Files
libremetaverse/Programs/Simian/AnimationSet.cs
John Hurliman 3b3946244a * Updating OpenMetaverse.Http and Simian to new HttpServer.HttpListener.Create() requirement for an ILogWriter
* Move more state updates into ISceneProvider
* Lazy initialization of mesh data for SimulationObjects

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2436 52acb1d6-8a22-11de-b505-999d5b087335
2009-02-13 22:21:01 +00:00

155 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
namespace Simian
{
public struct Animation
{
public UUID ID;
public int SequenceNum;
public Animation(UUID id, int sequenceNum)
{
ID = id;
SequenceNum = sequenceNum;
}
}
public class AnimationSet
{
private Animation defaultAnimation;
private List<Animation> animations = new List<Animation>();
public AnimationSet()
{
ResetDefaultAnimation();
}
public bool HasAnimation(UUID animID)
{
if (defaultAnimation.ID == animID)
return true;
lock (animations)
{
for (int i = 0; i < animations.Count; ++i)
{
if (animations[i].ID == animID)
return true;
}
}
return false;
}
public bool Add(UUID animID, ref int sequenceCounter)
{
lock (animations)
{
if (!HasAnimation(animID))
{
int sequenceNum = Interlocked.Increment(ref sequenceCounter);
animations.Add(new Animation(animID, sequenceNum));
return true;
}
}
return false;
}
public bool Add(UUID animID, int sequenceNum)
{
lock (animations)
{
if (!HasAnimation(animID))
{
animations.Add(new Animation(animID, sequenceNum));
return true;
}
}
return false;
}
public bool Remove(UUID animID)
{
if (defaultAnimation.ID == animID)
{
ResetDefaultAnimation();
return true;
}
else if (HasAnimation(animID))
{
lock (animations)
{
for (int i = 0; i < animations.Count; i++)
{
if (animations[i].ID == animID)
{
animations.RemoveAt(i);
return true;
}
}
}
}
return false;
}
public void Clear()
{
ResetDefaultAnimation();
lock (animations) animations.Clear();
}
public bool SetDefaultAnimation(UUID animID, ref int sequenceCounter)
{
if (defaultAnimation.ID != animID)
{
int sequenceNum = Interlocked.Increment(ref sequenceCounter);
defaultAnimation = new Animation(animID, sequenceNum);
return true;
}
else
{
return false;
}
}
public bool SetDefaultAnimation(UUID animID, int sequenceNum)
{
if (defaultAnimation.ID != animID)
{
defaultAnimation = new Animation(animID, sequenceNum);
return true;
}
else
{
return false;
}
}
public AnimationTrigger[] GetAnimations()
{
lock (animations)
{
AnimationTrigger[] triggers = new AnimationTrigger[animations.Count + 1];
triggers[0] = new AnimationTrigger(defaultAnimation.ID, defaultAnimation.SequenceNum);
for (int i = 0; i < animations.Count; i++)
triggers[i + 1] = new AnimationTrigger(animations[i].ID, animations[i].SequenceNum);
return triggers;
}
}
protected bool ResetDefaultAnimation()
{
return SetDefaultAnimation(Animations.STAND, 1);
}
}
}