git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1379 52acb1d6-8a22-11de-b505-999d5b087335
159 lines
4.8 KiB
C#
159 lines
4.8 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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namespace libsecondlife
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{
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public class ObjectTracker
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{
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internal Dictionary<uint, Avatar> Avatars = new Dictionary<uint, Avatar>();
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internal Dictionary<uint, Primitive> Prims = new Dictionary<uint, Primitive>();
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#region Properties
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public int AvatarCount
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{
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get { return Avatars.Count; }
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}
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public int PrimCount
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{
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get { return Prims.Count; }
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}
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#endregion Properties
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public bool TryGetValue(uint objectLocalID, out LLObject obj)
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{
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Avatar avatar;
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Primitive prim;
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if (Avatars.TryGetValue(objectLocalID, out avatar))
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{
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obj = avatar;
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return true;
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}
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if (Prims.TryGetValue(objectLocalID, out prim))
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{
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obj = prim;
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return true;
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}
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obj = null;
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return false;
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}
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public bool TryGetAvatar(uint avatarLocalID, out Avatar avatar)
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{
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return Avatars.TryGetValue(avatarLocalID, out avatar);
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}
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public bool TryGetPrimitive(uint primLocalID, out Primitive prim)
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{
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return Prims.TryGetValue(primLocalID, out prim);
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}
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public List<Primitive> FindAll(Predicate<Primitive> match)
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{
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List<Primitive> found = new List<Primitive>();
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lock (Prims)
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{
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foreach (KeyValuePair<uint, Primitive> kvp in Prims)
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{
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if (match(kvp.Value))
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found.Add(kvp.Value);
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}
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}
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return found;
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}
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public List<Avatar> FindAll(Predicate<Avatar> match)
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{
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List<Avatar> found = new List<Avatar>();
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lock (Avatars)
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{
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foreach (KeyValuePair<uint, Avatar> kvp in Avatars)
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{
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if (match(kvp.Value))
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found.Add(kvp.Value);
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}
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}
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return found;
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}
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public Primitive Find(Predicate<Primitive> match)
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{
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lock (Prims)
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{
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foreach (Primitive prim in Prims.Values)
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{
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if (match(prim))
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return prim;
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}
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}
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return null;
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}
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public Avatar Find(Predicate<Avatar> match)
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{
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lock (Avatars)
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{
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foreach (Avatar avatar in Avatars.Values)
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{
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if (match(avatar))
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return avatar;
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}
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}
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return null;
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}
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public void ForEach(Action<Primitive> action)
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{
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lock (Prims)
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{
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foreach (Primitive prim in Prims.Values)
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{
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action(prim);
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}
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}
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}
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public void ForEach(Action<Avatar> action)
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{
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lock (Avatars)
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{
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foreach (Avatar avatar in Avatars.Values)
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{
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action(avatar);
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}
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}
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}
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}
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}
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