* avatar_data output directory is libsl_data * Added a blocking DirectoryManager.PeopleSearch * Fixed Helpers.GetResourceStream() * Added avatar_lad.xml to the Resources directory git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1510 52acb1d6-8a22-11de-b505-999d5b087335
243 lines
10 KiB
C#
243 lines
10 KiB
C#
using System;
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using System.IO;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using libsecondlife;
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namespace OpenJPEGNet
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{
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#if !NO_UNSAFE
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public class OpenJPEG
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{
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// This structure is used to marchal both encoded and decoded images
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// MUST MATCH THE STRUCT IN libsl.h!
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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private struct MarshalledImage
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{
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public IntPtr encoded; // encoded image data
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public int length; // encoded image length
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public int dummy; // padding for 64-bit alignment
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public IntPtr decoded; // decoded image, contiguous components
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public int width; // width of decoded image
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public int height; // height of decoded image
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public int components; // component count
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}
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// allocate encoded buffer based on length field
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[DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool LibslAllocEncoded(ref MarshalledImage image);
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// allocate decoded buffer based on width and height fields
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[DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool LibslAllocDecoded(ref MarshalledImage image);
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// free buffers
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[DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool LibslFree(ref MarshalledImage image);
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// encode raw to jpeg2000
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[DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool LibslEncode(ref MarshalledImage image, bool lossless);
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// decode jpeg2000 to raw
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[DllImport("openjpeg-libsl.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool LibslDecode(ref MarshalledImage image);
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// encode
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public static byte[] Encode(libsecondlife.Image image, bool lossless)
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{
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if (
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(image.Channels & ImageChannels.Color) == 0 ||
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((image.Channels & ImageChannels.Bump) != 0 && (image.Channels & ImageChannels.Alpha) == 0))
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throw new ArgumentException("JPEG2000 encoding is not supported for this channel combination");
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MarshalledImage marshalled = new MarshalledImage();
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// allocate and copy to input buffer
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marshalled.width = image.Width;
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marshalled.height = image.Height;
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marshalled.components = 3;
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if ((image.Channels & ImageChannels.Alpha) != 0) marshalled.components++;
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if ((image.Channels & ImageChannels.Bump) != 0) marshalled.components++;
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if (!LibslAllocDecoded(ref marshalled))
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throw new Exception("LibslAllocDecoded failed");
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int n = image.Width * image.Height;
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if ((image.Channels & ImageChannels.Color) != 0)
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{
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Marshal.Copy(image.Red, 0, marshalled.decoded, n);
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Marshal.Copy(image.Green, 0, (IntPtr)(marshalled.decoded.ToInt64() + n), n);
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Marshal.Copy(image.Blue, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 2), n);
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}
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if ((image.Channels & ImageChannels.Alpha) != 0) Marshal.Copy(image.Alpha, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 3), n);
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if ((image.Channels & ImageChannels.Bump) != 0) Marshal.Copy(image.Bump, 0, (IntPtr)(marshalled.decoded.ToInt64() + n * 4), n);
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// codec will allocate output buffer
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if (!LibslEncode(ref marshalled, lossless))
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throw new Exception("LibslEncode failed");
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// copy output buffer
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byte[] encoded = new byte[marshalled.length];
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Marshal.Copy(marshalled.encoded, encoded, 0, marshalled.length);
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// free buffers
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LibslFree(ref marshalled);
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return encoded;
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}
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public static byte[] Encode(libsecondlife.Image image)
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{
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return Encode(image, false);
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}
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public static libsecondlife.Image Decode(byte[] encoded)
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{
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MarshalledImage marshalled = new MarshalledImage();
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// allocate and copy to input buffer
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marshalled.length = encoded.Length;
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LibslAllocEncoded(ref marshalled);
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Marshal.Copy(encoded, 0, marshalled.encoded, encoded.Length);
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// codec will allocate output buffer
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LibslDecode(ref marshalled);
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libsecondlife.Image image;
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int n = marshalled.width * marshalled.height;
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switch (marshalled.components)
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{
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case 1: // grayscale
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image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color);
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Marshal.Copy(marshalled.decoded, image.Red, 0, n);
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Array.Copy(image.Red, image.Green, n);
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Array.Copy(image.Red, image.Blue, n);
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break;
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case 2: // grayscale + alpha
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image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color | ImageChannels.Alpha);
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Marshal.Copy(marshalled.decoded, image.Red, 0, n);
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Array.Copy(image.Red, image.Green, n);
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Array.Copy(image.Red, image.Blue, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Alpha, 0, n);
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break;
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case 3: // RGB
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image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color);
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Marshal.Copy(marshalled.decoded, image.Red, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Green, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 2), image.Blue, 0, n);
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break;
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case 4: // RGBA
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image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color | ImageChannels.Alpha);
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Marshal.Copy(marshalled.decoded, image.Red, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Green, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 2), image.Blue, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 3), image.Alpha, 0, n);
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break;
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case 5: // RGBBA
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image = new libsecondlife.Image(marshalled.width, marshalled.height, ImageChannels.Color | ImageChannels.Alpha | ImageChannels.Bump);
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Marshal.Copy(marshalled.decoded, image.Red, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n), image.Green, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 2), image.Blue, 0, n);
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 3), image.Bump, 0, n); // bump comes before alpha in 5 channel encode
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Marshal.Copy((IntPtr)(marshalled.decoded.ToInt64() + n * 4), image.Alpha, 0, n);
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break;
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default:
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throw new Exception("Decoded image with unhandled number of components (" + marshalled.components + ")");
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}
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// free buffers
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LibslFree(ref marshalled);
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return image;
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}
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public const int TGA_HEADER_SIZE = 32;
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public static byte[] DecodeToTGA(byte[] encoded)
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{
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return Decode(encoded).ExportTGA();
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}
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public static System.Drawing.Image DecodeToImage(byte[] encoded)
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{
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return LoadTGAClass.LoadTGA(new MemoryStream(DecodeToTGA(encoded)));
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}
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public unsafe static byte[] EncodeFromImage(Bitmap bitmap, bool lossless)
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{
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BitmapData bd;
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libsecondlife.Image decoded;
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int bitmapWidth = bitmap.Width;
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int bitmapHeight = bitmap.Height;
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int pixelCount = bitmapWidth * bitmapHeight;
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int i;
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if ((bitmap.PixelFormat & PixelFormat.Alpha) != 0 || (bitmap.PixelFormat & PixelFormat.PAlpha) != 0)
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{
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// four layers, RGBA
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decoded = new libsecondlife.Image(bitmapWidth, bitmapHeight, ImageChannels.Color | ImageChannels.Alpha);
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bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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byte* pixel = (byte*)bd.Scan0;
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for (i = 0; i < pixelCount; i++)
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{
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// GDI+ gives us BGRA and we need to turn that in to RGBA
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decoded.Blue[i] = *(pixel++);
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decoded.Green[i] = *(pixel++);
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decoded.Red[i] = *(pixel++);
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decoded.Alpha[i] = *(pixel++);
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}
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}
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else if (bitmap.PixelFormat == PixelFormat.Format16bppGrayScale)
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{
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// one layer
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decoded = new libsecondlife.Image(bitmapWidth, bitmapHeight, ImageChannels.Color);
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bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format16bppGrayScale);
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byte* pixel = (byte*)bd.Scan0;
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for (i = 0; i < pixelCount; i++)
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{
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// turn 16 bit data in to 8 bit data (TODO: Does this work?)
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decoded.Red[i] = *(pixel);
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decoded.Green[i] = *(pixel);
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decoded.Blue[i] = *(pixel);
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pixel += 2;
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}
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}
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else
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{
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// three layers, RGB
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decoded = new libsecondlife.Image(bitmapWidth, bitmapHeight, ImageChannels.Color);
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bd = bitmap.LockBits(new Rectangle(0, 0, bitmapWidth, bitmapHeight), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
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byte* pixel = (byte*)bd.Scan0;
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for (i = 0; i < pixelCount; i++)
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{
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decoded.Blue[i] = *(pixel++);
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decoded.Green[i] = *(pixel++);
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decoded.Red[i] = *(pixel++);
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}
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}
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bitmap.UnlockBits(bd);
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byte[] encoded = Encode(decoded, lossless);
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return encoded;
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}
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}
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#endif
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}
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