* Added default constructors for more of the prim parameter classes and initialize them in the default prim constructor. Should reduce null reference issues * TextureEntry.ToBytes() correctly handles null DefaultTexture git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@572 52acb1d6-8a22-11de-b505-999d5b087335
4.7 KiB
4.7 KiB