d072a615eedffb8d8dceccd39f1d5451e8d52d68
* Allow the destination folder for InventoryItems offered to be set in the callback, will use the Default folder for the type of asset being sent if not set * Couple minor fixups in PacketDecoder for the BinaryBucket field in the ImprovedInstantMessage packet * Remove GroupTitle field from EventQueue decoder for the AgentGroupDataUpdateMessage, this is something opensim hacked in but its not used by the client so we'll just ignore it * Added copyright header to TerrainCompressor.cs git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3216 52acb1d6-8a22-11de-b505-999d5b087335
OpenMetaverse Library Quick Start Finding Help ------------ If you need any help we have a couple of resources, the primary one being the #libomv IRC channel on EFNet. There is also the libsl-dev mailing list at http://openmetaverse.org/cgi-bin/mailman/listinfo/libsl-dev and lastly you can use the e-mail contact@openmv.org for any general inquiries (although we prefer developer-related questions to go to IRC or the mailing list). You can find us in-world via the open invitation libsecondlife group or at our HQ and testing area in Hooper (SLURL: http://xrl.us/bi233). Source Code: To checkout a copy of libopenmv trunk svn co http://openmetaverse.org/svn/omf/libopenmetaverse/trunk/ libopenmetaverse For more details see: http://lib.openmetaverse.org/wiki/SVN http://lib.openmetaverse.org/wiki/Getting_Started Getting started on Windows ==================================================================================== Prerequisites (all Freely Available) -------------------------------------- Microsoft .NET Framework 3.5 - Get directly from Windows Update. Visual C# Express - http://msdn.microsoft.com/vstudio/express/visualcsharp/ Optional- nAnt (0.86) - http://nant.sourceforge.net/ nUnit Framework (2.2.8 or greater) - http://www.nunit.org/ Compiling --------- For Visual Studio 2008/Visual C# Express 2008 1. Open Explorer and browse to the directory you extracted the source distribution to 2. Double click the runprebuild2008.bat file, this will create the necessary solution and project files 3. open the solution OpenMetaverse.sln from within Visual Studio 4. From the Build Menu choose Build Solution (or press the F6 Key) The library, example applications and tools will be in the bin directory For Visual Studio 2010: 1. Open Explorer and browse to the directory you extracted the source distribution to 2. Double click the runprebuild2010.bat file, this will create the necessary solution and project files 3. open the solution OpenMetaverse.sln from within Visual Studio 4. From the Build Menu choose Build Solution (or press the F6 Key) The library, example applications and tools will be in the bin directory For more details http://lib.openmetaverse.org/wiki/Getting_Started Getting started on Linux ==================================================================================== Prerequisites Needed -------------------- mono 2.4 - http://www.mono-project.com/ Optional- nUnit Framework (2.2.8 or greater) - http://www.nunit.org/ nAnt (0.86) - http://nant.sourceforge.net/ Compiling --------- Using nant: 1. Change to the directory you extracted the source distribution to 2. run the prebuild file: % sh runprebuild.sh nant - This will generate the required nant build files and run nant with the correct buildfile parameter to build the library, examples and tools Using mono xbuild: 1. Change to the directory you extracted the source distribution to 2. run the prebuild file: % sh runprebuild.sh - This will generate the solution files for xbuild 3. Compile the solution with the command: % xbuild OpenMetaverse.sln The library, example applications and tools will be in the bin directory For more details http://lib.openmetaverse.org/wiki/Getting_Started Happy fiddling, -- OpenMetaverse Ninjas
Description
A fork of the libopenmetaverse library striving for performance improvements and up-to-date compatibility with Second Life and OpenSimulator (such as it is)
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