git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1683 52acb1d6-8a22-11de-b505-999d5b087335
367 lines
15 KiB
C#
367 lines
15 KiB
C#
/*
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* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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namespace libsecondlife
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{
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/// <summary>
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/// Estate level administration and utilities
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/// </summary>
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public class EstateTools
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{
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private SecondLife Client;
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public GroundTextureSettings GroundTextures;
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/// <summary>
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/// Triggered on incoming LandStatReply
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/// </summary>
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/// <param name="reportType"></param>
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/// <param name="requestFlags"></param>
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/// <param name="objectCount"></param>
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/// <param name="task"></param>
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//public delegate void LandStatReply(LandStatReportType reportType, uint requestFlags, int objectCount, List<EstateTask> Tasks);
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/// <summary>
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/// Triggered on incoming LandStatReply when the report type is for "top colliders"
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/// </summary>
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/// <param name="objectCount"></param>
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/// <param name="Tasks"></param>
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public delegate void GetTopCollidersReply(int objectCount, List<EstateTask> Tasks);
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/// <summary>
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/// Triggered on incoming LandStatReply when the report type is for "top scripts"
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/// </summary>
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/// <param name="objectCount"></param>
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/// <param name="Tasks"></param>
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public delegate void GetTopScriptsReply(int objectCount, List<EstateTask> Tasks);
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/// <summary>Callback for incoming LandStatReply packets</summary>
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//public event LandStatReply OnLandStatReply;
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/// <summary>Triggered upon a successful .GetTopColliders()</summary>
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public event GetTopCollidersReply OnGetTopColliders;
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/// <summary>Triggered upon a successful .GetTopScripts()</summary>
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public event GetTopScriptsReply OnGetTopScripts;
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/// <summary>
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/// Constructor for EstateTools class
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/// </summary>
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/// <param name="client"></param>
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public EstateTools(SecondLife client)
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{
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Client = client;
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Client.Network.RegisterCallback(PacketType.LandStatReply, new NetworkManager.PacketCallback(LandStatReplyHandler));
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//Client.Network.RegisterCallback(PacketType.EstateOwnerMessage, new NetworkManager.PacketCallback(EstateOwnerMessageHandler));
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}
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/// <summary>Describes tasks returned in LandStatReply</summary>
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public class EstateTask
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{
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public LLVector3 Position;
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public float Score;
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public LLUUID TaskID;
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public uint TaskLocalID;
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public string TaskName;
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public string OwnerName;
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}
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/// <summary>Used in the ReportType field of a LandStatRequest</summary>
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public enum LandStatReportType
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{
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TopScripts = 0,
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TopColliders = 1
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}
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/// <summary>Used by EstateOwnerMessage packets</summary>
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public enum EstateAccessDelta
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{
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BanUser = 64,
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UnbanUser = 128
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}
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/// <summary>Used by GroundTextureSettings</summary>
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public class GroundTextureRegion
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{
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public LLUUID TextureID;
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public float Low;
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public float High;
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}
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/// <summary>Ground texture settings for each corner of the region</summary>
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public class GroundTextureSettings
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{
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public GroundTextureRegion Southwest;
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public GroundTextureRegion Northwest;
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public GroundTextureRegion Southeast;
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public GroundTextureRegion Northeast;
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}
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/// <summary>
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/// Requests estate information such as top scripts and colliders
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/// </summary>
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/// <param name="parcelLocalID"></param>
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/// <param name="reportType"></param>
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/// <param name="requestFlags"></param>
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/// <param name="filter"></param>
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public void LandStatRequest(int parcelLocalID, LandStatReportType reportType, uint requestFlags, string filter)
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{
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LandStatRequestPacket p = new LandStatRequestPacket();
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p.AgentData.AgentID = Client.Self.AgentID;
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p.AgentData.SessionID = Client.Self.SessionID;
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p.RequestData.Filter = Helpers.StringToField(filter);
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p.RequestData.ParcelLocalID = parcelLocalID;
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p.RequestData.ReportType = (uint)reportType;
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p.RequestData.RequestFlags = requestFlags;
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Client.Network.SendPacket(p);
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}
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/// <summary>Requests the "Top Scripts" list for the current region</summary>
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public void GetTopScripts()
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{
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//EstateOwnerMessage("scripts", "");
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LandStatRequest(0, LandStatReportType.TopScripts, 0, "");
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}
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/// <summary>Requests the "Top Colliders" list for the current region</summary>
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public void GetTopColliders()
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{
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//EstateOwnerMessage("colliders", "");
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LandStatRequest(0, LandStatReportType.TopColliders, 0, "");
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}
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/// <summary></summary>
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/// <param name="packet"></param>
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/// <param name="simulator"></param>
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private void EstateOwnerMessageHandler(Packet packet, Simulator simulator)
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{
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EstateOwnerMessagePacket message = (EstateOwnerMessagePacket)packet;
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string method = Helpers.FieldToUTF8String(message.MethodData.Method);
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//FIXME - remove debug output
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Console.WriteLine("--- " + method + " ---");
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foreach (EstateOwnerMessagePacket.ParamListBlock block in message.ParamList)
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{
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Console.WriteLine(Helpers.FieldToUTF8String(block.Parameter));
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}
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Console.WriteLine("------");
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}
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/// <summary></summary>
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/// <param name="packet"></param>
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/// <param name="simulator"></param>
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private void LandStatReplyHandler(Packet packet, Simulator simulator)
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{
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//if (OnLandStatReply != null || OnGetTopScripts != null || OnGetTopColliders != null)
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if (OnGetTopScripts != null || OnGetTopColliders != null)
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{
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LandStatReplyPacket p = (LandStatReplyPacket)packet;
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List<EstateTask> Tasks = new List<EstateTask>();
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foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
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{
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EstateTask task = new EstateTask();
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task.Position = new LLVector3(rep.LocationX, rep.LocationY, rep.LocationZ);
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task.Score = rep.Score;
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task.TaskID = rep.TaskID;
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task.TaskLocalID = rep.TaskLocalID;
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task.TaskName = Helpers.FieldToUTF8String(rep.TaskName);
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task.OwnerName = Helpers.FieldToUTF8String(rep.OwnerName);
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Tasks.Add(task);
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}
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LandStatReportType type = (LandStatReportType)p.RequestData.ReportType;
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if (OnGetTopScripts != null && type == LandStatReportType.TopScripts)
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{
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OnGetTopScripts((int)p.RequestData.TotalObjectCount, Tasks);
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}
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else if (OnGetTopColliders != null && type == LandStatReportType.TopColliders)
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{
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OnGetTopColliders((int)p.RequestData.TotalObjectCount, Tasks);
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}
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/*
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if (OnGetTopColliders != null)
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{
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//FIXME - System.UnhandledExceptionEventArgs
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OnLandStatReply(
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type,
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p.RequestData.RequestFlags,
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(int)p.RequestData.TotalObjectCount,
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Tasks
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);
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}
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*/
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}
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}
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public void EstateOwnerMessage(string method, string param)
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{
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List<string> listParams = new List<string>();
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listParams.Add(param);
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EstateOwnerMessage(method, listParams);
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}
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/// <summary>
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/// Used for setting and retrieving various estate panel settings
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/// </summary>
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/// <param name="method">EstateOwnerMessage Method field</param>
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/// <param name="listParams">List of parameters to include</param>
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public void EstateOwnerMessage(string method, List<string>listParams)
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{
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EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
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estate.AgentData.AgentID = Client.Self.AgentID;
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estate.AgentData.SessionID = Client.Self.SessionID;
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estate.MethodData.Invoice = LLUUID.Random();
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estate.MethodData.Method = Helpers.StringToField(method);
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estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[listParams.Count];
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for (int i = 0; i < listParams.Count; i++)
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{
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estate.ParamList[i] = new EstateOwnerMessagePacket.ParamListBlock();
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estate.ParamList[i].Parameter = Helpers.StringToField(listParams[i]);
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}
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Client.Network.SendPacket((Packet)estate);
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}
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/// <summary>
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/// Kick an avatar from an estate
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/// </summary>
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/// <param name="userID">Key of Agent to remove</param>
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public void KickUser(LLUUID userID)
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{
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EstateOwnerMessage("kickestate", userID.ToString());
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}
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/// <summary>Ban an avatar from an estate</summary>
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/// <param name="userID">Key of Agent to remove</param>
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public void BanUser(LLUUID userID)
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{
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List<string> listParams = new List<string>();
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uint flag = (uint)EstateAccessDelta.BanUser;
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listParams.Add(Client.Self.AgentID.ToString());
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listParams.Add(flag.ToString());
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listParams.Add(userID.ToString());
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EstateOwnerMessage("estateaccessdelta", listParams);
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}
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/// <summary>Unban an avatar from an estate</summary>
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/// <param name="userID">Key of Agent to remove</param>
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public void UnbanUser(LLUUID userID)
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{
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List<string> listParams = new List<string>();
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uint flag = (uint)EstateAccessDelta.BanUser;
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listParams.Add(Client.Self.AgentID.ToString());
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listParams.Add(flag.ToString());
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listParams.Add(userID.ToString());
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EstateOwnerMessage("estateaccessdelta", listParams);
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}
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/// <summary>
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/// Send a message dialog to everyone in an entire estate
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/// </summary>
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/// <param name="message">Message to send all users in the estate</param>
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public void EstateMessage(string message)
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{
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List<string> listParams = new List<string>();
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listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
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listParams.Add(message);
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EstateOwnerMessage("instantmessage", listParams);
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}
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/// <summary>
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/// Send a message dialog to everyone in a simulator
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/// </summary>
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/// <param name="message">Message to send all users in the simulator</param>
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public void SimulatorMessage(string message)
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{
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List<string> listParams = new List<string>();
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listParams.Add("-1");
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listParams.Add("-1");
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listParams.Add(Client.Self.AgentID.ToString());
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listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
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listParams.Add(message);
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EstateOwnerMessage("simulatormessage", listParams);
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}
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/// <summary>
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/// Send an avatar back to their home location
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/// </summary>
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/// <param name="pest">Key of avatar to send home</param>
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public void TeleportHomeUser(LLUUID pest)
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{
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List<string> listParams = new List<string>();
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listParams.Add(Client.Self.AgentID.ToString());
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listParams.Add(pest.ToString());
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EstateOwnerMessage("teleporthomeuser", listParams);
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}
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/// <summary>
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/// Begin the region restart process
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/// </summary>
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public void RestartRegion()
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{
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EstateOwnerMessage("restart", "120");
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}
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/// <summary>
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/// Cancels a region restart
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/// </summary>
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public void CancelRestart()
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{
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EstateOwnerMessage("restart", "-1");
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}
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/// <summary>Estate panel "Region" tab settings</summary>
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public void SetRegionInfo(bool blockTerraform, bool blockFly, bool allowDamage, bool allowLandResell, bool restrictPushing, bool allowParcelJoinDivide, float agentLimit, float objectBonus, bool mature)
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{
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List<string> listParams = new List<string>();
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if (blockTerraform) listParams.Add("Y"); else listParams.Add("N");
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if (blockFly) listParams.Add("Y"); else listParams.Add("N");
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if (allowDamage) listParams.Add("Y"); else listParams.Add("N");
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if (allowLandResell) listParams.Add("Y"); else listParams.Add("N");
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listParams.Add(agentLimit.ToString());
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listParams.Add(objectBonus.ToString());
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if (mature) listParams.Add("21"); else listParams.Add("13"); //FIXME - enumerate these settings
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if (restrictPushing) listParams.Add("Y"); else listParams.Add("N");
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if (allowParcelJoinDivide) listParams.Add("Y"); else listParams.Add("N");
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EstateOwnerMessage("setregioninfo", listParams);
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}
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/// <summary>Estate panel "Debug" tab settings</summary>
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public void SetRegionDebug(bool disableScripts, bool disableCollisions, bool disablePhysics)
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{
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List<string> listParams = new List<string>();
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if (disableScripts) listParams.Add("Y"); else listParams.Add("N");
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if (disableCollisions) listParams.Add("Y"); else listParams.Add("N");
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if (disablePhysics) listParams.Add("Y"); else listParams.Add("N");
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EstateOwnerMessage("setregiondebug", listParams);
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}
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}
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}
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