* Big reformatting cleanup to BakeLayer.cs, added an AddTexture() overload that lets you bypass the asset decoding * Changed Helpers.GetResourceStream() to use the safer Path.Combine() * Fixed Baker example to close file handles when it is done with them git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1892 52acb1d6-8a22-11de-b505-999d5b087335
378 lines
13 KiB
C#
378 lines
13 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace libsecondlife
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{
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[Flags]
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public enum ImageChannels
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{
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Gray = 1,
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Color = 2,
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Alpha = 4,
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Bump = 8
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};
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public enum ImageResizeAlgorithm
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{
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NearestNeighbor
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}
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public class Image
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{
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/// <summary>
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/// Image width
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/// </summary>
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public int Width;
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/// <summary>
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/// Image height
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/// </summary>
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public int Height;
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/// <summary>
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/// Image channel flags
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/// </summary>
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public ImageChannels Channels;
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/// <summary>
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/// Red channel data
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/// </summary>
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public byte[] Red;
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/// <summary>
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/// Green channel data
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/// </summary>
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public byte[] Green;
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/// <summary>
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/// Blue channel data
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/// </summary>
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public byte[] Blue;
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/// <summary>
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/// Alpha channel data
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/// </summary>
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public byte[] Alpha;
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/// <summary>
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/// Bump channel data
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/// </summary>
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public byte[] Bump;
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/// <summary>
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/// Create a new blank image
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/// </summary>
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/// <param name="width">width</param>
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/// <param name="height">height</param>
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/// <param name="channels">channel flags</param>
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public Image(int width, int height, ImageChannels channels)
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{
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Width = width;
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Height = height;
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Channels = channels;
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int n = width * height;
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if ((channels & ImageChannels.Gray) != 0)
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{
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Red = new byte[n];
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}
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else if ((channels & ImageChannels.Color) != 0)
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{
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Red = new byte[n];
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Green = new byte[n];
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Blue = new byte[n];
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}
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if ((channels & ImageChannels.Alpha) != 0)
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Alpha = new byte[n];
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if ((channels & ImageChannels.Bump) != 0)
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Bump = new byte[n];
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}
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#if !NO_UNSAFE
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/// <summary>
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///
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/// </summary>
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/// <param name="bitmap"></param>
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public Image(System.Drawing.Bitmap bitmap)
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{
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Width = bitmap.Width;
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Height = bitmap.Height;
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int pixelCount = Width * Height;
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if (bitmap.PixelFormat == System.Drawing.Imaging.PixelFormat.Format32bppArgb)
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{
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Channels = ImageChannels.Alpha & ImageChannels.Color;
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Red = new byte[pixelCount];
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Green = new byte[pixelCount];
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Blue = new byte[pixelCount];
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Alpha = new byte[pixelCount];
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System.Drawing.Imaging.BitmapData bd = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, Width, Height),
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System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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unsafe
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{
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byte* pixel = (byte*)bd.Scan0;
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for (int i = 0; i < pixelCount; i++)
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{
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// GDI+ gives us BGRA and we need to turn that in to RGBA
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Blue[i] = *(pixel++);
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Green[i] = *(pixel++);
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Red[i] = *(pixel++);
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Alpha[i] = *(pixel++);
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}
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}
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bitmap.UnlockBits(bd);
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}
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else if (bitmap.PixelFormat == System.Drawing.Imaging.PixelFormat.Format16bppGrayScale)
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{
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Channels = ImageChannels.Gray;
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Red = new byte[pixelCount];
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throw new NotImplementedException("16bpp grayscale image support is incomplete");
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}
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else if (bitmap.PixelFormat == System.Drawing.Imaging.PixelFormat.Format24bppRgb)
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{
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Channels = ImageChannels.Color;
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Red = new byte[pixelCount];
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Green = new byte[pixelCount];
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Blue = new byte[pixelCount];
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System.Drawing.Imaging.BitmapData bd = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, Width, Height),
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System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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unsafe
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{
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byte* pixel = (byte*)bd.Scan0;
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for (int i = 0; i < pixelCount; i++)
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{
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// GDI+ gives us BGR and we need to turn that in to RGB
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Blue[i] = *(pixel++);
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Green[i] = *(pixel++);
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Red[i] = *(pixel++);
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}
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}
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bitmap.UnlockBits(bd);
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}
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else
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{
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throw new NotSupportedException("Unrecognized pixel format: " + bitmap.PixelFormat.ToString());
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}
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}
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#endif
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/// <summary>
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/// Convert the channels in the image. Channels are created or destroyed as required.
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/// </summary>
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/// <param name="channels">new channel flags</param>
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public void ConvertChannels(ImageChannels channels)
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{
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if (Channels == channels)
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return;
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int n = Width * Height;
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ImageChannels add = Channels ^ channels & channels;
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ImageChannels del = Channels ^ channels & Channels;
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if ((add & ImageChannels.Color) != 0)
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{
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Red = new byte[n];
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Green = new byte[n];
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Blue = new byte[n];
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}
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else if ((del & ImageChannels.Color) != 0)
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{
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Red = null;
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Green = null;
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Blue = null;
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}
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if ((add & ImageChannels.Alpha) != 0)
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{
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Alpha = new byte[n];
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Fill(Alpha, 255);
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}
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else if ((del & ImageChannels.Alpha) != 0)
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Alpha = null;
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if ((add & ImageChannels.Bump) != 0)
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Bump = new byte[n];
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else if ((del & ImageChannels.Bump) != 0)
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Bump = null;
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Channels = channels;
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}
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/// <summary>
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/// Resize or stretch the image using nearest neighbor (ugly) resampling
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/// </summary>
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/// <param name="width">new width</param>
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/// <param name="height">new height</param>
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public void ResizeNearestNeighbor(int width, int height)
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{
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if (width == Width && height == Height)
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return;
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byte[]
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red = null,
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green = null,
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blue = null,
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alpha = null,
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bump = null;
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int n = width * height;
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int di = 0, si;
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if (Red != null) red = new byte[n];
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if (Green != null) green = new byte[n];
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if (Blue != null) blue = new byte[n];
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if (Alpha != null) alpha = new byte[n];
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if (Bump != null) bump = new byte[n];
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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si = (y * Height / height) * Width + (x * Width / width);
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if (Red != null) red[di] = Red[si];
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if (Green != null) green[di] = Green[si];
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if (Blue != null) blue[di] = Blue[si];
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if (Alpha != null) alpha[di] = Alpha[si];
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if (Bump != null) bump[di] = Bump[si];
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di++;
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}
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}
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Width = width;
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Height = height;
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Red = red;
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Green = green;
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Blue = blue;
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Alpha = alpha;
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Bump = bump;
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}
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public byte[] ExportTGA()
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{
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byte[] tga = new byte[Width * Height * 4 + 32];
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int di = 0;
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tga[di++] = 0; // idlength
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tga[di++] = 0; // colormaptype = 0: no colormap
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tga[di++] = 2; // image type = 2: uncompressed RGB
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tga[di++] = 0; // color map spec is five zeroes for no color map
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tga[di++] = 0; // color map spec is five zeroes for no color map
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tga[di++] = 0; // color map spec is five zeroes for no color map
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tga[di++] = 0; // color map spec is five zeroes for no color map
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tga[di++] = 0; // color map spec is five zeroes for no color map
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tga[di++] = 0; // x origin = two bytes
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tga[di++] = 0; // x origin = two bytes
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tga[di++] = 0; // y origin = two bytes
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tga[di++] = 0; // y origin = two bytes
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tga[di++] = (byte)(Width & 0xFF); // width - low byte
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tga[di++] = (byte)(Width >> 8); // width - hi byte
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tga[di++] = (byte)(Height & 0xFF); // height - low byte
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tga[di++] = (byte)(Height >> 8); // height - hi byte
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tga[di++] = (byte)((Channels & ImageChannels.Alpha) == 0 ? 24 : 32); // 24/32 bits per pixel
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tga[di++] = (byte)((Channels & ImageChannels.Alpha) == 0 ? 32 : 40); // image descriptor byte
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int n = Width * Height;
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if ((Channels & ImageChannels.Alpha) != 0)
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{
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if ((Channels & ImageChannels.Color) != 0)
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{
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for (int i = 0; i < n; i++)
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{
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tga[di++] = Blue[i];
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tga[di++] = Green[i];
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tga[di++] = Red[i];
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tga[di++] = Alpha[i];
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}
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}
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else
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{
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for (int i = 0; i < n; i++)
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{
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tga[di++] = Alpha[i];
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tga[di++] = Alpha[i];
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tga[di++] = Alpha[i];
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tga[di++] = Alpha[i];
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}
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}
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}
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else
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{
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for (int i = 0; i < n; i++)
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{
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tga[di++] = Blue[i];
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tga[di++] = Green[i];
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tga[di++] = Red[i];
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}
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}
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return tga;
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}
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private void Fill(byte[] array, byte value)
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{
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if (array != null)
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{
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for (int i = 0; i < array.Length; i++)
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array[i] = value;
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}
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}
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public void Clear()
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{
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Fill(Red, 0);
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Fill(Green, 0);
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Fill(Blue, 0);
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Fill(Alpha, 0);
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Fill(Bump, 0);
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}
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public Image Clone()
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{
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Image image = new Image(Width, Height, Channels);
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if (Red != null) image.Red = (byte[])Red.Clone();
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if (Green != null) image.Green = (byte[])Green.Clone();
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if (Blue != null) image.Blue = (byte[])Blue.Clone();
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if (Alpha != null) image.Alpha = (byte[])Alpha.Clone();
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if (Bump != null) image.Bump = (byte[])Bump.Clone();
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return image;
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}
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}
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}
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