Files
libremetaverse/libsecondlife/Avatar.cs
John Hurliman 603d34a708 * Fixed multiple light parameter parsing bugs, added LightData.Intensity (resolving issue #45 by timhart)
* Removed the useless Avatar.Online variable
* Adding the beginnings of appearance and animation tracking for avatars
* Updated PrimInfo command to show light data

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1514 52acb1d6-8a22-11de-b505-999d5b087335
2007-12-04 18:50:44 +00:00

331 lines
11 KiB
C#

/*
* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Collections.Generic;
using System.Threading;
using libsecondlife.Packets;
namespace libsecondlife
{
/// <summary>
/// Represents an avatar in Second Life (other than your own)
/// </summary>
public class Avatar : LLObject
{
/// <summary>
/// Avatar profile flags
/// </summary>
[Flags]
public enum ProfileFlags
{
ALLOW_PUBLISH = 1,
MATURE_PUBLISH = 2,
IDENTIFIED = 4,
TRANSACTED = 8,
ONLINE = 16
}
#region Avatar Structs
/// <summary>
/// Positive and negative ratings
/// </summary>
public struct Statistics
{
/// <summary>Positive ratings for Behavior</summary>
public int BehaviorPositive;
/// <summary>Negative ratings for Behavior</summary>
public int BehaviorNegative;
/// <summary>Positive ratings for Appearance</summary>
public int AppearancePositive;
/// <summary>Negative ratings for Appearance</summary>
public int AppearanceNegative;
/// <summary>Positive ratings for Building</summary>
public int BuildingPositive;
/// <summary>Negative ratings for Building</summary>
public int BuildingNegative;
/// <summary>Positive ratings given by this avatar</summary>
public int GivenPositive;
/// <summary>Negative ratings given by this avatar</summary>
public int GivenNegative;
}
/// <summary>
/// Avatar properties including about text, profile URL, image IDs and
/// publishing settings
/// </summary>
public struct AvatarProperties
{
/// <summary>First Life about text</summary>
public string FirstLifeText;
/// <summary>First Life image ID</summary>
public LLUUID FirstLifeImage;
/// <summary></summary>
public LLUUID Partner;
/// <summary></summary>
public string AboutText;
/// <summary></summary>
public string BornOn;
/// <summary></summary>
public string CharterMember;
/// <summary>Profile image ID</summary>
public LLUUID ProfileImage;
/// <summary>Flags of the profile</summary>
public ProfileFlags Flags;
/// <summary>Web URL for this profile</summary>
public string ProfileURL;
#region Properties
/// <summary>Should this profile be published on the web</summary>
public bool AllowPublish
{
get
{
return ((Flags & ProfileFlags.ALLOW_PUBLISH) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.ALLOW_PUBLISH;
}
else
{
Flags &= ~ProfileFlags.ALLOW_PUBLISH;
}
}
}
/// <summary>Avatar Online Status</summary>
public bool Online
{
get
{
return ((Flags & ProfileFlags.ONLINE) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.ONLINE;
}
else
{
Flags &= ~ProfileFlags.ONLINE;
}
}
}
/// <summary>Is this a mature profile</summary>
public bool MaturePublish
{
get
{
return ((Flags & ProfileFlags.MATURE_PUBLISH) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.MATURE_PUBLISH;
}
else
{
Flags &= ~ProfileFlags.MATURE_PUBLISH;
}
}
}
/// <summary></summary>
public bool Identified
{
get
{
return ((Flags & ProfileFlags.IDENTIFIED) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.IDENTIFIED;
}
else
{
Flags &= ~ProfileFlags.IDENTIFIED;
}
}
}
///// <summary></summary>
public bool Transacted
{
get
{
return ((Flags & ProfileFlags.TRANSACTED) != 0);
}
set
{
if (value == true)
{
Flags |= ProfileFlags.TRANSACTED;
}
else
{
Flags &= ~ProfileFlags.TRANSACTED;
}
}
}
#endregion Properties
}
/// <summary>
/// Avatar interests including spoken languages, skills, and "want to"
/// choices
/// </summary>
public struct Interests
{
/// <summary>Languages profile field</summary>
public string LanguagesText;
/// <summary></summary>
// FIXME:
public uint SkillsMask;
/// <summary></summary>
public string SkillsText;
/// <summary></summary>
// FIXME:
public uint WantToMask;
/// <summary></summary>
public string WantToText;
}
#endregion Avatar Structs
#region Public Members
/// <summary>Groups that this avatar is a member of</summary>
public List<LLUUID> Groups = new List<LLUUID>();
/// <summary>Positive and negative ratings</summary>
public Statistics ProfileStatistics = new Statistics();
/// <summary>Avatar properties including about text, profile URL, image IDs and
/// publishing settings</summary>
public AvatarProperties ProfileProperties = new AvatarProperties();
/// <summary>Avatar interests including spoken languages, skills, and "want to"
/// choices</summary>
public Interests ProfileInterests = new Interests();
/// <summary>Simulator the avatar is in</summary>
public Simulator CurrentSim = null;
#endregion Public Members
/// <summary>Full name</summary>
public string Name
{
get
{
if (name.Length > 0)
{
return name;
}
else if (NameValues == null || NameValues.Length == 0)
{
return String.Empty;
}
else
{
string firstName = String.Empty;
string lastName = String.Empty;
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "FirstName" && NameValues[i].Type == NameValue.ValueType.String)
firstName = (string)NameValues[i].Value;
else if (NameValues[i].Name == "LastName" && NameValues[i].Type == NameValue.ValueType.String)
lastName = (string)NameValues[i].Value;
}
if (firstName != String.Empty && lastName != String.Empty)
{
name = String.Format("{0} {1}", firstName, lastName);
return name;
}
else
{
return String.Empty;
}
}
}
}
/// <summary>Active group</summary>
public string GroupName
{
get
{
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "Title" && NameValues[i].Type == NameValue.ValueType.String)
{
groupName = (string)NameValues[i].Value;
break;
}
}
return groupName;
}
}
/// <summary>Gets the local ID of the prim the avatar is sitting on,
/// zero if the avatar is not currently sitting</summary>
public uint SittingOn { get { return sittingOn; } }
internal string name = String.Empty;
internal string groupName = String.Empty;
internal uint sittingOn
{
get
{
return ParentID;
}
set
{
ParentID = value;
}
}
/// <summary>
/// Default constructor
/// </summary>
public Avatar()
{
}
}
}