* Allow the destination folder for InventoryItems offered to be set in the callback, will use the Default folder for the type of asset being sent if not set * Couple minor fixups in PacketDecoder for the BinaryBucket field in the ImprovedInstantMessage packet * Remove GroupTitle field from EventQueue decoder for the AgentGroupDataUpdateMessage, this is something opensim hacked in but its not used by the client so we'll just ignore it * Added copyright header to TerrainCompressor.cs git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3216 52acb1d6-8a22-11de-b505-999d5b087335
4316 lines
190 KiB
C#
4316 lines
190 KiB
C#
/*
|
|
* Copyright (c) 2006-2008, openmetaverse.org
|
|
* All rights reserved.
|
|
*
|
|
* - Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* - Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* - Neither the name of the openmetaverse.org nor the names
|
|
* of its contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading;
|
|
using System.Text;
|
|
using System.Runtime.Serialization;
|
|
using OpenMetaverse.Http;
|
|
using OpenMetaverse.Messages.Linden;
|
|
using OpenMetaverse.StructuredData;
|
|
using OpenMetaverse.Packets;
|
|
|
|
namespace OpenMetaverse
|
|
{
|
|
#region Enums
|
|
|
|
[Flags]
|
|
public enum InventorySortOrder : int
|
|
{
|
|
/// <summary>Sort by name</summary>
|
|
ByName = 0,
|
|
/// <summary>Sort by date</summary>
|
|
ByDate = 1,
|
|
/// <summary>Sort folders by name, regardless of whether items are
|
|
/// sorted by name or date</summary>
|
|
FoldersByName = 2,
|
|
/// <summary>Place system folders at the top</summary>
|
|
SystemFoldersToTop = 4
|
|
}
|
|
|
|
/// <summary>
|
|
/// Possible destinations for DeRezObject request
|
|
/// </summary>
|
|
public enum DeRezDestination : byte
|
|
{
|
|
/// <summary></summary>
|
|
AgentInventorySave = 0,
|
|
/// <summary>Copy from in-world to agent inventory</summary>
|
|
AgentInventoryCopy = 1,
|
|
/// <summary>Derez to TaskInventory</summary>
|
|
TaskInventory = 2,
|
|
/// <summary></summary>
|
|
Attachment = 3,
|
|
/// <summary>Take Object</summary>
|
|
AgentInventoryTake = 4,
|
|
/// <summary></summary>
|
|
ForceToGodInventory = 5,
|
|
/// <summary>Delete Object</summary>
|
|
TrashFolder = 6,
|
|
/// <summary>Put an avatar attachment into agent inventory</summary>
|
|
AttachmentToInventory = 7,
|
|
/// <summary></summary>
|
|
AttachmentExists = 8,
|
|
/// <summary>Return an object back to the owner's inventory</summary>
|
|
ReturnToOwner = 9,
|
|
/// <summary>Return a deeded object back to the last owner's inventory</summary>
|
|
ReturnToLastOwner = 10
|
|
}
|
|
|
|
/// <summary>
|
|
/// Upper half of the Flags field for inventory items
|
|
/// </summary>
|
|
[Flags]
|
|
public enum InventoryItemFlags : uint
|
|
{
|
|
None = 0,
|
|
/// <summary>Indicates that the NextOwner permission will be set to the
|
|
/// most restrictive set of permissions found in the object set
|
|
/// (including linkset items and object inventory items) on next rez</summary>
|
|
ObjectSlamPerm = 0x100,
|
|
/// <summary>Indicates that the object sale information has been
|
|
/// changed</summary>
|
|
ObjectSlamSale = 0x1000,
|
|
/// <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary>
|
|
ObjectOverwriteBase = 0x010000,
|
|
/// <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary>
|
|
ObjectOverwriteOwner = 0x020000,
|
|
/// <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary>
|
|
ObjectOverwriteGroup = 0x040000,
|
|
/// <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary>
|
|
ObjectOverwriteEveryone = 0x080000,
|
|
/// <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary>
|
|
ObjectOverwriteNextOwner = 0x100000,
|
|
/// <summary>Indicates whether this object is composed of multiple
|
|
/// items or not</summary>
|
|
ObjectHasMultipleItems = 0x200000,
|
|
/// <summary>Indicates that the asset is only referenced by this
|
|
/// inventory item. If this item is deleted or updated to reference a
|
|
/// new assetID, the asset can be deleted</summary>
|
|
SharedSingleReference = 0x40000000,
|
|
}
|
|
|
|
#endregion Enums
|
|
|
|
#region Inventory Object Classes
|
|
|
|
/// <summary>
|
|
/// Base Class for Inventory Items
|
|
/// </summary>
|
|
[Serializable()]
|
|
public abstract class InventoryBase : ISerializable
|
|
{
|
|
/// <summary><seealso cref="OpenMetaverse.UUID"/> of item/folder</summary>
|
|
public UUID UUID;
|
|
/// <summary><seealso cref="OpenMetaverse.UUID"/> of parent folder</summary>
|
|
public UUID ParentUUID;
|
|
/// <summary>Name of item/folder</summary>
|
|
public string Name;
|
|
/// <summary>Item/Folder Owners <seealso cref="OpenMetaverse.UUID"/></summary>
|
|
public UUID OwnerID;
|
|
|
|
/// <summary>
|
|
/// Constructor, takes an itemID as a parameter
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="OpenMetaverse.UUID"/> of the item</param>
|
|
public InventoryBase(UUID itemID)
|
|
{
|
|
if (itemID == UUID.Zero)
|
|
Logger.Log("Initializing an InventoryBase with UUID.Zero", Helpers.LogLevel.Warning);
|
|
UUID = itemID;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public virtual void GetObjectData(SerializationInfo info, StreamingContext ctxt)
|
|
{
|
|
info.AddValue("UUID", UUID);
|
|
info.AddValue("ParentUUID", ParentUUID);
|
|
info.AddValue("Name", Name);
|
|
info.AddValue("OwnerID", OwnerID);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public InventoryBase(SerializationInfo info, StreamingContext ctxt)
|
|
{
|
|
UUID = (UUID)info.GetValue("UUID", typeof(UUID));
|
|
ParentUUID = (UUID)info.GetValue("ParentUUID", typeof(UUID));
|
|
Name = (string)info.GetValue("Name", typeof(string));
|
|
OwnerID = (UUID)info.GetValue("OwnerID", typeof(UUID));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a number corresponding to the value of the object to support the use of a hash table,
|
|
/// suitable for use in hashing algorithms and data structures such as a hash table
|
|
/// </summary>
|
|
/// <returns>A Hashcode of all the combined InventoryBase fields</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return UUID.GetHashCode() ^ ParentUUID.GetHashCode() ^ Name.GetHashCode() ^ OwnerID.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryBase"/> object is equal to the current object
|
|
/// </summary>
|
|
/// <param name="o">InventoryBase object to compare against</param>
|
|
/// <returns>true if objects are the same</returns>
|
|
public override bool Equals(object o)
|
|
{
|
|
InventoryBase inv = o as InventoryBase;
|
|
return inv != null && Equals(inv);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryBase"/> object is equal to the current object
|
|
/// </summary>
|
|
/// <param name="o">InventoryBase object to compare against</param>
|
|
/// <returns>true if objects are the same</returns>
|
|
public virtual bool Equals(InventoryBase o)
|
|
{
|
|
return o.UUID == UUID
|
|
&& o.ParentUUID == ParentUUID
|
|
&& o.Name == Name
|
|
&& o.OwnerID == OwnerID;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// An Item in Inventory
|
|
/// </summary>
|
|
public class InventoryItem : InventoryBase
|
|
{
|
|
/// <summary>The <seealso cref="OpenMetaverse.UUID"/> of this item</summary>
|
|
public UUID AssetUUID;
|
|
/// <summary>The combined <seealso cref="OpenMetaverse.Permissions"/> of this item</summary>
|
|
public Permissions Permissions;
|
|
/// <summary>The type of item from <seealso cref="OpenMetaverse.AssetType"/></summary>
|
|
public AssetType AssetType;
|
|
/// <summary>The type of item from the <seealso cref="OpenMetaverse.InventoryType"/> enum</summary>
|
|
public InventoryType InventoryType;
|
|
/// <summary>The <seealso cref="OpenMetaverse.UUID"/> of the creator of this item</summary>
|
|
public UUID CreatorID;
|
|
/// <summary>A Description of this item</summary>
|
|
public string Description;
|
|
/// <summary>The <seealso cref="OpenMetaverse.Group"/>s <seealso cref="OpenMetaverse.UUID"/> this item is set to or owned by</summary>
|
|
public UUID GroupID;
|
|
/// <summary>If true, item is owned by a group</summary>
|
|
public bool GroupOwned;
|
|
/// <summary>The price this item can be purchased for</summary>
|
|
public int SalePrice;
|
|
/// <summary>The type of sale from the <seealso cref="OpenMetaverse.SaleType"/> enum</summary>
|
|
public SaleType SaleType;
|
|
/// <summary>Combined flags from <seealso cref="OpenMetaverse.InventoryItemFlags"/></summary>
|
|
public uint Flags;
|
|
/// <summary>Time and date this inventory item was created, stored as
|
|
/// UTC (Coordinated Universal Time)</summary>
|
|
public DateTime CreationDate;
|
|
/// <summary>Used to update the AssetID in requests sent to the server</summary>
|
|
public UUID TransactionID;
|
|
/// <summary>The <seealso cref="OpenMetaverse.UUID"/> of the previous owner of the item</summary>
|
|
public UUID LastOwnerID;
|
|
|
|
/// <summary>
|
|
/// Construct a new InventoryItem object
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="OpenMetaverse.UUID"/> of the item</param>
|
|
public InventoryItem(UUID itemID)
|
|
: base(itemID) { }
|
|
|
|
/// <summary>
|
|
/// Construct a new InventoryItem object of a specific Type
|
|
/// </summary>
|
|
/// <param name="type">The type of item from <seealso cref="OpenMetaverse.InventoryType"/></param>
|
|
/// <param name="itemID"><seealso cref="OpenMetaverse.UUID"/> of the item</param>
|
|
public InventoryItem(InventoryType type, UUID itemID) : base(itemID) { InventoryType = type; }
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
override public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
|
|
{
|
|
base.GetObjectData(info, ctxt);
|
|
info.AddValue("AssetUUID", AssetUUID, typeof(UUID));
|
|
info.AddValue("Permissions", Permissions, typeof(Permissions));
|
|
info.AddValue("AssetType", AssetType);
|
|
info.AddValue("InventoryType", InventoryType);
|
|
info.AddValue("CreatorID", CreatorID);
|
|
info.AddValue("Description", Description);
|
|
info.AddValue("GroupID", GroupID);
|
|
info.AddValue("GroupOwned", GroupOwned);
|
|
info.AddValue("SalePrice", SalePrice);
|
|
info.AddValue("SaleType", SaleType);
|
|
info.AddValue("Flags", Flags);
|
|
info.AddValue("CreationDate", CreationDate);
|
|
info.AddValue("LastOwnerID", LastOwnerID);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public InventoryItem(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
AssetUUID = (UUID)info.GetValue("AssetUUID", typeof(UUID));
|
|
Permissions = (Permissions)info.GetValue("Permissions", typeof(Permissions));
|
|
AssetType = (AssetType)info.GetValue("AssetType", typeof(AssetType));
|
|
InventoryType = (InventoryType)info.GetValue("InventoryType", typeof(InventoryType));
|
|
CreatorID = (UUID)info.GetValue("CreatorID", typeof(UUID));
|
|
Description = (string)info.GetValue("Description", typeof(string));
|
|
GroupID = (UUID)info.GetValue("GroupID", typeof(UUID));
|
|
GroupOwned = (bool)info.GetValue("GroupOwned", typeof(bool));
|
|
SalePrice = (int)info.GetValue("SalePrice", typeof(int));
|
|
SaleType = (SaleType)info.GetValue("SaleType", typeof(SaleType));
|
|
Flags = (uint)info.GetValue("Flags", typeof(uint));
|
|
CreationDate = (DateTime)info.GetValue("CreationDate", typeof(DateTime));
|
|
LastOwnerID = (UUID)info.GetValue("LastOwnerID", typeof(UUID));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a number corresponding to the value of the object to support the use of a hash table.
|
|
/// Suitable for use in hashing algorithms and data structures such as a hash table
|
|
/// </summary>
|
|
/// <returns>A Hashcode of all the combined InventoryItem fields</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return AssetUUID.GetHashCode() ^ Permissions.GetHashCode() ^ AssetType.GetHashCode() ^
|
|
InventoryType.GetHashCode() ^ Description.GetHashCode() ^ GroupID.GetHashCode() ^
|
|
GroupOwned.GetHashCode() ^ SalePrice.GetHashCode() ^ SaleType.GetHashCode() ^
|
|
Flags.GetHashCode() ^ CreationDate.GetHashCode() ^ LastOwnerID.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares an object
|
|
/// </summary>
|
|
/// <param name="o">The object to compare</param>
|
|
/// <returns>true if comparison object matches</returns>
|
|
public override bool Equals(object o)
|
|
{
|
|
InventoryItem item = o as InventoryItem;
|
|
return item != null && Equals(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryBase"/> object is equal to the current object
|
|
/// </summary>
|
|
/// <param name="o">The <seealso cref="OpenMetaverse.InventoryBase"/> object to compare against</param>
|
|
/// <returns>true if objects are the same</returns>
|
|
public override bool Equals(InventoryBase o)
|
|
{
|
|
InventoryItem item = o as InventoryItem;
|
|
return item != null && Equals(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryItem"/> object is equal to the current object
|
|
/// </summary>
|
|
/// <param name="o">The <seealso cref="OpenMetaverse.InventoryItem"/> object to compare against</param>
|
|
/// <returns>true if objects are the same</returns>
|
|
public bool Equals(InventoryItem o)
|
|
{
|
|
return base.Equals(o as InventoryBase)
|
|
&& o.AssetType == AssetType
|
|
&& o.AssetUUID == AssetUUID
|
|
&& o.CreationDate == CreationDate
|
|
&& o.Description == Description
|
|
&& o.Flags == Flags
|
|
&& o.GroupID == GroupID
|
|
&& o.GroupOwned == GroupOwned
|
|
&& o.InventoryType == InventoryType
|
|
&& o.Permissions.Equals(Permissions)
|
|
&& o.SalePrice == SalePrice
|
|
&& o.SaleType == SaleType
|
|
&& o.LastOwnerID == LastOwnerID;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryTexture Class representing a graphical image
|
|
/// </summary>
|
|
/// <seealso cref="ManagedImage"/>
|
|
public class InventoryTexture : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryTexture object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryTexture(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Texture;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryTexture object from a serialization stream
|
|
/// </summary>
|
|
public InventoryTexture(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Texture;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventorySound Class representing a playable sound
|
|
/// </summary>
|
|
public class InventorySound : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventorySound object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventorySound(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Sound;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventorySound object from a serialization stream
|
|
/// </summary>
|
|
public InventorySound(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Sound;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryCallingCard Class, contains information on another avatar
|
|
/// </summary>
|
|
public class InventoryCallingCard : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryCallingCard object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryCallingCard(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.CallingCard;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryCallingCard object from a serialization stream
|
|
/// </summary>
|
|
public InventoryCallingCard(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.CallingCard;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryLandmark Class, contains details on a specific location
|
|
/// </summary>
|
|
public class InventoryLandmark : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryLandmark object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryLandmark(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Landmark;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryLandmark object from a serialization stream
|
|
/// </summary>
|
|
public InventoryLandmark(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Landmark;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited
|
|
/// </summary>
|
|
public bool LandmarkVisited
|
|
{
|
|
get { return (Flags & 1) != 0; }
|
|
set
|
|
{
|
|
if (value) Flags |= 1;
|
|
else Flags &= ~1u;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryObject Class contains details on a primitive or coalesced set of primitives
|
|
/// </summary>
|
|
public class InventoryObject : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryObject object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryObject(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Object;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryObject object from a serialization stream
|
|
/// </summary>
|
|
public InventoryObject(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Object;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the upper byte of the Flags value
|
|
/// </summary>
|
|
public InventoryItemFlags ItemFlags
|
|
{
|
|
get { return (InventoryItemFlags)(Flags & ~0xFF); }
|
|
set { Flags = (uint)value | (Flags & 0xFF); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the object attachment point, the lower byte of the Flags value
|
|
/// </summary>
|
|
public AttachmentPoint AttachPoint
|
|
{
|
|
get { return (AttachmentPoint)(Flags & 0xFF); }
|
|
set { Flags = (uint)value | (Flags & 0xFFFFFF00); }
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryNotecard Class, contains details on an encoded text document
|
|
/// </summary>
|
|
public class InventoryNotecard : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryNotecard object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryNotecard(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Notecard;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryNotecard object from a serialization stream
|
|
/// </summary>
|
|
public InventoryNotecard(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Notecard;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryCategory Class
|
|
/// </summary>
|
|
/// <remarks>TODO: Is this even used for anything?</remarks>
|
|
public class InventoryCategory : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryCategory object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryCategory(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Category;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryCategory object from a serialization stream
|
|
/// </summary>
|
|
public InventoryCategory(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Category;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryLSL Class, represents a Linden Scripting Language object
|
|
/// </summary>
|
|
public class InventoryLSL : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryLSL object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryLSL(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.LSL;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryLSL object from a serialization stream
|
|
/// </summary>
|
|
public InventoryLSL(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.LSL;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventorySnapshot Class, an image taken with the viewer
|
|
/// </summary>
|
|
public class InventorySnapshot : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventorySnapshot object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventorySnapshot(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Snapshot;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventorySnapshot object from a serialization stream
|
|
/// </summary>
|
|
public InventorySnapshot(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Snapshot;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryAttachment Class, contains details on an attachable object
|
|
/// </summary>
|
|
public class InventoryAttachment : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryAttachment object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryAttachment(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Attachment;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryAttachment object from a serialization stream
|
|
/// </summary>
|
|
public InventoryAttachment(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Attachment;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the last AttachmentPoint this object was attached to
|
|
/// </summary>
|
|
public AttachmentPoint AttachmentPoint
|
|
{
|
|
get { return (AttachmentPoint)Flags; }
|
|
set { Flags = (uint)value; }
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryWearable Class, details on a clothing item or body part
|
|
/// </summary>
|
|
public class InventoryWearable : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryWearable object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryWearable(UUID itemID) : base(itemID) { InventoryType = InventoryType.Wearable; }
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryWearable object from a serialization stream
|
|
/// </summary>
|
|
public InventoryWearable(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Wearable;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The <seealso cref="OpenMetaverse.WearableType"/>, Skin, Shape, Skirt, Etc
|
|
/// </summary>
|
|
public WearableType WearableType
|
|
{
|
|
get { return (WearableType)Flags; }
|
|
set { Flags = (uint)value; }
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryAnimation Class, A bvh encoded object which animates an avatar
|
|
/// </summary>
|
|
public class InventoryAnimation : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryAnimation object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryAnimation(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Animation;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryAnimation object from a serialization stream
|
|
/// </summary>
|
|
public InventoryAnimation(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Animation;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// InventoryGesture Class, details on a series of animations, sounds, and actions
|
|
/// </summary>
|
|
public class InventoryGesture : InventoryItem
|
|
{
|
|
/// <summary>
|
|
/// Construct an InventoryGesture object
|
|
/// </summary>
|
|
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
|
|
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
|
|
public InventoryGesture(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
InventoryType = InventoryType.Gesture;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryGesture object from a serialization stream
|
|
/// </summary>
|
|
public InventoryGesture(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
InventoryType = InventoryType.Gesture;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A folder contains <seealso cref="T:OpenMetaverse.InventoryItem"/>s and has certain attributes specific
|
|
/// to itself
|
|
/// </summary>
|
|
public class InventoryFolder : InventoryBase
|
|
{
|
|
/// <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType"/> for a folder.</summary>
|
|
public AssetType PreferredType;
|
|
/// <summary>The Version of this folder</summary>
|
|
public int Version;
|
|
/// <summary>Number of child items this folder contains.</summary>
|
|
public int DescendentCount;
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="itemID">UUID of the folder</param>
|
|
public InventoryFolder(UUID itemID)
|
|
: base(itemID)
|
|
{
|
|
PreferredType = AssetType.Unknown;
|
|
Version = 1;
|
|
DescendentCount = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get Serilization data for this InventoryFolder object
|
|
/// </summary>
|
|
override public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
|
|
{
|
|
base.GetObjectData(info, ctxt);
|
|
info.AddValue("PreferredType", PreferredType, typeof(AssetType));
|
|
info.AddValue("Version", Version);
|
|
info.AddValue("DescendentCount", DescendentCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an InventoryFolder object from a serialization stream
|
|
/// </summary>
|
|
public InventoryFolder(SerializationInfo info, StreamingContext ctxt)
|
|
: base(info, ctxt)
|
|
{
|
|
PreferredType = (AssetType)info.GetValue("PreferredType", typeof(AssetType));
|
|
Version = (int)info.GetValue("Version", typeof(int));
|
|
DescendentCount = (int)info.GetValue("DescendentCount", typeof(int));
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return PreferredType.GetHashCode() ^ Version.GetHashCode() ^ DescendentCount.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="o"></param>
|
|
/// <returns></returns>
|
|
public override bool Equals(object o)
|
|
{
|
|
InventoryFolder folder = o as InventoryFolder;
|
|
return folder != null && Equals(folder);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="o"></param>
|
|
/// <returns></returns>
|
|
public override bool Equals(InventoryBase o)
|
|
{
|
|
InventoryFolder folder = o as InventoryFolder;
|
|
return folder != null && Equals(folder);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="o"></param>
|
|
/// <returns></returns>
|
|
public bool Equals(InventoryFolder o)
|
|
{
|
|
return base.Equals(o as InventoryBase)
|
|
&& o.DescendentCount == DescendentCount
|
|
&& o.PreferredType == PreferredType
|
|
&& o.Version == Version;
|
|
}
|
|
}
|
|
|
|
#endregion Inventory Object Classes
|
|
|
|
/// <summary>
|
|
/// Tools for dealing with agents inventory
|
|
/// </summary>
|
|
public class InventoryManager
|
|
{
|
|
/// <summary>Used for converting shadow_id to asset_id</summary>
|
|
public static readonly UUID MAGIC_ID = new UUID("3c115e51-04f4-523c-9fa6-98aff1034730");
|
|
|
|
protected struct InventorySearch
|
|
{
|
|
public UUID Folder;
|
|
public UUID Owner;
|
|
public string[] Path;
|
|
public int Level;
|
|
}
|
|
|
|
#region Delegates
|
|
|
|
/// <summary>
|
|
/// Callback for inventory item creation finishing
|
|
/// </summary>
|
|
/// <param name="success">Whether the request to create an inventory
|
|
/// item succeeded or not</param>
|
|
/// <param name="item">Inventory item being created. If success is
|
|
/// false this will be null</param>
|
|
public delegate void ItemCreatedCallback(bool success, InventoryItem item);
|
|
|
|
/// <summary>
|
|
/// Callback for an inventory item being create from an uploaded asset
|
|
/// </summary>
|
|
/// <param name="success">true if inventory item creation was successful</param>
|
|
/// <param name="status"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="assetID"></param>
|
|
public delegate void ItemCreatedFromAssetCallback(bool success, string status, UUID itemID, UUID assetID);
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public delegate void ItemCopiedCallback(InventoryBase item);
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<ItemReceivedEventArgs> m_ItemReceived;
|
|
|
|
///<summary>Raises the ItemReceived Event</summary>
|
|
/// <param name="e">A ItemReceivedEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnItemReceived(ItemReceivedEventArgs e)
|
|
{
|
|
EventHandler<ItemReceivedEventArgs> handler = m_ItemReceived;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_ItemReceivedLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<ItemReceivedEventArgs> ItemReceived
|
|
{
|
|
add { lock (m_ItemReceivedLock) { m_ItemReceived += value; } }
|
|
remove { lock (m_ItemReceivedLock) { m_ItemReceived -= value; } }
|
|
}
|
|
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<FolderUpdatedEventArgs> m_FolderUpdated;
|
|
|
|
///<summary>Raises the FolderUpdated Event</summary>
|
|
/// <param name="e">A FolderUpdatedEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnFolderUpdated(FolderUpdatedEventArgs e)
|
|
{
|
|
EventHandler<FolderUpdatedEventArgs> handler = m_FolderUpdated;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_FolderUpdatedLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<FolderUpdatedEventArgs> FolderUpdated
|
|
{
|
|
add { lock (m_FolderUpdatedLock) { m_FolderUpdated += value; } }
|
|
remove { lock (m_FolderUpdatedLock) { m_FolderUpdated -= value; } }
|
|
}
|
|
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<InventoryObjectOfferedEventArgs> m_InventoryObjectOffered;
|
|
|
|
///<summary>Raises the InventoryObjectOffered Event</summary>
|
|
/// <param name="e">A InventoryObjectOfferedEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnInventoryObjectOffered(InventoryObjectOfferedEventArgs e)
|
|
{
|
|
EventHandler<InventoryObjectOfferedEventArgs> handler = m_InventoryObjectOffered;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_InventoryObjectOfferedLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// an inventory object sent by another avatar or primitive</summary>
|
|
public event EventHandler<InventoryObjectOfferedEventArgs> InventoryObjectOffered
|
|
{
|
|
add { lock (m_InventoryObjectOfferedLock) { m_InventoryObjectOffered += value; } }
|
|
remove { lock (m_InventoryObjectOfferedLock) { m_InventoryObjectOffered -= value; } }
|
|
}
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<TaskItemReceivedEventArgs> m_TaskItemReceived;
|
|
|
|
///<summary>Raises the TaskItemReceived Event</summary>
|
|
/// <param name="e">A TaskItemReceivedEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnTaskItemReceived(TaskItemReceivedEventArgs e)
|
|
{
|
|
EventHandler<TaskItemReceivedEventArgs> handler = m_TaskItemReceived;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_TaskItemReceivedLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<TaskItemReceivedEventArgs> TaskItemReceived
|
|
{
|
|
add { lock (m_TaskItemReceivedLock) { m_TaskItemReceived += value; } }
|
|
remove { lock (m_TaskItemReceivedLock) { m_TaskItemReceived -= value; } }
|
|
}
|
|
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<FindObjectByPathReplyEventArgs> m_FindObjectByPathReply;
|
|
|
|
///<summary>Raises the FindObjectByPath Event</summary>
|
|
/// <param name="e">A FindObjectByPathEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnFindObjectByPathReply(FindObjectByPathReplyEventArgs e)
|
|
{
|
|
EventHandler<FindObjectByPathReplyEventArgs> handler = m_FindObjectByPathReply;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_FindObjectByPathReplyLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<FindObjectByPathReplyEventArgs> FindObjectByPathReply
|
|
{
|
|
add { lock (m_FindObjectByPathReplyLock) { m_FindObjectByPathReply += value; } }
|
|
remove { lock (m_FindObjectByPathReplyLock) { m_FindObjectByPathReply -= value; } }
|
|
}
|
|
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<TaskInventoryReplyEventArgs> m_TaskInventoryReply;
|
|
|
|
///<summary>Raises the TaskInventoryReply Event</summary>
|
|
/// <param name="e">A TaskInventoryReplyEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnTaskInventoryReply(TaskInventoryReplyEventArgs e)
|
|
{
|
|
EventHandler<TaskInventoryReplyEventArgs> handler = m_TaskInventoryReply;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_TaskInventoryReplyLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<TaskInventoryReplyEventArgs> TaskInventoryReply
|
|
{
|
|
add { lock (m_TaskInventoryReplyLock) { m_TaskInventoryReply += value; } }
|
|
remove { lock (m_TaskInventoryReplyLock) { m_TaskInventoryReply -= value; } }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reply received when uploading an inventory asset
|
|
/// </summary>
|
|
/// <param name="success">Has upload been successful</param>
|
|
/// <param name="status">Error message if upload failed</param>
|
|
/// <param name="itemID">Inventory asset UUID</param>
|
|
/// <param name="assetID">New asset UUID</param>
|
|
public delegate void InventoryUploadedAssetCallback(bool success, string status, UUID itemID, UUID assetID);
|
|
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<SaveAssetToInventoryEventArgs> m_SaveAssetToInventory;
|
|
|
|
///<summary>Raises the SaveAssetToInventory Event</summary>
|
|
/// <param name="e">A SaveAssetToInventoryEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnSaveAssetToInventory(SaveAssetToInventoryEventArgs e)
|
|
{
|
|
EventHandler<SaveAssetToInventoryEventArgs> handler = m_SaveAssetToInventory;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_SaveAssetToInventoryLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<SaveAssetToInventoryEventArgs> SaveAssetToInventory
|
|
{
|
|
add { lock (m_SaveAssetToInventoryLock) { m_SaveAssetToInventory += value; } }
|
|
remove { lock (m_SaveAssetToInventoryLock) { m_SaveAssetToInventory -= value; } }
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="success"></param>
|
|
/// <param name="status"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="assetID"></param>
|
|
public delegate void ScriptUpdatedCallback(bool success, string status, UUID itemID, UUID assetID);
|
|
|
|
/// <summary>The event subscribers, null of no subscribers</summary>
|
|
private EventHandler<ScriptRunningReplyEventArgs> m_ScriptRunningReply;
|
|
|
|
///<summary>Raises the ScriptRunningReply Event</summary>
|
|
/// <param name="e">A ScriptRunningReplyEventArgs object containing
|
|
/// the data sent from the simulator</param>
|
|
protected virtual void OnScriptRunningReply(ScriptRunningReplyEventArgs e)
|
|
{
|
|
EventHandler<ScriptRunningReplyEventArgs> handler = m_ScriptRunningReply;
|
|
if (handler != null)
|
|
handler(this, e);
|
|
}
|
|
|
|
/// <summary>Thread sync lock object</summary>
|
|
private readonly object m_ScriptRunningReplyLock = new object();
|
|
|
|
/// <summary>Raised when the simulator sends us data containing
|
|
/// ...</summary>
|
|
public event EventHandler<ScriptRunningReplyEventArgs> ScriptRunningReply
|
|
{
|
|
add { lock (m_ScriptRunningReplyLock) { m_ScriptRunningReply += value; } }
|
|
remove { lock (m_ScriptRunningReplyLock) { m_ScriptRunningReply -= value; } }
|
|
}
|
|
#endregion Delegates
|
|
|
|
#region String Arrays
|
|
|
|
/// <summary>Partial mapping of AssetTypes to folder names</summary>
|
|
private static readonly string[] _NewFolderNames = new string[]
|
|
{
|
|
"Textures",
|
|
"Sounds",
|
|
"Calling Cards",
|
|
"Landmarks",
|
|
"Scripts",
|
|
"Clothing",
|
|
"Objects",
|
|
"Notecards",
|
|
"New Folder",
|
|
"Inventory",
|
|
"Scripts",
|
|
"Scripts",
|
|
"Uncompressed Images",
|
|
"Body Parts",
|
|
"Trash",
|
|
"Photo Album",
|
|
"Lost And Found",
|
|
"Uncompressed Sounds",
|
|
"Uncompressed Images",
|
|
"Uncompressed Images",
|
|
"Animations",
|
|
"Gestures"
|
|
};
|
|
|
|
#endregion String Arrays
|
|
|
|
private GridClient Client;
|
|
private Inventory _Store;
|
|
//private Random _RandNumbers = new Random();
|
|
private object _CallbacksLock = new object();
|
|
private uint _CallbackPos;
|
|
private Dictionary<uint, ItemCreatedCallback> _ItemCreatedCallbacks = new Dictionary<uint, ItemCreatedCallback>();
|
|
private Dictionary<uint, ItemCopiedCallback> _ItemCopiedCallbacks = new Dictionary<uint, ItemCopiedCallback>();
|
|
private List<InventorySearch> _Searches = new List<InventorySearch>();
|
|
|
|
#region Properties
|
|
|
|
/// <summary>
|
|
/// Get this agents Inventory data
|
|
/// </summary>
|
|
public Inventory Store { get { return _Store; } }
|
|
|
|
#endregion Properties
|
|
|
|
/// <summary>
|
|
/// Default constructor
|
|
/// </summary>
|
|
/// <param name="client">Reference to the GridClient object</param>
|
|
public InventoryManager(GridClient client)
|
|
{
|
|
Client = client;
|
|
|
|
Client.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, UpdateCreateInventoryItemHandler);
|
|
Client.Network.RegisterCallback(PacketType.SaveAssetIntoInventory, SaveAssetIntoInventoryHandler);
|
|
Client.Network.RegisterCallback(PacketType.BulkUpdateInventory, BulkUpdateInventoryHandler);
|
|
Client.Network.RegisterCallback(PacketType.MoveInventoryItem, MoveInventoryItemHandler);
|
|
Client.Network.RegisterCallback(PacketType.InventoryDescendents, InventoryDescendentsHandler);
|
|
Client.Network.RegisterCallback(PacketType.FetchInventoryReply, FetchInventoryReplyHandler);
|
|
Client.Network.RegisterCallback(PacketType.ReplyTaskInventory, ReplyTaskInventoryHandler);
|
|
Client.Network.RegisterEventCallback("ScriptRunningReply", new Caps.EventQueueCallback(ScriptRunningReplyMessageHandler));
|
|
|
|
// Watch for inventory given to us through instant message
|
|
Client.Self.IM += Self_IM;
|
|
|
|
// Register extra parameters with login and parse the inventory data that comes back
|
|
Client.Network.RegisterLoginResponseCallback(
|
|
new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
|
|
new string[] {
|
|
"inventory-root", "inventory-skeleton", "inventory-lib-root",
|
|
"inventory-lib-owner", "inventory-skel-lib"});
|
|
}
|
|
|
|
|
|
#region Fetch
|
|
|
|
/// <summary>
|
|
/// Fetch an inventory item from the dataserver
|
|
/// </summary>
|
|
/// <param name="itemID">The items <seealso cref="UUID"/></param>
|
|
/// <param name="ownerID">The item Owners <seealso cref="OpenMetaverse.UUID"/></param>
|
|
/// <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
|
|
/// <returns>An <seealso cref="InventoryItem"/> object on success, or null if no item was found</returns>
|
|
/// <remarks>Items will also be sent to the <seealso cref="InventoryManager.OnItemReceived"/> event</remarks>
|
|
public InventoryItem FetchItem(UUID itemID, UUID ownerID, int timeoutMS)
|
|
{
|
|
AutoResetEvent fetchEvent = new AutoResetEvent(false);
|
|
InventoryItem fetchedItem = null;
|
|
|
|
EventHandler<ItemReceivedEventArgs> callback =
|
|
delegate(object sender, ItemReceivedEventArgs e)
|
|
{
|
|
if (e.Item.UUID == itemID)
|
|
{
|
|
fetchedItem = e.Item;
|
|
fetchEvent.Set();
|
|
}
|
|
};
|
|
|
|
ItemReceived += callback;
|
|
RequestFetchInventory(itemID, ownerID);
|
|
|
|
fetchEvent.WaitOne(timeoutMS, false);
|
|
ItemReceived -= callback;
|
|
|
|
return fetchedItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request A single inventory item
|
|
/// </summary>
|
|
/// <param name="itemID">The items <seealso cref="OpenMetaverse.UUID"/></param>
|
|
/// <param name="ownerID">The item Owners <seealso cref="OpenMetaverse.UUID"/></param>
|
|
/// <seealso cref="InventoryManager.OnItemReceived"/>
|
|
public void RequestFetchInventory(UUID itemID, UUID ownerID)
|
|
{
|
|
FetchInventoryPacket fetch = new FetchInventoryPacket();
|
|
fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
|
|
fetch.AgentData.AgentID = Client.Self.AgentID;
|
|
fetch.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[1];
|
|
fetch.InventoryData[0] = new FetchInventoryPacket.InventoryDataBlock();
|
|
fetch.InventoryData[0].ItemID = itemID;
|
|
fetch.InventoryData[0].OwnerID = ownerID;
|
|
|
|
Client.Network.SendPacket(fetch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request inventory items
|
|
/// </summary>
|
|
/// <param name="itemIDs">Inventory items to request</param>
|
|
/// <param name="ownerIDs">Owners of the inventory items</param>
|
|
/// <seealso cref="InventoryManager.OnItemReceived"/>
|
|
public void RequestFetchInventory(List<UUID> itemIDs, List<UUID> ownerIDs)
|
|
{
|
|
if (itemIDs.Count != ownerIDs.Count)
|
|
throw new ArgumentException("itemIDs and ownerIDs must contain the same number of entries");
|
|
|
|
FetchInventoryPacket fetch = new FetchInventoryPacket();
|
|
fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
|
|
fetch.AgentData.AgentID = Client.Self.AgentID;
|
|
fetch.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[itemIDs.Count];
|
|
for (int i = 0; i < itemIDs.Count; i++)
|
|
{
|
|
fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock();
|
|
fetch.InventoryData[i].ItemID = itemIDs[i];
|
|
fetch.InventoryData[i].OwnerID = ownerIDs[i];
|
|
}
|
|
|
|
Client.Network.SendPacket(fetch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get contents of a folder
|
|
/// </summary>
|
|
/// <param name="folder">The <seealso cref="UUID"/> of the folder to search</param>
|
|
/// <param name="owner">The <seealso cref="UUID"/> of the folders owner</param>
|
|
/// <param name="folders">true to retrieve folders</param>
|
|
/// <param name="items">true to retrieve items</param>
|
|
/// <param name="order">sort order to return results in</param>
|
|
/// <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
|
|
/// <returns>A list of inventory items matching search criteria within folder</returns>
|
|
/// <seealso cref="InventoryManager.RequestFolderContents"/>
|
|
/// <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
|
|
/// requested</remarks>
|
|
public List<InventoryBase> FolderContents(UUID folder, UUID owner, bool folders, bool items,
|
|
InventorySortOrder order, int timeoutMS)
|
|
{
|
|
List<InventoryBase> objects = null;
|
|
AutoResetEvent fetchEvent = new AutoResetEvent(false);
|
|
|
|
EventHandler<FolderUpdatedEventArgs> callback =
|
|
delegate(object sender, FolderUpdatedEventArgs e)
|
|
{
|
|
if (e.FolderID == folder
|
|
&& _Store[folder] is InventoryFolder)
|
|
{
|
|
// InventoryDescendentsHandler only stores DescendendCount if both folders and items are fetched.
|
|
if (_Store.GetContents(folder).Count >= ((InventoryFolder)_Store[folder]).DescendentCount)
|
|
{
|
|
|
|
fetchEvent.Set();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fetchEvent.Set();
|
|
}
|
|
};
|
|
|
|
FolderUpdated += callback;
|
|
|
|
RequestFolderContents(folder, owner, folders, items, order);
|
|
if (fetchEvent.WaitOne(timeoutMS, false))
|
|
objects = _Store.GetContents(folder);
|
|
|
|
FolderUpdated -= callback;
|
|
|
|
return objects;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request the contents of an inventory folder
|
|
/// </summary>
|
|
/// <param name="folder">The folder to search</param>
|
|
/// <param name="owner">The folder owners <seealso cref="UUID"/></param>
|
|
/// <param name="folders">true to return <seealso cref="InventoryManager.InventoryFolder"/>s contained in folder</param>
|
|
/// <param name="items">true to return <seealso cref="InventoryManager.InventoryItem"/>s containd in folder</param>
|
|
/// <param name="order">the sort order to return items in</param>
|
|
/// <seealso cref="InventoryManager.FolderContents"/>
|
|
public void RequestFolderContents(UUID folder, UUID owner, bool folders, bool items,
|
|
InventorySortOrder order)
|
|
{
|
|
FetchInventoryDescendentsPacket fetch = new FetchInventoryDescendentsPacket();
|
|
fetch.AgentData.AgentID = Client.Self.AgentID;
|
|
fetch.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
fetch.InventoryData.FetchFolders = folders;
|
|
fetch.InventoryData.FetchItems = items;
|
|
fetch.InventoryData.FolderID = folder;
|
|
fetch.InventoryData.OwnerID = owner;
|
|
fetch.InventoryData.SortOrder = (int)order;
|
|
|
|
Client.Network.SendPacket(fetch);
|
|
}
|
|
|
|
#endregion Fetch
|
|
|
|
#region Find
|
|
|
|
/// <summary>
|
|
/// Returns the UUID of the folder (category) that defaults to
|
|
/// containing 'type'. The folder is not necessarily only for that
|
|
/// type
|
|
/// </summary>
|
|
/// <remarks>This will return the root folder if one does not exist</remarks>
|
|
/// <param name="type"></param>
|
|
/// <returns>The UUID of the desired folder if found, the UUID of the RootFolder
|
|
/// if not found, or UUID.Zero on failure</returns>
|
|
public UUID FindFolderForType(AssetType type)
|
|
{
|
|
if (_Store == null)
|
|
{
|
|
Logger.Log("Inventory is null, FindFolderForType() lookup cannot continue",
|
|
Helpers.LogLevel.Error, Client);
|
|
return UUID.Zero;
|
|
}
|
|
|
|
// Folders go in the root
|
|
if (type == AssetType.Folder)
|
|
return _Store.RootFolder.UUID;
|
|
|
|
// Loop through each top-level directory and check if PreferredType
|
|
// matches the requested type
|
|
List<InventoryBase> contents = _Store.GetContents(_Store.RootFolder.UUID);
|
|
foreach (InventoryBase inv in contents)
|
|
{
|
|
if (inv is InventoryFolder)
|
|
{
|
|
InventoryFolder folder = inv as InventoryFolder;
|
|
|
|
if (folder.PreferredType == type)
|
|
return folder.UUID;
|
|
}
|
|
}
|
|
|
|
// No match found, return Root Folder ID
|
|
return _Store.RootFolder.UUID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find an object in inventory using a specific path to search
|
|
/// </summary>
|
|
/// <param name="baseFolder">The folder to begin the search in</param>
|
|
/// <param name="inventoryOwner">The object owners <seealso cref="UUID"/></param>
|
|
/// <param name="path">A string path to search</param>
|
|
/// <param name="timeoutMS">milliseconds to wait for a reply</param>
|
|
/// <returns>Found items <seealso cref="UUID"/> or <seealso cref="UUID.Zero"/> if
|
|
/// timeout occurs or item is not found</returns>
|
|
public UUID FindObjectByPath(UUID baseFolder, UUID inventoryOwner, string path, int timeoutMS)
|
|
{
|
|
AutoResetEvent findEvent = new AutoResetEvent(false);
|
|
UUID foundItem = UUID.Zero;
|
|
|
|
EventHandler<FindObjectByPathReplyEventArgs> callback =
|
|
delegate(object sender, FindObjectByPathReplyEventArgs e)
|
|
{
|
|
if (e.Path == path)
|
|
{
|
|
foundItem = e.InventoryObjectID;
|
|
findEvent.Set();
|
|
}
|
|
};
|
|
|
|
FindObjectByPathReply += callback;
|
|
|
|
RequestFindObjectByPath(baseFolder, inventoryOwner, path);
|
|
findEvent.WaitOne(timeoutMS, false);
|
|
|
|
FindObjectByPathReply -= callback;
|
|
|
|
return foundItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find inventory items by path
|
|
/// </summary>
|
|
/// <param name="baseFolder">The folder to begin the search in</param>
|
|
/// <param name="inventoryOwner">The object owners <seealso cref="UUID"/></param>
|
|
/// <param name="path">A string path to search, folders/objects separated by a '/'</param>
|
|
/// <remarks>Results are sent to the <seealso cref="InventoryManager.OnFindObjectByPath"/> event</remarks>
|
|
public void RequestFindObjectByPath(UUID baseFolder, UUID inventoryOwner, string path)
|
|
{
|
|
if (path == null || path.Length == 0)
|
|
throw new ArgumentException("Empty path is not supported");
|
|
|
|
// Store this search
|
|
InventorySearch search;
|
|
search.Folder = baseFolder;
|
|
search.Owner = inventoryOwner;
|
|
search.Path = path.Split('/');
|
|
search.Level = 0;
|
|
lock (_Searches) _Searches.Add(search);
|
|
|
|
// Start the search
|
|
RequestFolderContents(baseFolder, inventoryOwner, true, true, InventorySortOrder.ByName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Search inventory Store object for an item or folder
|
|
/// </summary>
|
|
/// <param name="baseFolder">The folder to begin the search in</param>
|
|
/// <param name="path">An array which creates a path to search</param>
|
|
/// <param name="level">Number of levels below baseFolder to conduct searches</param>
|
|
/// <param name="firstOnly">if True, will stop searching after first match is found</param>
|
|
/// <returns>A list of inventory items found</returns>
|
|
public List<InventoryBase> LocalFind(UUID baseFolder, string[] path, int level, bool firstOnly)
|
|
{
|
|
List<InventoryBase> objects = new List<InventoryBase>();
|
|
//List<InventoryFolder> folders = new List<InventoryFolder>();
|
|
List<InventoryBase> contents = _Store.GetContents(baseFolder);
|
|
|
|
foreach (InventoryBase inv in contents)
|
|
{
|
|
if (inv.Name.CompareTo(path[level]) == 0)
|
|
{
|
|
if (level == path.Length - 1)
|
|
{
|
|
objects.Add(inv);
|
|
if (firstOnly) return objects;
|
|
}
|
|
else if (inv is InventoryFolder)
|
|
objects.AddRange(LocalFind(inv.UUID, path, level + 1, firstOnly));
|
|
}
|
|
}
|
|
|
|
return objects;
|
|
}
|
|
|
|
#endregion Find
|
|
|
|
#region Move/Rename
|
|
|
|
/// <summary>
|
|
/// Move an inventory item or folder to a new location
|
|
/// </summary>
|
|
/// <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param>
|
|
/// <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
|
|
public void Move(InventoryBase item, InventoryFolder newParent)
|
|
{
|
|
if (item is InventoryFolder)
|
|
MoveFolder(item.UUID, newParent.UUID);
|
|
else
|
|
MoveItem(item.UUID, newParent.UUID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move an inventory item or folder to a new location and change its name
|
|
/// </summary>
|
|
/// <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param>
|
|
/// <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
|
|
/// <param name="newName">The name to change the item or folder to</param>
|
|
public void Move(InventoryBase item, InventoryFolder newParent, string newName)
|
|
{
|
|
if (item is InventoryFolder)
|
|
MoveFolder(item.UUID, newParent.UUID, newName);
|
|
else
|
|
MoveItem(item.UUID, newParent.UUID, newName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move and rename a folder
|
|
/// </summary>
|
|
/// <param name="folderID">The source folders <seealso cref="UUID"/></param>
|
|
/// <param name="newparentID">The destination folders <seealso cref="UUID"/></param>
|
|
/// <param name="newName">The name to change the folder to</param>
|
|
public void MoveFolder(UUID folderID, UUID newparentID, string newName)
|
|
{
|
|
lock (Store)
|
|
{
|
|
if (_Store.Contains(folderID))
|
|
{
|
|
InventoryBase inv = Store[folderID];
|
|
inv.Name = newName;
|
|
inv.ParentUUID = newparentID;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
|
|
UpdateInventoryFolderPacket move = new UpdateInventoryFolderPacket();
|
|
move.AgentData.AgentID = Client.Self.AgentID;
|
|
move.AgentData.SessionID = Client.Self.SessionID;
|
|
move.FolderData = new UpdateInventoryFolderPacket.FolderDataBlock[1];
|
|
move.FolderData[0] = new UpdateInventoryFolderPacket.FolderDataBlock();
|
|
move.FolderData[0].FolderID = folderID;
|
|
move.FolderData[0].ParentID = newparentID;
|
|
move.FolderData[0].Name = Utils.StringToBytes(newName);
|
|
move.FolderData[0].Type = -1;
|
|
|
|
Client.Network.SendPacket(move);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move a folder
|
|
/// </summary>
|
|
/// <param name="folderID">The source folders <seealso cref="UUID"/></param>
|
|
/// <param name="newParentID">The destination folders <seealso cref="UUID"/></param>
|
|
public void MoveFolder(UUID folderID, UUID newParentID)
|
|
{
|
|
lock (Store)
|
|
{
|
|
if (_Store.Contains(folderID))
|
|
{
|
|
InventoryBase inv = Store[folderID];
|
|
inv.ParentUUID = newParentID;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
|
|
MoveInventoryFolderPacket move = new MoveInventoryFolderPacket();
|
|
move.AgentData.AgentID = Client.Self.AgentID;
|
|
move.AgentData.SessionID = Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[1];
|
|
move.InventoryData[0] = new MoveInventoryFolderPacket.InventoryDataBlock();
|
|
move.InventoryData[0].FolderID = folderID;
|
|
move.InventoryData[0].ParentID = newParentID;
|
|
|
|
Client.Network.SendPacket(move);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move multiple folders, the keys in the Dictionary parameter,
|
|
/// to a new parents, the value of that folder's key.
|
|
/// </summary>
|
|
/// <param name="foldersNewParents">A Dictionary containing the
|
|
/// <seealso cref="UUID"/> of the source as the key, and the
|
|
/// <seealso cref="UUID"/> of the destination as the value</param>
|
|
public void MoveFolders(Dictionary<UUID, UUID> foldersNewParents)
|
|
{
|
|
// FIXME: Use two List<UUID> to stay consistent
|
|
|
|
lock (Store)
|
|
{
|
|
foreach (KeyValuePair<UUID, UUID> entry in foldersNewParents)
|
|
{
|
|
if (_Store.Contains(entry.Key))
|
|
{
|
|
InventoryBase inv = _Store[entry.Key];
|
|
inv.ParentUUID = entry.Value;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
}
|
|
|
|
//TODO: Test if this truly supports multiple-folder move
|
|
MoveInventoryFolderPacket move = new MoveInventoryFolderPacket();
|
|
move.AgentData.AgentID = Client.Self.AgentID;
|
|
move.AgentData.SessionID = Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[foldersNewParents.Count];
|
|
|
|
int index = 0;
|
|
foreach (KeyValuePair<UUID, UUID> folder in foldersNewParents)
|
|
{
|
|
MoveInventoryFolderPacket.InventoryDataBlock block = new MoveInventoryFolderPacket.InventoryDataBlock();
|
|
block.FolderID = folder.Key;
|
|
block.ParentID = folder.Value;
|
|
move.InventoryData[index++] = block;
|
|
}
|
|
|
|
Client.Network.SendPacket(move);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Move an inventory item to a new folder
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="UUID"/> of the source item to move</param>
|
|
/// <param name="folderID">The <seealso cref="UUID"/> of the destination folder</param>
|
|
public void MoveItem(UUID itemID, UUID folderID)
|
|
{
|
|
MoveItem(itemID, folderID, String.Empty);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move and rename an inventory item
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="UUID"/> of the source item to move</param>
|
|
/// <param name="folderID">The <seealso cref="UUID"/> of the destination folder</param>
|
|
/// <param name="newName">The name to change the folder to</param>
|
|
public void MoveItem(UUID itemID, UUID folderID, string newName)
|
|
{
|
|
lock (_Store)
|
|
{
|
|
if (_Store.Contains(itemID))
|
|
{
|
|
InventoryBase inv = _Store[itemID];
|
|
inv.Name = newName;
|
|
inv.ParentUUID = folderID;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
|
|
MoveInventoryItemPacket move = new MoveInventoryItemPacket();
|
|
move.AgentData.AgentID = Client.Self.AgentID;
|
|
move.AgentData.SessionID = Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[1];
|
|
move.InventoryData[0] = new MoveInventoryItemPacket.InventoryDataBlock();
|
|
move.InventoryData[0].ItemID = itemID;
|
|
move.InventoryData[0].FolderID = folderID;
|
|
move.InventoryData[0].NewName = Utils.StringToBytes(newName);
|
|
|
|
Client.Network.SendPacket(move);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move multiple inventory items to new locations
|
|
/// </summary>
|
|
/// <param name="itemsNewParents">A Dictionary containing the
|
|
/// <seealso cref="UUID"/> of the source item as the key, and the
|
|
/// <seealso cref="UUID"/> of the destination folder as the value</param>
|
|
public void MoveItems(Dictionary<UUID, UUID> itemsNewParents)
|
|
{
|
|
lock (_Store)
|
|
{
|
|
foreach (KeyValuePair<UUID, UUID> entry in itemsNewParents)
|
|
{
|
|
if (_Store.Contains(entry.Key))
|
|
{
|
|
InventoryBase inv = _Store[entry.Key];
|
|
inv.ParentUUID = entry.Value;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
}
|
|
|
|
MoveInventoryItemPacket move = new MoveInventoryItemPacket();
|
|
move.AgentData.AgentID = Client.Self.AgentID;
|
|
move.AgentData.SessionID = Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[itemsNewParents.Count];
|
|
|
|
int index = 0;
|
|
foreach (KeyValuePair<UUID, UUID> entry in itemsNewParents)
|
|
{
|
|
MoveInventoryItemPacket.InventoryDataBlock block = new MoveInventoryItemPacket.InventoryDataBlock();
|
|
block.ItemID = entry.Key;
|
|
block.FolderID = entry.Value;
|
|
block.NewName = Utils.EmptyBytes;
|
|
move.InventoryData[index++] = block;
|
|
}
|
|
|
|
Client.Network.SendPacket(move);
|
|
}
|
|
|
|
#endregion Move
|
|
|
|
#region Remove
|
|
|
|
/// <summary>
|
|
/// Remove descendants of a folder
|
|
/// </summary>
|
|
/// <param name="folder">The <seealso cref="UUID"/> of the folder</param>
|
|
public void RemoveDescendants(UUID folder)
|
|
{
|
|
PurgeInventoryDescendentsPacket purge = new PurgeInventoryDescendentsPacket();
|
|
purge.AgentData.AgentID = Client.Self.AgentID;
|
|
purge.AgentData.SessionID = Client.Self.SessionID;
|
|
purge.InventoryData.FolderID = folder;
|
|
Client.Network.SendPacket(purge);
|
|
|
|
// Update our local copy
|
|
lock (_Store)
|
|
{
|
|
if (_Store.Contains(folder))
|
|
{
|
|
List<InventoryBase> contents = _Store.GetContents(folder);
|
|
foreach (InventoryBase obj in contents)
|
|
{
|
|
_Store.RemoveNodeFor(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a single item from inventory
|
|
/// </summary>
|
|
/// <param name="item">The <seealso cref="UUID"/> of the inventory item to remove</param>
|
|
public void RemoveItem(UUID item)
|
|
{
|
|
List<UUID> items = new List<UUID>(1);
|
|
items.Add(item);
|
|
|
|
Remove(items, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a folder from inventory
|
|
/// </summary>
|
|
/// <param name="folder">The <seealso cref="UUID"/> of the folder to remove</param>
|
|
public void RemoveFolder(UUID folder)
|
|
{
|
|
List<UUID> folders = new List<UUID>(1);
|
|
folders.Add(folder);
|
|
|
|
Remove(null, folders);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove multiple items or folders from inventory
|
|
/// </summary>
|
|
/// <param name="items">A List containing the <seealso cref="UUID"/>s of items to remove</param>
|
|
/// <param name="folders">A List containing the <seealso cref="UUID"/>s of the folders to remove</param>
|
|
public void Remove(List<UUID> items, List<UUID> folders)
|
|
{
|
|
if ((items == null || items.Count == 0) && (folders == null || folders.Count == 0))
|
|
return;
|
|
|
|
RemoveInventoryObjectsPacket rem = new RemoveInventoryObjectsPacket();
|
|
rem.AgentData.AgentID = Client.Self.AgentID;
|
|
rem.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
if (items == null || items.Count == 0)
|
|
{
|
|
// To indicate that we want no items removed:
|
|
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[1];
|
|
rem.ItemData[0] = new RemoveInventoryObjectsPacket.ItemDataBlock();
|
|
rem.ItemData[0].ItemID = UUID.Zero;
|
|
}
|
|
else
|
|
{
|
|
lock (_Store)
|
|
{
|
|
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[items.Count];
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
rem.ItemData[i] = new RemoveInventoryObjectsPacket.ItemDataBlock();
|
|
rem.ItemData[i].ItemID = items[i];
|
|
|
|
// Update local copy
|
|
if (_Store.Contains(items[i]))
|
|
_Store.RemoveNodeFor(Store[items[i]]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (folders == null || folders.Count == 0)
|
|
{
|
|
// To indicate we want no folders removed:
|
|
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[1];
|
|
rem.FolderData[0] = new RemoveInventoryObjectsPacket.FolderDataBlock();
|
|
rem.FolderData[0].FolderID = UUID.Zero;
|
|
}
|
|
else
|
|
{
|
|
lock (_Store)
|
|
{
|
|
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[folders.Count];
|
|
for (int i = 0; i < folders.Count; i++)
|
|
{
|
|
rem.FolderData[i] = new RemoveInventoryObjectsPacket.FolderDataBlock();
|
|
rem.FolderData[i].FolderID = folders[i];
|
|
|
|
// Update local copy
|
|
if (_Store.Contains(folders[i]))
|
|
_Store.RemoveNodeFor(Store[folders[i]]);
|
|
}
|
|
}
|
|
}
|
|
Client.Network.SendPacket(rem);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Empty the Lost and Found folder
|
|
/// </summary>
|
|
public void EmptyLostAndFound()
|
|
{
|
|
EmptySystemFolder(AssetType.LostAndFoundFolder);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Empty the Trash folder
|
|
/// </summary>
|
|
public void EmptyTrash()
|
|
{
|
|
EmptySystemFolder(AssetType.TrashFolder);
|
|
}
|
|
|
|
private void EmptySystemFolder(AssetType folderType)
|
|
{
|
|
List<InventoryBase> items = _Store.GetContents(_Store.RootFolder);
|
|
|
|
UUID folderKey = UUID.Zero;
|
|
foreach (InventoryBase item in items)
|
|
{
|
|
if ((item as InventoryFolder) != null)
|
|
{
|
|
InventoryFolder folder = item as InventoryFolder;
|
|
if (folder.PreferredType == folderType)
|
|
{
|
|
folderKey = folder.UUID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
items = _Store.GetContents(folderKey);
|
|
List<UUID> remItems = new List<UUID>();
|
|
List<UUID> remFolders = new List<UUID>();
|
|
foreach (InventoryBase item in items)
|
|
{
|
|
if ((item as InventoryFolder) != null)
|
|
{
|
|
remFolders.Add(item.UUID);
|
|
}
|
|
else
|
|
{
|
|
remItems.Add(item.UUID);
|
|
}
|
|
}
|
|
Remove(remItems, remFolders);
|
|
}
|
|
#endregion Remove
|
|
|
|
#region Create
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="parentFolder"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="description"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
|
|
/// <param name="invType"></param>
|
|
/// <param name="nextOwnerMask"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
|
|
InventoryType invType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
|
|
{
|
|
// Even though WearableType 0 is Shape, in this context it is treated as NOT_WEARABLE
|
|
RequestCreateItem(parentFolder, name, description, type, assetTransactionID, invType, (WearableType)0, nextOwnerMask,
|
|
callback);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="parentFolder"></param>
|
|
/// <param name="name"></param>
|
|
/// <param name="description"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
|
|
/// <param name="invType"></param>
|
|
/// <param name="wearableType"></param>
|
|
/// <param name="nextOwnerMask"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
|
|
InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
|
|
{
|
|
CreateInventoryItemPacket create = new CreateInventoryItemPacket();
|
|
create.AgentData.AgentID = Client.Self.AgentID;
|
|
create.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
|
|
create.InventoryBlock.FolderID = parentFolder;
|
|
create.InventoryBlock.TransactionID = assetTransactionID;
|
|
create.InventoryBlock.NextOwnerMask = (uint)nextOwnerMask;
|
|
create.InventoryBlock.Type = (sbyte)type;
|
|
create.InventoryBlock.InvType = (sbyte)invType;
|
|
create.InventoryBlock.WearableType = (byte)wearableType;
|
|
create.InventoryBlock.Name = Utils.StringToBytes(name);
|
|
create.InventoryBlock.Description = Utils.StringToBytes(description);
|
|
|
|
Client.Network.SendPacket(create);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new inventory folder
|
|
/// </summary>
|
|
/// <param name="parentID">ID of the folder to put this folder in</param>
|
|
/// <param name="name">Name of the folder to create</param>
|
|
/// <returns>The UUID of the newly created folder</returns>
|
|
public UUID CreateFolder(UUID parentID, string name)
|
|
{
|
|
return CreateFolder(parentID, name, AssetType.Unknown);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new inventory folder
|
|
/// </summary>
|
|
/// <param name="parentID">ID of the folder to put this folder in</param>
|
|
/// <param name="name">Name of the folder to create</param>
|
|
/// <param name="preferredType">Sets this folder as the default folder
|
|
/// for new assets of the specified type. Use <code>AssetType.Unknown</code>
|
|
/// to create a normal folder, otherwise it will likely create a
|
|
/// duplicate of an existing folder type</param>
|
|
/// <returns>The UUID of the newly created folder</returns>
|
|
/// <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
|
|
/// it will create a new root folder which may likely cause all sorts
|
|
/// of strange problems</remarks>
|
|
public UUID CreateFolder(UUID parentID, string name, AssetType preferredType)
|
|
{
|
|
UUID id = UUID.Random();
|
|
|
|
// Assign a folder name if one is not already set
|
|
if (String.IsNullOrEmpty(name))
|
|
{
|
|
if (preferredType >= AssetType.Texture && preferredType <= AssetType.Gesture)
|
|
{
|
|
name = _NewFolderNames[(int)preferredType];
|
|
}
|
|
else
|
|
{
|
|
name = "New Folder";
|
|
}
|
|
}
|
|
|
|
// Create the new folder locally
|
|
InventoryFolder newFolder = new InventoryFolder(id);
|
|
newFolder.Version = 1;
|
|
newFolder.DescendentCount = 0;
|
|
newFolder.ParentUUID = parentID;
|
|
newFolder.PreferredType = preferredType;
|
|
newFolder.Name = name;
|
|
newFolder.OwnerID = Client.Self.AgentID;
|
|
|
|
// Update the local store
|
|
try { _Store[newFolder.UUID] = newFolder; }
|
|
catch (InventoryException ie) { Logger.Log(ie.Message, Helpers.LogLevel.Warning, Client, ie); }
|
|
|
|
// Create the create folder packet and send it
|
|
CreateInventoryFolderPacket create = new CreateInventoryFolderPacket();
|
|
create.AgentData.AgentID = Client.Self.AgentID;
|
|
create.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
create.FolderData.FolderID = id;
|
|
create.FolderData.ParentID = parentID;
|
|
create.FolderData.Type = (sbyte)preferredType;
|
|
create.FolderData.Name = Utils.StringToBytes(name);
|
|
|
|
Client.Network.SendPacket(create);
|
|
|
|
return id;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an inventory item and upload asset data
|
|
/// </summary>
|
|
/// <param name="data">Asset data</param>
|
|
/// <param name="name">Inventory item name</param>
|
|
/// <param name="description">Inventory item description</param>
|
|
/// <param name="assetType">Asset type</param>
|
|
/// <param name="invType">Inventory type</param>
|
|
/// <param name="folderID">Put newly created inventory in this folder</param>
|
|
/// <param name="callback">Delegate that will receive feedback on success or failure</param>
|
|
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
|
|
InventoryType invType, UUID folderID, ItemCreatedFromAssetCallback callback)
|
|
{
|
|
Permissions permissions = new Permissions();
|
|
permissions.EveryoneMask = PermissionMask.None;
|
|
permissions.GroupMask = PermissionMask.None;
|
|
permissions.NextOwnerMask = PermissionMask.All;
|
|
|
|
RequestCreateItemFromAsset(data, name, description, assetType, invType, folderID, permissions, callback);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an inventory item and upload asset data
|
|
/// </summary>
|
|
/// <param name="data">Asset data</param>
|
|
/// <param name="name">Inventory item name</param>
|
|
/// <param name="description">Inventory item description</param>
|
|
/// <param name="assetType">Asset type</param>
|
|
/// <param name="invType">Inventory type</param>
|
|
/// <param name="folderID">Put newly created inventory in this folder</param>
|
|
/// <param name="permissions">Permission of the newly created item
|
|
/// (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
|
|
/// <param name="callback">Delegate that will receive feedback on success or failure</param>
|
|
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
|
|
InventoryType invType, UUID folderID, Permissions permissions, ItemCreatedFromAssetCallback callback)
|
|
{
|
|
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
|
|
throw new Exception("NewFileAgentInventory capability is not currently available");
|
|
|
|
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("NewFileAgentInventory");
|
|
|
|
if (url != null)
|
|
{
|
|
OSDMap query = new OSDMap();
|
|
query.Add("folder_id", OSD.FromUUID(folderID));
|
|
query.Add("asset_type", OSD.FromString(Utils.AssetTypeToString(assetType)));
|
|
query.Add("inventory_type", OSD.FromString(Utils.InventoryTypeToString(invType)));
|
|
query.Add("name", OSD.FromString(name));
|
|
query.Add("description", OSD.FromString(description));
|
|
query.Add("everyone_mask", OSD.FromInteger((int)permissions.EveryoneMask));
|
|
query.Add("group_mask", OSD.FromInteger((int)permissions.GroupMask));
|
|
query.Add("next_owner_mask", OSD.FromInteger((int)permissions.NextOwnerMask));
|
|
query.Add("expected_upload_cost", OSD.FromInteger(Client.Settings.UPLOAD_COST));
|
|
|
|
// Make the request
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete += CreateItemFromAssetResponse;
|
|
request.UserData = new object[] { callback, data, Client.Settings.CAPS_TIMEOUT, query };
|
|
|
|
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("NewFileAgentInventory capability is not currently available");
|
|
}
|
|
}
|
|
|
|
#endregion Create
|
|
|
|
#region Copy
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
/// <param name="newParent"></param>
|
|
/// <param name="newName"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestCopyItem(UUID item, UUID newParent, string newName, ItemCopiedCallback callback)
|
|
{
|
|
RequestCopyItem(item, newParent, newName, Client.Self.AgentID, callback);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
/// <param name="newParent"></param>
|
|
/// <param name="newName"></param>
|
|
/// <param name="oldOwnerID"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestCopyItem(UUID item, UUID newParent, string newName, UUID oldOwnerID,
|
|
ItemCopiedCallback callback)
|
|
{
|
|
List<UUID> items = new List<UUID>(1);
|
|
items.Add(item);
|
|
|
|
List<UUID> folders = new List<UUID>(1);
|
|
folders.Add(newParent);
|
|
|
|
List<string> names = new List<string>(1);
|
|
names.Add(newName);
|
|
|
|
RequestCopyItems(items, folders, names, oldOwnerID, callback);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="items"></param>
|
|
/// <param name="targetFolders"></param>
|
|
/// <param name="newNames"></param>
|
|
/// <param name="oldOwnerID"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestCopyItems(List<UUID> items, List<UUID> targetFolders, List<string> newNames,
|
|
UUID oldOwnerID, ItemCopiedCallback callback)
|
|
{
|
|
if (items.Count != targetFolders.Count || (newNames != null && items.Count != newNames.Count))
|
|
throw new ArgumentException("All list arguments must have an equal number of entries");
|
|
|
|
uint callbackID = RegisterItemsCopiedCallback(callback);
|
|
|
|
CopyInventoryItemPacket copy = new CopyInventoryItemPacket();
|
|
copy.AgentData.AgentID = Client.Self.AgentID;
|
|
copy.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
copy.InventoryData = new CopyInventoryItemPacket.InventoryDataBlock[items.Count];
|
|
for (int i = 0; i < items.Count; ++i)
|
|
{
|
|
copy.InventoryData[i] = new CopyInventoryItemPacket.InventoryDataBlock();
|
|
copy.InventoryData[i].CallbackID = callbackID;
|
|
copy.InventoryData[i].NewFolderID = targetFolders[i];
|
|
copy.InventoryData[i].OldAgentID = oldOwnerID;
|
|
copy.InventoryData[i].OldItemID = items[i];
|
|
|
|
if (newNames != null && !String.IsNullOrEmpty(newNames[i]))
|
|
copy.InventoryData[i].NewName = Utils.StringToBytes(newNames[i]);
|
|
else
|
|
copy.InventoryData[i].NewName = Utils.EmptyBytes;
|
|
}
|
|
|
|
Client.Network.SendPacket(copy);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request a copy of an asset embedded within a notecard
|
|
/// </summary>
|
|
/// <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
|
|
/// <param name="notecardID">UUID of the notecard to request an asset from</param>
|
|
/// <param name="folderID">Target folder for asset to go to in your inventory</param>
|
|
/// <param name="itemID">UUID of the embedded asset</param>
|
|
/// <param name="callback">callback to run when item is copied to inventory</param>
|
|
public void RequestCopyItemFromNotecard(UUID objectID, UUID notecardID, UUID folderID, UUID itemID, ItemCopiedCallback callback)
|
|
{
|
|
_ItemCopiedCallbacks[0] = callback; //Notecards always use callback ID 0
|
|
|
|
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("CopyInventoryFromNotecard");
|
|
|
|
if (url != null)
|
|
{
|
|
CopyInventoryFromNotecardMessage message = new CopyInventoryFromNotecardMessage();
|
|
message.CallbackID = 0;
|
|
message.FolderID = folderID;
|
|
message.ItemID = itemID;
|
|
message.NotecardID = notecardID;
|
|
message.ObjectID = objectID;
|
|
|
|
CapsClient request = new CapsClient(url);
|
|
request.BeginGetResponse(message.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
CopyInventoryFromNotecardPacket copy = new CopyInventoryFromNotecardPacket();
|
|
copy.AgentData.AgentID = Client.Self.AgentID;
|
|
copy.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
copy.NotecardData.ObjectID = objectID;
|
|
copy.NotecardData.NotecardItemID = notecardID;
|
|
|
|
copy.InventoryData = new CopyInventoryFromNotecardPacket.InventoryDataBlock[1];
|
|
copy.InventoryData[0] = new CopyInventoryFromNotecardPacket.InventoryDataBlock();
|
|
copy.InventoryData[0].FolderID = folderID;
|
|
copy.InventoryData[0].ItemID = itemID;
|
|
|
|
Client.Network.SendPacket(copy);
|
|
}
|
|
}
|
|
|
|
#endregion Copy
|
|
|
|
#region Update
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public void RequestUpdateItem(InventoryItem item)
|
|
{
|
|
List<InventoryItem> items = new List<InventoryItem>(1);
|
|
items.Add(item);
|
|
|
|
RequestUpdateItems(items, UUID.Random());
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="items"></param>
|
|
public void RequestUpdateItems(List<InventoryItem> items)
|
|
{
|
|
RequestUpdateItems(items, UUID.Random());
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="items"></param>
|
|
/// <param name="transactionID"></param>
|
|
public void RequestUpdateItems(List<InventoryItem> items, UUID transactionID)
|
|
{
|
|
UpdateInventoryItemPacket update = new UpdateInventoryItemPacket();
|
|
update.AgentData.AgentID = Client.Self.AgentID;
|
|
update.AgentData.SessionID = Client.Self.SessionID;
|
|
update.AgentData.TransactionID = transactionID;
|
|
|
|
update.InventoryData = new UpdateInventoryItemPacket.InventoryDataBlock[items.Count];
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
InventoryItem item = items[i];
|
|
|
|
UpdateInventoryItemPacket.InventoryDataBlock block = new UpdateInventoryItemPacket.InventoryDataBlock();
|
|
block.BaseMask = (uint)item.Permissions.BaseMask;
|
|
block.CRC = ItemCRC(item);
|
|
block.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
block.CreatorID = item.CreatorID;
|
|
block.Description = Utils.StringToBytes(item.Description);
|
|
block.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
block.Flags = (uint)item.Flags;
|
|
block.FolderID = item.ParentUUID;
|
|
block.GroupID = item.GroupID;
|
|
block.GroupMask = (uint)item.Permissions.GroupMask;
|
|
block.GroupOwned = item.GroupOwned;
|
|
block.InvType = (sbyte)item.InventoryType;
|
|
block.ItemID = item.UUID;
|
|
block.Name = Utils.StringToBytes(item.Name);
|
|
block.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
block.OwnerID = item.OwnerID;
|
|
block.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
block.SalePrice = item.SalePrice;
|
|
block.SaleType = (byte)item.SaleType;
|
|
block.TransactionID = item.TransactionID;
|
|
block.Type = (sbyte)item.AssetType;
|
|
|
|
update.InventoryData[i] = block;
|
|
}
|
|
|
|
Client.Network.SendPacket(update);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="notecardID"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestUploadNotecardAsset(byte[] data, UUID notecardID, InventoryUploadedAssetCallback callback)
|
|
{
|
|
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
|
|
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
|
|
|
|
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateNotecardAgentInventory");
|
|
|
|
if (url != null)
|
|
{
|
|
OSDMap query = new OSDMap();
|
|
query.Add("item_id", OSD.FromUUID(notecardID));
|
|
|
|
// Make the request
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete += UploadInventoryAssetResponse;
|
|
request.UserData = new object[] { new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data), notecardID };
|
|
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Upload new gesture asset for an inventory gesture item
|
|
/// </summary>
|
|
/// <param name="data">Encoded gesture asset</param>
|
|
/// <param name="gestureID">Gesture inventory UUID</param>
|
|
/// <param name="callback">Callback whick will be called when upload is complete</param>
|
|
public void RequestUploadGestureAsset(byte[] data, UUID gestureID, InventoryUploadedAssetCallback callback)
|
|
{
|
|
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
|
|
throw new Exception("UpdateGestureAgentInventory capability is not currently available");
|
|
|
|
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateGestureAgentInventory");
|
|
|
|
if (url != null)
|
|
{
|
|
OSDMap query = new OSDMap();
|
|
query.Add("item_id", OSD.FromUUID(gestureID));
|
|
|
|
// Make the request
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete += UploadInventoryAssetResponse;
|
|
request.UserData = new object[] { new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data), gestureID };
|
|
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("UpdateGestureAgentInventory capability is not currently available");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update an existing script in an agents Inventory
|
|
/// </summary>
|
|
/// <param name="data">A byte[] array containing the encoded scripts contents</param>
|
|
/// <param name="itemID">the itemID of the script</param>
|
|
/// <param name="mono">if true, sets the script content to run on the mono interpreter</param>
|
|
/// <param name="callback"></param>
|
|
public void RequestUpdateScriptAgentInventory(byte[] data, UUID itemID, bool mono, ScriptUpdatedCallback callback)
|
|
{
|
|
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateScriptAgent");
|
|
|
|
if (url != null)
|
|
{
|
|
UpdateScriptAgentRequestMessage msg = new UpdateScriptAgentRequestMessage();
|
|
msg.ItemID = itemID;
|
|
msg.Target = mono ? "mono" : "lsl2";
|
|
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete += new CapsClient.CompleteCallback(UpdateScriptAgentInventoryResponse);
|
|
request.UserData = new object[2] { new KeyValuePair<ScriptUpdatedCallback, byte[]>(callback, data), itemID };
|
|
request.BeginGetResponse(msg.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("UpdateScriptAgent capability is not currently available");
|
|
}
|
|
}
|
|
|
|
#endregion Update
|
|
|
|
#region Rez/Give
|
|
|
|
/// <summary>
|
|
/// Rez an object from inventory
|
|
/// </summary>
|
|
/// <param name="simulator">Simulator to place object in</param>
|
|
/// <param name="rotation">Rotation of the object when rezzed</param>
|
|
/// <param name="position">Vector of where to place object</param>
|
|
/// <param name="item">InventoryItem object containing item details</param>
|
|
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
|
|
InventoryItem item)
|
|
{
|
|
return RequestRezFromInventory(simulator, rotation, position, item, Client.Self.ActiveGroup,
|
|
UUID.Random(), true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez an object from inventory
|
|
/// </summary>
|
|
/// <param name="simulator">Simulator to place object in</param>
|
|
/// <param name="rotation">Rotation of the object when rezzed</param>
|
|
/// <param name="position">Vector of where to place object</param>
|
|
/// <param name="item">InventoryItem object containing item details</param>
|
|
/// <param name="groupOwner">UUID of group to own the object</param>
|
|
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
|
|
InventoryItem item, UUID groupOwner)
|
|
{
|
|
return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, UUID.Random(), true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez an object from inventory
|
|
/// </summary>
|
|
/// <param name="simulator">Simulator to place object in</param>
|
|
/// <param name="rotation">Rotation of the object when rezzed</param>
|
|
/// <param name="position">Vector of where to place object</param>
|
|
/// <param name="item">InventoryItem object containing item details</param>
|
|
/// <param name="groupOwner">UUID of group to own the object</param>
|
|
/// <param name="queryID">User defined queryID to correlate replies</param>
|
|
/// <param name="rezSelected">If set to true, the CreateSelected flag
|
|
/// will be set on the rezzed object</param>
|
|
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
|
|
InventoryItem item, UUID groupOwner, UUID queryID, bool rezSelected)
|
|
{
|
|
RezObjectPacket add = new RezObjectPacket();
|
|
|
|
add.AgentData.AgentID = Client.Self.AgentID;
|
|
add.AgentData.SessionID = Client.Self.SessionID;
|
|
add.AgentData.GroupID = groupOwner;
|
|
|
|
add.RezData.FromTaskID = UUID.Zero;
|
|
add.RezData.BypassRaycast = 1;
|
|
add.RezData.RayStart = position;
|
|
add.RezData.RayEnd = position;
|
|
add.RezData.RayTargetID = UUID.Zero;
|
|
add.RezData.RayEndIsIntersection = false;
|
|
add.RezData.RezSelected = rezSelected;
|
|
add.RezData.RemoveItem = false;
|
|
add.RezData.ItemFlags = (uint)item.Flags;
|
|
add.RezData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
add.RezData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
add.RezData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
|
|
add.InventoryData.ItemID = item.UUID;
|
|
add.InventoryData.FolderID = item.ParentUUID;
|
|
add.InventoryData.CreatorID = item.CreatorID;
|
|
add.InventoryData.OwnerID = item.OwnerID;
|
|
add.InventoryData.GroupID = item.GroupID;
|
|
add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
|
|
add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
add.InventoryData.GroupOwned = item.GroupOwned;
|
|
add.InventoryData.TransactionID = queryID;
|
|
add.InventoryData.Type = (sbyte)item.InventoryType;
|
|
add.InventoryData.InvType = (sbyte)item.InventoryType;
|
|
add.InventoryData.Flags = (uint)item.Flags;
|
|
add.InventoryData.SaleType = (byte)item.SaleType;
|
|
add.InventoryData.SalePrice = item.SalePrice;
|
|
add.InventoryData.Name = Utils.StringToBytes(item.Name);
|
|
add.InventoryData.Description = Utils.StringToBytes(item.Description);
|
|
add.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
|
|
Client.Network.SendPacket(add, simulator);
|
|
|
|
return queryID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// DeRez an object from the simulator to the agents Objects folder in the agents Inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">The simulator Local ID of the object</param>
|
|
/// <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
|
|
public void RequestDeRezToInventory(uint objectLocalID)
|
|
{
|
|
RequestDeRezToInventory(objectLocalID, DeRezDestination.AgentInventoryTake,
|
|
Client.Inventory.FindFolderForType(AssetType.Object), UUID.Random());
|
|
}
|
|
|
|
/// <summary>
|
|
/// DeRez an object from the simulator and return to inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">The simulator Local ID of the object</param>
|
|
/// <param name="destType">The type of destination from the <seealso cref="DeRezDestination"/> enum</param>
|
|
/// <param name="destFolder">The destination inventory folders <seealso cref="UUID"/> -or-
|
|
/// if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="UUID"/></param>
|
|
/// <param name="transactionID">The transaction ID for this request which
|
|
/// can be used to correlate this request with other packets</param>
|
|
/// <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
|
|
public void RequestDeRezToInventory(uint objectLocalID, DeRezDestination destType, UUID destFolder, UUID transactionID)
|
|
{
|
|
DeRezObjectPacket take = new DeRezObjectPacket();
|
|
|
|
take.AgentData.AgentID = Client.Self.AgentID;
|
|
take.AgentData.SessionID = Client.Self.SessionID;
|
|
take.AgentBlock = new DeRezObjectPacket.AgentBlockBlock();
|
|
take.AgentBlock.GroupID = UUID.Zero;
|
|
take.AgentBlock.Destination = (byte)destType;
|
|
take.AgentBlock.DestinationID = destFolder;
|
|
take.AgentBlock.PacketCount = 1;
|
|
take.AgentBlock.PacketNumber = 1;
|
|
take.AgentBlock.TransactionID = transactionID;
|
|
|
|
take.ObjectData = new DeRezObjectPacket.ObjectDataBlock[1];
|
|
take.ObjectData[0] = new DeRezObjectPacket.ObjectDataBlock();
|
|
take.ObjectData[0].ObjectLocalID = objectLocalID;
|
|
|
|
Client.Network.SendPacket(take);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez an item from inventory to its previous simulator location
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="item"></param>
|
|
/// <param name="queryID"></param>
|
|
/// <returns></returns>
|
|
public UUID RequestRestoreRezFromInventory(Simulator simulator, InventoryItem item, UUID queryID)
|
|
{
|
|
RezRestoreToWorldPacket add = new RezRestoreToWorldPacket();
|
|
|
|
add.AgentData.AgentID = Client.Self.AgentID;
|
|
add.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
add.InventoryData.ItemID = item.UUID;
|
|
add.InventoryData.FolderID = item.ParentUUID;
|
|
add.InventoryData.CreatorID = item.CreatorID;
|
|
add.InventoryData.OwnerID = item.OwnerID;
|
|
add.InventoryData.GroupID = item.GroupID;
|
|
add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
|
|
add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
add.InventoryData.GroupOwned = item.GroupOwned;
|
|
add.InventoryData.TransactionID = queryID;
|
|
add.InventoryData.Type = (sbyte)item.InventoryType;
|
|
add.InventoryData.InvType = (sbyte)item.InventoryType;
|
|
add.InventoryData.Flags = (uint)item.Flags;
|
|
add.InventoryData.SaleType = (byte)item.SaleType;
|
|
add.InventoryData.SalePrice = item.SalePrice;
|
|
add.InventoryData.Name = Utils.StringToBytes(item.Name);
|
|
add.InventoryData.Description = Utils.StringToBytes(item.Description);
|
|
add.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
|
|
Client.Network.SendPacket(add, simulator);
|
|
|
|
return queryID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give an inventory item to another avatar
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="UUID"/> of the item to give</param>
|
|
/// <param name="itemName">The name of the item</param>
|
|
/// <param name="assetType">The type of the item from the <seealso cref="AssetType"/> enum</param>
|
|
/// <param name="recipient">The <seealso cref="UUID"/> of the recipient</param>
|
|
/// <param name="doEffect">true to generate a beameffect during transfer</param>
|
|
public void GiveItem(UUID itemID, string itemName, AssetType assetType, UUID recipient,
|
|
bool doEffect)
|
|
{
|
|
byte[] bucket;
|
|
|
|
|
|
bucket = new byte[17];
|
|
bucket[0] = (byte)assetType;
|
|
Buffer.BlockCopy(itemID.GetBytes(), 0, bucket, 1, 16);
|
|
|
|
Client.Self.InstantMessage(
|
|
Client.Self.Name,
|
|
recipient,
|
|
itemName,
|
|
UUID.Random(),
|
|
InstantMessageDialog.InventoryOffered,
|
|
InstantMessageOnline.Online,
|
|
Client.Self.SimPosition,
|
|
Client.Network.CurrentSim.ID,
|
|
bucket);
|
|
|
|
if (doEffect)
|
|
{
|
|
Client.Self.BeamEffect(Client.Self.AgentID, recipient, Vector3d.Zero,
|
|
Client.Settings.DEFAULT_EFFECT_COLOR, 1f, UUID.Random());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Give an inventory Folder with contents to another avatar
|
|
/// </summary>
|
|
/// <param name="folderID">The <seealso cref="UUID"/> of the Folder to give</param>
|
|
/// <param name="folderName">The name of the folder</param>
|
|
/// <param name="assetType">The type of the item from the <seealso cref="AssetType"/> enum</param>
|
|
/// <param name="recipient">The <seealso cref="UUID"/> of the recipient</param>
|
|
/// <param name="doEffect">true to generate a beameffect during transfer</param>
|
|
public void GiveFolder(UUID folderID, string folderName, AssetType assetType, UUID recipient,
|
|
bool doEffect)
|
|
{
|
|
byte[] bucket;
|
|
|
|
List<InventoryItem> folderContents = new List<InventoryItem>();
|
|
|
|
Client.Inventory.FolderContents(folderID, Client.Self.AgentID, false, true, InventorySortOrder.ByDate, 1000 * 15).ForEach(
|
|
delegate(InventoryBase ib)
|
|
{
|
|
folderContents.Add(Client.Inventory.FetchItem(ib.UUID, Client.Self.AgentID, 1000 * 10));
|
|
});
|
|
bucket = new byte[17 * (folderContents.Count + 1)];
|
|
|
|
//Add parent folder (first item in bucket)
|
|
bucket[0] = (byte)assetType;
|
|
Buffer.BlockCopy(folderID.GetBytes(), 0, bucket, 1, 16);
|
|
|
|
//Add contents to bucket after folder
|
|
for (int i = 1; i <= folderContents.Count; ++i)
|
|
{
|
|
bucket[i * 17] = (byte)folderContents[i - 1].AssetType;
|
|
Buffer.BlockCopy(folderContents[i - 1].UUID.GetBytes(), 0, bucket, i * 17 + 1, 16);
|
|
}
|
|
|
|
Client.Self.InstantMessage(
|
|
Client.Self.Name,
|
|
recipient,
|
|
folderName,
|
|
UUID.Random(),
|
|
InstantMessageDialog.InventoryOffered,
|
|
InstantMessageOnline.Online,
|
|
Client.Self.SimPosition,
|
|
Client.Network.CurrentSim.ID,
|
|
bucket);
|
|
|
|
if (doEffect)
|
|
{
|
|
Client.Self.BeamEffect(Client.Self.AgentID, recipient, Vector3d.Zero,
|
|
Client.Settings.DEFAULT_EFFECT_COLOR, 1f, UUID.Random());
|
|
}
|
|
}
|
|
|
|
#endregion Rez/Give
|
|
|
|
#region Task
|
|
|
|
/// <summary>
|
|
/// Copy or move an <see cref="InventoryItem"/> from agent inventory to a task (primitive) inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">The target object</param>
|
|
/// <param name="item">The item to copy or move from inventory</param>
|
|
/// <returns></returns>
|
|
/// <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
|
|
/// for no-copy items the object is moved to the tasks inventory</remarks>
|
|
// DocTODO: what does the return UUID correlate to if anything?
|
|
public UUID UpdateTaskInventory(uint objectLocalID, InventoryItem item)
|
|
{
|
|
UUID transactionID = UUID.Random();
|
|
|
|
UpdateTaskInventoryPacket update = new UpdateTaskInventoryPacket();
|
|
update.AgentData.AgentID = Client.Self.AgentID;
|
|
update.AgentData.SessionID = Client.Self.SessionID;
|
|
update.UpdateData.Key = 0;
|
|
update.UpdateData.LocalID = objectLocalID;
|
|
|
|
update.InventoryData.ItemID = item.UUID;
|
|
update.InventoryData.FolderID = item.ParentUUID;
|
|
update.InventoryData.CreatorID = item.CreatorID;
|
|
update.InventoryData.OwnerID = item.OwnerID;
|
|
update.InventoryData.GroupID = item.GroupID;
|
|
update.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
|
|
update.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
update.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
update.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
update.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
update.InventoryData.GroupOwned = item.GroupOwned;
|
|
update.InventoryData.TransactionID = transactionID;
|
|
update.InventoryData.Type = (sbyte)item.AssetType;
|
|
update.InventoryData.InvType = (sbyte)item.InventoryType;
|
|
update.InventoryData.Flags = (uint)item.Flags;
|
|
update.InventoryData.SaleType = (byte)item.SaleType;
|
|
update.InventoryData.SalePrice = item.SalePrice;
|
|
update.InventoryData.Name = Utils.StringToBytes(item.Name);
|
|
update.InventoryData.Description = Utils.StringToBytes(item.Description);
|
|
update.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
update.InventoryData.CRC = ItemCRC(item);
|
|
|
|
Client.Network.SendPacket(update);
|
|
|
|
return transactionID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve a listing of the items contained in a task (Primitive)
|
|
/// </summary>
|
|
/// <param name="objectID">The tasks <seealso cref="UUID"/></param>
|
|
/// <param name="objectLocalID">The tasks simulator local ID</param>
|
|
/// <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
|
|
/// <returns>A list containing the inventory items inside the task or null
|
|
/// if a timeout occurs</returns>
|
|
/// <remarks>This request blocks until the response from the simulator arrives
|
|
/// or timeoutMS is exceeded</remarks>
|
|
public List<InventoryBase> GetTaskInventory(UUID objectID, UInt32 objectLocalID, Int32 timeoutMS)
|
|
{
|
|
String filename = null;
|
|
AutoResetEvent taskReplyEvent = new AutoResetEvent(false);
|
|
|
|
EventHandler<TaskInventoryReplyEventArgs> callback =
|
|
delegate(object sender, TaskInventoryReplyEventArgs e)
|
|
{
|
|
if (e.ItemID == objectID)
|
|
{
|
|
filename = e.AssetFilename;
|
|
taskReplyEvent.Set();
|
|
}
|
|
};
|
|
|
|
TaskInventoryReply += callback;
|
|
|
|
RequestTaskInventory(objectLocalID);
|
|
|
|
if (taskReplyEvent.WaitOne(timeoutMS, false))
|
|
{
|
|
TaskInventoryReply -= callback;
|
|
|
|
if (!String.IsNullOrEmpty(filename))
|
|
{
|
|
byte[] assetData = null;
|
|
ulong xferID = 0;
|
|
AutoResetEvent taskDownloadEvent = new AutoResetEvent(false);
|
|
|
|
AssetManager.XferReceivedCallback xferCallback =
|
|
delegate(XferDownload xfer)
|
|
{
|
|
if (xfer.XferID == xferID)
|
|
{
|
|
assetData = xfer.AssetData;
|
|
taskDownloadEvent.Set();
|
|
}
|
|
};
|
|
|
|
Client.Assets.OnXferReceived += xferCallback;
|
|
|
|
// Start the actual asset xfer
|
|
xferID = Client.Assets.RequestAssetXfer(filename, true, false, UUID.Zero, AssetType.Unknown, true);
|
|
|
|
if (taskDownloadEvent.WaitOne(timeoutMS, false))
|
|
{
|
|
Client.Assets.OnXferReceived -= xferCallback;
|
|
|
|
String taskList = Utils.BytesToString(assetData);
|
|
return ParseTaskInventory(taskList);
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Timed out waiting for task inventory download for " + filename, Helpers.LogLevel.Warning, Client);
|
|
Client.Assets.OnXferReceived -= xferCallback;
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.DebugLog("Task is empty for " + objectLocalID, Client);
|
|
return new List<InventoryBase>(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Timed out waiting for task inventory reply for " + objectLocalID, Helpers.LogLevel.Warning, Client);
|
|
TaskInventoryReply -= callback;
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request the contents of a tasks (primitives) inventory from the
|
|
/// current simulator
|
|
/// </summary>
|
|
/// <param name="objectLocalID">The LocalID of the object</param>
|
|
/// <seealso cref="TaskInventoryReply"/>
|
|
public void RequestTaskInventory(uint objectLocalID)
|
|
{
|
|
RequestTaskInventory(objectLocalID, Client.Network.CurrentSim);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request the contents of a tasks (primitives) inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">The simulator Local ID of the object</param>
|
|
/// <param name="simulator">A reference to the simulator object that contains the object</param>
|
|
/// <seealso cref="TaskInventoryReply"/>
|
|
public void RequestTaskInventory(uint objectLocalID, Simulator simulator)
|
|
{
|
|
RequestTaskInventoryPacket request = new RequestTaskInventoryPacket();
|
|
request.AgentData.AgentID = Client.Self.AgentID;
|
|
request.AgentData.SessionID = Client.Self.SessionID;
|
|
request.InventoryData.LocalID = objectLocalID;
|
|
|
|
Client.Network.SendPacket(request, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
|
|
/// <param name="taskItemID">UUID of the task item to move</param>
|
|
/// <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
|
|
/// <param name="simulator">Simulator Object</param>
|
|
/// <remarks>Raises the <see cref="OnTaskItemReceived"/> event</remarks>
|
|
public void MoveTaskInventory(uint objectLocalID, UUID taskItemID, UUID inventoryFolderID, Simulator simulator)
|
|
{
|
|
MoveTaskInventoryPacket request = new MoveTaskInventoryPacket();
|
|
request.AgentData.AgentID = Client.Self.AgentID;
|
|
request.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
request.AgentData.FolderID = inventoryFolderID;
|
|
|
|
request.InventoryData.ItemID = taskItemID;
|
|
request.InventoryData.LocalID = objectLocalID;
|
|
|
|
Client.Network.SendPacket(request, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove an item from an objects (Prim) Inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
|
|
/// <param name="taskItemID">UUID of the task item to remove</param>
|
|
/// <param name="simulator">Simulator Object</param>
|
|
/// <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
|
|
/// request with the <see cref="RequestTaskInventory"/> request combined with
|
|
/// the <seealso cref="TaskInventoryReply"/> event</remarks>
|
|
public void RemoveTaskInventory(uint objectLocalID, UUID taskItemID, Simulator simulator)
|
|
{
|
|
RemoveTaskInventoryPacket remove = new RemoveTaskInventoryPacket();
|
|
remove.AgentData.AgentID = Client.Self.AgentID;
|
|
remove.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
remove.InventoryData.ItemID = taskItemID;
|
|
remove.InventoryData.LocalID = objectLocalID;
|
|
|
|
Client.Network.SendPacket(remove, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
|
|
/// <param name="item">An <seealso cref="InventoryItem"/> which represents a script object from the agents inventory</param>
|
|
/// <param name="enableScript">true to set the scripts running state to enabled</param>
|
|
/// <returns>A Unique Transaction ID</returns>
|
|
/// <example>
|
|
/// The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
|
|
/// and assumes the script exists in the agents inventory.
|
|
/// <code>
|
|
/// uint primID = 95899503; // Fake prim ID
|
|
/// UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
|
|
///
|
|
/// Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
|
|
/// false, true, InventorySortOrder.ByName, 10000);
|
|
///
|
|
/// Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
|
|
/// </code>
|
|
/// </example>
|
|
// DocTODO: what does the return UUID correlate to if anything?
|
|
public UUID CopyScriptToTask(uint objectLocalID, InventoryItem item, bool enableScript)
|
|
{
|
|
UUID transactionID = UUID.Random();
|
|
|
|
RezScriptPacket ScriptPacket = new RezScriptPacket();
|
|
ScriptPacket.AgentData.AgentID = Client.Self.AgentID;
|
|
ScriptPacket.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
ScriptPacket.UpdateBlock.ObjectLocalID = objectLocalID;
|
|
ScriptPacket.UpdateBlock.Enabled = enableScript;
|
|
|
|
ScriptPacket.InventoryBlock.ItemID = item.UUID;
|
|
ScriptPacket.InventoryBlock.FolderID = item.ParentUUID;
|
|
ScriptPacket.InventoryBlock.CreatorID = item.CreatorID;
|
|
ScriptPacket.InventoryBlock.OwnerID = item.OwnerID;
|
|
ScriptPacket.InventoryBlock.GroupID = item.GroupID;
|
|
ScriptPacket.InventoryBlock.BaseMask = (uint)item.Permissions.BaseMask;
|
|
ScriptPacket.InventoryBlock.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
ScriptPacket.InventoryBlock.GroupMask = (uint)item.Permissions.GroupMask;
|
|
ScriptPacket.InventoryBlock.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
ScriptPacket.InventoryBlock.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
ScriptPacket.InventoryBlock.GroupOwned = item.GroupOwned;
|
|
ScriptPacket.InventoryBlock.TransactionID = transactionID;
|
|
ScriptPacket.InventoryBlock.Type = (sbyte)item.AssetType;
|
|
ScriptPacket.InventoryBlock.InvType = (sbyte)item.InventoryType;
|
|
ScriptPacket.InventoryBlock.Flags = (uint)item.Flags;
|
|
ScriptPacket.InventoryBlock.SaleType = (byte)item.SaleType;
|
|
ScriptPacket.InventoryBlock.SalePrice = item.SalePrice;
|
|
ScriptPacket.InventoryBlock.Name = Utils.StringToBytes(item.Name);
|
|
ScriptPacket.InventoryBlock.Description = Utils.StringToBytes(item.Description);
|
|
ScriptPacket.InventoryBlock.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
|
|
ScriptPacket.InventoryBlock.CRC = ItemCRC(item);
|
|
|
|
Client.Network.SendPacket(ScriptPacket);
|
|
|
|
return transactionID;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Request the running status of a script contained in a task (primitive) inventory
|
|
/// </summary>
|
|
/// <param name="objectID">The ID of the primitive containing the script</param>
|
|
/// <param name="scriptID">The ID of the script</param>
|
|
/// <remarks>The <see cref="ScriptRunningReply"/> event can be used to obtain the results of the
|
|
/// request</remarks>
|
|
/// <seealso cref="ScriptRunningReply"/>
|
|
public void RequestGetScriptRunning(UUID objectID, UUID scriptID)
|
|
{
|
|
GetScriptRunningPacket request = new GetScriptRunningPacket();
|
|
request.Script.ObjectID = objectID;
|
|
request.Script.ItemID = scriptID;
|
|
|
|
Client.Network.SendPacket(request);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a request to set the running state of a script contained in a task (primitive) inventory
|
|
/// </summary>
|
|
/// <param name="objectID">The ID of the primitive containing the script</param>
|
|
/// <param name="scriptID">The ID of the script</param>
|
|
/// <param name="running">true to set the script running, false to stop a running script</param>
|
|
/// <remarks>To verify the change you can use the <see cref="RequestGetScriptRunning"/> method combined
|
|
/// with the <see cref="ScriptRunningReply"/> event</remarks>
|
|
public void RequestSetScriptRunning(UUID objectID, UUID scriptID, bool running)
|
|
{
|
|
SetScriptRunningPacket request = new SetScriptRunningPacket();
|
|
request.AgentData.AgentID = Client.Self.AgentID;
|
|
request.AgentData.SessionID = Client.Self.SessionID;
|
|
request.Script.Running = running;
|
|
request.Script.ItemID = scriptID;
|
|
request.Script.ObjectID = objectID;
|
|
|
|
Client.Network.SendPacket(request);
|
|
}
|
|
|
|
#endregion Task
|
|
|
|
#region Helper Functions
|
|
|
|
private uint RegisterItemCreatedCallback(ItemCreatedCallback callback)
|
|
{
|
|
lock (_CallbacksLock)
|
|
{
|
|
if (_CallbackPos == UInt32.MaxValue)
|
|
_CallbackPos = 0;
|
|
|
|
_CallbackPos++;
|
|
|
|
if (_ItemCreatedCallbacks.ContainsKey(_CallbackPos))
|
|
Logger.Log("Overwriting an existing ItemCreatedCallback", Helpers.LogLevel.Warning, Client);
|
|
|
|
_ItemCreatedCallbacks[_CallbackPos] = callback;
|
|
|
|
return _CallbackPos;
|
|
}
|
|
}
|
|
|
|
private uint RegisterItemsCopiedCallback(ItemCopiedCallback callback)
|
|
{
|
|
lock (_CallbacksLock)
|
|
{
|
|
if (_CallbackPos == UInt32.MaxValue)
|
|
_CallbackPos = 0;
|
|
|
|
_CallbackPos++;
|
|
|
|
if (_ItemCopiedCallbacks.ContainsKey(_CallbackPos))
|
|
Logger.Log("Overwriting an existing ItemsCopiedCallback", Helpers.LogLevel.Warning, Client);
|
|
|
|
_ItemCopiedCallbacks[_CallbackPos] = callback;
|
|
|
|
return _CallbackPos;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a CRC from an InventoryItem
|
|
/// </summary>
|
|
/// <param name="iitem">The source InventoryItem</param>
|
|
/// <returns>A uint representing the source InventoryItem as a CRC</returns>
|
|
public static uint ItemCRC(InventoryItem iitem)
|
|
{
|
|
uint CRC = 0;
|
|
|
|
// IDs
|
|
CRC += iitem.AssetUUID.CRC(); // AssetID
|
|
CRC += iitem.ParentUUID.CRC(); // FolderID
|
|
CRC += iitem.UUID.CRC(); // ItemID
|
|
|
|
// Permission stuff
|
|
CRC += iitem.CreatorID.CRC(); // CreatorID
|
|
CRC += iitem.OwnerID.CRC(); // OwnerID
|
|
CRC += iitem.GroupID.CRC(); // GroupID
|
|
|
|
// CRC += another 4 words which always seem to be zero -- unclear if this is a UUID or what
|
|
CRC += (uint)iitem.Permissions.OwnerMask; //owner_mask; // Either owner_mask or next_owner_mask may need to be
|
|
CRC += (uint)iitem.Permissions.NextOwnerMask; //next_owner_mask; // switched with base_mask -- 2 values go here and in my
|
|
CRC += (uint)iitem.Permissions.EveryoneMask; //everyone_mask; // study item, the three were identical.
|
|
CRC += (uint)iitem.Permissions.GroupMask; //group_mask;
|
|
|
|
// The rest of the CRC fields
|
|
CRC += (uint)iitem.Flags; // Flags
|
|
CRC += (uint)iitem.InventoryType; // InvType
|
|
CRC += (uint)iitem.AssetType; // Type
|
|
CRC += (uint)Utils.DateTimeToUnixTime(iitem.CreationDate); // CreationDate
|
|
CRC += (uint)iitem.SalePrice; // SalePrice
|
|
CRC += (uint)((uint)iitem.SaleType * 0x07073096); // SaleType
|
|
|
|
return CRC;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
|
|
/// </summary>
|
|
/// <param name="shadowID">Obfuscated shadow_id value</param>
|
|
/// <returns>Deobfuscated asset_id value</returns>
|
|
public static UUID DecryptShadowID(UUID shadowID)
|
|
{
|
|
return shadowID ^ MAGIC_ID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
|
|
/// </summary>
|
|
/// <param name="assetID">asset_id value to obfuscate</param>
|
|
/// <returns>Obfuscated shadow_id value</returns>
|
|
public static UUID EncryptAssetID(UUID assetID)
|
|
{
|
|
return assetID ^ MAGIC_ID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrapper for creating a new <seealso cref="InventoryItem"/> object
|
|
/// </summary>
|
|
/// <param name="type">The type of item from the <seealso cref="InventoryType"/> enum</param>
|
|
/// <param name="id">The <seealso cref="UUID"/> of the newly created object</param>
|
|
/// <returns>An <seealso cref="InventoryItem"/> object with the type and id passed</returns>
|
|
public static InventoryItem CreateInventoryItem(InventoryType type, UUID id)
|
|
{
|
|
switch (type)
|
|
{
|
|
case InventoryType.Texture: return new InventoryTexture(id);
|
|
case InventoryType.Sound: return new InventorySound(id);
|
|
case InventoryType.CallingCard: return new InventoryCallingCard(id);
|
|
case InventoryType.Landmark: return new InventoryLandmark(id);
|
|
case InventoryType.Object: return new InventoryObject(id);
|
|
case InventoryType.Notecard: return new InventoryNotecard(id);
|
|
case InventoryType.Category: return new InventoryCategory(id);
|
|
case InventoryType.LSL: return new InventoryLSL(id);
|
|
case InventoryType.Snapshot: return new InventorySnapshot(id);
|
|
case InventoryType.Attachment: return new InventoryAttachment(id);
|
|
case InventoryType.Wearable: return new InventoryWearable(id);
|
|
case InventoryType.Animation: return new InventoryAnimation(id);
|
|
case InventoryType.Gesture: return new InventoryGesture(id);
|
|
default: return new InventoryItem(type, id);
|
|
}
|
|
}
|
|
|
|
private InventoryItem SafeCreateInventoryItem(InventoryType InvType, UUID ItemID)
|
|
{
|
|
InventoryItem ret = null;
|
|
|
|
if (_Store.Contains(ItemID))
|
|
ret = _Store[ItemID] as InventoryItem;
|
|
|
|
if (ret == null)
|
|
ret = CreateInventoryItem(InvType, ItemID);
|
|
|
|
return ret;
|
|
}
|
|
|
|
private static bool ParseLine(string line, out string key, out string value)
|
|
{
|
|
// Clean up and convert tabs to spaces
|
|
line = line.Trim();
|
|
line = line.Replace('\t', ' ');
|
|
|
|
// Shrink all whitespace down to single spaces
|
|
while (line.IndexOf(" ") > 0)
|
|
line = line.Replace(" ", " ");
|
|
|
|
if (line.Length > 2)
|
|
{
|
|
int sep = line.IndexOf(' ');
|
|
if (sep > 0)
|
|
{
|
|
key = line.Substring(0, sep);
|
|
value = line.Substring(sep + 1);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
else if (line.Length == 1)
|
|
{
|
|
key = line;
|
|
value = String.Empty;
|
|
return true;
|
|
}
|
|
|
|
key = null;
|
|
value = null;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parse the results of a RequestTaskInventory() response
|
|
/// </summary>
|
|
/// <param name="taskData">A string which contains the data from the task reply</param>
|
|
/// <returns>A List containing the items contained within the tasks inventory</returns>
|
|
public static List<InventoryBase> ParseTaskInventory(string taskData)
|
|
{
|
|
List<InventoryBase> items = new List<InventoryBase>();
|
|
int lineNum = 0;
|
|
string[] lines = taskData.Replace("\r\n", "\n").Split('\n');
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
string key, value;
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "inv_object")
|
|
{
|
|
#region inv_object
|
|
|
|
// In practice this appears to only be used for folders
|
|
UUID itemID = UUID.Zero;
|
|
UUID parentID = UUID.Zero;
|
|
string name = String.Empty;
|
|
AssetType assetType = AssetType.Unknown;
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "obj_id")
|
|
{
|
|
UUID.TryParse(value, out itemID);
|
|
}
|
|
else if (key == "parent_id")
|
|
{
|
|
UUID.TryParse(value, out parentID);
|
|
}
|
|
else if (key == "type")
|
|
{
|
|
assetType = Utils.StringToAssetType(value);
|
|
}
|
|
else if (key == "name")
|
|
{
|
|
name = value.Substring(0, value.IndexOf('|'));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (assetType == AssetType.Folder)
|
|
{
|
|
InventoryFolder folder = new InventoryFolder(itemID);
|
|
folder.Name = name;
|
|
folder.ParentUUID = parentID;
|
|
|
|
items.Add(folder);
|
|
}
|
|
else
|
|
{
|
|
InventoryItem item = new InventoryItem(itemID);
|
|
item.Name = name;
|
|
item.ParentUUID = parentID;
|
|
item.AssetType = assetType;
|
|
|
|
items.Add(item);
|
|
}
|
|
|
|
#endregion inv_object
|
|
}
|
|
else if (key == "inv_item")
|
|
{
|
|
#region inv_item
|
|
|
|
// Any inventory item that links to an assetID, has permissions, etc
|
|
UUID itemID = UUID.Zero;
|
|
UUID assetID = UUID.Zero;
|
|
UUID parentID = UUID.Zero;
|
|
UUID creatorID = UUID.Zero;
|
|
UUID ownerID = UUID.Zero;
|
|
UUID lastOwnerID = UUID.Zero;
|
|
UUID groupID = UUID.Zero;
|
|
bool groupOwned = false;
|
|
string name = String.Empty;
|
|
string desc = String.Empty;
|
|
AssetType assetType = AssetType.Unknown;
|
|
InventoryType inventoryType = InventoryType.Unknown;
|
|
DateTime creationDate = Utils.Epoch;
|
|
uint flags = 0;
|
|
Permissions perms = Permissions.NoPermissions;
|
|
SaleType saleType = SaleType.Not;
|
|
int salePrice = 0;
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "item_id")
|
|
{
|
|
UUID.TryParse(value, out itemID);
|
|
}
|
|
else if (key == "parent_id")
|
|
{
|
|
UUID.TryParse(value, out parentID);
|
|
}
|
|
else if (key == "permissions")
|
|
{
|
|
#region permissions
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "creator_mask")
|
|
{
|
|
// Deprecated
|
|
uint val;
|
|
if (Utils.TryParseHex(value, out val))
|
|
perms.BaseMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "base_mask")
|
|
{
|
|
uint val;
|
|
if (Utils.TryParseHex(value, out val))
|
|
perms.BaseMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "owner_mask")
|
|
{
|
|
uint val;
|
|
if (Utils.TryParseHex(value, out val))
|
|
perms.OwnerMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "group_mask")
|
|
{
|
|
uint val;
|
|
if (Utils.TryParseHex(value, out val))
|
|
perms.GroupMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "everyone_mask")
|
|
{
|
|
uint val;
|
|
if (Utils.TryParseHex(value, out val))
|
|
perms.EveryoneMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "next_owner_mask")
|
|
{
|
|
uint val;
|
|
if (Utils.TryParseHex(value, out val))
|
|
perms.NextOwnerMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "creator_id")
|
|
{
|
|
|
|
UUID.TryParse(value, out creatorID);
|
|
}
|
|
else if (key == "owner_id")
|
|
{
|
|
UUID.TryParse(value, out ownerID);
|
|
}
|
|
else if (key == "last_owner_id")
|
|
{
|
|
UUID.TryParse(value, out lastOwnerID);
|
|
}
|
|
else if (key == "group_id")
|
|
{
|
|
UUID.TryParse(value, out groupID);
|
|
}
|
|
else if (key == "group_owned")
|
|
{
|
|
uint val;
|
|
if (UInt32.TryParse(value, out val))
|
|
groupOwned = (val != 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion permissions
|
|
}
|
|
else if (key == "sale_info")
|
|
{
|
|
#region sale_info
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "sale_type")
|
|
{
|
|
saleType = Utils.StringToSaleType(value);
|
|
}
|
|
else if (key == "sale_price")
|
|
{
|
|
Int32.TryParse(value, out salePrice);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion sale_info
|
|
}
|
|
else if (key == "shadow_id")
|
|
{
|
|
UUID shadowID;
|
|
if (UUID.TryParse(value, out shadowID))
|
|
assetID = DecryptShadowID(shadowID);
|
|
}
|
|
else if (key == "asset_id")
|
|
{
|
|
UUID.TryParse(value, out assetID);
|
|
}
|
|
else if (key == "type")
|
|
{
|
|
assetType = Utils.StringToAssetType(value);
|
|
}
|
|
else if (key == "inv_type")
|
|
{
|
|
inventoryType = Utils.StringToInventoryType(value);
|
|
}
|
|
else if (key == "flags")
|
|
{
|
|
UInt32.TryParse(value, out flags);
|
|
}
|
|
else if (key == "name")
|
|
{
|
|
name = value.Substring(0, value.IndexOf('|'));
|
|
}
|
|
else if (key == "desc")
|
|
{
|
|
desc = value.Substring(0, value.IndexOf('|'));
|
|
}
|
|
else if (key == "creation_date")
|
|
{
|
|
uint timestamp;
|
|
if (UInt32.TryParse(value, out timestamp))
|
|
creationDate = Utils.UnixTimeToDateTime(timestamp);
|
|
else
|
|
Logger.Log("Failed to parse creation_date " + value, Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryItem item = CreateInventoryItem(inventoryType, itemID);
|
|
item.AssetUUID = assetID;
|
|
item.AssetType = assetType;
|
|
item.CreationDate = creationDate;
|
|
item.CreatorID = creatorID;
|
|
item.Description = desc;
|
|
item.Flags = flags;
|
|
item.GroupID = groupID;
|
|
item.GroupOwned = groupOwned;
|
|
item.Name = name;
|
|
item.OwnerID = ownerID;
|
|
item.LastOwnerID = lastOwnerID;
|
|
item.ParentUUID = parentID;
|
|
item.Permissions = perms;
|
|
item.SalePrice = salePrice;
|
|
item.SaleType = saleType;
|
|
|
|
items.Add(item);
|
|
|
|
#endregion inv_item
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Unrecognized token " + key + " in: " + Environment.NewLine + taskData,
|
|
Helpers.LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
return items;
|
|
}
|
|
|
|
#endregion Helper Functions
|
|
|
|
#region Internal Callbacks
|
|
|
|
void Self_IM(object sender, InstantMessageEventArgs e)
|
|
{
|
|
// TODO: MainAvatar.InstantMessageDialog.GroupNotice can also be an inventory offer, should we
|
|
// handle it here?
|
|
|
|
if (m_InventoryObjectOffered != null &&
|
|
(e.IM.Dialog == InstantMessageDialog.InventoryOffered
|
|
|| e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered))
|
|
{
|
|
AssetType type = AssetType.Unknown;
|
|
UUID objectID = UUID.Zero;
|
|
bool fromTask = false;
|
|
|
|
if (e.IM.Dialog == InstantMessageDialog.InventoryOffered)
|
|
{
|
|
if (e.IM.BinaryBucket.Length == 17)
|
|
{
|
|
type = (AssetType)e.IM.BinaryBucket[0];
|
|
objectID = new UUID(e.IM.BinaryBucket, 1);
|
|
fromTask = false;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Malformed inventory offer from agent", Helpers.LogLevel.Warning, Client);
|
|
return;
|
|
}
|
|
}
|
|
else if (e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered)
|
|
{
|
|
if (e.IM.BinaryBucket.Length == 1)
|
|
{
|
|
type = (AssetType)e.IM.BinaryBucket[0];
|
|
fromTask = true;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Malformed inventory offer from object", Helpers.LogLevel.Warning, Client);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find the folder where this is going to go
|
|
UUID destinationFolderID = FindFolderForType(type);
|
|
|
|
// Fire the callback
|
|
try
|
|
{
|
|
ImprovedInstantMessagePacket imp = new ImprovedInstantMessagePacket();
|
|
imp.AgentData.AgentID = Client.Self.AgentID;
|
|
imp.AgentData.SessionID = Client.Self.SessionID;
|
|
imp.MessageBlock.FromGroup = false;
|
|
imp.MessageBlock.ToAgentID = e.IM.FromAgentID;
|
|
imp.MessageBlock.Offline = 0;
|
|
imp.MessageBlock.ID = e.IM.IMSessionID;
|
|
imp.MessageBlock.Timestamp = 0;
|
|
imp.MessageBlock.FromAgentName = Utils.StringToBytes(Client.Self.Name);
|
|
imp.MessageBlock.Message = Utils.EmptyBytes;
|
|
imp.MessageBlock.ParentEstateID = 0;
|
|
imp.MessageBlock.RegionID = UUID.Zero;
|
|
imp.MessageBlock.Position = Client.Self.SimPosition;
|
|
|
|
InventoryObjectOfferedEventArgs args = new InventoryObjectOfferedEventArgs(e.IM, type, objectID, fromTask);
|
|
|
|
OnInventoryObjectOffered(args);
|
|
|
|
if (args.Accept)
|
|
{
|
|
// Accept the inventory offer
|
|
switch (e.IM.Dialog)
|
|
{
|
|
case InstantMessageDialog.InventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryAccepted;
|
|
break;
|
|
case InstantMessageDialog.TaskInventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryAccepted;
|
|
break;
|
|
case InstantMessageDialog.GroupNotice:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryAccepted;
|
|
break;
|
|
}
|
|
|
|
if (args.FolderID != UUID.Zero)
|
|
{
|
|
imp.MessageBlock.BinaryBucket = args.FolderID.GetBytes();
|
|
}
|
|
else
|
|
{
|
|
imp.MessageBlock.BinaryBucket = destinationFolderID.GetBytes();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Decline the inventory offer
|
|
switch (e.IM.Dialog)
|
|
{
|
|
case InstantMessageDialog.InventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryDeclined;
|
|
break;
|
|
case InstantMessageDialog.TaskInventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryDeclined;
|
|
break;
|
|
case InstantMessageDialog.GroupNotice:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryDeclined;
|
|
break;
|
|
}
|
|
|
|
imp.MessageBlock.BinaryBucket = Utils.EmptyBytes;
|
|
}
|
|
|
|
Client.Network.SendPacket(imp, e.Simulator);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void CreateItemFromAssetResponse(CapsClient client, OSD result, Exception error)
|
|
{
|
|
object[] args = (object[])client.UserData;
|
|
ItemCreatedFromAssetCallback callback = (ItemCreatedFromAssetCallback)args[0];
|
|
byte[] itemData = (byte[])args[1];
|
|
int millisecondsTimeout = (int)args[2];
|
|
OSDMap request = (OSDMap)args[3];
|
|
|
|
if (result == null)
|
|
{
|
|
try { callback(false, error.Message, UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
return;
|
|
}
|
|
|
|
OSDMap contents = (OSDMap)result;
|
|
|
|
string status = contents["state"].AsString().ToLower();
|
|
|
|
if (status == "upload")
|
|
{
|
|
string uploadURL = contents["uploader"].AsString();
|
|
|
|
Logger.DebugLog("CreateItemFromAsset: uploading to " + uploadURL);
|
|
|
|
// This makes the assumption that all uploads go to CurrentSim, to avoid
|
|
// the problem of HttpRequestState not knowing anything about simulators
|
|
CapsClient upload = new CapsClient(new Uri(uploadURL));
|
|
upload.OnComplete += CreateItemFromAssetResponse;
|
|
upload.UserData = new object[] { callback, itemData, millisecondsTimeout, request };
|
|
upload.BeginGetResponse(itemData, "application/octet-stream", millisecondsTimeout);
|
|
}
|
|
else if (status == "complete")
|
|
{
|
|
Logger.DebugLog("CreateItemFromAsset: completed");
|
|
|
|
if (contents.ContainsKey("new_inventory_item") && contents.ContainsKey("new_asset"))
|
|
{
|
|
// Request full update on the item in order to update the local store
|
|
RequestFetchInventory(contents["new_inventory_item"].AsUUID(), Client.Self.AgentID);
|
|
|
|
try { callback(true, String.Empty, contents["new_inventory_item"].AsUUID(), contents["new_asset"].AsUUID()); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Failure
|
|
try { callback(false, status, UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
|
|
|
|
private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
|
|
{
|
|
if (loginSuccess)
|
|
{
|
|
// Initialize the store here so we know who owns it:
|
|
_Store = new Inventory(Client, this, Client.Self.AgentID);
|
|
Logger.DebugLog("Setting InventoryRoot to " + replyData.InventoryRoot.ToString(), Client);
|
|
InventoryFolder rootFolder = new InventoryFolder(replyData.InventoryRoot);
|
|
rootFolder.Name = String.Empty;
|
|
rootFolder.ParentUUID = UUID.Zero;
|
|
_Store.RootFolder = rootFolder;
|
|
|
|
for (int i = 0; i < replyData.InventorySkeleton.Length; i++)
|
|
_Store.UpdateNodeFor(replyData.InventorySkeleton[i]);
|
|
|
|
InventoryFolder libraryRootFolder = new InventoryFolder(replyData.LibraryRoot);
|
|
libraryRootFolder.Name = String.Empty;
|
|
libraryRootFolder.ParentUUID = UUID.Zero;
|
|
_Store.LibraryFolder = libraryRootFolder;
|
|
|
|
for (int i = 0; i < replyData.LibrarySkeleton.Length; i++)
|
|
_Store.UpdateNodeFor(replyData.LibrarySkeleton[i]);
|
|
}
|
|
}
|
|
|
|
private void UploadInventoryAssetResponse(CapsClient client, OSD result, Exception error)
|
|
{
|
|
OSDMap contents = result as OSDMap;
|
|
KeyValuePair<InventoryUploadedAssetCallback, byte[]> kvp = (KeyValuePair<InventoryUploadedAssetCallback, byte[]>)(((object[])client.UserData)[0]);
|
|
InventoryUploadedAssetCallback callback = kvp.Key;
|
|
byte[] itemData = (byte[])kvp.Value;
|
|
|
|
if (error == null && contents != null)
|
|
{
|
|
string status = contents["state"].AsString();
|
|
|
|
if (status == "upload")
|
|
{
|
|
Uri uploadURL = contents["uploader"].AsUri();
|
|
|
|
if (uploadURL != null)
|
|
{
|
|
// This makes the assumption that all uploads go to CurrentSim, to avoid
|
|
// the problem of HttpRequestState not knowing anything about simulators
|
|
CapsClient upload = new CapsClient(uploadURL);
|
|
upload.OnComplete += UploadInventoryAssetResponse;
|
|
upload.UserData = new object[2] { kvp, (UUID)(((object[])client.UserData)[1]) };
|
|
upload.BeginGetResponse(itemData, "application/octet-stream", Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, "Missing uploader URL", UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
else if (status == "complete")
|
|
{
|
|
if (contents.ContainsKey("new_asset"))
|
|
{
|
|
// Request full item update so we keep store in sync
|
|
RequestFetchInventory((UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID());
|
|
|
|
try { callback(true, String.Empty, (UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID()); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, status, UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string message = "Unrecognized or empty response";
|
|
|
|
if (error != null)
|
|
{
|
|
if (error is WebException)
|
|
message = ((HttpWebResponse)((WebException)error).Response).StatusDescription;
|
|
|
|
if (message == null || message == "None")
|
|
message = error.Message;
|
|
}
|
|
|
|
try { callback(false, message, UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
|
|
private void UpdateScriptAgentInventoryResponse(CapsClient client, OSD result, Exception error)
|
|
{
|
|
KeyValuePair<ScriptUpdatedCallback, byte[]> kvp = (KeyValuePair<ScriptUpdatedCallback, byte[]>)(((object[])client.UserData)[0]);
|
|
ScriptUpdatedCallback callback = kvp.Key;
|
|
byte[] itemData = (byte[])kvp.Value;
|
|
|
|
if (result == null)
|
|
{
|
|
try { callback(false, error.Message, UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
return;
|
|
}
|
|
|
|
OSDMap contents = (OSDMap)result;
|
|
|
|
string status = contents["state"].AsString();
|
|
if (status == "upload")
|
|
{
|
|
string uploadURL = contents["uploader"].AsString();
|
|
|
|
CapsClient upload = new CapsClient(new Uri(uploadURL));
|
|
upload.OnComplete += new CapsClient.CompleteCallback(UpdateScriptAgentInventoryResponse);
|
|
upload.UserData = new object[2] { kvp, (UUID)(((object[])client.UserData)[1]) };
|
|
upload.BeginGetResponse(itemData, "application/octet-stream", Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else if (status == "complete" && callback != null)
|
|
{
|
|
if (contents.ContainsKey("new_asset"))
|
|
{
|
|
// Request full item update so we keep store in sync
|
|
RequestFetchInventory((UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID());
|
|
|
|
try { callback(true, status, (UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID()); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, "Failed to parse asset UUID", UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
else if (callback != null)
|
|
{
|
|
try { callback(false, status, UUID.Zero, UUID.Zero); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
#endregion Internal Handlers
|
|
|
|
#region Packet Handlers
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void SaveAssetIntoInventoryHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
if (m_SaveAssetToInventory != null)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
SaveAssetIntoInventoryPacket save = (SaveAssetIntoInventoryPacket)packet;
|
|
OnSaveAssetToInventory(new SaveAssetToInventoryEventArgs(save.InventoryData.ItemID, save.InventoryData.NewAssetID));
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void InventoryDescendentsHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
InventoryDescendentsPacket reply = (InventoryDescendentsPacket)packet;
|
|
|
|
if (reply.AgentData.Descendents > 0)
|
|
{
|
|
// InventoryDescendantsReply sends a null folder if the parent doesnt contain any folders
|
|
if (reply.FolderData[0].FolderID != UUID.Zero)
|
|
{
|
|
// Iterate folders in this packet
|
|
for (int i = 0; i < reply.FolderData.Length; i++)
|
|
{
|
|
// If folder already exists then ignore, we assume the version cache
|
|
// logic is working and if the folder is stale then it should not be present.
|
|
|
|
if (!_Store.Contains(reply.FolderData[i].FolderID))
|
|
{
|
|
InventoryFolder folder = new InventoryFolder(reply.FolderData[i].FolderID);
|
|
folder.ParentUUID = reply.FolderData[i].ParentID;
|
|
folder.Name = Utils.BytesToString(reply.FolderData[i].Name);
|
|
folder.PreferredType = (AssetType)reply.FolderData[i].Type;
|
|
folder.OwnerID = reply.AgentData.OwnerID;
|
|
|
|
_Store[folder.UUID] = folder;
|
|
}
|
|
}
|
|
}
|
|
|
|
// InventoryDescendantsReply sends a null item if the parent doesnt contain any items.
|
|
if (reply.ItemData[0].ItemID != UUID.Zero)
|
|
{
|
|
// Iterate items in this packet
|
|
for (int i = 0; i < reply.ItemData.Length; i++)
|
|
{
|
|
if (reply.ItemData[i].ItemID != UUID.Zero)
|
|
{
|
|
InventoryItem item;
|
|
/*
|
|
* Objects that have been attached in-world prior to being stored on the
|
|
* asset server are stored with the InventoryType of 0 (Texture)
|
|
* instead of 17 (Attachment)
|
|
*
|
|
* This corrects that behavior by forcing Object Asset types that have an
|
|
* invalid InventoryType with the proper InventoryType of Attachment.
|
|
*/
|
|
if ((AssetType)reply.ItemData[i].Type == AssetType.Object
|
|
&& (InventoryType)reply.ItemData[i].InvType == InventoryType.Texture)
|
|
{
|
|
item = CreateInventoryItem(InventoryType.Attachment, reply.ItemData[i].ItemID);
|
|
item.InventoryType = InventoryType.Attachment;
|
|
}
|
|
else
|
|
{
|
|
item = CreateInventoryItem((InventoryType)reply.ItemData[i].InvType, reply.ItemData[i].ItemID);
|
|
item.InventoryType = (InventoryType)reply.ItemData[i].InvType;
|
|
}
|
|
|
|
item.ParentUUID = reply.ItemData[i].FolderID;
|
|
item.CreatorID = reply.ItemData[i].CreatorID;
|
|
item.AssetType = (AssetType)reply.ItemData[i].Type;
|
|
item.AssetUUID = reply.ItemData[i].AssetID;
|
|
item.CreationDate = Utils.UnixTimeToDateTime((uint)reply.ItemData[i].CreationDate);
|
|
item.Description = Utils.BytesToString(reply.ItemData[i].Description);
|
|
item.Flags = reply.ItemData[i].Flags;
|
|
item.Name = Utils.BytesToString(reply.ItemData[i].Name);
|
|
item.GroupID = reply.ItemData[i].GroupID;
|
|
item.GroupOwned = reply.ItemData[i].GroupOwned;
|
|
item.Permissions = new Permissions(
|
|
reply.ItemData[i].BaseMask,
|
|
reply.ItemData[i].EveryoneMask,
|
|
reply.ItemData[i].GroupMask,
|
|
reply.ItemData[i].NextOwnerMask,
|
|
reply.ItemData[i].OwnerMask);
|
|
item.SalePrice = reply.ItemData[i].SalePrice;
|
|
item.SaleType = (SaleType)reply.ItemData[i].SaleType;
|
|
item.OwnerID = reply.AgentData.OwnerID;
|
|
|
|
_Store[item.UUID] = item;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryFolder parentFolder = null;
|
|
|
|
if (_Store.Contains(reply.AgentData.FolderID) &&
|
|
_Store[reply.AgentData.FolderID] is InventoryFolder)
|
|
{
|
|
parentFolder = _Store[reply.AgentData.FolderID] as InventoryFolder;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Don't have a reference to FolderID " + reply.AgentData.FolderID.ToString() +
|
|
" or it is not a folder", Helpers.LogLevel.Error, Client);
|
|
return;
|
|
}
|
|
|
|
if (reply.AgentData.Version < parentFolder.Version)
|
|
{
|
|
Logger.Log("Got an outdated InventoryDescendents packet for folder " + parentFolder.Name +
|
|
", this version = " + reply.AgentData.Version + ", latest version = " + parentFolder.Version,
|
|
Helpers.LogLevel.Warning, Client);
|
|
return;
|
|
}
|
|
|
|
parentFolder.Version = reply.AgentData.Version;
|
|
// FIXME: reply.AgentData.Descendants is not parentFolder.DescendentCount if we didn't
|
|
// request items and folders
|
|
parentFolder.DescendentCount = reply.AgentData.Descendents;
|
|
_Store.GetNodeFor(reply.AgentData.FolderID).NeedsUpdate = false;
|
|
|
|
#region FindObjectsByPath Handling
|
|
|
|
if (_Searches.Count > 0)
|
|
{
|
|
lock (_Searches)
|
|
{
|
|
StartSearch:
|
|
|
|
// Iterate over all of the outstanding searches
|
|
for (int i = 0; i < _Searches.Count; i++)
|
|
{
|
|
InventorySearch search = _Searches[i];
|
|
List<InventoryBase> folderContents = _Store.GetContents(search.Folder);
|
|
|
|
// Iterate over all of the inventory objects in the base search folder
|
|
for (int j = 0; j < folderContents.Count; j++)
|
|
{
|
|
// Check if this inventory object matches the current path node
|
|
if (folderContents[j].Name == search.Path[search.Level])
|
|
{
|
|
if (search.Level == search.Path.Length - 1)
|
|
{
|
|
Logger.DebugLog("Finished path search of " + String.Join("/", search.Path), Client);
|
|
|
|
// This is the last node in the path, fire the callback and clean up
|
|
if (m_FindObjectByPathReply != null)
|
|
{
|
|
OnFindObjectByPathReply(new FindObjectByPathReplyEventArgs(String.Join("/", search.Path),
|
|
folderContents[j].UUID));
|
|
}
|
|
|
|
// Remove this entry and restart the loop since we are changing the collection size
|
|
_Searches.RemoveAt(i);
|
|
goto StartSearch;
|
|
}
|
|
else
|
|
{
|
|
// We found a match but it is not the end of the path, request the next level
|
|
Logger.DebugLog(String.Format("Matched level {0}/{1} in a path search of {2}",
|
|
search.Level, search.Path.Length - 1, String.Join("/", search.Path)), Client);
|
|
|
|
search.Folder = folderContents[j].UUID;
|
|
search.Level++;
|
|
_Searches[i] = search;
|
|
|
|
RequestFolderContents(search.Folder, search.Owner, true, true,
|
|
InventorySortOrder.ByName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion FindObjectsByPath Handling
|
|
|
|
// Callback for inventory folder contents being updated
|
|
if (m_FolderUpdated != null)
|
|
{
|
|
OnFolderUpdated(new FolderUpdatedEventArgs(parentFolder.UUID));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// UpdateCreateInventoryItem packets are received when a new inventory item
|
|
/// is created. This may occur when an object that's rezzed in world is
|
|
/// taken into inventory, when an item is created using the CreateInventoryItem
|
|
/// packet, or when an object is purchased
|
|
/// </summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void UpdateCreateInventoryItemHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
UpdateCreateInventoryItemPacket reply = packet as UpdateCreateInventoryItemPacket;
|
|
|
|
foreach (UpdateCreateInventoryItemPacket.InventoryDataBlock dataBlock in reply.InventoryData)
|
|
{
|
|
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
|
|
{
|
|
Logger.Log("Received InventoryFolder in an UpdateCreateInventoryItem packet, this should not happen!",
|
|
Helpers.LogLevel.Error, Client);
|
|
continue;
|
|
}
|
|
|
|
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
|
|
item.AssetType = (AssetType)dataBlock.Type;
|
|
item.AssetUUID = dataBlock.AssetID;
|
|
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
|
|
item.CreatorID = dataBlock.CreatorID;
|
|
item.Description = Utils.BytesToString(dataBlock.Description);
|
|
item.Flags = dataBlock.Flags;
|
|
item.GroupID = dataBlock.GroupID;
|
|
item.GroupOwned = dataBlock.GroupOwned;
|
|
item.Name = Utils.BytesToString(dataBlock.Name);
|
|
item.OwnerID = dataBlock.OwnerID;
|
|
item.ParentUUID = dataBlock.FolderID;
|
|
item.Permissions = new Permissions(
|
|
dataBlock.BaseMask,
|
|
dataBlock.EveryoneMask,
|
|
dataBlock.GroupMask,
|
|
dataBlock.NextOwnerMask,
|
|
dataBlock.OwnerMask);
|
|
item.SalePrice = dataBlock.SalePrice;
|
|
item.SaleType = (SaleType)dataBlock.SaleType;
|
|
|
|
/*
|
|
* When attaching new objects, an UpdateCreateInventoryItem packet will be
|
|
* returned by the server that has a FolderID/ParentUUID of zero. It is up
|
|
* to the client to make sure that the item gets a good folder, otherwise
|
|
* it will end up inaccesible in inventory.
|
|
*/
|
|
if (item.ParentUUID == UUID.Zero)
|
|
{
|
|
// assign default folder for type
|
|
item.ParentUUID = FindFolderForType(item.AssetType);
|
|
|
|
Logger.Log("Received an item through UpdateCreateInventoryItem with no parent folder, assigning to folder " +
|
|
item.ParentUUID, Helpers.LogLevel.Info);
|
|
|
|
// send update to the sim
|
|
RequestUpdateItem(item);
|
|
}
|
|
|
|
// Update the local copy
|
|
_Store[item.UUID] = item;
|
|
|
|
// Look for an "item created" callback
|
|
ItemCreatedCallback createdCallback;
|
|
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out createdCallback))
|
|
{
|
|
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { createdCallback(true, item); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
|
|
}
|
|
|
|
// TODO: Is this callback even triggered when items are copied?
|
|
// Look for an "item copied" callback
|
|
ItemCopiedCallback copyCallback;
|
|
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
|
|
{
|
|
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { copyCallback(item); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
|
|
}
|
|
|
|
//This is triggered when an item is received from a task
|
|
if (m_TaskItemReceived != null)
|
|
{
|
|
OnTaskItemReceived(new TaskItemReceivedEventArgs(item.UUID, dataBlock.FolderID,
|
|
item.CreatorID, item.AssetUUID, item.InventoryType));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void MoveInventoryItemHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
MoveInventoryItemPacket move = (MoveInventoryItemPacket)packet;
|
|
|
|
for (int i = 0; i < move.InventoryData.Length; i++)
|
|
{
|
|
// FIXME: Do something here
|
|
string newName = Utils.BytesToString(move.InventoryData[i].NewName);
|
|
|
|
Logger.Log(String.Format(
|
|
"MoveInventoryItemHandler: Item {0} is moving to Folder {1} with new name \"{2}\". Someone write this function!",
|
|
move.InventoryData[i].ItemID.ToString(), move.InventoryData[i].FolderID.ToString(),
|
|
newName), Helpers.LogLevel.Warning, Client);
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void BulkUpdateInventoryHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
BulkUpdateInventoryPacket update = packet as BulkUpdateInventoryPacket;
|
|
|
|
if (update.FolderData.Length > 0 && update.FolderData[0].FolderID != UUID.Zero)
|
|
{
|
|
foreach (BulkUpdateInventoryPacket.FolderDataBlock dataBlock in update.FolderData)
|
|
{
|
|
if (!_Store.Contains(dataBlock.FolderID))
|
|
Logger.Log("Received BulkUpdate for unknown folder: " + dataBlock.FolderID, Helpers.LogLevel.Warning, Client);
|
|
|
|
InventoryFolder folder = new InventoryFolder(dataBlock.FolderID);
|
|
folder.Name = Utils.BytesToString(dataBlock.Name);
|
|
folder.OwnerID = update.AgentData.AgentID;
|
|
folder.ParentUUID = dataBlock.ParentID;
|
|
_Store[folder.UUID] = folder;
|
|
}
|
|
}
|
|
|
|
if (update.ItemData.Length > 0 && update.ItemData[0].ItemID != UUID.Zero)
|
|
{
|
|
for (int i = 0; i < update.ItemData.Length; i++)
|
|
{
|
|
BulkUpdateInventoryPacket.ItemDataBlock dataBlock = update.ItemData[i];
|
|
|
|
// If we are given a folder of items, the item information might arrive before the folder
|
|
// (parent) is in the store
|
|
if (!_Store.Contains(dataBlock.ItemID))
|
|
Logger.Log("Received BulkUpdate for unknown item: " + dataBlock.ItemID, Helpers.LogLevel.Warning, Client);
|
|
|
|
InventoryItem item = SafeCreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
|
|
|
|
item.AssetType = (AssetType)dataBlock.Type;
|
|
if (dataBlock.AssetID != UUID.Zero) item.AssetUUID = dataBlock.AssetID;
|
|
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
|
|
item.CreatorID = dataBlock.CreatorID;
|
|
item.Description = Utils.BytesToString(dataBlock.Description);
|
|
item.Flags = dataBlock.Flags;
|
|
item.GroupID = dataBlock.GroupID;
|
|
item.GroupOwned = dataBlock.GroupOwned;
|
|
item.Name = Utils.BytesToString(dataBlock.Name);
|
|
item.OwnerID = dataBlock.OwnerID;
|
|
item.ParentUUID = dataBlock.FolderID;
|
|
item.Permissions = new Permissions(
|
|
dataBlock.BaseMask,
|
|
dataBlock.EveryoneMask,
|
|
dataBlock.GroupMask,
|
|
dataBlock.NextOwnerMask,
|
|
dataBlock.OwnerMask);
|
|
item.SalePrice = dataBlock.SalePrice;
|
|
item.SaleType = (SaleType)dataBlock.SaleType;
|
|
|
|
_Store[item.UUID] = item;
|
|
|
|
// Look for an "item created" callback
|
|
ItemCreatedCallback callback;
|
|
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out callback))
|
|
{
|
|
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { callback(true, item); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
|
|
}
|
|
|
|
// Look for an "item copied" callback
|
|
ItemCopiedCallback copyCallback;
|
|
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
|
|
{
|
|
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { copyCallback(item); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void FetchInventoryReplyHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
FetchInventoryReplyPacket reply = packet as FetchInventoryReplyPacket;
|
|
|
|
foreach (FetchInventoryReplyPacket.InventoryDataBlock dataBlock in reply.InventoryData)
|
|
{
|
|
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
|
|
{
|
|
Logger.Log("Received FetchInventoryReply for an inventory folder, this should not happen!",
|
|
Helpers.LogLevel.Error, Client);
|
|
continue;
|
|
}
|
|
|
|
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
|
|
item.AssetType = (AssetType)dataBlock.Type;
|
|
item.AssetUUID = dataBlock.AssetID;
|
|
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
|
|
item.CreatorID = dataBlock.CreatorID;
|
|
item.Description = Utils.BytesToString(dataBlock.Description);
|
|
item.Flags = dataBlock.Flags;
|
|
item.GroupID = dataBlock.GroupID;
|
|
item.GroupOwned = dataBlock.GroupOwned;
|
|
item.InventoryType = (InventoryType)dataBlock.InvType;
|
|
item.Name = Utils.BytesToString(dataBlock.Name);
|
|
item.OwnerID = dataBlock.OwnerID;
|
|
item.ParentUUID = dataBlock.FolderID;
|
|
item.Permissions = new Permissions(
|
|
dataBlock.BaseMask,
|
|
dataBlock.EveryoneMask,
|
|
dataBlock.GroupMask,
|
|
dataBlock.NextOwnerMask,
|
|
dataBlock.OwnerMask);
|
|
item.SalePrice = dataBlock.SalePrice;
|
|
item.SaleType = (SaleType)dataBlock.SaleType;
|
|
item.UUID = dataBlock.ItemID;
|
|
|
|
_Store[item.UUID] = item;
|
|
|
|
// Fire the callback for an item being fetched
|
|
if (m_ItemReceived != null)
|
|
{
|
|
OnItemReceived(new ItemReceivedEventArgs(item));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ReplyTaskInventoryHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
if (m_TaskInventoryReply != null)
|
|
{
|
|
Packet packet = e.Packet;
|
|
|
|
ReplyTaskInventoryPacket reply = (ReplyTaskInventoryPacket)packet;
|
|
|
|
OnTaskInventoryReply(new TaskInventoryReplyEventArgs(reply.InventoryData.TaskID, reply.InventoryData.Serial,
|
|
Utils.BytesToString(reply.InventoryData.Filename)));
|
|
}
|
|
}
|
|
|
|
protected void ScriptRunningReplyMessageHandler(string capsKey, Interfaces.IMessage message, Simulator simulator)
|
|
{
|
|
if (m_ScriptRunningReply != null)
|
|
{
|
|
ScriptRunningReplyMessage msg = (ScriptRunningReplyMessage)message;
|
|
OnScriptRunningReply(new ScriptRunningReplyEventArgs(msg.ObjectID, msg.ItemID, msg.Mono, msg.Running));
|
|
}
|
|
}
|
|
|
|
#endregion Packet Handlers
|
|
}
|
|
|
|
#region EventArgs
|
|
|
|
public class InventoryObjectOfferedEventArgs : EventArgs
|
|
{
|
|
private readonly InstantMessage m_Offer;
|
|
private readonly AssetType m_AssetType;
|
|
private readonly UUID m_ObjectID;
|
|
private readonly bool m_FromTask;
|
|
|
|
/// <summary>Set to true to accept offer, false to decline it</summary>
|
|
public bool Accept { get; set; }
|
|
/// <summary>The folder to accept the inventory into, if null default folder for <see cref="AssetType"/> will be used</summary>
|
|
public UUID FolderID { get; set; }
|
|
|
|
public InstantMessage Offer { get { return m_Offer; } }
|
|
public AssetType AssetType { get { return m_AssetType; } }
|
|
public UUID ObjectID { get { return m_ObjectID; } }
|
|
public bool FromTask { get { return m_FromTask; } }
|
|
|
|
|
|
public InventoryObjectOfferedEventArgs(InstantMessage offerDetails, AssetType type, UUID objectID, bool fromTask)
|
|
{
|
|
this.Accept = false;
|
|
this.m_Offer = offerDetails;
|
|
this.m_AssetType = type;
|
|
this.m_ObjectID = objectID;
|
|
this.m_FromTask = fromTask;
|
|
}
|
|
}
|
|
|
|
public class FolderUpdatedEventArgs : EventArgs
|
|
{
|
|
private readonly UUID m_FolderID;
|
|
public UUID FolderID { get { return m_FolderID; } }
|
|
public FolderUpdatedEventArgs(UUID folderID)
|
|
{
|
|
this.m_FolderID = folderID;
|
|
}
|
|
}
|
|
|
|
public class ItemReceivedEventArgs : EventArgs
|
|
{
|
|
private readonly InventoryItem m_Item;
|
|
|
|
public InventoryItem Item { get { return m_Item; } }
|
|
|
|
public ItemReceivedEventArgs(InventoryItem item)
|
|
{
|
|
this.m_Item = item;
|
|
}
|
|
}
|
|
|
|
public class FindObjectByPathReplyEventArgs : EventArgs
|
|
{
|
|
private readonly String m_Path;
|
|
private readonly UUID m_InventoryObjectID;
|
|
|
|
public String Path { get { return m_Path; } }
|
|
public UUID InventoryObjectID { get { return m_InventoryObjectID; } }
|
|
|
|
public FindObjectByPathReplyEventArgs(string path, UUID inventoryObjectID)
|
|
{
|
|
this.m_Path = path;
|
|
this.m_InventoryObjectID = inventoryObjectID;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Callback when an inventory object is accepted and received from a
|
|
/// task inventory. This is the callback in which you actually get
|
|
/// the ItemID, as in ObjectOfferedCallback it is null when received
|
|
/// from a task.
|
|
/// </summary>
|
|
public class TaskItemReceivedEventArgs : EventArgs
|
|
{
|
|
private readonly UUID m_ItemID;
|
|
private readonly UUID m_FolderID;
|
|
private readonly UUID m_CreatorID;
|
|
private readonly UUID m_AssetID;
|
|
private readonly InventoryType m_Type;
|
|
|
|
public UUID ItemID { get { return m_ItemID; } }
|
|
public UUID FolderID { get { return m_FolderID; } }
|
|
public UUID CreatorID { get { return m_CreatorID; } }
|
|
public UUID AssetID { get { return m_AssetID; } }
|
|
public InventoryType Type { get { return m_Type; } }
|
|
|
|
public TaskItemReceivedEventArgs(UUID itemID, UUID folderID, UUID creatorID, UUID assetID, InventoryType type)
|
|
{
|
|
this.m_ItemID = itemID;
|
|
this.m_FolderID = folderID;
|
|
this.m_CreatorID = creatorID;
|
|
this.m_AssetID = assetID;
|
|
this.m_Type = type;
|
|
}
|
|
}
|
|
|
|
public class TaskInventoryReplyEventArgs : EventArgs
|
|
{
|
|
private readonly UUID m_ItemID;
|
|
private readonly Int16 m_Serial;
|
|
private readonly String m_AssetFilename;
|
|
|
|
public UUID ItemID { get { return m_ItemID; } }
|
|
public Int16 Serial { get { return m_Serial; } }
|
|
public String AssetFilename { get { return m_AssetFilename; } }
|
|
|
|
public TaskInventoryReplyEventArgs(UUID itemID, short serial, string assetFilename)
|
|
{
|
|
this.m_ItemID = itemID;
|
|
this.m_Serial = serial;
|
|
this.m_AssetFilename = assetFilename;
|
|
}
|
|
}
|
|
|
|
public class SaveAssetToInventoryEventArgs : EventArgs
|
|
{
|
|
private readonly UUID m_ItemID;
|
|
private readonly UUID m_NewAssetID;
|
|
|
|
public UUID ItemID { get { return m_ItemID; } }
|
|
public UUID NewAssetID { get { return m_NewAssetID; } }
|
|
|
|
public SaveAssetToInventoryEventArgs(UUID itemID, UUID newAssetID)
|
|
{
|
|
this.m_ItemID = itemID;
|
|
this.m_NewAssetID = newAssetID;
|
|
}
|
|
}
|
|
|
|
public class ScriptRunningReplyEventArgs : EventArgs
|
|
{
|
|
private readonly UUID m_ObjectID;
|
|
private readonly UUID m_ScriptID;
|
|
private readonly bool m_IsMono;
|
|
private readonly bool m_IsRunning;
|
|
|
|
public UUID ObjectID { get { return m_ObjectID; } }
|
|
public UUID ScriptID { get { return m_ScriptID; } }
|
|
public bool IsMono { get { return m_IsMono; } }
|
|
public bool IsRunning { get { return m_IsRunning; } }
|
|
|
|
public ScriptRunningReplyEventArgs(UUID objectID, UUID sctriptID, bool isMono, bool isRunning)
|
|
{
|
|
this.m_ObjectID = objectID;
|
|
this.m_ScriptID = sctriptID;
|
|
this.m_IsMono = isMono;
|
|
this.m_IsRunning = isRunning;
|
|
}
|
|
}
|
|
#endregion
|
|
}
|