Files
libremetaverse/libsecondlife-cs/examples/sldump/sldump.cs
John Hurliman b4accdddfc * Added JSON library to parse LLSD fields in the login reply
* Added fields in Avatar to hold the parsed data from login
* CoarseLocationUpdate packets handled internally
* Added Network.LoginValues hashtable, removed second parameter from .Login()
* Updated examples to reflect LoginValues / Login() change

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@39 52acb1d6-8a22-11de-b505-999d5b087335
2006-07-01 03:42:53 +00:00

188 lines
5.2 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using libsecondlife;
namespace sldump
{
class sldump
{
//
public static void DefaultHandler(Packet packet, Circuit circuit)
{
string output = "";
ArrayList blocks = packet.Blocks();
output += "---- " + packet.Layout.Name + " ---- (" + packet.Data[0] + ") (" + packet.Sequence + ")\n";
foreach (Block block in blocks)
{
output += " -- " + block.Layout.Name + " --\n";
foreach (Field field in block.Fields)
{
if (field.Layout.Type == FieldType.Variable || field.Layout.Type == FieldType.Fixed)
{
bool printable = true;
byte[] byteArray = (byte[])field.Data;
for (int i = 0; i < byteArray.Length; ++i)
{
// Check if there are any unprintable characters in the array
if ((byteArray[i] < 0x20 || byteArray[i] > 0x7E) && byteArray[i] != 0x09
&& byteArray[i] != 0x0D)
{
printable = false;
}
}
if (printable)
{
output += System.Text.Encoding.ASCII.GetChars(byteArray, 0, byteArray.Length);
}
else
{
for (int i = 0; i < byteArray.Length; i += 16)
{
output += " " + field.Layout.Name + ": ";
for (int j = 0; j < 16; j++)
{
if ((i + j) < byteArray.Length)
{
output += String.Format("{0:X} ", byteArray[i + j]);
}
else
{
output += " ";
}
}
for (int j = 0; j < 16 && (i + j) < byteArray.Length; j++)
{
if (byteArray[i + j] >= 0x20 && byteArray[i + j] < 0x7E)
{
output += (char)byteArray[i + j];
}
else
{
output += ".";
}
}
output += "\n";
}
}
}
else
{
output += " " + field.Layout.Name + ": " + field.Data.ToString() + "\n";
}
}
}
Console.Write(output);
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
SecondLife client;
if (args.Length == 0 || (args.Length < 3 && args[0] != "--protocol"))
{
Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] [--protocol] [firstname] " +
"[lastname] [password]");
return;
}
if (args[0] == "--decrypt")
{
try
{
ProtocolManager.DecodeMapFile(args[1], args[2]);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return;
}
try
{
client = new SecondLife("keywords.txt", "protocol.txt");
}
catch (Exception e)
{
// Error initializing the client, probably missing file(s)
Console.WriteLine(e.ToString());
return;
}
if (args[0] == "--protocol")
{
client.Protocol.PrintMap();
return;
}
// Setup the callback
PacketCallback defaultCallback = new PacketCallback(DefaultHandler);
client.Network.UserCallbacks["Default"] = defaultCallback;
Hashtable loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2], "00:00:00:00:00:00",
"last", 1, 10, 10, 10, "Win", "0", "sldump", "jhurliman@wsu.edu");
// An example of how to pass additional options to the login server
ArrayList optionsArray = new ArrayList();
optionsArray.Add("inventory-root");
optionsArray.Add("inventory-skeleton");
loginParams["options"] = optionsArray;
if (!client.Network.Login(loginParams))
{
// Login failed
Console.WriteLine("Error logging in: " + client.Network.LoginError);
return;
}
// Login was successful
Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]);
while (true)
{
client.Tick();
}
}
}
}