Files
libremetaverse/bin/Simian.ini
John Hurliman 99b3b74cd6 * More cleanup to acking and resending in libomv and Simian
* Fixed typo in Simian.ini that was disabling connection management
* Replaced several unnecessary foreach loops in Simian with dictionary lookups
* Simian now uses the last detected system IP address instead of the first

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2342 52acb1d6-8a22-11de-b505-999d5b087335
2008-11-10 18:00:05 +00:00

88 lines
2.5 KiB
INI

[Extensions]
; Handles sending and receiving packets in the LLUDP format
UDPManager
; LLUDP connection management. Allows agents to connect and disconnect from a
; simulator, as well as keeping the UDP connection alive.
ConnectionManagement
; Creates an account for anyone who logs in. The account will be registered
; with the account provider so persistence between sessions is possible, but
; no form of authentication or authorization is done
AuthFreeForAll
;
; ---Local Simulator Stores---
;
; The following extensions use persistence, but do not communicate with a
; remote server or other simulators. These extensions are only useful for a
; single simulator running in standalone mode, and will have unexpected results
; if the simulator is part of a larger grid.
; A simulator-local account store
AccountManager
; A simulator-local asset store using the filesystem to store assets
AssetManager
; A simulator-local inventory store
InventoryManager
;
; ---End Local Simulator Stores---
;
; Various avatar-related functions including appearance, animations and sounds
AvatarManager
; Friendship management and alerts
FriendManager
; Texture downloads
ImageDelivery
; Chat and instant messaging
Messaging
; Money management and accounting functions
Money
; A simple physics engine for avatar movement. Supports walking, flying, and
; swimming as well as avatar-avatar collisions. Does not support avatar-prim
; or prim-prim collisions.
Movement
; Object creation, editing, deleting, etc. Processes packets and passes events
; to the scene provider.
ObjectManager
; Parcel management
ParcelManager
; Converts prims into 3D geometry data. This is only used if a physics engine
; is present that makes use of prim mesh data.
RenderingPluginMesher
; Main scene graph engine. All spatial events are processed through here.
SceneManager
;
; ---Persistence Providers---
;
; The following extensions allow extensions that use persistence to save
; state between simulator runs. Only one persistence provider should be
; active.
; Persistence provider using LLSD XML serialization
XMLPersistence
[Meshers]
; Meshing plugins are listed in order of preference. If the first plugin is not
; found the next is loaded, and so on. The items listed are used as search
; strings, so the exact dll name is not needed
OpenMetaverse.Rendering.GPL
OpenMetaverse.Rendering.Meshmerizer
OpenMetaverse.Rendering.Simple