+ Fixed a bug that was resulting in incorrect visualparam values. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@683 52acb1d6-8a22-11de-b505-999d5b087335
72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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//#define DEBUG_PACKETS
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.InventorySystem;
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using libsecondlife.Packets;
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using System.Threading;
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namespace libsecondlife.AssetSystem
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{
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class AssetRequestDownload
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{
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public LLUUID TransactionID;
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public ManualResetEvent Completed = new ManualResetEvent(false);
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public bool Status;
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public string StatusMsg;
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public int Size;
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public int Received;
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public byte[] AssetData;
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public SortedList<int, byte[]> AssetDataReceived = new SortedList<int, byte[]>();
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private uint _LastPacketTime;
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public uint LastPacketTime { get { return _LastPacketTime; } }
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public uint SecondsSinceLastPacket { get { return Helpers.GetUnixTime() - _LastPacketTime; } }
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public AssetRequestDownload(LLUUID TransID)
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{
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TransactionID = TransID;
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UpdateLastPacketTime();
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}
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public void UpdateLastPacketTime()
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{
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_LastPacketTime = Helpers.GetUnixTime();
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}
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}
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}
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