* Remove INetworkManager interface (it was not being used for anything) git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3182 52acb1d6-8a22-11de-b505-999d5b087335
236 lines
9.4 KiB
C#
236 lines
9.4 KiB
C#
/*
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* Copyright (c) 2007-2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse.Packets;
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namespace OpenMetaverse
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{
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public class TerrainManager
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="simulator"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="width"></param>
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/// <param name="data"></param>
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public delegate void LandPatchCallback(Simulator simulator, int x, int y, int width, float[] data);
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/// <summary></summary>
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public event LandPatchCallback OnLandPatch;
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public InternalDictionary<ulong, TerrainPatch[]> SimPatches = new InternalDictionary<ulong, TerrainPatch[]>();
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public InternalDictionary<ulong,Vector2[]> WindSpeeds = new InternalDictionary<ulong,Vector2[]>();
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private GridClient Client;
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="client"></param>
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public TerrainManager(GridClient client)
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{
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Client = client;
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Client.Network.RegisterCallback(PacketType.LayerData, LayerDataHandler);
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}
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/// <summary>
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/// Retrieve the terrain height at a given coordinate
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/// </summary>
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/// <param name="regionHandle">The region that the point of interest is in</param>
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/// <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
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/// <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
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/// <param name="height">The terrain height at the given point if the
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/// lookup was successful, otherwise 0.0f</param>
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/// <returns>True if the lookup was successful, otherwise false</returns>
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public bool TerrainHeightAtPoint(ulong regionHandle, int x, int y, out float height)
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{
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if (x >= 0 && x < 256 && y >= 0 && y < 256)
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{
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TerrainPatch[] found;
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lock (SimPatches.Dictionary)
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{
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if (!SimPatches.TryGetValue(regionHandle, out found))
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{
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height = 0.0f;
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return false;
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}
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}
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int patchX = x / 16;
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int patchY = y / 16;
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x = x % 16;
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y = y % 16;
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TerrainPatch patch = found[patchY * 16 + patchX];
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if (patch != null)
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{
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height = patch.Data[y * 16 + x];
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return true;
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}
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}
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height = 0.0f;
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return false;
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}
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private void DecompressLand(Simulator simulator, BitPack bitpack, TerrainPatch.GroupHeader group)
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{
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int x;
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int y;
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int[] patches = new int[32 * 32];
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int count = 0;
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while (true)
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{
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TerrainPatch.Header header = TerrainCompressor.DecodePatchHeader(bitpack);
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if (header.QuantWBits == TerrainCompressor.END_OF_PATCHES)
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break;
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x = header.X;
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y = header.Y;
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if (x >= TerrainCompressor.PATCHES_PER_EDGE || y >= TerrainCompressor.PATCHES_PER_EDGE)
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{
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Logger.Log(String.Format(
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"Invalid LayerData land packet, x={0}, y={1}, dc_offset={2}, range={3}, quant_wbits={4}, patchids={5}, count={6}",
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x, y, header.DCOffset, header.Range, header.QuantWBits, header.PatchIDs, count),
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Helpers.LogLevel.Warning, Client);
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return;
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}
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// Decode this patch
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TerrainCompressor.DecodePatch(patches, bitpack, header, group.PatchSize);
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// Decompress this patch
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float[] heightmap = TerrainCompressor.DecompressPatch(patches, header, group);
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count++;
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if (OnLandPatch != null)
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{
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try { OnLandPatch(simulator, x, y, group.PatchSize, heightmap); }
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
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}
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if (Client.Settings.STORE_LAND_PATCHES)
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{
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TerrainPatch[] found;
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lock (SimPatches.Dictionary)
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if (!SimPatches.TryGetValue(simulator.Handle, out found))
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{
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found = new TerrainPatch[16 * 16];
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SimPatches.Add(simulator.Handle, found);
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}
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TerrainPatch patch = new TerrainPatch();
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patch.Data = heightmap;
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patch.X = x;
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patch.Y = y;
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found[y * 16 + x] = patch;
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}
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}
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}
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private void DecompressWind(Simulator simulator, BitPack bitpack, TerrainPatch.GroupHeader group)
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{
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int[] patches = new int[32 * 32];
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// Ignore the simulator stride value
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group.Stride = group.PatchSize;
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// Each wind packet contains the wind speeds and direction for the entire simulator
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// stored as two float arrays. The first array is the X value of the wind speed at
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// each 16x16m block, second is the Y value.
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// wind_speed = distance(x,y to 0,0)
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// wind_direction = vec2(x,y)
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// X values
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TerrainPatch.Header header = TerrainCompressor.DecodePatchHeader(bitpack);
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TerrainCompressor.DecodePatch(patches, bitpack, header, group.PatchSize);
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float[] xvalues = TerrainCompressor.DecompressPatch(patches, header, group);
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// Y values
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header = TerrainCompressor.DecodePatchHeader(bitpack);
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TerrainCompressor.DecodePatch(patches, bitpack, header, group.PatchSize);
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float[] yvalues = TerrainCompressor.DecompressPatch(patches, header, group);
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ulong handle = simulator.Handle;
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Vector2[] windSpeeds;
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lock (WindSpeeds.Dictionary)
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{
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if (!WindSpeeds.TryGetValue(handle,out windSpeeds))
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{
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windSpeeds = WindSpeeds[handle] = new Vector2[256];
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}
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}
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for (int i = 0; i < 256; i++)
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windSpeeds[i] = new Vector2(xvalues[i], yvalues[i]);
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}
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private void DecompressCloud(Simulator simulator, BitPack bitpack, TerrainPatch.GroupHeader group)
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{
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// FIXME:
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}
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private void LayerDataHandler(object sender, PacketReceivedEventArgs e)
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{
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LayerDataPacket layer = (LayerDataPacket)e.Packet;
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BitPack bitpack = new BitPack(layer.LayerData.Data, 0);
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TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader();
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TerrainPatch.LayerType type = (TerrainPatch.LayerType)layer.LayerID.Type;
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// Stride
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header.Stride = bitpack.UnpackBits(16);
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// Patch size
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header.PatchSize = bitpack.UnpackBits(8);
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// Layer type
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header.Type = (TerrainPatch.LayerType)bitpack.UnpackBits(8);
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switch (type)
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{
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case TerrainPatch.LayerType.Land:
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if (OnLandPatch != null || Client.Settings.STORE_LAND_PATCHES)
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DecompressLand(e.Simulator, bitpack, header);
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break;
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case TerrainPatch.LayerType.Water:
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Logger.Log("Got a Water LayerData packet, implement me!", Helpers.LogLevel.Error, Client);
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break;
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case TerrainPatch.LayerType.Wind:
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DecompressWind(e.Simulator, bitpack, header);
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break;
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case TerrainPatch.LayerType.Cloud:
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DecompressCloud(e.Simulator, bitpack, header);
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break;
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default:
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Logger.Log("Unrecognized LayerData type " + type.ToString(), Helpers.LogLevel.Warning, Client);
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break;
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}
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}
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}
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}
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