Files
libremetaverse/libsecondlife-cs/Region.cs
John Hurliman 1a74510ac9 * Added Region class to track region information
* Parcel overlays are tracked per region
* New sim connections reuse the original circuit code
* Teleporting is functional

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@32 52acb1d6-8a22-11de-b505-999d5b087335
2006-06-21 07:39:08 +00:00

153 lines
4.1 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace libsecondlife
{
/// <summary>
/// Represents a region (also known as a sim) in Second Life.
/// </summary>
public class Region
{
public LLUUID ID;
public U64 Handle;
public string Name;
public byte[] ParcelOverlay;
public float TerrainHeightRange00;
public float TerrainHeightRange01;
public float TerrainHeightRange10;
public float TerrainHeightRange11;
public float TerrainStartHeight00;
public float TerrainStartHeight01;
public float TerrainStartHeight10;
public float TerrainStartHeight11;
public float WaterHeight;
public LLUUID SimOwner;
public LLUUID TerrainBase0;
public LLUUID TerrainBase1;
public LLUUID TerrainBase2;
public LLUUID TerrainBase3;
public LLUUID TerrainDetail0;
public LLUUID TerrainDetail1;
public LLUUID TerrainDetail2;
public LLUUID TerrainDetail3;
public bool IsEstateManager;
public Region(LLUUID id, string name, float[] heightList, LLUUID simOwner,
LLUUID[] terrainImages, bool isEstateManager)
{
ID = id;
Handle = new U64();
Name = name;
ParcelOverlay = new byte[4096];
TerrainHeightRange00 = heightList[0];
TerrainHeightRange01 = heightList[1];
TerrainHeightRange10 = heightList[2];
TerrainHeightRange11 = heightList[3];
TerrainStartHeight00 = heightList[4];
TerrainStartHeight01 = heightList[5];
TerrainStartHeight10 = heightList[6];
TerrainStartHeight11 = heightList[7];
WaterHeight = heightList[8];
SimOwner = simOwner;
TerrainBase0 = terrainImages[0];
TerrainBase1 = terrainImages[1];
TerrainBase2 = terrainImages[2];
TerrainBase3 = terrainImages[3];
TerrainDetail0 = terrainImages[4];
TerrainDetail1 = terrainImages[5];
TerrainDetail2 = terrainImages[6];
TerrainDetail3 = terrainImages[7];
IsEstateManager = isEstateManager;
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override bool Equals(object o)
{
if (!(o is Region))
{
return false;
}
Region region = (Region)o;
return (region.ID == ID);
}
public static bool operator==(Region lhs, Region rhs)
{
try
{
return (lhs.ID == rhs.ID);
}
catch (NullReferenceException)
{
byte test;
bool lhsnull = false;
bool rhsnull = false;
try
{
test = lhs.ID.Data[0];
}
catch (NullReferenceException)
{
lhsnull = true;
}
try
{
test = rhs.ID.Data[0];
}
catch (NullReferenceException)
{
rhsnull = true;
}
return (lhsnull == rhsnull);
}
}
public static bool operator!=(Region lhs, Region rhs)
{
return !(lhs == rhs);
}
}
}