205 lines
8.2 KiB
C#
205 lines
8.2 KiB
C#
/*
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* Copyright (c) 2006-2016, openmetaverse.co
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.co nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace OpenMetaverse
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{
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/// <summary>
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/// Provides helper methods for parallelizing loops
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/// </summary>
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public static class Parallel
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{
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private static readonly int processorCount = System.Environment.ProcessorCount;
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/// <summary>
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/// Executes a for loop in which iterations may run in parallel
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/// </summary>
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/// <param name="fromInclusive">The loop will be started at this index</param>
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/// <param name="toExclusive">The loop will be terminated before this index is reached</param>
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/// <param name="body">Method body to run for each iteration of the loop</param>
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public static void For(int fromInclusive, int toExclusive, Action<int> body)
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{
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For(processorCount, fromInclusive, toExclusive, body);
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}
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/// <summary>
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/// Executes a for loop in which iterations may run in parallel
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/// </summary>
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/// <param name="threadCount">The number of concurrent execution threads to run</param>
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/// <param name="fromInclusive">The loop will be started at this index</param>
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/// <param name="toExclusive">The loop will be terminated before this index is reached</param>
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/// <param name="body">Method body to run for each iteration of the loop</param>
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public static void For(int threadCount, int fromInclusive, int toExclusive, Action<int> body)
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{
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int counter = threadCount;
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AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
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Exception exception = null;
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--fromInclusive;
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for (int i = 0; i < threadCount; i++)
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{
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WorkPool.QueueUserWorkItem(
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delegate(object o)
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{
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int threadIndex = (int)o;
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while (exception == null)
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{
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int currentIndex = Interlocked.Increment(ref fromInclusive);
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if (currentIndex >= toExclusive)
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break;
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try { body(currentIndex); }
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catch (Exception ex) { exception = ex; break; }
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}
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if (Interlocked.Decrement(ref counter) == 0)
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threadFinishEvent.Set();
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}, i
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);
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}
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threadFinishEvent.WaitOne();
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if (exception != null)
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throw exception;
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}
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/// <summary>
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/// Executes a foreach loop in which iterations may run in parallel
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/// </summary>
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/// <typeparam name="T">Object type that the collection wraps</typeparam>
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/// <param name="enumerable">An enumerable collection to iterate over</param>
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/// <param name="body">Method body to run for each object in the collection</param>
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public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
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{
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ForEach(processorCount, enumerable, body);
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}
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/// <summary>
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/// Executes a foreach loop in which iterations may run in parallel
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/// </summary>
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/// <typeparam name="T">Object type that the collection wraps</typeparam>
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/// <param name="threadCount">The number of concurrent execution threads to run</param>
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/// <param name="enumerable">An enumerable collection to iterate over</param>
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/// <param name="body">Method body to run for each object in the collection</param>
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public static void ForEach<T>(int threadCount, IEnumerable<T> enumerable, Action<T> body)
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{
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int counter = threadCount;
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AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
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IEnumerator<T> enumerator = enumerable.GetEnumerator();
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Exception exception = null;
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for (int i = 0; i < threadCount; i++)
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{
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WorkPool.QueueUserWorkItem(
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delegate(object o)
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{
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while (exception == null)
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{
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T entry;
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lock (enumerator)
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{
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if (!enumerator.MoveNext())
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break;
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entry = enumerator.Current; // Explicit typecast for Mono's sake
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}
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try { body(entry); }
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catch (Exception ex) { exception = ex; break; }
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}
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if (Interlocked.Decrement(ref counter) == 0)
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threadFinishEvent.Set();
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}, i
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);
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}
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threadFinishEvent.WaitOne();
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if (exception != null)
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throw exception;
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}
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/// <summary>
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/// Executes a series of tasks in parallel
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/// </summary>
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/// <param name="actions">A series of method bodies to execute</param>
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public static void Invoke(params Action[] actions)
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{
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Invoke(processorCount, actions);
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}
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/// <summary>
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/// Executes a series of tasks in parallel
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/// </summary>
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/// <param name="threadCount">The number of concurrent execution threads to run</param>
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/// <param name="actions">A series of method bodies to execute</param>
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public static void Invoke(int threadCount, params Action[] actions)
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{
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int counter = threadCount;
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AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
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int index = -1;
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Exception exception = null;
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for (int i = 0; i < threadCount; i++)
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{
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WorkPool.QueueUserWorkItem(
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delegate(object o)
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{
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int threadIndex = (int)o;
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while (exception == null)
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{
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int currentIndex = Interlocked.Increment(ref index);
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if (currentIndex >= actions.Length)
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break;
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try { actions[currentIndex](); }
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catch (Exception ex) { exception = ex; break; }
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}
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if (Interlocked.Decrement(ref counter) == 0)
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threadFinishEvent.Set();
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}, i
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);
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}
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threadFinishEvent.WaitOne();
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if (exception != null)
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throw exception;
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}
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}
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}
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