Files
libremetaverse/Programs/examples/TestClient/Commands/Groups/LeaveGroupCommand.cs
Latif Khalifa 64417a208a LIBOMV-630: TestClient improvements (patch by Kephra Nurmi)
Improved TestClient:
added '@' as a command prefix to target one avatar only and to check, if a named avatar is logged in.

Improved TestClient to add new commands:

groupmembers GroupnameOrUUID - shows groupmembers UUIDs
grouproles GroupnameOrUUID - shows grouproles UUID and Names
invitegroup AvatarUUID GroupUUID RoleUUID* - invites an avatar into a group (without querying groupmembers first !-)

added public Dictionary<UUID, Group> GroupsCache = null; to TestClient.cs to refactor copy and paste code of group commands.
added friend.UUID to output of FriendsCommand.cs
swapped output of UUID and name in GroupsCommand.cs



git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2989 52acb1d6-8a22-11de-b505-999d5b087335
2009-07-15 23:23:11 +00:00

60 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
using System.Text;
namespace OpenMetaverse.TestClient
{
public class LeaveGroupCommand : Command
{
ManualResetEvent GroupsEvent = new ManualResetEvent(false);
private bool leftGroup;
public LeaveGroupCommand(TestClient testClient)
{
Name = "leavegroup";
Description = "Leave a group. Usage: leavegroup GroupName";
Category = CommandCategory.Groups;
}
public override string Execute(string[] args, UUID fromAgentID)
{
if (args.Length < 1)
return Description;
string groupName = String.Empty;
for (int i = 0; i < args.Length; i++)
groupName += args[i] + " ";
groupName = groupName.Trim();
UUID groupUUID = Client.GroupName2UUID(groupName);
if (UUID.Zero != groupUUID) {
GroupManager.GroupLeftCallback lcallback = new GroupManager.GroupLeftCallback(Groups_OnGroupLeft);
Client.Groups.OnGroupLeft += lcallback;
Client.Groups.LeaveGroup(groupUUID);
GroupsEvent.WaitOne(30000, false);
Client.Groups.OnGroupLeft -= lcallback;
GroupsEvent.Reset();
Client.ReloadGroupsCache();
if (leftGroup)
return Client.ToString() + " has left the group " + groupName;
return "failed to leave the group " + groupName;
}
return Client.ToString() + " doesn't seem to be member of the group " + groupName;
}
void Groups_OnGroupLeft(UUID groupID, bool success)
{
Console.WriteLine(Client.ToString() + (success ? " has left group " : " failed to left group ") + groupID.ToString());
leftGroup = success;
GroupsEvent.Set();
}
}
}