Files
libremetaverse/libsecondlife/libsecondlife.Utilities/Utilities.cs
2008-04-04 19:54:43 +00:00

580 lines
22 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.Utilities
{
/// <summary>
///
/// </summary>
public enum WaterType
{
/// <summary></summary>
Unknown,
/// <summary></summary>
Dry,
/// <summary></summary>
Waterfront,
/// <summary></summary>
Underwater
}
public static class Realism
{
/// <summary>
/// Aims at the specified position, enters mouselook, presses and
/// releases the left mouse button, and leaves mouselook
/// </summary>
/// <param name="target">Target to shoot at</param>
/// <returns></returns>
public static bool Shoot(SecondLife client, LLVector3 target)
{
if (client.Self.Movement.TurnToward(target))
return Shoot(client);
else
return false;
}
/// <summary>
/// Enters mouselook, presses and releases the left mouse button, and leaves mouselook
/// </summary>
/// <returns></returns>
public static bool Shoot(SecondLife client)
{
if (client.Settings.SEND_AGENT_UPDATES)
{
client.Self.Movement.Mouselook = true;
client.Self.Movement.MLButtonDown = true;
client.Self.Movement.SendUpdate();
client.Self.Movement.MLButtonUp = true;
client.Self.Movement.MLButtonDown = false;
client.Self.Movement.FinishAnim = true;
client.Self.Movement.SendUpdate();
client.Self.Movement.Mouselook = false;
client.Self.Movement.MLButtonUp = false;
client.Self.Movement.FinishAnim = false;
client.Self.Movement.SendUpdate();
return true;
}
else
{
client.Log("Attempted Shoot but agent updates are disabled", Helpers.LogLevel.Warning);
return false;
}
}
/// <summary>
/// A psuedo-realistic chat function that uses the typing sound and
/// animation, types at three characters per second, and randomly
/// pauses. This function will block until the message has been sent
/// </summary>
/// <param name="client">A reference to the client that will chat</param>
/// <param name="message">The chat message to send</param>
public static void Chat(SecondLife client, string message)
{
Chat(client, message, ChatType.Normal, 3);
}
/// <summary>
/// A psuedo-realistic chat function that uses the typing sound and
/// animation, types at a given rate, and randomly pauses. This
/// function will block until the message has been sent
/// </summary>
/// <param name="client">A reference to the client that will chat</param>
/// <param name="message">The chat message to send</param>
/// <param name="type">The chat type (usually Normal, Whisper or Shout)</param>
/// <param name="cps">Characters per second rate for chatting</param>
public static void Chat(SecondLife client, string message, ChatType type, int cps)
{
Random rand = new Random();
int characters = 0;
bool typing = true;
// Start typing
client.Self.Chat(String.Empty, 0, ChatType.StartTyping);
client.Self.AnimationStart(Animations.TYPE, false);
while (characters < message.Length)
{
if (!typing)
{
// Start typing again
client.Self.Chat(String.Empty, 0, ChatType.StartTyping);
client.Self.AnimationStart(Animations.TYPE, false);
typing = true;
}
else
{
// Randomly pause typing
if (rand.Next(10) >= 9)
{
client.Self.Chat(String.Empty, 0, ChatType.StopTyping);
client.Self.AnimationStop(Animations.TYPE, false);
typing = false;
}
}
// Sleep for a second and increase the amount of characters we've typed
System.Threading.Thread.Sleep(1000);
characters += cps;
}
// Send the message
client.Self.Chat(message, 0, type);
// Stop typing
client.Self.Chat(String.Empty, 0, ChatType.StopTyping);
client.Self.AnimationStop(Animations.TYPE, false);
}
}
public class ConnectionManager
{
private SecondLife Client;
private ulong SimHandle;
private LLVector3 Position = LLVector3.Zero;
private System.Timers.Timer CheckTimer;
public ConnectionManager(SecondLife client, int timerFrequency)
{
Client = client;
CheckTimer = new System.Timers.Timer(timerFrequency);
CheckTimer.Elapsed += new System.Timers.ElapsedEventHandler(CheckTimer_Elapsed);
}
public static bool PersistentLogin(SecondLife client, string firstName, string lastName, string password,
string userAgent, string start, string author)
{
int unknownLogins = 0;
Start:
if (client.Network.Login(firstName, lastName, password, userAgent, start, author))
{
client.Log("Logged in to " + client.Network.CurrentSim, Helpers.LogLevel.Info);
return true;
}
else
{
if (client.Network.LoginErrorKey == "god")
{
client.Log("Grid is down, waiting 10 minutes", Helpers.LogLevel.Warning);
LoginWait(10);
goto Start;
}
else if (client.Network.LoginErrorKey == "key")
{
client.Log("Bad username or password, giving up on login", Helpers.LogLevel.Error);
return false;
}
else if (client.Network.LoginErrorKey == "presence")
{
client.Log("Server is still logging us out, waiting 1 minute", Helpers.LogLevel.Warning);
LoginWait(1);
goto Start;
}
else if (client.Network.LoginErrorKey == "disabled")
{
client.Log("This account has been banned! Giving up on login", Helpers.LogLevel.Error);
return false;
}
else if (client.Network.LoginErrorKey == "timed out")
{
client.Log("Login request timed out, waiting 1 minute", Helpers.LogLevel.Warning);
LoginWait(1);
goto Start;
}
else
{
++unknownLogins;
if (unknownLogins < 5)
{
client.Log("Unknown login error, waiting 2 minutes: " + client.Network.LoginErrorKey,
Helpers.LogLevel.Warning);
LoginWait(2);
goto Start;
}
else
{
client.Log("Too many unknown login error codes, giving up", Helpers.LogLevel.Error);
return false;
}
}
}
}
public void StayInSim(ulong handle, LLVector3 desiredPosition)
{
SimHandle = handle;
Position = desiredPosition;
CheckTimer.Start();
}
private static void LoginWait(int minutes)
{
Thread.Sleep(1000 * 60 * minutes);
}
private void CheckTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (SimHandle != 0)
{
if (Client.Network.CurrentSim.Handle != 0 &&
Client.Network.CurrentSim.Handle != SimHandle)
{
// Attempt to move to our target sim
Client.Self.Teleport(SimHandle, Position);
}
}
}
}
/// <summary>
///
/// </summary>
[Obsolete("ParcelDownloader has been replaced by Parcels.RequestAllSimParcels()")]
public class ParcelDownloader
{
/// <summary>
///
/// </summary>
/// <param name="simulator">Simulator where the parcels are located</param>
/// <param name="Parcels">Mapping of parcel LocalIDs to Parcel objects</param>
public delegate void ParcelsDownloadedCallback(Simulator simulator, Dictionary<int, Parcel> Parcels, int[,] map);
/// <summary>
///
/// </summary>
public event ParcelsDownloadedCallback OnParcelsDownloaded;
private SecondLife Client;
/// <summary>Dictionary of 64x64 arrays of parcels which have been successfully downloaded
/// for each simulator (and their LocalID's, 0 = Null)</summary>
private Dictionary<Simulator, int[,]> ParcelMarked = new Dictionary<Simulator, int[,]>();
private Dictionary<Simulator, Dictionary<int, Parcel>> Parcels = new Dictionary<Simulator, Dictionary<int, Parcel>>();
private List<Simulator> active_sims = new List<Simulator>();
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the SecondLife client</param>
public ParcelDownloader(SecondLife client)
{
Client = client;
Client.Parcels.OnParcelProperties += new ParcelManager.ParcelPropertiesCallback(Parcels_OnParcelProperties);
Client.Parcels.OnAccessListReply += new ParcelManager.ParcelAccessListReplyCallback(Parcels_OnParcelAccessList);
}
public void DownloadSimParcels(Simulator simulator)
{
if (simulator == null)
{
Client.Log("DownloadSimParcels() will not work with a null simulator", Helpers.LogLevel.Error);
return;
}
lock (active_sims)
{
if (active_sims.Contains(simulator))
{
Client.Log("DownloadSimParcels(" + simulator + ") called more than once?", Helpers.LogLevel.Error);
return;
}
active_sims.Add(simulator);
}
lock (ParcelMarked)
{
if (!ParcelMarked.ContainsKey(simulator))
{
ParcelMarked[simulator] = new int[64, 64];
Parcels[simulator] = new Dictionary<int, Parcel>();
}
}
Client.Parcels.PropertiesRequest(simulator, 0.0f, 0.0f, 0.0f, 0.0f, 0, false);
}
/// <summary>
///
/// </summary>
/// <param name="map"></param>
/// <param name="localid"></param>
/// <returns></returns>
public float GetHeightRange(int[,] map, int localid)
{
float min = Single.MaxValue;
float max = 0.0f;
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
if (map[y, x] == localid)
{
for (int y1 = 0; y1 < 4; y1++)
{
for (int x1 = 0; x1 < 4; x1++)
{
float height;
int tries = 0;
CheckHeight:
if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle,
x * 4 + x1, y * 4 + y1, out height))
{
if (height < min)
min = height;
if (height > max)
max = height;
}
else if (tries > 4)
{
Client.Log("Too many tries on this terrain block, skipping",
Helpers.LogLevel.Warning);
continue;
}
else
{
Client.Log(String.Format("Terrain height is null at {0},{1} retrying",
x * 4 + x1, y * 4 + y1), Helpers.LogLevel.Info);
// Terrain at this point hasn't been downloaded, move the camera to this spot
// and try again
LLVector3 position = new LLVector3((float)(x * 4 + x1), (float)(y * 4 + y1),
Client.Self.SimPosition.Z);
Client.Self.Movement.Camera.Position = position;
Client.Self.Movement.SendUpdate(true);
Thread.Sleep(1000);
goto CheckHeight;
}
}
}
}
}
}
if (min != Single.MaxValue)
{
return max - min;
}
else
{
Client.Log("Error decoding terrain for parcel " + localid, Helpers.LogLevel.Error);
return Single.NaN;
}
}
/// <summary>
///
/// </summary>
/// <param name="map"></param>
/// <param name="localid"></param>
/// <returns></returns>
public WaterType GetWaterType(int[,] map, int localid)
{
if (!Client.Settings.STORE_LAND_PATCHES)
{
Client.Log("GetWaterType() will not work without Settings.STORE_LAND_PATCHES set to true",
Helpers.LogLevel.Error);
return WaterType.Unknown;
}
else if (!Client.Network.Connected && Client.Network.CurrentSim != null)
{
Client.Log("GetWaterType() can only be used with an online client", Helpers.LogLevel.Error);
return WaterType.Unknown;
}
bool underwater = false;
bool abovewater = false;
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
if (map[y, x] == localid)
{
for (int y1 = 0; y1 < 4; y1++)
{
for (int x1 = 0; x1 < 4; x1++)
{
float height;
int tries = 0;
CheckHeight:
tries++;
if (Client.Terrain.TerrainHeightAtPoint(Client.Network.CurrentSim.Handle,
x * 4 + x1, y * 4 + y1, out height))
{
if (height < Client.Network.CurrentSim.WaterHeight)
{
underwater = true;
}
else
{
abovewater = true;
}
}
else if (tries > 4)
{
Client.Log("Too many tries on this terrain block, skipping",
Helpers.LogLevel.Warning);
continue;
}
else
{
Client.Log(String.Format("Terrain height is null at {0},{1} retrying",
x * 4 + x1, y * 4 + y1), Helpers.LogLevel.Info);
// Terrain at this point hasn't been downloaded, move the camera to this spot
// and try again
LLVector3 position = new LLVector3((float)(x * 4 + x1), (float)(y * 4 + y1),
Client.Self.SimPosition.Z);
Client.Self.Movement.Camera.Position = position;
Client.Self.Movement.SendUpdate(true);
Thread.Sleep(1000);
goto CheckHeight;
}
}
}
}
}
}
if (underwater && abovewater)
{
return WaterType.Waterfront;
}
else if (abovewater)
{
return WaterType.Dry;
}
else if (underwater)
{
return WaterType.Underwater;
}
else
{
Client.Log("Error decoding terrain for parcel " + localid, Helpers.LogLevel.Error);
return WaterType.Unknown;
}
}
public int GetRectangularDeviation(LLVector3 aabbmin, LLVector3 aabbmax, int area)
{
int xlength = (int)(aabbmax.X - aabbmin.X);
int ylength = (int)(aabbmax.Y - aabbmin.Y);
int aabbarea = xlength * ylength;
return (aabbarea - area) / 16;
}
private void Parcels_OnParcelAccessList(Simulator simulator, int sequenceID, int localID, uint flags,
List<ParcelManager.ParcelAccessEntry> accessEntries)
{
if (simulator != null && Parcels.ContainsKey(simulator) && Parcels[simulator].ContainsKey(localID))
{
Parcel parcel = Parcels[simulator][localID];
parcel.AccessList = accessEntries;
Parcels[simulator][localID] = parcel;
}
}
private void Parcels_OnParcelProperties(Parcel parcel, ParcelManager.ParcelResult result, int sequenceID,
bool snapSelection)
{
// Check if this is for a simulator we're concerned with
if (!active_sims.Contains(parcel.Simulator)) return;
// Warn about parcel property request errors and bail out
if (result == ParcelManager.ParcelResult.NoData)
{
Client.Log("ParcelDownloader received a NoData response, sequenceID " + sequenceID,
Helpers.LogLevel.Warning);
return;
}
// Warn about unexpected data and bail out
if (!ParcelMarked.ContainsKey(parcel.Simulator))
{
Client.Log("ParcelDownloader received unexpected parcel data for " + parcel.Simulator,
Helpers.LogLevel.Warning);
return;
}
int x, y, index, bit;
int[,] markers = ParcelMarked[parcel.Simulator];
// Add this parcel to the dictionary of LocalID -> Parcel mappings
lock (Parcels[parcel.Simulator])
if (!Parcels[parcel.Simulator].ContainsKey(parcel.LocalID))
Parcels[parcel.Simulator][parcel.LocalID] = parcel;
// Request the access list for this parcel
Client.Parcels.AccessListRequest(parcel.Simulator, parcel.LocalID,
ParcelManager.AccessList.Both, 0);
// Mark this area as downloaded
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (markers[y, x] == 0)
{
index = (y * 64) + x;
bit = index % 8;
index >>= 3;
if ((parcel.Bitmap[index] & (1 << bit)) != 0)
markers[y, x] = parcel.LocalID;
}
}
}
// Request parcel information for the next missing area
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (markers[y, x] == 0)
{
Client.Parcels.PropertiesRequest(parcel.Simulator,
(y + 1) * 4.0f, (x + 1) * 4.0f,
y * 4.0f, x * 4.0f, 0, false);
return;
}
}
}
// If we get here, there are no more zeroes in the markers map
lock (active_sims)
{
active_sims.Remove(parcel.Simulator);
if (OnParcelsDownloaded != null)
{
// This map is complete, fire callback
try { OnParcelsDownloaded(parcel.Simulator, Parcels[parcel.Simulator], markers); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
}
}
}