git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1703 52acb1d6-8a22-11de-b505-999d5b087335
580 lines
22 KiB
C#
580 lines
22 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.Utilities
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{
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/// <summary>
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///
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/// </summary>
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public enum WaterType
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{
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/// <summary></summary>
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Unknown,
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/// <summary></summary>
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Dry,
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/// <summary></summary>
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Waterfront,
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/// <summary></summary>
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Underwater
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}
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public static class Realism
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{
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/// <summary>
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/// Aims at the specified position, enters mouselook, presses and
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/// releases the left mouse button, and leaves mouselook
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/// </summary>
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/// <param name="target">Target to shoot at</param>
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/// <returns></returns>
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public static bool Shoot(SecondLife client, LLVector3 target)
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{
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if (client.Self.Movement.TurnToward(target))
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return Shoot(client);
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else
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return false;
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}
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/// <summary>
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/// Enters mouselook, presses and releases the left mouse button, and leaves mouselook
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/// </summary>
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/// <returns></returns>
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public static bool Shoot(SecondLife client)
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{
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if (client.Settings.SEND_AGENT_UPDATES)
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{
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client.Self.Movement.Mouselook = true;
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client.Self.Movement.MLButtonDown = true;
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client.Self.Movement.SendUpdate();
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client.Self.Movement.MLButtonUp = true;
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client.Self.Movement.MLButtonDown = false;
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client.Self.Movement.FinishAnim = true;
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client.Self.Movement.SendUpdate();
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client.Self.Movement.Mouselook = false;
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client.Self.Movement.MLButtonUp = false;
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client.Self.Movement.FinishAnim = false;
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client.Self.Movement.SendUpdate();
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return true;
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}
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else
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{
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client.Log("Attempted Shoot but agent updates are disabled", Helpers.LogLevel.Warning);
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return false;
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}
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}
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/// <summary>
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/// A psuedo-realistic chat function that uses the typing sound and
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/// animation, types at three characters per second, and randomly
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/// pauses. This function will block until the message has been sent
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/// </summary>
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/// <param name="client">A reference to the client that will chat</param>
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/// <param name="message">The chat message to send</param>
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public static void Chat(SecondLife client, string message)
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{
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Chat(client, message, ChatType.Normal, 3);
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}
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/// <summary>
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/// A psuedo-realistic chat function that uses the typing sound and
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/// animation, types at a given rate, and randomly pauses. This
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/// function will block until the message has been sent
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/// </summary>
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/// <param name="client">A reference to the client that will chat</param>
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/// <param name="message">The chat message to send</param>
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/// <param name="type">The chat type (usually Normal, Whisper or Shout)</param>
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/// <param name="cps">Characters per second rate for chatting</param>
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public static void Chat(SecondLife client, string message, ChatType type, int cps)
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{
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Random rand = new Random();
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int characters = 0;
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bool typing = true;
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// Start typing
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client.Self.Chat(String.Empty, 0, ChatType.StartTyping);
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client.Self.AnimationStart(Animations.TYPE, false);
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while (characters < message.Length)
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{
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if (!typing)
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{
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// Start typing again
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client.Self.Chat(String.Empty, 0, ChatType.StartTyping);
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client.Self.AnimationStart(Animations.TYPE, false);
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typing = true;
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}
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else
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{
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// Randomly pause typing
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if (rand.Next(10) >= 9)
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{
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client.Self.Chat(String.Empty, 0, ChatType.StopTyping);
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client.Self.AnimationStop(Animations.TYPE, false);
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typing = false;
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}
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}
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// Sleep for a second and increase the amount of characters we've typed
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System.Threading.Thread.Sleep(1000);
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characters += cps;
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}
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// Send the message
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client.Self.Chat(message, 0, type);
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// Stop typing
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client.Self.Chat(String.Empty, 0, ChatType.StopTyping);
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client.Self.AnimationStop(Animations.TYPE, false);
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}
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}
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public class ConnectionManager
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{
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private SecondLife Client;
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private ulong SimHandle;
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private LLVector3 Position = LLVector3.Zero;
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private System.Timers.Timer CheckTimer;
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public ConnectionManager(SecondLife client, int timerFrequency)
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{
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Client = client;
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CheckTimer = new System.Timers.Timer(timerFrequency);
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CheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckTimer_Elapsed);
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}
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public static bool PersistentLogin(SecondLife client, string firstName, string lastName, string password,
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string userAgent, string start, string author)
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{
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int unknownLogins = 0;
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Start:
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if (client.Network.Login(firstName, lastName, password, userAgent, start, author))
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{
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client.Log("Logged in to " + client.Network.CurrentSim, Helpers.LogLevel.Info);
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return true;
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}
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else
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{
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if (client.Network.LoginErrorKey == "god")
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{
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client.Log("Grid is down, waiting 10 minutes", Helpers.LogLevel.Warning);
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LoginWait(10);
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goto Start;
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}
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else if (client.Network.LoginErrorKey == "key")
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{
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client.Log("Bad username or password, giving up on login", Helpers.LogLevel.Error);
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return false;
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}
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else if (client.Network.LoginErrorKey == "presence")
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{
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client.Log("Server is still logging us out, waiting 1 minute", Helpers.LogLevel.Warning);
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LoginWait(1);
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goto Start;
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}
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else if (client.Network.LoginErrorKey == "disabled")
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{
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client.Log("This account has been banned! Giving up on login", Helpers.LogLevel.Error);
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return false;
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}
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else if (client.Network.LoginErrorKey == "timed out")
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{
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client.Log("Login request timed out, waiting 1 minute", Helpers.LogLevel.Warning);
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LoginWait(1);
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goto Start;
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}
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else
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{
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++unknownLogins;
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if (unknownLogins < 5)
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{
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client.Log("Unknown login error, waiting 2 minutes: " + client.Network.LoginErrorKey,
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Helpers.LogLevel.Warning);
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LoginWait(2);
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goto Start;
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}
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else
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{
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client.Log("Too many unknown login error codes, giving up", Helpers.LogLevel.Error);
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return false;
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}
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}
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}
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}
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public void StayInSim(ulong handle, LLVector3 desiredPosition)
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{
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SimHandle = handle;
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Position = desiredPosition;
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CheckTimer.Start();
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}
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private static void LoginWait(int minutes)
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{
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Thread.Sleep(1000 * 60 * minutes);
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}
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private void CheckTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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if (SimHandle != 0)
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{
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if (Client.Network.CurrentSim.Handle != 0 &&
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Client.Network.CurrentSim.Handle != SimHandle)
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{
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// Attempt to move to our target sim
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Client.Self.Teleport(SimHandle, Position);
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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[Obsolete("ParcelDownloader has been replaced by Parcels.RequestAllSimParcels()")]
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public class ParcelDownloader
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator">Simulator where the parcels are located</param>
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/// <param name="Parcels">Mapping of parcel LocalIDs to Parcel objects</param>
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public delegate void ParcelsDownloadedCallback(Simulator simulator, Dictionary<int, Parcel> Parcels, int[,] map);
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/// <summary>
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///
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/// </summary>
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public event ParcelsDownloadedCallback OnParcelsDownloaded;
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private SecondLife Client;
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/// <summary>Dictionary of 64x64 arrays of parcels which have been successfully downloaded
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/// for each simulator (and their LocalID's, 0 = Null)</summary>
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private Dictionary<Simulator, int[,]> ParcelMarked = new Dictionary<Simulator, int[,]>();
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private Dictionary<Simulator, Dictionary<int, Parcel>> Parcels = new Dictionary<Simulator, Dictionary<int, Parcel>>();
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private List<Simulator> active_sims = new List<Simulator>();
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="client">A reference to the SecondLife client</param>
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public ParcelDownloader(SecondLife client)
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{
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Client = client;
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Client.Parcels.OnParcelProperties += new ParcelManager.ParcelPropertiesCallback(Parcels_OnParcelProperties);
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Client.Parcels.OnAccessListReply += new ParcelManager.ParcelAccessListReplyCallback(Parcels_OnParcelAccessList);
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}
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public void DownloadSimParcels(Simulator simulator)
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{
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if (simulator == null)
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{
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Client.Log("DownloadSimParcels() will not work with a null simulator", Helpers.LogLevel.Error);
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return;
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}
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lock (active_sims)
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{
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if (active_sims.Contains(simulator))
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{
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Client.Log("DownloadSimParcels(" + simulator + ") called more than once?", Helpers.LogLevel.Error);
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return;
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}
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active_sims.Add(simulator);
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}
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lock (ParcelMarked)
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{
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if (!ParcelMarked.ContainsKey(simulator))
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{
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ParcelMarked[simulator] = new int[64, 64];
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Parcels[simulator] = new Dictionary<int, Parcel>();
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}
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}
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Client.Parcels.PropertiesRequest(simulator, 0.0f, 0.0f, 0.0f, 0.0f, 0, false);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="map"></param>
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/// <param name="localid"></param>
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/// <returns></returns>
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public float GetHeightRange(int[,] map, int localid)
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{
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float min = Single.MaxValue;
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float max = 0.0f;
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for (int y = 0; y < 64; y++)
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{
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for (int x = 0; x < 64; x++)
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{
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if (map[y, x] == localid)
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{
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for (int y1 = 0; y1 < 4; y1++)
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{
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for (int x1 = 0; x1 < 4; x1++)
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{
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float height;
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int tries = 0;
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CheckHeight:
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if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle,
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x * 4 + x1, y * 4 + y1, out height))
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{
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if (height < min)
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min = height;
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if (height > max)
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max = height;
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}
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else if (tries > 4)
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{
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Client.Log("Too many tries on this terrain block, skipping",
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Helpers.LogLevel.Warning);
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continue;
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}
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else
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{
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Client.Log(String.Format("Terrain height is null at {0},{1} retrying",
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x * 4 + x1, y * 4 + y1), Helpers.LogLevel.Info);
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// Terrain at this point hasn't been downloaded, move the camera to this spot
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// and try again
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LLVector3 position = new LLVector3((float)(x * 4 + x1), (float)(y * 4 + y1),
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Client.Self.SimPosition.Z);
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Client.Self.Movement.Camera.Position = position;
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Client.Self.Movement.SendUpdate(true);
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Thread.Sleep(1000);
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goto CheckHeight;
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}
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}
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}
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}
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}
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}
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if (min != Single.MaxValue)
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{
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return max - min;
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}
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else
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{
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Client.Log("Error decoding terrain for parcel " + localid, Helpers.LogLevel.Error);
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return Single.NaN;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="map"></param>
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/// <param name="localid"></param>
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/// <returns></returns>
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public WaterType GetWaterType(int[,] map, int localid)
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{
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if (!Client.Settings.STORE_LAND_PATCHES)
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{
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Client.Log("GetWaterType() will not work without Settings.STORE_LAND_PATCHES set to true",
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Helpers.LogLevel.Error);
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return WaterType.Unknown;
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}
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else if (!Client.Network.Connected && Client.Network.CurrentSim != null)
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{
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Client.Log("GetWaterType() can only be used with an online client", Helpers.LogLevel.Error);
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return WaterType.Unknown;
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}
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bool underwater = false;
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bool abovewater = false;
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for (int y = 0; y < 64; y++)
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{
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for (int x = 0; x < 64; x++)
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{
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if (map[y, x] == localid)
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{
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for (int y1 = 0; y1 < 4; y1++)
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{
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for (int x1 = 0; x1 < 4; x1++)
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{
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float height;
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int tries = 0;
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CheckHeight:
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tries++;
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if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle,
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x * 4 + x1, y * 4 + y1, out height))
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{
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if (height < Client.Network.CurrentSim.WaterHeight)
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{
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underwater = true;
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}
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else
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{
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abovewater = true;
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}
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}
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else if (tries > 4)
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{
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Client.Log("Too many tries on this terrain block, skipping",
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Helpers.LogLevel.Warning);
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continue;
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}
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else
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{
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Client.Log(String.Format("Terrain height is null at {0},{1} retrying",
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x * 4 + x1, y * 4 + y1), Helpers.LogLevel.Info);
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// Terrain at this point hasn't been downloaded, move the camera to this spot
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// and try again
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LLVector3 position = new LLVector3((float)(x * 4 + x1), (float)(y * 4 + y1),
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Client.Self.SimPosition.Z);
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Client.Self.Movement.Camera.Position = position;
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Client.Self.Movement.SendUpdate(true);
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Thread.Sleep(1000);
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goto CheckHeight;
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}
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}
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}
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}
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}
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}
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if (underwater && abovewater)
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{
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return WaterType.Waterfront;
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}
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else if (abovewater)
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{
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return WaterType.Dry;
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}
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else if (underwater)
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{
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return WaterType.Underwater;
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}
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else
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{
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Client.Log("Error decoding terrain for parcel " + localid, Helpers.LogLevel.Error);
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return WaterType.Unknown;
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}
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}
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public int GetRectangularDeviation(LLVector3 aabbmin, LLVector3 aabbmax, int area)
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{
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int xlength = (int)(aabbmax.X - aabbmin.X);
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int ylength = (int)(aabbmax.Y - aabbmin.Y);
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int aabbarea = xlength * ylength;
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return (aabbarea - area) / 16;
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}
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private void Parcels_OnParcelAccessList(Simulator simulator, int sequenceID, int localID, uint flags,
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List<ParcelManager.ParcelAccessEntry> accessEntries)
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{
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if (simulator != null && Parcels.ContainsKey(simulator) && Parcels[simulator].ContainsKey(localID))
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{
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Parcel parcel = Parcels[simulator][localID];
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parcel.AccessList = accessEntries;
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Parcels[simulator][localID] = parcel;
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}
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}
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private void Parcels_OnParcelProperties(Parcel parcel, ParcelManager.ParcelResult result, int sequenceID,
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bool snapSelection)
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{
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// Check if this is for a simulator we're concerned with
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if (!active_sims.Contains(parcel.Simulator)) return;
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// Warn about parcel property request errors and bail out
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if (result == ParcelManager.ParcelResult.NoData)
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{
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Client.Log("ParcelDownloader received a NoData response, sequenceID " + sequenceID,
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Helpers.LogLevel.Warning);
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return;
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}
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// Warn about unexpected data and bail out
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if (!ParcelMarked.ContainsKey(parcel.Simulator))
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{
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Client.Log("ParcelDownloader received unexpected parcel data for " + parcel.Simulator,
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Helpers.LogLevel.Warning);
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return;
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}
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int x, y, index, bit;
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int[,] markers = ParcelMarked[parcel.Simulator];
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// Add this parcel to the dictionary of LocalID -> Parcel mappings
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lock (Parcels[parcel.Simulator])
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if (!Parcels[parcel.Simulator].ContainsKey(parcel.LocalID))
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Parcels[parcel.Simulator][parcel.LocalID] = parcel;
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// Request the access list for this parcel
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Client.Parcels.AccessListRequest(parcel.Simulator, parcel.LocalID,
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ParcelManager.AccessList.Both, 0);
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// Mark this area as downloaded
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for (y = 0; y < 64; y++)
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{
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for (x = 0; x < 64; x++)
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{
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if (markers[y, x] == 0)
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{
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index = (y * 64) + x;
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bit = index % 8;
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index >>= 3;
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if ((parcel.Bitmap[index] & (1 << bit)) != 0)
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markers[y, x] = parcel.LocalID;
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}
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}
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}
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// Request parcel information for the next missing area
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for (y = 0; y < 64; y++)
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{
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for (x = 0; x < 64; x++)
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{
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if (markers[y, x] == 0)
|
|
{
|
|
Client.Parcels.PropertiesRequest(parcel.Simulator,
|
|
(y + 1) * 4.0f, (x + 1) * 4.0f,
|
|
y * 4.0f, x * 4.0f, 0, false);
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we get here, there are no more zeroes in the markers map
|
|
lock (active_sims)
|
|
{
|
|
active_sims.Remove(parcel.Simulator);
|
|
|
|
if (OnParcelsDownloaded != null)
|
|
{
|
|
// This map is complete, fire callback
|
|
try { OnParcelsDownloaded(parcel.Simulator, Parcels[parcel.Simulator], markers); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|