Files
libremetaverse/Programs/Simian/Agent.cs
John Hurliman 1ab82e4f17 * Removed Agent.CurrentPosition in favor of Agent.Avatar.Position
* Stubbed out the UDP teleport request handler
* Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
2009-02-03 01:59:46 +00:00

107 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian
{
public class Agent
{
// Account
public string FirstName;
public string LastName;
public string PasswordHash;
public uint CreationTime;
public uint LastLoginTime;
public string AccessLevel;
public int GodLevel;
public int Balance;
// Inventory
public UUID InventoryRoot;
public UUID InventoryLibraryRoot;
public UUID InventoryLibraryOwner;
// Location
public ulong HomeRegionHandle;
public Vector3 HomePosition;
public Vector3 HomeLookAt;
public Vector3 CurrentLookAt;
public ulong CurrentRegionHandle;
// Profile
public UUID PartnerID;
public int ProfileCanDo;
public int ProfileWantDo;
public string ProfileAboutText;
public string ProfileFirstText;
public string ProfileBornOn;
public string ProfileURL;
public UUID ProfileImage;
public UUID ProfileFirstImage;
public ProfileFlags ProfileFlags;
// Appearance
public byte[] VisualParams;
//public byte[] Texture;
public float Height;
public UUID ShapeItem;
public UUID SkinItem;
public UUID HairItem;
public UUID EyesItem;
public UUID ShirtItem;
public UUID PantsItem;
public UUID ShoesItem;
public UUID SocksItem;
public UUID JacketItem;
public UUID GlovesItem;
public UUID UndershirtItem;
public UUID UnderpantsItem;
public UUID SkirtItem;
// Temporary
[NonSerialized]
public Avatar Avatar = new Avatar();
[NonSerialized]
public UUID SessionID;
[NonSerialized]
public UUID SecureSessionID;
[NonSerialized]
public uint CircuitCode;
[NonSerialized]
public bool Running;
[NonSerialized]
public int TickFall;
[NonSerialized]
public int TickJump;
[NonSerialized]
public int TickLastPacketReceived;
[NonSerialized]
public AgentManager.ControlFlags ControlFlags = AgentManager.ControlFlags.NONE;
[NonSerialized]
public AnimationSet Animations = new AnimationSet();
[NonSerialized]
public PrimFlags Flags;
public string FullName
{
get
{
bool hasFirst = !String.IsNullOrEmpty(FirstName);
bool hasLast = !String.IsNullOrEmpty(LastName);
if (hasFirst && hasLast)
return String.Format("{0} {1}", FirstName, LastName);
else if (hasFirst)
return FirstName;
else if (hasLast)
return LastName;
else
return String.Empty;
}
}
}
}