Files
libremetaverse/libsecondlife/Caps.cs

201 lines
7.7 KiB
C#

/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife.StructuredData;
using libsecondlife.Capabilities;
namespace libsecondlife
{
/// <summary>
/// Capabilities is the name of the bi-directional HTTP REST protocol that
/// Second Life uses to communicate transactions such as teleporting or
/// group messaging
/// </summary>
public class Caps
{
/// <summary>
/// Triggered when an event is received via the EventQueueGet
/// capability
/// </summary>
/// <param name="message">Event name</param>
/// <param name="body">Decoded event data</param>
/// <param name="simulator">The simulator that generated the event</param>
public delegate void EventQueueCallback(string message, StructuredData.LLSD body, Simulator simulator);
/// <summary>Reference to the simulator this system is connected to</summary>
public Simulator Simulator;
internal string _SeedCapsURI;
internal Dictionary<string, Uri> _Caps = new Dictionary<string, Uri>();
private CapsClient _SeedRequest;
private EventQueueClient _EventQueueCap = null;
/// <summary>Capabilities URI this system was initialized with</summary>
public string SeedCapsURI { get { return _SeedCapsURI; } }
/// <summary>Whether the capabilities event queue is connected and
/// listening for incoming events</summary>
public bool IsEventQueueRunning
{
get
{
if (_EventQueueCap != null)
return _EventQueueCap.Running;
else
return false;
}
}
/// <summary>
/// Default constructor
/// </summary>
/// <param name="simulator"></param>
/// <param name="seedcaps"></param>
internal Caps(Simulator simulator, string seedcaps)
{
Simulator = simulator;
_SeedCapsURI = seedcaps;
MakeSeedRequest();
}
public void Disconnect(bool immediate)
{
Simulator.Client.Log(String.Format("Caps system for {0} is {1}", Simulator,
(immediate ? "aborting" : "disconnecting")), Helpers.LogLevel.Info);
if (_SeedRequest != null)
_SeedRequest.Cancel();
if (_EventQueueCap != null)
_EventQueueCap.Stop(immediate);
}
/// <summary>
/// Request the URI of a named capability
/// </summary>
/// <param name="capability">Name of the capability to request</param>
/// <returns>The URI of the requested capability, or String.Empty if
/// the capability does not exist</returns>
public Uri CapabilityURI(string capability)
{
Uri cap;
if (_Caps.TryGetValue(capability, out cap))
return cap;
else
return null;
}
private void MakeSeedRequest()
{
if (Simulator == null || !Simulator.Client.Network.Connected)
return;
// Create a request list
LLSDArray req = new LLSDArray();
req.Add("MapLayer");
req.Add("MapLayerGod");
req.Add("NewFileAgentInventory");
req.Add("EventQueueGet");
req.Add("UpdateGestureAgentInventory");
req.Add("UpdateNotecardAgentInventory");
req.Add("UpdateScriptAgentInventory");
req.Add("UpdateGestureTaskInventory");
req.Add("UpdateNotecardTaskInventory");
req.Add("UpdateScriptTaskInventory");
req.Add("SendPostcard");
req.Add("ViewerStartAuction");
req.Add("ParcelGodReserveForNewbie");
req.Add("SendUserReport");
req.Add("SendUserReportWithScreenshot");
req.Add("RequestTextureDownload");
req.Add("UntrustedSimulatorMessage");
req.Add("ParcelVoiceInfoRequest");
req.Add("ChatSessionRequest");
req.Add("ProvisionVoiceAccountRequest");
_SeedRequest = new CapsClient(new Uri(_SeedCapsURI));
_SeedRequest.OnComplete += new CapsClient.CompleteCallback(SeedRequestCompleteHandler);
_SeedRequest.StartRequest(req);
}
private void SeedRequestCompleteHandler(CapsClient client, LLSD result, Exception error)
{
if (result != null && result.Type == LLSDType.Map)
{
LLSDMap respTable = (LLSDMap)result;
StringBuilder capsList = new StringBuilder();
foreach (string cap in respTable.Keys)
{
capsList.Append(cap);
capsList.Append(' ');
_Caps[cap] = respTable[cap].AsUri();
}
Simulator.Client.DebugLog("Got capabilities: " + capsList.ToString());
if (_Caps.ContainsKey("EventQueueGet"))
{
Simulator.Client.DebugLog("Starting event queue for " + Simulator.ToString());
_EventQueueCap = new EventQueueClient(_Caps["EventQueueGet"]);
_EventQueueCap.OnConnected += new EventQueueClient.ConnectedCallback(EventQueueConnectedHandler);
_EventQueueCap.OnEvent += new EventQueueClient.EventCallback(EventQueueEventHandler);
_EventQueueCap.Start();
}
}
else
{
// The initial CAPS connection failed, try again
MakeSeedRequest();
}
}
private void EventQueueConnectedHandler()
{
Simulator.Client.Network.RaiseConnectedEvent(Simulator);
}
private void EventQueueEventHandler(string eventName, LLSDMap body)
{
if (Simulator.Client.Settings.SYNC_PACKETCALLBACKS)
Simulator.Client.Network.CapsEvents.RaiseEvent(eventName, body, Simulator);
else
Simulator.Client.Network.CapsEvents.BeginRaiseEvent(eventName, body, Simulator);
}
}
}