* Added PeriscopeTransferManager to handle animation and sound transfers * Misc. transfer bugfixes in libomv * Misc. improvement to TexturePipeline and some numbers tweaking * Attempted to pass object touch events through to foreign grid in Periscope, may not be working * Added new chat commands in Periscope git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2385 52acb1d6-8a22-11de-b505-999d5b087335
358 lines
13 KiB
C#
358 lines
13 KiB
C#
/*
|
|
* Copyright (c) 2008, openmetaverse.org
|
|
* All rights reserved.
|
|
*
|
|
* - Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* - Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* - Neither the name of the openmetaverse.org nor the names
|
|
* of its contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace OpenMetaverse
|
|
{
|
|
/// <summary>
|
|
/// Texture request download handler, allows a configurable number of download slots
|
|
/// </summary>
|
|
public class TexturePipeline
|
|
{
|
|
class TaskInfo
|
|
{
|
|
public UUID RequestID;
|
|
public int RequestNbr;
|
|
public ImageType Type;
|
|
|
|
public TaskInfo(UUID reqID, int reqNbr, ImageType type)
|
|
{
|
|
RequestID = reqID;
|
|
RequestNbr = reqNbr;
|
|
Type = type;
|
|
}
|
|
}
|
|
|
|
public delegate void DownloadFinishedCallback(UUID id, bool success);
|
|
public delegate void DownloadProgressCallback(UUID image, int recieved, int total);
|
|
|
|
/// <summary>Fired when a texture download completes</summary>
|
|
public event DownloadFinishedCallback OnDownloadFinished;
|
|
/// <summary>Fired when some texture data is received</summary>
|
|
public event DownloadProgressCallback OnDownloadProgress;
|
|
|
|
public int CurrentCount { get { return currentRequests.Count; } }
|
|
public int QueuedCount { get { return requestQueue.Count; } }
|
|
|
|
GridClient client;
|
|
/// <summary>Maximum concurrent texture requests</summary>
|
|
int maxTextureRequests;
|
|
/// <summary>Queue for image requests that have not been sent out yet</summary>
|
|
List<TaskInfo> requestQueue;
|
|
/// <summary>Current texture downloads</summary>
|
|
Dictionary<UUID, int> currentRequests;
|
|
/// <summary>Storage for completed texture downloads</summary>
|
|
Dictionary<UUID, ImageDownload> completedDownloads;
|
|
AutoResetEvent[] resetEvents;
|
|
int[] threadpoolSlots;
|
|
Thread downloadMaster;
|
|
bool running;
|
|
object syncObject = new object();
|
|
|
|
/// <summary>
|
|
/// Default constructor
|
|
/// </summary>
|
|
/// <param name="client">Reference to <code>SecondLife</code> client</param>
|
|
/// <param name="maxRequests">Maximum number of concurrent texture requests</param>
|
|
public TexturePipeline(GridClient client, int maxRequests)
|
|
{
|
|
running = true;
|
|
this.client = client;
|
|
maxTextureRequests = maxRequests;
|
|
|
|
requestQueue = new List<TaskInfo>();
|
|
currentRequests = new Dictionary<UUID, int>(maxTextureRequests);
|
|
completedDownloads = new Dictionary<UUID, ImageDownload>();
|
|
resetEvents = new AutoResetEvent[maxTextureRequests];
|
|
threadpoolSlots = new int[maxTextureRequests];
|
|
|
|
// Pre-configure autoreset events/download slots
|
|
for (int i = 0; i < maxTextureRequests; i++)
|
|
{
|
|
resetEvents[i] = new AutoResetEvent(false);
|
|
threadpoolSlots[i] = -1;
|
|
}
|
|
|
|
client.Assets.OnImageReceived += Assets_OnImageReceived;
|
|
client.Assets.OnImageReceiveProgress += Assets_OnImageReceiveProgress;
|
|
|
|
// Fire up the texture download thread
|
|
downloadMaster = new Thread(new ThreadStart(DownloadThread));
|
|
downloadMaster.Start();
|
|
}
|
|
|
|
public void Shutdown()
|
|
{
|
|
client.Assets.OnImageReceived -= Assets_OnImageReceived;
|
|
client.Assets.OnImageReceiveProgress -= Assets_OnImageReceiveProgress;
|
|
|
|
requestQueue.Clear();
|
|
|
|
for (int i = 0; i < resetEvents.Length; i++)
|
|
if (resetEvents[i] != null)
|
|
resetEvents[i].Set();
|
|
|
|
running = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request a texture be downloaded, once downloaded OnImageRenderReady event will be fired
|
|
/// containing texture key which can be used to retrieve texture with GetTextureToRender method
|
|
/// </summary>
|
|
/// <param name="textureID">Texture to request</param>
|
|
/// <param name="type">Type of the requested texture</param>
|
|
public void RequestTexture(UUID textureID, ImageType type)
|
|
{
|
|
lock (syncObject)
|
|
{
|
|
if (client.Assets.Cache.HasImage(textureID))
|
|
{
|
|
// Add to rendering dictionary
|
|
if (!completedDownloads.ContainsKey(textureID))
|
|
{
|
|
completedDownloads.Add(textureID, client.Assets.Cache.GetCachedImage(textureID));
|
|
|
|
// Let any subscribers know about it
|
|
if (OnDownloadFinished != null)
|
|
OnDownloadFinished(textureID, true);
|
|
}
|
|
else
|
|
{
|
|
// This image has already been served up, ignore this request
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Make sure the request isn't already queued up
|
|
foreach (TaskInfo task in requestQueue)
|
|
{
|
|
if (task.RequestID == textureID)
|
|
return;
|
|
}
|
|
|
|
// Make sure we aren't already downloading the texture
|
|
if (!currentRequests.ContainsKey(textureID))
|
|
requestQueue.Add(new TaskInfo(textureID, 0, type));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// retrieve texture information from dictionary
|
|
/// </summary>
|
|
/// <param name="textureID">Texture ID</param>
|
|
/// <returns>ImageDownload object</returns>
|
|
public ImageDownload GetTextureToRender(UUID textureID)
|
|
{
|
|
lock (syncObject)
|
|
{
|
|
if (completedDownloads.ContainsKey(textureID))
|
|
{
|
|
return completedDownloads[textureID];
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Requested texture data for texture that does not exist in dictionary", Helpers.LogLevel.Warning);
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove no longer necessary texture from dictionary
|
|
/// </summary>
|
|
/// <param name="textureID"></param>
|
|
public bool RemoveFromPipeline(UUID textureID)
|
|
{
|
|
lock (syncObject)
|
|
return completedDownloads.Remove(textureID);
|
|
}
|
|
|
|
public void AbortDownload(UUID textureID)
|
|
{
|
|
lock (syncObject)
|
|
{
|
|
for (int i = 0; i < requestQueue.Count; i++)
|
|
{
|
|
TaskInfo task = requestQueue[i];
|
|
|
|
if (task.RequestID == textureID)
|
|
{
|
|
requestQueue.RemoveAt(i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
int current;
|
|
if (currentRequests.TryGetValue(textureID, out current))
|
|
{
|
|
currentRequests.Remove(textureID);
|
|
resetEvents[current].Set();
|
|
|
|
// FIXME: Send an abort packet
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Master Download Thread, Queues up downloads in the threadpool
|
|
/// </summary>
|
|
private void DownloadThread()
|
|
{
|
|
int reqNbr;
|
|
|
|
while (running)
|
|
{
|
|
if (requestQueue.Count > 0)
|
|
{
|
|
reqNbr = -1;
|
|
// find available slot for reset event
|
|
for (int i = 0; i < threadpoolSlots.Length; i++)
|
|
{
|
|
if (threadpoolSlots[i] == -1)
|
|
{
|
|
threadpoolSlots[i] = 1;
|
|
reqNbr = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (reqNbr != -1)
|
|
{
|
|
TaskInfo task = null;
|
|
lock (syncObject)
|
|
{
|
|
if (requestQueue.Count > 0)
|
|
{
|
|
task = requestQueue[0];
|
|
requestQueue.RemoveAt(0);
|
|
}
|
|
}
|
|
|
|
if (task != null)
|
|
{
|
|
task.RequestNbr = reqNbr;
|
|
|
|
Logger.DebugLog(String.Format("Sending Worker thread new download request {0}", reqNbr));
|
|
ThreadPool.QueueUserWorkItem(TextureRequestDoWork, task);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Queue was empty, let's give up some CPU time
|
|
Thread.Sleep(500);
|
|
}
|
|
|
|
Logger.Log("Texture pipeline shutting down", Helpers.LogLevel.Info);
|
|
}
|
|
|
|
private void TextureRequestDoWork(Object threadContext)
|
|
{
|
|
TaskInfo ti = (TaskInfo)threadContext;
|
|
|
|
lock (syncObject)
|
|
{
|
|
if (currentRequests.ContainsKey(ti.RequestID))
|
|
{
|
|
threadpoolSlots[ti.RequestNbr] = -1;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
currentRequests.Add(ti.RequestID, ti.RequestNbr);
|
|
}
|
|
}
|
|
|
|
Logger.DebugLog(String.Format("Worker {0} Requesting {1}", ti.RequestNbr, ti.RequestID));
|
|
|
|
resetEvents[ti.RequestNbr].Reset();
|
|
client.Assets.RequestImage(ti.RequestID, ti.Type);
|
|
|
|
// don't release this worker slot until texture is downloaded or timeout occurs
|
|
if (!resetEvents[ti.RequestNbr].WaitOne(45 * 1000, false))
|
|
{
|
|
// Timed out
|
|
Logger.Log("Worker " + ti.RequestNbr + " Timeout waiting for Texture " + ti.RequestID + " to Download", Helpers.LogLevel.Warning);
|
|
|
|
lock (syncObject)
|
|
currentRequests.Remove(ti.RequestID);
|
|
|
|
if (OnDownloadFinished != null)
|
|
OnDownloadFinished(ti.RequestID, false);
|
|
}
|
|
|
|
// free up this download slot
|
|
threadpoolSlots[ti.RequestNbr] = -1;
|
|
}
|
|
|
|
private void Assets_OnImageReceived(ImageDownload image, AssetTexture asset)
|
|
{
|
|
int requestNbr;
|
|
bool found;
|
|
|
|
lock (syncObject)
|
|
found = currentRequests.TryGetValue(image.ID, out requestNbr);
|
|
|
|
if (asset != null && found)
|
|
{
|
|
Logger.DebugLog(String.Format("Worker {0} Downloaded texture {1}", requestNbr, image.ID));
|
|
|
|
// Free up this slot in the ThreadPool
|
|
lock (syncObject)
|
|
currentRequests.Remove(image.ID);
|
|
|
|
resetEvents[requestNbr].Set();
|
|
|
|
if (image.Success)
|
|
{
|
|
// Add to the completed texture dictionary
|
|
lock (syncObject)
|
|
completedDownloads[image.ID] = image;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format("Download of texture {0} failed. NotFound={1}", image.ID, image.NotFound),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
|
|
// Let any subscribers know about it
|
|
if (OnDownloadFinished != null)
|
|
OnDownloadFinished(image.ID, image.Success);
|
|
}
|
|
}
|
|
|
|
private void Assets_OnImageReceiveProgress(UUID image, int lastPacket, int recieved, int total)
|
|
{
|
|
if (OnDownloadProgress != null && currentRequests.ContainsKey(image))
|
|
OnDownloadProgress(image, recieved, total);
|
|
}
|
|
}
|
|
}
|