Files
libremetaverse/Programs/Simian/Extensions/AvatarManager.cs
John Hurliman 3b3946244a * Updating OpenMetaverse.Http and Simian to new HttpServer.HttpListener.Create() requirement for an ILogWriter
* Move more state updates into ISceneProvider
* Lazy initialization of mesh data for SimulationObjects

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2436 52acb1d6-8a22-11de-b505-999d5b087335
2009-02-13 22:21:01 +00:00

439 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
class AvatarManager : IExtension<Simian>, IAvatarProvider
{
Simian server;
int currentWearablesSerialNum = -1;
int currentAnimSequenceNum = 0;
Timer CoarseLocationTimer;
public AvatarManager()
{
}
public void Start(Simian server)
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.AvatarPropertiesRequest, AvatarPropertiesRequestHandler);
server.UDP.RegisterPacketCallback(PacketType.AgentWearablesRequest, AgentWearablesRequestHandler);
server.UDP.RegisterPacketCallback(PacketType.AgentIsNowWearing, AgentIsNowWearingHandler);
server.UDP.RegisterPacketCallback(PacketType.AgentSetAppearance, AgentSetAppearanceHandler);
server.UDP.RegisterPacketCallback(PacketType.AgentCachedTexture, AgentCachedTextureHandler);
server.UDP.RegisterPacketCallback(PacketType.AgentHeightWidth, AgentHeightWidthHandler);
server.UDP.RegisterPacketCallback(PacketType.AgentAnimation, AgentAnimationHandler);
server.UDP.RegisterPacketCallback(PacketType.SoundTrigger, SoundTriggerHandler);
server.UDP.RegisterPacketCallback(PacketType.ViewerEffect, ViewerEffectHandler);
server.UDP.RegisterPacketCallback(PacketType.UUIDNameRequest, UUIDNameRequestHandler);
if (CoarseLocationTimer != null) CoarseLocationTimer.Dispose();
CoarseLocationTimer = new Timer(CoarseLocationTimer_Elapsed);
CoarseLocationTimer.Change(1000, 1000);
}
public void Stop()
{
if (CoarseLocationTimer != null)
{
CoarseLocationTimer.Dispose();
CoarseLocationTimer = null;
}
}
public bool SetDefaultAnimation(Agent agent, UUID animID)
{
return agent.Animations.SetDefaultAnimation(animID, ref currentAnimSequenceNum);
}
public bool AddAnimation(Agent agent, UUID animID)
{
return agent.Animations.Add(animID, ref currentAnimSequenceNum);
}
public bool RemoveAnimation(Agent agent, UUID animID)
{
return agent.Animations.Remove(animID);
}
public bool ClearAnimations(Agent agent)
{
agent.Animations.Clear();
return true;
}
public void SendAnimations(Agent agent)
{
server.Scene.ObjectAnimate(this, agent.Avatar.ID, agent.Avatar.ID, agent.Animations.GetAnimations());
}
public void TriggerSound(Agent agent, UUID soundID, float gain)
{
server.Scene.TriggerSound(this, agent.Avatar.ID, agent.Avatar.ID, agent.Avatar.ID, soundID, agent.Avatar.Position, gain);
}
public void SendAlert(Agent agent, string message)
{
AlertMessagePacket alert = new AlertMessagePacket();
alert.AlertData.Message = Utils.StringToBytes(message);
server.UDP.SendPacket(agent.Avatar.ID, alert, PacketCategory.Transaction);
}
void AgentAnimationHandler(Packet packet, Agent agent)
{
AgentAnimationPacket animPacket = (AgentAnimationPacket)packet;
bool changed = false;
for (int i = 0; i < animPacket.AnimationList.Length; i++)
{
AgentAnimationPacket.AnimationListBlock block = animPacket.AnimationList[i];
if (block.StartAnim)
{
if (agent.Animations.Add(block.AnimID, ref currentAnimSequenceNum))
changed = true;
}
else
{
if (agent.Animations.Remove(block.AnimID))
changed = true;
}
}
if (changed)
SendAnimations(agent);
}
void ViewerEffectHandler(Packet packet, Agent agent)
{
ViewerEffectPacket effect = (ViewerEffectPacket)packet;
ViewerEffect[] effects = new ViewerEffect[effect.Effect.Length];
for (int i = 0; i < effects.Length; i++)
{
ViewerEffectPacket.EffectBlock block = effect.Effect[i];
effects[i] = new ViewerEffect(block.ID, (EffectType)block.Type, block.AgentID, new Color4(block.Color, 0, true), block.Duration);
}
server.Scene.TriggerEffects(this, effects);
}
void AvatarPropertiesRequestHandler(Packet packet, Agent agent)
{
AvatarPropertiesRequestPacket request = (AvatarPropertiesRequestPacket)packet;
Agent foundAgent;
if (server.Scene.TryGetAgent(request.AgentData.AvatarID, out foundAgent))
{
AvatarPropertiesReplyPacket reply = new AvatarPropertiesReplyPacket();
reply.AgentData.AgentID = agent.Avatar.ID;
reply.AgentData.AvatarID = request.AgentData.AvatarID;
reply.PropertiesData.AboutText = Utils.StringToBytes(foundAgent.ProfileAboutText);
reply.PropertiesData.BornOn = Utils.StringToBytes(foundAgent.ProfileBornOn);
reply.PropertiesData.CharterMember = new byte[1];
reply.PropertiesData.FLAboutText = Utils.StringToBytes(foundAgent.ProfileFirstText);
reply.PropertiesData.Flags = (uint)foundAgent.ProfileFlags;
reply.PropertiesData.FLImageID = foundAgent.ProfileFirstImage;
reply.PropertiesData.ImageID = foundAgent.ProfileImage;
reply.PropertiesData.PartnerID = foundAgent.PartnerID;
reply.PropertiesData.ProfileURL = Utils.StringToBytes(foundAgent.ProfileURL);
server.UDP.SendPacket(agent.Avatar.ID, reply, PacketCategory.Transaction);
}
else
{
Logger.Log("AvatarPropertiesRequest for unknown agent " + request.AgentData.AvatarID.ToString(),
Helpers.LogLevel.Warning);
}
}
bool TryAddWearable(UUID agentID, Dictionary<WearableType, InventoryItem> wearables, WearableType type, UUID itemID)
{
InventoryObject obj;
if (itemID != UUID.Zero && server.Inventory.TryGetInventory(agentID, itemID, out obj) &&
obj is InventoryItem)
{
wearables.Add(type, (InventoryItem)obj);
return true;
}
else
{
return false;
}
}
Dictionary<WearableType, InventoryItem> GetCurrentWearables(Agent agent)
{
Dictionary<WearableType, InventoryItem> wearables = new Dictionary<WearableType, InventoryItem>();
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Shape, agent.ShapeItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Skin, agent.SkinItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Hair, agent.HairItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Eyes, agent.EyesItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Shirt, agent.ShirtItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Pants, agent.PantsItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Shoes, agent.ShoesItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Socks, agent.SocksItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Jacket, agent.JacketItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Gloves, agent.GlovesItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Undershirt, agent.UndershirtItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Underpants, agent.UnderpantsItem);
TryAddWearable(agent.Avatar.ID, wearables, WearableType.Skirt, agent.SkirtItem);
return wearables;
}
void SendWearables(Agent agent)
{
AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
update.AgentData.AgentID = agent.Avatar.ID;
Dictionary<WearableType, InventoryItem> wearables = GetCurrentWearables(agent);
update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[wearables.Count];
int i = 0;
foreach (KeyValuePair<WearableType, InventoryItem> kvp in wearables)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = kvp.Value.AssetID;
update.WearableData[i].ItemID = kvp.Value.ID;
update.WearableData[i].WearableType = (byte)kvp.Key;
++i;
}
// Technically this should be per-agent, but if the only requirement is that it
// increments this is easier
update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
Logger.DebugLog(String.Format("Sending info about {0} wearables", wearables.Count));
server.UDP.SendPacket(agent.Avatar.ID, update, PacketCategory.Asset);
}
void AgentWearablesRequestHandler(Packet packet, Agent agent)
{
SendWearables(agent);
}
void AgentIsNowWearingHandler(Packet packet, Agent agent)
{
AgentIsNowWearingPacket wearing = (AgentIsNowWearingPacket)packet;
for (int i = 0; i < wearing.WearableData.Length; i++)
{
UUID itemID = wearing.WearableData[i].ItemID;
#region Update Wearables
switch ((WearableType)wearing.WearableData[i].WearableType)
{
case WearableType.Shape:
agent.ShapeItem = itemID;
break;
case WearableType.Skin:
agent.SkinItem = itemID;
break;
case WearableType.Hair:
agent.HairItem = itemID;
break;
case WearableType.Eyes:
agent.EyesItem = itemID;
break;
case WearableType.Shirt:
agent.ShirtItem = itemID;
break;
case WearableType.Pants:
agent.PantsItem = itemID;
break;
case WearableType.Shoes:
agent.ShoesItem = itemID;
break;
case WearableType.Socks:
agent.SocksItem = itemID;
break;
case WearableType.Jacket:
agent.JacketItem = itemID;
break;
case WearableType.Gloves:
agent.GlovesItem = itemID;
break;
case WearableType.Undershirt:
agent.UndershirtItem = itemID;
break;
case WearableType.Underpants:
agent.UnderpantsItem = itemID;
break;
case WearableType.Skirt:
agent.SkirtItem = itemID;
break;
}
#endregion Update Wearables
}
// FIXME: GetCurrentWearables() is a very expensive call, remove it from this debug line
Logger.DebugLog("Updated agent wearables, new count: " + GetCurrentWearables(agent).Count);
}
void AgentSetAppearanceHandler(Packet packet, Agent agent)
{
AgentSetAppearancePacket set = (AgentSetAppearancePacket)packet;
Logger.DebugLog("Updating avatar appearance");
//TODO: Store this for cached bake responses
for (int i = 0; i < set.WearableData.Length; i++)
{
AppearanceManager.TextureIndex index = (AppearanceManager.TextureIndex)set.WearableData[i].TextureIndex;
UUID cacheID = set.WearableData[i].CacheID;
Logger.DebugLog(String.Format("WearableData: {0} is now {1}", index, cacheID));
}
// Create a TextureEntry
Primitive.TextureEntry textureEntry = new Primitive.TextureEntry(set.ObjectData.TextureEntry, 0,
set.ObjectData.TextureEntry.Length);
// Create a block of VisualParams
byte[] visualParams = new byte[set.VisualParam.Length];
for (int i = 0; i < set.VisualParam.Length; i++)
visualParams[i] = set.VisualParam[i].ParamValue;
server.Scene.AgentAppearance(this, agent, textureEntry, visualParams);
}
void AgentCachedTextureHandler(Packet packet, Agent agent)
{
AgentCachedTexturePacket cached = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket response = new AgentCachedTextureResponsePacket();
response.AgentData.AgentID = agent.Avatar.ID;
response.AgentData.SerialNum = cached.AgentData.SerialNum;
response.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[cached.WearableData.Length];
// TODO: Respond back with actual cache entries if we have them
for (int i = 0; i < cached.WearableData.Length; i++)
{
response.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
response.WearableData[i].TextureIndex = cached.WearableData[i].TextureIndex;
response.WearableData[i].TextureID = UUID.Zero;
response.WearableData[i].HostName = new byte[0];
}
response.Header.Zerocoded = true;
server.UDP.SendPacket(agent.Avatar.ID, response, PacketCategory.Transaction);
}
void AgentHeightWidthHandler(Packet packet, Agent agent)
{
AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet;
// TODO: These are the screen size dimensions. Useful when we start doing frustum culling
//Logger.Log(String.Format("Agent wants to set height={0}, width={1}",
// heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info);
}
void SoundTriggerHandler(Packet packet, Agent agent)
{
SoundTriggerPacket trigger = (SoundTriggerPacket)packet;
TriggerSound(agent, trigger.SoundData.SoundID, trigger.SoundData.Gain);
}
void UUIDNameRequestHandler(Packet packet, Agent agent)
{
UUIDNameRequestPacket request = (UUIDNameRequestPacket)packet;
UUIDNameReplyPacket reply = new UUIDNameReplyPacket();
reply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[request.UUIDNameBlock.Length];
for (int i = 0; i < request.UUIDNameBlock.Length; i++)
{
UUID id = request.UUIDNameBlock[i].ID;
reply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
reply.UUIDNameBlock[i].ID = id;
Agent foundAgent;
if (server.Scene.TryGetAgent(id, out foundAgent))
{
reply.UUIDNameBlock[i].FirstName = Utils.StringToBytes(foundAgent.FirstName);
reply.UUIDNameBlock[i].LastName = Utils.StringToBytes(foundAgent.LastName);
}
else
{
reply.UUIDNameBlock[i].FirstName = new byte[0];
reply.UUIDNameBlock[i].LastName = new byte[0];
}
}
server.UDP.SendPacket(agent.Avatar.ID, reply, PacketCategory.Transaction);
}
void CoarseLocationTimer_Elapsed(object sender)
{
// Create lists containing all of the agent blocks
List<CoarseLocationUpdatePacket.AgentDataBlock> agentDatas = new List<CoarseLocationUpdatePacket.AgentDataBlock>();
List<CoarseLocationUpdatePacket.LocationBlock> agentLocations = new List<CoarseLocationUpdatePacket.LocationBlock>();
server.Scene.ForEachAgent(
delegate(Agent agent)
{
CoarseLocationUpdatePacket.AgentDataBlock dataBlock = new CoarseLocationUpdatePacket.AgentDataBlock();
dataBlock.AgentID = agent.Avatar.ID;
CoarseLocationUpdatePacket.LocationBlock locationBlock = new CoarseLocationUpdatePacket.LocationBlock();
locationBlock.X = (byte)agent.Avatar.Position.X;
locationBlock.Y = (byte)agent.Avatar.Position.Y;
locationBlock.Z = (byte)((int)agent.Avatar.Position.Z / 4);
agentDatas.Add(dataBlock);
agentLocations.Add(locationBlock);
}
);
// Send location updates out to each agent
server.Scene.ForEachAgent(
delegate(Agent agent)
{
CoarseLocationUpdatePacket update = new CoarseLocationUpdatePacket();
update.Index.Prey = -1;
update.Index.You = 0;
// Count the number of blocks to send out
int count = 0;
for (int i = 0; i < agentDatas.Count; i++)
{
if (agentDatas[i].AgentID != agent.Avatar.ID)
++count;
}
update.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[count];
update.Location = new CoarseLocationUpdatePacket.LocationBlock[count];
int j = 0;
for (int i = 0; i < agentDatas.Count; i++)
{
if (agentDatas[i].AgentID != agent.Avatar.ID)
{
update.AgentData[j] = agentDatas[i];
update.Location[j] = agentLocations[i];
++j;
}
}
server.UDP.SendPacket(agent.Avatar.ID, update, PacketCategory.State);
}
);
}
}
}