* Complete rewrite of event handling for packets and CAPS events - No more nested generic collections for events - No more for loops for every packet callback - CAPS event handlers by event name - Asynchronous CAPS event handlers - Unregistering of CAPS events * Added a stub SoundManager * Increased packet buffer size to 2048 after I got an exception about it being too small * Continued work on VoiceManager git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1347 52acb1d6-8a22-11de-b505-999d5b087335
197 lines
7.5 KiB
C#
197 lines
7.5 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace libsecondlife
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{
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/// <summary>
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/// Capabilities is the name of the bi-directional HTTP REST protocol that
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/// Second Life uses to communicate transactions such as teleporting or
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/// group messaging
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/// </summary>
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public class Capabilities
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{
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/// <summary>
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/// Triggered when an event is received via the EventQueueGet
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/// capability
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/// </summary>
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/// <param name="message">Event name</param>
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/// <param name="body">Decoded event data</param>
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/// <param name="caps">The CAPS system that made the call</param>
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public delegate void EventQueueCallback(string message, Hashtable body, CapsEventQueue eventQueue);
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/// <summary>
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/// Triggered when an HTTP call in the queue is executed and a response
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/// is received
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/// </summary>
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/// <param name="body">Decoded response</param>
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/// <param name="request">Original capability request</param>
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public delegate void CapsResponseCallback(Hashtable body, HttpRequestState request);
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/// <summary>Reference to the simulator this system is connected to</summary>
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public Simulator Simulator;
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internal string _SeedCapsURI;
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internal Dictionary<string, string> _Caps = new Dictionary<string, string>();
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private CapsRequest _SeedRequest;
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private CapsEventQueue _EventQueueCap = null;
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/// <summary>Capabilities URI this system was initialized with</summary>
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public string SeedCapsURI { get { return _SeedCapsURI; } }
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public ManualResetEvent CapsReceivedEvent = new ManualResetEvent(false);
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/// <summary>Whether the capabilities event queue is connected and
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/// listening for incoming events</summary>
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public bool IsEventQueueRunning
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{
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get
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{
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if (_EventQueueCap != null)
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return _EventQueueCap.Running;
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else
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return false;
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}
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}
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="client"></param>
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/// <param name="simulator"></param>
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/// <param name="seedcaps"></param>
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internal Capabilities(Simulator simulator, string seedcaps)
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{
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Simulator = simulator;
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_SeedCapsURI = seedcaps;
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MakeSeedRequest();
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}
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public void Disconnect(bool immediate)
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{
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Simulator.Client.Log(String.Format("Caps system for {0} is {1}", Simulator,
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(immediate ? "aborting" : "disconnecting")), Helpers.LogLevel.Info);
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if (_SeedRequest != null)
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{
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_SeedRequest.Abort();
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}
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if (_EventQueueCap != null)
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{
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_EventQueueCap.Disconnect(immediate);
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}
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}
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public string CapabilityURI(string capability)
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{
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if (_Caps.ContainsKey(capability))
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return _Caps[capability];
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else
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return String.Empty;
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}
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private void MakeSeedRequest()
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{
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if (Simulator == null || !Simulator.Client.Network.Connected)
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return;
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// Create a request list
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ArrayList req = new ArrayList();
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req.Add("MapLayer");
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req.Add("MapLayerGod");
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req.Add("NewFileAgentInventory");
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req.Add("EventQueueGet");
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req.Add("UpdateGestureAgentInventory");
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req.Add("UpdateNotecardAgentInventory");
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req.Add("UpdateScriptAgentInventory");
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req.Add("UpdateGestureTaskInventory");
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req.Add("UpdateNotecardTaskInventory");
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req.Add("UpdateScriptTaskInventory");
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req.Add("SendPostcard");
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req.Add("ViewerStartAuction");
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req.Add("ParcelGodReserveForNewbie");
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req.Add("SendUserReport");
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req.Add("SendUserReportWithScreenshot");
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req.Add("RequestTextureDownload");
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req.Add("UntrustedSimulatorMessage");
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req.Add("ParcelVoiceInfoRequest");
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req.Add("ChatSessionRequest");
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req.Add("ProvisionVoiceAccountRequest");
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byte[] postData = LLSD.LLSDSerialize(req);
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Simulator.Client.DebugLog("Making initial capabilities connection for " + Simulator.ToString());
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_SeedRequest = new CapsRequest(_SeedCapsURI);
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_SeedRequest.OnCapsResponse += new CapsRequest.CapsResponseCallback(seedRequest_OnCapsResponse);
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_SeedRequest.MakeRequest(postData);
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}
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private void seedRequest_OnCapsResponse(object response, HttpRequestState state)
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{
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if (response is Hashtable)
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{
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Hashtable respTable = (Hashtable)response;
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StringBuilder capsList = new StringBuilder();
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foreach (string cap in respTable.Keys)
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{
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capsList.Append(cap);
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capsList.Append(' ');
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_Caps[cap] = (string)respTable[cap];
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}
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Simulator.Client.DebugLog("Got capabilities: " + capsList.ToString());
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// Signal that we have connected to the CAPS server and received a list of capability URIs
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CapsReceivedEvent.Set();
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if (_Caps.ContainsKey("EventQueueGet"))
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{
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_EventQueueCap = new CapsEventQueue(Simulator, _Caps["EventQueueGet"]);
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Simulator.Client.DebugLog("Starting event queue for " + Simulator.ToString());
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_EventQueueCap.MakeRequest();
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}
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}
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else
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{
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// The initial CAPS connection failed, try again
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MakeSeedRequest();
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}
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}
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}
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}
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