John Hurliman c1bc0b4af6 * Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
2009-07-31 17:43:01 +00:00
2009-07-23 03:31:16 +00:00
2009-07-23 03:31:16 +00:00
2009-07-23 03:31:16 +00:00

OpenMetaverse Library Quick Start


Finding Help
------------

If you need any help we have a couple of resources, the primary one being 
the #openmv IRC channel on EFNet. There is also the libsl-dev mailing list 
at http://openmetaverse.org/cgi-bin/mailman/listinfo/libsl-dev and lastly 
you can use the e-mail contact@openmv.org for any general inquiries 
(although we prefer developer-related questions to go to IRC or the mailing 
list). You can find us in-world via the open invitation libsecondlife group 
or at our HQ and testing area in Hooper(SLURL: http://xrl.us/bi233).

Source Code:
   To checkout a copy of libopenmv trunk
   svn co http://openmv.org/svn/libsl/trunk libopenmv

For more details see: 
   http://www.libsecondlife.org/wiki/SVN
   http://www.libsecondlife.org/wiki/Getting_Started

Getting started on Windows
====================================================================================


Prerequisites (all Freely Available)
--------------------------------------

Microsoft .NET Framework 3.5 - Get directly from Windows Update.
Visual C# Express - http://msdn.microsoft.com/vstudio/express/visualcsharp/

Optional-
nAnt (0.86) - http://nant.sourceforge.net/
nUnit Framework (2.2.8 or greater) - http://www.nunit.org/


Compiling
---------
For Visual Studio 2005:
1. Open Explorer and browse to the directory you extracted the source distribution to
2. Double click the runprebuild.bat file, this will create the necessary solution and project files
3. open the solution OpenMetaverse.sln from within Visual Studio
4. From the Build Menu choose Build Solution (or press the F6 Key)

The library, example applications and tools will be in the bin directory


For Visual Studio 2008/Visual C# Express 2008
1. Open Explorer and browse to the directory you extracted the source distribution to
2. Double click the runprebuild2008.bat file, this will create the necessary solution and project files
3. open the solution OpenMetaverse.sln from within Visual Studio
4. From the Build Menu choose Build Solution (or press the F6 Key)

The library, example applications and tools will be in the bin directory

For more details http://www.libsecondlife.org/wiki/Getting_Started


Getting started on Linux
====================================================================================

Prerequisites Needed
--------------------

mono 2.4 - http://www.mono-project.com/
nAnt (0.88) - http://nant.sourceforge.net/

Optional-
nUnit Framework (2.2.8 or greater) - http://www.nunit.org/


Compiling
---------

1. Change to the directory you extracted the source distribution to
2. run the prebuild file: % sh runprebuild.sh nant - This will generate the required nant build files and run
   nant with the correct buildfile parameter to build the library, examples and tools


The library, example applications and tools will be in the bin directory

For more details http://www.libsecondlife.org/wiki/Getting_Started


Happy fiddling,
-- OpenMetaverse Ninjas 
Description
A fork of the libopenmetaverse library striving for performance improvements and up-to-date compatibility with Second Life and OpenSimulator (such as it is)
Readme 50 MiB
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