* Move more state updates into ISceneProvider * Lazy initialization of mesh data for SimulationObjects git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2436 52acb1d6-8a22-11de-b505-999d5b087335
278 lines
12 KiB
C#
278 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian.Extensions
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{
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public class ImageDownload
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{
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public const int FIRST_IMAGE_PACKET_SIZE = 600;
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public const int IMAGE_PACKET_SIZE = 1000;
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public AssetTexture Texture;
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public Agent Agent;
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public int DiscardLevel;
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public float Priority;
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public int CurrentPacket;
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public int StopPacket;
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public ImageDownload(AssetTexture texture, Agent agent, int discardLevel, float priority, int packet)
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{
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Texture = texture;
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Agent = agent;
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Update(discardLevel, priority, packet);
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}
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/// <summary>
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/// Updates an image transfer with new information and recalculates
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/// offsets
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/// </summary>
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/// <param name="discardLevel">New requested discard level</param>
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/// <param name="priority">New requested priority</param>
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/// <param name="packet">New requested packet offset</param>
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public void Update(int discardLevel, float priority, int packet)
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{
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Priority = priority;
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if (Texture != null)
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{
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if (Texture.LayerInfo != null && Texture.LayerInfo.Length > 0)
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{
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DiscardLevel = Utils.Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
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StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
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}
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else
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{
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// No layers, send the full image
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DiscardLevel = 0;
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StopPacket = GetPacketForBytePosition(Texture.AssetData.Length - 1);
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}
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CurrentPacket = Utils.Clamp(packet, 1, TexturePacketCount());
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}
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else
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{
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DiscardLevel = discardLevel;
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Priority = priority;
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CurrentPacket = packet;
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}
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}
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/// <summary>
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/// Returns the total number of packets needed to transfer this texture,
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/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
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/// </summary>
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/// <returns>Total number of packets needed to transfer this texture</returns>
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public int TexturePacketCount()
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{
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return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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}
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/// <summary>
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/// Returns the current byte offset for this transfer, calculated from
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/// the CurrentPacket
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/// </summary>
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/// <returns>Current byte offset for this transfer</returns>
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public int CurrentBytePosition()
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{
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return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
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}
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/// <summary>
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/// Returns the size, in bytes, of the last packet. This will be somewhere
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/// between 1 and IMAGE_PACKET_SIZE bytes
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/// </summary>
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/// <returns>Size of the last packet in the transfer</returns>
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public int LastPacketSize()
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{
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return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
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}
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/// <summary>
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/// Find the packet number that contains a given byte position
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/// </summary>
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/// <param name="bytePosition">Byte position</param>
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/// <returns>Packet number that contains the given byte position</returns>
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int GetPacketForBytePosition(int bytePosition)
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{
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return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
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}
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}
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public class ImageDelivery : IExtension<Simian>
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{
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Simian server;
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Dictionary<UUID, ImageDownload> CurrentDownloads = new Dictionary<UUID, ImageDownload>();
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public ImageDelivery()
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{
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}
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public void Start(Simian server)
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{
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this.server = server;
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server.UDP.RegisterPacketCallback(PacketType.RequestImage, RequestImageHandler);
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}
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public void Stop()
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{
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}
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void RequestImageHandler(Packet packet, Agent agent)
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{
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RequestImagePacket request = (RequestImagePacket)packet;
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for (int i = 0; i < request.RequestImage.Length; i++)
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{
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RequestImagePacket.RequestImageBlock block = request.RequestImage[i];
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ImageDownload download;
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bool downloadFound = CurrentDownloads.TryGetValue(block.Image, out download);
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if (downloadFound)
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{
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lock (download)
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{
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if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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{
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Logger.DebugLog(String.Format("Image download {0} is aborting", block.Image));
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}
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else
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{
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if (block.DiscardLevel < download.DiscardLevel)
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Logger.DebugLog(String.Format("Image download {0} is changing from DiscardLevel {1} to {2}",
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block.Image, download.DiscardLevel, block.DiscardLevel));
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if (block.DownloadPriority != download.Priority)
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Logger.DebugLog(String.Format("Image download {0} is changing from Priority {1} to {2}",
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block.Image, download.Priority, block.DownloadPriority));
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if (block.Packet != download.CurrentPacket)
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Logger.DebugLog(String.Format("Image download {0} is changing from Packet {1} to {2}",
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block.Image, download.CurrentPacket, block.Packet));
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}
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// Update download
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download.Update(block.DiscardLevel, block.DownloadPriority, (int)block.Packet);
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}
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}
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else if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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{
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// Aborting a download we are not tracking, ignore
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}
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else
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{
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bool bake = ((ImageType)block.Type == ImageType.Baked);
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// New download, check if we have this image
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Asset asset;
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if (server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
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{
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SendTexture(agent, (AssetTexture)asset, block.DiscardLevel, (int)block.Packet, block.DownloadPriority);
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}
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else
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{
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Logger.Log("Request for a missing texture " + block.Image.ToString(), Helpers.LogLevel.Warning);
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ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
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notfound.ImageID.ID = block.Image;
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server.UDP.SendPacket(agent.Avatar.ID, notfound, PacketCategory.Texture);
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}
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}
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}
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}
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void SendTexture(Agent agent, AssetTexture texture, int discardLevel, int packet, float priority)
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{
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ImageDownload download = new ImageDownload(texture, agent, discardLevel, priority, packet);
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Logger.DebugLog(String.Format(
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"Starting new download for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
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texture.AssetID, discardLevel, priority, download.CurrentPacket, download.StopPacket,
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download.TexturePacketCount()));
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// Send initial data
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ImageDataPacket data = new ImageDataPacket();
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data.ImageID.Codec = (byte)ImageCodec.J2C;
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data.ImageID.ID = download.Texture.AssetID;
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data.ImageID.Packets = (ushort)download.TexturePacketCount();
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data.ImageID.Size = (uint)download.Texture.AssetData.Length;
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// The first bytes of the image are always sent in the ImageData packet
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data.ImageData = new ImageDataPacket.ImageDataBlock();
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int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
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ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
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try
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{
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data.ImageData.Data = new byte[imageDataSize];
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Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);
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}
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catch (Exception ex)
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{
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Logger.Log(String.Format("{0}: imageDataSize={1}", ex.Message, imageDataSize),
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Helpers.LogLevel.Error);
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}
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server.UDP.SendPacket(agent.Avatar.ID, data, PacketCategory.Texture);
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// Check if ImagePacket packets need to be sent to complete this transfer
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if (download.CurrentPacket <= download.StopPacket)
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{
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// Insert this download into the dictionary
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lock (CurrentDownloads)
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CurrentDownloads[texture.AssetID] = download;
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// Send all of the remaining packets
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ThreadPool.QueueUserWorkItem(
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delegate(object obj)
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{
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while (download.CurrentPacket <= download.StopPacket)
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{
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if (download.Priority == 0.0f && download.DiscardLevel == -1)
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break;
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lock (download)
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{
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int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
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download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
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ImagePacketPacket transfer = new ImagePacketPacket();
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transfer.ImageID.ID = texture.AssetID;
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transfer.ImageID.Packet = (ushort)download.CurrentPacket;
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transfer.ImageData.Data = new byte[imagePacketSize];
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try
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{
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Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
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transfer.ImageData.Data, 0, imagePacketSize);
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}
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catch (Exception ex)
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{
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Logger.Log(String.Format(
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"{0}: CurrentBytePosition()={1}, AssetData.Length={2} imagePacketSize={3}",
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ex.Message, download.CurrentBytePosition(), download.Texture.AssetData.Length,
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imagePacketSize), Helpers.LogLevel.Error);
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}
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server.UDP.SendPacket(agent.Avatar.ID, transfer, PacketCategory.Texture);
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++download.CurrentPacket;
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}
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}
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Logger.DebugLog("Completed image transfer for " + texture.AssetID.ToString());
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// Transfer is complete, remove the reference
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lock (CurrentDownloads)
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CurrentDownloads.Remove(texture.AssetID);
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}
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);
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}
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}
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}
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}
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