git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3180 52acb1d6-8a22-11de-b505-999d5b087335
189 lines
11 KiB
C#
189 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenMetaverse.Voice
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{
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public partial class VoiceGateway
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{
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/// <summary>
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/// Create a Session
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/// Sessions typically represent a connection to a media session with one or more
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/// participants. This is used to generate an ‘outbound’ call to another user or
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/// channel. The specifics depend on the media types involved. A session handle is
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/// required to control the local user functions within the session (or remote
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/// users if the current account has rights to do so). Currently creating a
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/// session automatically connects to the audio media, there is no need to call
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/// Session.Connect at this time, this is reserved for future use.
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/// </summary>
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/// <param name="AccountHandle">Handle returned from successful Connector ‘create’ request</param>
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/// <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
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/// <param name="Name">This is the display name of the entity being called (user or channel)</param>
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/// <param name="Password">Only needs to be supplied when the target URI is password protected</param>
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/// <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
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/// “ClearText” or “SHA1UserName”. If this element does not exist, it is assumed to be “ClearText”. If it is
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/// “SHA1UserName”, the password as passed in is the SHA1 hash of the password and username concatenated together,
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/// then base64 encoded, with the final “=” character stripped off.</param>
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/// <param name="JoinAudio"></param>
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/// <param name="JoinText"></param>
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/// <returns></returns>
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public int SessionCreate(string AccountHandle, string URI, string Name, string Password,
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bool JoinAudio, bool JoinText, string PasswordHashAlgorithm)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(VoiceGateway.MakeXML("AccountHandle", AccountHandle));
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sb.Append(VoiceGateway.MakeXML("URI", URI));
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sb.Append(VoiceGateway.MakeXML("Name", Name));
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if (Password != null && Password != "")
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{
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sb.Append(VoiceGateway.MakeXML("Password", Password));
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sb.Append(VoiceGateway.MakeXML("PasswordHashAlgorithm", PasswordHashAlgorithm));
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}
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sb.Append(VoiceGateway.MakeXML("ConnectAudio", JoinAudio ? "true" : "false"));
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sb.Append(VoiceGateway.MakeXML("ConnectText", JoinText ? "true" : "false"));
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sb.Append(VoiceGateway.MakeXML("JoinAudio", JoinAudio ? "true" : "false"));
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sb.Append(VoiceGateway.MakeXML("JoinText", JoinText ? "true" : "false"));
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sb.Append(VoiceGateway.MakeXML("VoiceFontID", "0"));
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return Request("Session.Create.1", sb.ToString());
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}
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/// <summary>
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/// Used to accept a call
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/// </summary>
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/// <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param>
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/// <param name="AudioMedia">"default"</param>
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/// <returns></returns>
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public int SessionConnect(string SessionHandle, string AudioMedia)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(VoiceGateway.MakeXML("SessionHandle", SessionHandle));
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sb.Append(VoiceGateway.MakeXML("AudioMedia", AudioMedia));
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return Request("Session.Connect.1", sb.ToString());
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}
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/// <summary>
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/// This command is used to start the audio render process, which will then play
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/// the passed in file through the selected audio render device. This command
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/// should not be issued if the user is on a call.
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/// </summary>
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/// <param name="SoundFilePath">The fully qualified path to the sound file.</param>
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/// <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param>
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/// <returns></returns>
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public int SessionRenderAudioStart(string SoundFilePath, bool Loop)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(VoiceGateway.MakeXML("SoundFilePath", SoundFilePath));
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sb.Append(VoiceGateway.MakeXML("Loop", Loop ? "1" : "0"));
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return Request("Session.RenderAudioStart.1", sb.ToString());
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}
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/// <summary>
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/// This command is used to stop the audio render process.
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/// </summary>
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/// <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
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/// <returns></returns>
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public int SessionRenderAudioStop(string SoundFilePath)
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{
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string RequestXML = VoiceGateway.MakeXML("SoundFilePath", SoundFilePath);
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return Request("Session.RenderAudioStop.1", RequestXML);
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}
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/// <summary>
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/// This is used to ‘end’ an established session (i.e. hang-up or disconnect).
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/// </summary>
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/// <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param>
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/// <returns></returns>
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public int SessionTerminate(string SessionHandle)
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{
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string RequestXML = VoiceGateway.MakeXML("SessionHandle", SessionHandle);
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return Request("Session.Terminate.1", RequestXML);
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}
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/// <summary>
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/// Set the combined speaking and listening position in 3D space.
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/// There appears to be no response to this request.
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/// </summary>
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/// <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param>
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/// <param name="SpeakerPosition">Speaking position</param>
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/// <param name="ListenerPosition">Listening position</param>
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/// <returns></returns>
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public int SessionSet3DPosition(string SessionHandle, VoicePosition SpeakerPosition, VoicePosition ListenerPosition)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(VoiceGateway.MakeXML("SessionHandle", SessionHandle));
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sb.Append("<SpeakerPosition>");
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sb.Append("<Position>");
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sb.Append(VoiceGateway.MakeXML("X", SpeakerPosition.Position.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", SpeakerPosition.Position.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", SpeakerPosition.Position.Z.ToString()));
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sb.Append("</Position>");
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sb.Append("<Velocity>");
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sb.Append(VoiceGateway.MakeXML("X", SpeakerPosition.Velocity.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", SpeakerPosition.Velocity.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", SpeakerPosition.Velocity.Z.ToString()));
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sb.Append("</Velocity>");
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sb.Append("<AtOrientation>");
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sb.Append(VoiceGateway.MakeXML("X", SpeakerPosition.AtOrientation.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", SpeakerPosition.AtOrientation.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", SpeakerPosition.AtOrientation.Z.ToString()));
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sb.Append("</AtOrientation>");
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sb.Append("<UpOrientation>");
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sb.Append(VoiceGateway.MakeXML("X", SpeakerPosition.UpOrientation.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", SpeakerPosition.UpOrientation.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", SpeakerPosition.UpOrientation.Z.ToString()));
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sb.Append("</UpOrientation>");
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sb.Append("<LeftOrientation>");
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sb.Append(VoiceGateway.MakeXML("X", SpeakerPosition.LeftOrientation.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", SpeakerPosition.LeftOrientation.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", SpeakerPosition.LeftOrientation.Z.ToString()));
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sb.Append("</LeftOrientation>");
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sb.Append("</SpeakerPosition>");
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sb.Append("<ListenerPosition>");
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sb.Append("<Position>");
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sb.Append(VoiceGateway.MakeXML("X", ListenerPosition.Position.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", ListenerPosition.Position.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", ListenerPosition.Position.Z.ToString()));
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sb.Append("</Position>");
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sb.Append("<Velocity>");
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sb.Append(VoiceGateway.MakeXML("X", ListenerPosition.Velocity.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", ListenerPosition.Velocity.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", ListenerPosition.Velocity.Z.ToString()));
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sb.Append("</Velocity>");
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sb.Append("<AtOrientation>");
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sb.Append(VoiceGateway.MakeXML("X", ListenerPosition.AtOrientation.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", ListenerPosition.AtOrientation.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", ListenerPosition.AtOrientation.Z.ToString()));
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sb.Append("</AtOrientation>");
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sb.Append("<UpOrientation>");
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sb.Append(VoiceGateway.MakeXML("X", ListenerPosition.UpOrientation.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", ListenerPosition.UpOrientation.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", ListenerPosition.UpOrientation.Z.ToString()));
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sb.Append("</UpOrientation>");
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sb.Append("<LeftOrientation>");
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sb.Append(VoiceGateway.MakeXML("X", ListenerPosition.LeftOrientation.X.ToString()));
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sb.Append(VoiceGateway.MakeXML("Y", ListenerPosition.LeftOrientation.Y.ToString()));
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sb.Append(VoiceGateway.MakeXML("Z", ListenerPosition.LeftOrientation.Z.ToString()));
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sb.Append("</LeftOrientation>");
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sb.Append("</ListenerPosition>");
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return Request("Session.Set3DPosition.1", sb.ToString());
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}
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/// <summary>
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/// Set User Volume for a particular user. Does not affect how other users hear that user.
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/// </summary>
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/// <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param>
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/// <param name="ParticipantURI"></param>
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/// <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents ‘normal’ speaking volume</param>
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/// <returns></returns>
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public int SessionSetParticipantVolumeForMe(string SessionHandle, string ParticipantURI, int Volume)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(VoiceGateway.MakeXML("SessionHandle", SessionHandle));
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sb.Append(VoiceGateway.MakeXML("ParticipantURI", ParticipantURI));
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sb.Append(VoiceGateway.MakeXML("Volume", Volume.ToString()));
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return Request("Session.SetParticipantVolumeForMe.1", sb.ToString());
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}
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}
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}
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