Files
libremetaverse/libsecondlife-cs
Michael Cortez d44fd1ee4e + AvatarManager & ObjectManager no longer assume each avatar seen is a new avatar, at least for ObjectUpdatePackets -- the other object packets still need to check for existing avatars before adding new ones.
+ Added back in KakaduWrap because the jasper wrapper doesn't support TGA/TIFF to J2C (yet) -- so it's needed for uploads

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@461 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-01 20:33:15 +00:00
..
2006-11-01 20:08:31 +00:00
2006-11-01 19:46:21 +00:00
2006-10-21 02:52:28 +00:00

Building libsecondlife
----------------------

libsecondlife has two primary build systems, NAnt and Microsoft Visual Studio.

To use NAnt first download it from http://nant.sourceforge.net/ and then 
simply run "nant" in the top directory containing libsecondlife.build, or run 
"nant package" to build a zip file containing the executables and libraries.

To use the Visual Studio project files, you must be running Visual Studio 2005
or compatible software (including Visual C# Express 2005 and SharpDevelop, 
possibly MonoDevelop). Simply open the libsecondlife.sln solution and begin 
compiling. The output will be in the bin folder under the root directory.

If you have any questions, stop by #libsl on EFNet in IRC

http://www.libsecondlife.org/