* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there * Big reorganization of config and data files * Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress * Initial SSL support git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
147 lines
7.2 KiB
C#
147 lines
7.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using ExtensionLoader;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Packets;
|
|
|
|
namespace Simian
|
|
{
|
|
public class LLMessaging : IExtension<ISceneProvider>
|
|
{
|
|
ISceneProvider scene;
|
|
|
|
public LLMessaging()
|
|
{
|
|
}
|
|
|
|
public bool Start(ISceneProvider scene)
|
|
{
|
|
this.scene = scene;
|
|
|
|
scene.UDP.RegisterPacketCallback(PacketType.ChatFromViewer, ChatFromViewerHandler);
|
|
scene.UDP.RegisterPacketCallback(PacketType.ImprovedInstantMessage, ImprovedInstantMessageHandler);
|
|
return true;
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
}
|
|
|
|
void ChatFromViewerHandler(Packet packet, Agent agent)
|
|
{
|
|
ChatFromViewerPacket viewerChat = (ChatFromViewerPacket)packet;
|
|
|
|
scene.ObjectChat(this, agent.ID, agent.ID, ChatAudibleLevel.Fully, (ChatType)viewerChat.ChatData.Type,
|
|
ChatSourceType.Agent, agent.FullName, agent.Avatar.GetSimulatorPosition(), viewerChat.ChatData.Channel,
|
|
Utils.BytesToString(viewerChat.ChatData.Message));
|
|
}
|
|
|
|
void ImprovedInstantMessageHandler(Packet packet, Agent agent)
|
|
{
|
|
ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
|
|
InstantMessageDialog dialog = (InstantMessageDialog)im.MessageBlock.Dialog;
|
|
|
|
if (dialog == InstantMessageDialog.MessageFromAgent)
|
|
{
|
|
// HACK: Only works for agents currently online
|
|
Agent recipient;
|
|
if (scene.TryGetAgent(im.MessageBlock.ToAgentID, out recipient))
|
|
{
|
|
// FIXME: Look into the fields we are setting to default values
|
|
ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
|
|
sendIM.MessageBlock.RegionID = scene.RegionID;
|
|
sendIM.MessageBlock.ParentEstateID = 1;
|
|
sendIM.MessageBlock.FromGroup = false;
|
|
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.FullName);
|
|
sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
|
|
sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
|
|
sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
|
|
sendIM.MessageBlock.ID = agent.ID;
|
|
sendIM.MessageBlock.Message = im.MessageBlock.Message;
|
|
sendIM.MessageBlock.BinaryBucket = Utils.EmptyBytes;
|
|
sendIM.MessageBlock.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
|
|
sendIM.MessageBlock.Position = agent.Avatar.GetSimulatorPosition();
|
|
|
|
sendIM.AgentData.AgentID = agent.ID;
|
|
|
|
scene.UDP.SendPacket(recipient.ID, sendIM, PacketCategory.Messaging);
|
|
}
|
|
}
|
|
else if (dialog == InstantMessageDialog.FriendshipOffered ||
|
|
dialog == InstantMessageDialog.FriendshipAccepted ||
|
|
dialog == InstantMessageDialog.FriendshipDeclined)
|
|
{
|
|
// HACK: Only works for agents currently online
|
|
Agent recipient;
|
|
if (scene.TryGetAgent(im.MessageBlock.ToAgentID, out recipient))
|
|
{
|
|
ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
|
|
sendIM.MessageBlock.RegionID = scene.RegionID;
|
|
sendIM.MessageBlock.ParentEstateID = 1;
|
|
sendIM.MessageBlock.FromGroup = false;
|
|
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.FullName);
|
|
sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
|
|
sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
|
|
sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
|
|
sendIM.MessageBlock.ID = agent.ID;
|
|
sendIM.MessageBlock.Message = im.MessageBlock.Message;
|
|
sendIM.MessageBlock.BinaryBucket = Utils.EmptyBytes;
|
|
sendIM.MessageBlock.Timestamp = 0;
|
|
sendIM.MessageBlock.Position = agent.Avatar.GetSimulatorPosition();
|
|
|
|
sendIM.AgentData.AgentID = agent.ID;
|
|
|
|
scene.UDP.SendPacket(recipient.ID, sendIM, PacketCategory.Transaction);
|
|
|
|
if (dialog == InstantMessageDialog.FriendshipAccepted)
|
|
{
|
|
bool receiverOnline = scene.ContainsObject(agent.ID);
|
|
bool senderOnline = scene.ContainsObject(recipient.ID);
|
|
|
|
if (receiverOnline)
|
|
{
|
|
if (senderOnline)
|
|
{
|
|
OnlineNotificationPacket notify = new OnlineNotificationPacket();
|
|
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = agent.ID;
|
|
scene.UDP.SendPacket(recipient.ID, notify, PacketCategory.State);
|
|
}
|
|
else
|
|
{
|
|
OfflineNotificationPacket notify = new OfflineNotificationPacket();
|
|
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = agent.ID;
|
|
scene.UDP.SendPacket(recipient.ID, notify, PacketCategory.State);
|
|
}
|
|
}
|
|
|
|
if (senderOnline)
|
|
{
|
|
if (receiverOnline)
|
|
{
|
|
OnlineNotificationPacket notify = new OnlineNotificationPacket();
|
|
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = recipient.ID;
|
|
scene.UDP.SendPacket(agent.ID, notify, PacketCategory.State);
|
|
}
|
|
else
|
|
{
|
|
OfflineNotificationPacket notify = new OfflineNotificationPacket();
|
|
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = recipient.ID;
|
|
scene.UDP.SendPacket(agent.ID, notify, PacketCategory.State);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|