
update.ItemData[0].ItemID = item.ID;
update.ItemData[0].Name = Utils.StringToBytes(item.Name);
update.ItemData[0].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
update.ItemData[0].OwnerID = item.OwnerID;
update.ItemData[0].OwnerMask = (uint)item.Permissions.OwnerMask;
update.ItemData[0].SalePrice = item.SalePrice;
update.ItemData[0].SaleType = (byte)item.SaleType;
update.ItemData[0].Type = (sbyte)item.InventoryType;
}
else
{
InventoryFolder folder = (InventoryFolder)obj;
update.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[0];
update.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1];
update.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock();
update.FolderData[0].FolderID = folder.ID;
update.FolderData[0].Name = Utils.StringToBytes(folder.Name);
update.FolderData[0].ParentID = folder.ParentID;
update.FolderData[0].Type = (sbyte)folder.PreferredType;
}
Logger.DebugLog("Sending bulk update for inventory object " + obj.ID);
server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Inventory);
}
void MoveInventory(Agent agent, Dictionary<UUID, InventoryObject> agentInventory, UUID objectID,
UUID newFolderID, string newName, UUID transactionID, uint callbackID)
{
InventoryObject obj;
if (agentInventory.TryGetValue(objectID, out obj))
{
lock (agentInventory)
{
InventoryObject newParentObj;
if (agentInventory.TryGetValue(newFolderID, out newParentObj) && newParentObj is InventoryFolder)
{
// Remove this item from the current parent
if (obj.Parent != null)
{
InventoryFolder parent = (InventoryFolder)obj.Parent;
lock (parent.Children.Dictionary)
parent.Children.Dictionary.Remove(obj.ID);
}
// Update the new parent
InventoryFolder newParent = (InventoryFolder)newParentObj;
newParent.Children.Dictionary[obj.ID] = obj;
// Update the object
obj.ParentID = newParent.ID;
obj.Parent = newParent;
if (!String.IsNullOrEmpty(newName))
obj.Name = newName;
}
else
{
Logger.Log("MoveInventory called with an unknown destination folder " + newFolderID,
Helpers.LogLevel.Warning);
}
SendBulkUpdate(agent, obj, transactionID, callbackID);
}
}
else
{
Logger.Log("MoveInventory called for an unknown object " + objectID,
Helpers.LogLevel.Warning);
}
}
void PurgeInventoryDescendentsHandler(Packet packet, Agent agent)
{
PurgeInventoryDescendentsPacket purge = (PurgeInventoryDescendentsPacket)packet;
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agent.AgentID);
InventoryObject obj;
if (agentInventory.TryGetValue(purge.InventoryData.FolderID, out obj) && obj is InventoryFolder)
{
lock (agentInventory)
PurgeFolder(agentInventory, (InventoryFolder)obj);
}
else
{
Logger.Log("PurgeInventoryDescendents called on a missing folder " + purge.InventoryData.FolderID,
Helpers.LogLevel.Warning);
}
}
void PurgeFolder(Dictionary<UUID, InventoryObject> inventory, InventoryFolder folder)
{
folder.Children.ForEach(
delegate(InventoryObject child)
{
inventory.Remove(child.ID);
if (child is InventoryFolder)
{
InventoryFolder childFolder = (InventoryFolder)child;
PurgeFolder(inventory, childFolder);
}
}
);
lock (folder.Children.Dictionary)
folder.Children.Dictionary.Clear();
}
public bool CreateRootFolder(UUID agentID, UUID folderID, string name, UUID ownerID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
lock (agentInventory)
{
if (!agentInventory.ContainsKey(folderID))
{
InventoryFolder folder = new InventoryFolder();
folder.Name = name;
folder.OwnerID = agentID;
folder.ParentID = UUID.Zero;
folder.Parent = null;
folder.PreferredType = AssetType.Folder;
folder.ID = folderID;
folder.Version = 1;
Logger.DebugLog("Creating root inventory folder " + folder.Name);
agentInventory[folder.ID] = folder;
return true;
}
else
{
Logger.Log(String.Format(
"Cannot create root inventory folder, item {0} already exists", folderID),
Helpers.LogLevel.Warning);
}
}
return false;
}
public bool CreateFolder(UUID agentID, UUID folderID, string name, AssetType preferredType,
UUID parentID, UUID ownerID)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
lock (agentInventory)
{
InventoryObject parent;
if (agentInventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
{
InventoryFolder parentFolder = (InventoryFolder)parent;
if (!agentInventory.ContainsKey(folderID))
{
InventoryFolder folder = new InventoryFolder();
folder.Name = name;
folder.OwnerID = agentID;
folder.ParentID = parentID;
folder.Parent = parentFolder;
folder.PreferredType = preferredType;
folder.ID = folderID;
folder.Version = 1;
Logger.DebugLog("Creating inventory folder " + folder.Name);
agentInventory[folder.ID] = folder;
lock (parentFolder.Children.Dictionary)
parentFolder.Children.Dictionary[folder.ID] = folder;
return true;
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory folder, item {0} already exists", folderID),
Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory folder, parent folder {0} does not exist", parentID),
Helpers.LogLevel.Warning);
}
}
return false;
}
public UUID CreateItem(UUID agentID, string name, string description, InventoryType invType, AssetType type,
UUID assetID, UUID parentID, PermissionMask ownerMask, PermissionMask nextOwnerMask, UUID ownerID,
UUID creatorID, UUID transactionID, uint callbackID, bool sendPacket)
{
Dictionary<UUID, InventoryObject> agentInventory = GetAgentInventory(agentID);
lock (agentInventory)
{
InventoryObject parent;
if (agentInventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
{
InventoryFolder parentFolder = (InventoryFolder)parent;
// Create an item
InventoryItem item = new InventoryItem();
item.ID = UUID.Random();
item.InventoryType = invType;
item.ParentID = parentID;
item.Parent = parentFolder;
item.Name = name;
item.Description = description;
item.Permissions.BaseMask = PermissionMask.All;
item.Permissions.EveryoneMask = PermissionMask.All;
item.Permissions.GroupMask = PermissionMask.All;
//item.Permissions.OwnerMask = ownerMask;
//item.Permissions.NextOwnerMask = nextOwnerMask;
item.Permissions.OwnerMask = PermissionMask.All;
item.Permissions.NextOwnerMask = PermissionMask.All;
item.AssetType = type;
item.AssetID = assetID;
item.OwnerID = agentID;
item.CreatorID = agentID;
item.CreationDate = DateTime.Now;
Logger.DebugLog(String.Format("Creating inventory item {0} (InvType: {1}, AssetType: {2})", item.Name,
item.InventoryType, item.AssetType));
// Store the inventory item
agentInventory[item.ID] = item;
lock (parentFolder.Children.Dictionary)
parentFolder.Children.Dictionary[item.ID] = item;
// Send a success response
UpdateCreateInventoryItemPacket update = new UpdateCreateInventoryItemPacket();
update.AgentData.AgentID = agentID;
update.AgentData.SimApproved = true;
if (transactionID != UUID.Zero)
update.AgentData.TransactionID = transactionID;
else
update.AgentData.TransactionID = UUID.Random();
update.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
update.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
update.InventoryData[0].AssetID = assetID;
update.InventoryData[0].BaseMask = (uint)PermissionMask.All;
update.InventoryData[0].CallbackID = callbackID;
update.InventoryData[0].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
update.InventoryData[0].CRC = item.CRC;
update.InventoryData[0].CreatorID = item.CreatorID;
update.InventoryData[0].Description = Utils.StringToBytes(item.Description);
update.InventoryData[0].EveryoneMask = (uint)item.Permissions.EveryoneMask;
update.InventoryData[0].Flags = item.Flags;
update.InventoryData[0].FolderID = item.ParentID;
update.InventoryData[0].GroupID = item.GroupID;
update.InventoryData[0].GroupMask = (uint)item.Permissions.GroupMask;
update.InventoryData[0].GroupOwned = item.GroupOwned;
update.InventoryData[0].InvType = (sbyte)item.InventoryType;
update.InventoryData[0].ItemID = item.ID;
update.InventoryData[0].Name = Utils.StringToBytes(item.Name);
update.InventoryData[0].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
update.InventoryData[0].OwnerID = item.OwnerID;
update.InventoryData[0].OwnerMask = (uint)item.Permissions.OwnerMask;
update.InventoryData[0].SalePrice = item.SalePrice;
update.InventoryData[0].SaleType = (byte)item.SaleType;
update.InventoryData[0].Type = (sbyte)item.AssetType;
if (sendPacket)
server.UDP.SendPacket(agentID, update, PacketCategory.Inventory);
return item.ID;
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory item, folder {0} does not exist",
parentID), Helpers.LogLevel.Warning);
return UUID.Zero;
}
}
}
public bool TryGetInventory(UUID agentID, UUID objectID, out InventoryObject obj)
{
Dictionary<UUID, InventoryObject> inventory;
if (Inventory.TryGetValue(agentID, out inventory))
{
if (inventory.TryGetValue(objectID, out obj))
return true;
}
obj = null;
return false;
}
public OpenMetaverse.InventoryFolder[] CreateInventorySkeleton(UUID agentID)
{
Dictionary<UUID, InventoryObject> inventory;
if (Inventory.TryGetValue(agentID, out inventory))
{
List<InventoryFolder> folderList = new List<InventoryFolder>();
lock (inventory)
{
foreach (InventoryObject obj in inventory.Values)
{
if (obj is InventoryFolder)
folderList.Add((InventoryFolder)obj);
}
}
OpenMetaverse.InventoryFolder[] folders = new OpenMetaverse.InventoryFolder[folderList.Count];
for (int i = 0; i < folderList.Count; i++)
{
InventoryFolder folder = folderList[i];
folders[i] = new OpenMetaverse.InventoryFolder(folder.ID);
folders[i].DescendentCount = folder.Children.Count;
folders[i].Name = folder.Name;
folders[i].OwnerID = folder.OwnerID;
folders[i].ParentUUID = folder.ParentID;
folders[i].PreferredType = folder.PreferredType;
folders[i].Version = folder.Version;
}
return folders;
}
else
{
Logger.Log("CreateInventorySkeleton() called with an unknown agent " + agentID.ToString(),
Helpers.LogLevel.Warning);
return null;
}
}
#region Persistence
OSDMap SerializeItem(InventoryItem item)
{
OSDMap itemMap = new OSDMap(16);
itemMap.Add("ID", OSD.FromUUID(item.ID));
itemMap.Add("ParentID", OSD.FromUUID(item.ParentID));
itemMap.Add("Name", OSD.FromString(item.Name));
itemMap.Add("OwnerID", OSD.FromUUID(item.OwnerID));
itemMap.Add("AssetID", OSD.FromUUID(item.AssetID));
itemMap.Add("AssetType", OSD.FromInteger((sbyte)item.AssetType));
itemMap.Add("InventoryType", OSD.FromInteger((sbyte)item.InventoryType));
itemMap.Add("CreatorID", OSD.FromUUID(item.CreatorID));
itemMap.Add("GroupID", OSD.FromUUID(item.GroupID));
itemMap.Add("Description", OSD.FromString(item.Description));
itemMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
itemMap.Add("Permissions", item.Permissions.GetOSD());
itemMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
itemMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
itemMap.Add("Flags", OSD.FromUInteger((uint)item.Flags));
itemMap.Add("CreationDate", OSD.FromDate(item.CreationDate));
return itemMap;
}
OSDMap SerializeFolder(InventoryFolder folder)
{
OSDMap folderMap = new OSDMap(6);
folderMap.Add("ID", OSD.FromUUID(folder.ID));
folderMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
folderMap.Add("Name", OSD.FromString(folder.Name));
folderMap.Add("OwnerID", OSD.FromUUID(folder.OwnerID));
folderMap.Add("PreferredType", OSD.FromInteger((sbyte)folder.PreferredType));
folderMap.Add("Version", OSD.FromInteger(folder.Version));
return folderMap;
}
OSDMap SerializeInventory(Dictionary<UUID, InventoryObject> agentInventory)
{
OSDMap map = new OSDMap(agentInventory.Count);
foreach (KeyValuePair<UUID, InventoryObject> kvp in agentInventory)
{
OSD value;
if (kvp.Value is InventoryItem)
value = SerializeItem((InventoryItem)kvp.Value);
else
value = SerializeFolder((InventoryFolder)kvp.Value);
map.Add(kvp.Key.ToString(), value);
}
return map;
}
public OSD Serialize()
{
OSDMap map = new OSDMap(Inventory.Count);
int itemCount = 0;
lock (Inventory)
{
foreach (KeyValuePair<UUID, Dictionary<UUID, InventoryObject>> kvp in Inventory)
{
map.Add(kvp.Key.ToString(), SerializeInventory(kvp.Value));
itemCount += kvp.Value.Count;
}
}
Logger.Log(String.Format("Serializing the inventory store with {0} items", itemCount),
Helpers.LogLevel.Info);
return map;
}
InventoryItem DeserializeItem(OSDMap itemMap)
{
InventoryItem item = new InventoryItem();
item.ID = itemMap["ID"].AsUUID();
item.ParentID = itemMap["ParentID"].AsUUID();
item.Name = itemMap["Name"].AsString();
item.OwnerID = itemMap["OwnerID"].AsUUID();
item.AssetID = itemMap["AssetID"].AsUUID();
item.AssetType = (AssetType)itemMap["AssetType"].AsInteger();
item.InventoryType = (InventoryType)itemMap["InventoryType"].AsInteger();
item.CreatorID = itemMap["CreatorID"].AsUUID();
item.GroupID = itemMap["GroupID"].AsUUID();
item.Description = itemMap["Description"].AsString();
item.GroupOwned = itemMap["GroupOwned"].AsBoolean();
item.Permissions = Permissions.FromOSD(itemMap["Permissions"]);
item.SalePrice = itemMap["SalePrice"].AsInteger();
item.SaleType = (SaleType)itemMap["SaleType"].AsInteger();
item.Flags = Utils.BytesToUInt(itemMap["Flags"].AsBinary());
item.CreationDate = itemMap["CreationDate"].AsDate();
return item;
}
InventoryFolder DeserializeFolder(OSDMap folderMap)
{
InventoryFolder folder = new InventoryFolder();
folder.ID = folderMap["ID"].AsUUID();
folder.ParentID = folderMap["ParentID"].AsUUID();
folder.Name = folderMap["Name"].AsString();
folder.OwnerID = folderMap["OwnerID"].AsUUID();
folder.PreferredType = (AssetType)folderMap["PreferredType"].AsInteger();
folder.Version = folderMap["Version"].AsInteger();
return folder;
}
Dictionary<UUID, InventoryObject> DeserializeInventory(OSDMap map)
{
Dictionary<UUID, InventoryObject> inventory = new Dictionary<UUID, InventoryObject>();
foreach (KeyValuePair<string, OSD> kvp in map)
{
UUID objectID = (UUID)kvp.Key;
OSDMap objectMap = (OSDMap)kvp.Value;
InventoryObject obj;
if (objectMap.ContainsKey("AssetID"))
obj = DeserializeItem(objectMap);
else
obj = DeserializeFolder(objectMap);
inventory[objectID] = obj;
}
return inventory;
}
public void Deserialize(OSD serialized)
{
int itemCount = 0;
OSDMap map = (OSDMap)serialized;
lock (Inventory)
{
Inventory.Clear();
foreach (KeyValuePair<string, OSD> kvp in map)
{
UUID agentID = (UUID)kvp.Key;
Dictionary<UUID, InventoryObject> agentInventory = DeserializeInventory((OSDMap)kvp.Value);
itemCount += agentInventory.Count;
Inventory[agentID] = agentInventory;
}
// Iterate over the inventory objects and connect them to each other
foreach (Dictionary<UUID, InventoryObject> inventory in Inventory.Values)
{
foreach (InventoryObject obj in inventory.Values)
{
if (obj.ParentID != UUID.Zero)
{
InventoryObject parentObj;
if (inventory.TryGetValue(obj.ParentID, out parentObj) && parentObj is InventoryFolder)
{
InventoryFolder parent = (InventoryFolder)parentObj;
obj.Parent = parent;
parent.Children.Dictionary[obj.ID] = obj;
}
else
{
Logger.Log(String.Format("Cannot find parent folder {0} for inventory item {1}",
obj.ParentID, obj.ID), Helpers.LogLevel.Warning);
}
}
}
}
}
Logger.Log(String.Format("Deserialized the inventory store with {0} items", itemCount),
Helpers.LogLevel.Info);
}
#endregion Persistence
}
}