Files
libremetaverse/applications/sceneviewer/Prims/PrimVisualRing.cs
2006-10-19 08:47:00 +00:00

37 lines
877 B
C#

using System;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using libsecondlife;
namespace sceneviewer.Prims
{
public class PrimVisualRing : LinearPrimVisual
{
public PrimVisualRing(PrimObject prim)
: base(prim)
{
;
}
protected override void AssignFaces()
{
}
protected override int GetCutQuadrant(float cut)
{
// FIXME: Our cut is already normalized, so this function won't work
//return ((cut / 67) % 3 + 3) % 3;
return 0;
}
protected override float GetAngleWithXAxis(float cut)
{
return (cut - 0.125f) * 2 * (float)Math.PI;
}
protected override void BuildEndCapHollow(bool top)
{
}
}
}