* Stubbed out the UDP teleport request handler * Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
108 lines
5.2 KiB
C#
108 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian.Extensions
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{
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public class FriendManager : IExtension<Simian>
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{
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Simian server;
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public FriendManager()
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{
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}
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public void Start(Simian server)
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{
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this.server = server;
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server.UDP.RegisterPacketCallback(PacketType.ImprovedInstantMessage, new PacketCallback(ImprovedInstantMessageHandler));
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}
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public void Stop()
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{
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}
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void ImprovedInstantMessageHandler(Packet packet, Agent agent)
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{
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ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
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InstantMessageDialog dialog = (InstantMessageDialog)im.MessageBlock.Dialog;
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if (dialog == InstantMessageDialog.FriendshipOffered || dialog == InstantMessageDialog.FriendshipAccepted || dialog == InstantMessageDialog.FriendshipDeclined)
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{
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// HACK: Only works for agents currently online
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Agent recipient;
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if (server.Scene.TryGetAgent(im.MessageBlock.ToAgentID, out recipient))
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{
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ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
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sendIM.MessageBlock.RegionID = UUID.Random(); //FIXME
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sendIM.MessageBlock.ParentEstateID = 1;
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sendIM.MessageBlock.FromGroup = false;
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sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.Avatar.Name);
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sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
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sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
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sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
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sendIM.MessageBlock.ID = agent.Avatar.ID;
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sendIM.MessageBlock.Message = im.MessageBlock.Message;
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sendIM.MessageBlock.BinaryBucket = new byte[0];
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sendIM.MessageBlock.Timestamp = 0;
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sendIM.MessageBlock.Position = agent.Avatar.Position;
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sendIM.AgentData.AgentID = agent.Avatar.ID;
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server.UDP.SendPacket(recipient.Avatar.ID, sendIM, PacketCategory.Transaction);
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if (dialog == InstantMessageDialog.FriendshipAccepted)
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{
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bool receiverOnline = server.Scene.ContainsObject(agent.Avatar.ID);
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bool senderOnline = server.Scene.ContainsObject(recipient.Avatar.ID);
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if (receiverOnline)
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{
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if (senderOnline)
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{
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OnlineNotificationPacket notify = new OnlineNotificationPacket();
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notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
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notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
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notify.AgentBlock[0].AgentID = agent.Avatar.ID;
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server.UDP.SendPacket(recipient.Avatar.ID, notify, PacketCategory.State);
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}
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else
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{
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OfflineNotificationPacket notify = new OfflineNotificationPacket();
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notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
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notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
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notify.AgentBlock[0].AgentID = agent.Avatar.ID;
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server.UDP.SendPacket(recipient.Avatar.ID, notify, PacketCategory.State);
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}
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}
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if (senderOnline)
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{
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if (receiverOnline)
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{
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OnlineNotificationPacket notify = new OnlineNotificationPacket();
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notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
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notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
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notify.AgentBlock[0].AgentID = recipient.Avatar.ID;
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server.UDP.SendPacket(agent.Avatar.ID, notify, PacketCategory.State);
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}
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else
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{
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OfflineNotificationPacket notify = new OfflineNotificationPacket();
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notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
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notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
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notify.AgentBlock[0].AgentID = recipient.Avatar.ID;
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server.UDP.SendPacket(agent.Avatar.ID, notify, PacketCategory.State);
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}
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}
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}
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}
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}
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}
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}
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}
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