Files
libremetaverse/Programs/Simian/Extensions/Movement.cs
John Hurliman d672f821ce Simian:
* Implemented the first interface, IAvatarManager, along with automatic interface binding
* Changed the way animations are tracked and sent to minimize locking/execution time/redundant packets
* Fixed TimeDilation value to correct the walking animation

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2158 52acb1d6-8a22-11de-b505-999d5b087335
2008-08-22 19:20:02 +00:00

338 lines
16 KiB
C#

using OpenMetaverse;
using OpenMetaverse.Packets;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Simian.Extensions
{
public class Movement : ISimianExtension
{
const int UPDATE_ITERATION = 100;
const float WALK_SPEED = 3f;
const float RUN_SPEED = 6f;
const float FLY_SPEED = 12f;
const float FALL_FORGIVENESS = 0.5f;
const float SQRT_TWO = 1.41421356f;
Simian server;
AvatarManager avatarManager;
Timer updateTimer;
long lastTick;
public int LastTick
{
get { return (int) Interlocked.Read(ref lastTick); }
set { Interlocked.Exchange(ref lastTick, value); }
}
public Movement(Simian server)
{
this.server = server;
}
public void Start()
{
server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler));
server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler));
updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
LastTick = Environment.TickCount;
updateTimer.Change(UPDATE_ITERATION, UPDATE_ITERATION);
}
public void Stop()
{
updateTimer.Dispose();
}
void UpdateTimer_Elapsed(object sender)
{
int tick = Environment.TickCount;
float seconds = (float)((tick - LastTick) / 1000f);
LastTick = tick;
lock (server.Agents)
{
foreach (Agent agent in server.Agents.Values)
{
bool animsChanged = false;
// Reset velocity and acceleration
agent.Avatar.Acceleration = Vector3.Zero;
agent.Avatar.Velocity = Vector3.Zero;
// Create forward and left vectors from the current avatar rotation
Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(agent.Avatar.Rotation);
Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix);
Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
// Check control flags
bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
bool heldTurnLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
bool heldTurnRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
bool heldUp = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
bool heldDown = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
bool flying = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY;
bool mouselook = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) == AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK;
bool falling = false;
float speed = seconds * (flying ? FLY_SPEED : agent.Running ? RUN_SPEED : WALK_SPEED);
Vector3 move = Vector3.Zero;
if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; }
if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; }
if (heldLeft) { move.X += left.X; move.Y += left.Y; }
if (heldRight) { move.X -= left.X; move.Y -= left.Y; }
float oldFloor = GetLandHeightAt(agent.Avatar.Position);
float newFloor = GetLandHeightAt(agent.Avatar.Position + move);
float lowerLimit = newFloor + agent.Avatar.Scale.Z / 2;
if ((heldForward || heldBack) && (heldLeft || heldRight))
speed /= SQRT_TWO;
if (!flying && newFloor != oldFloor) speed /= (1 + (SQRT_TWO * Math.Abs(newFloor - oldFloor)));
if (flying)
{
if (heldUp)
agent.Avatar.Position.Z += speed;
if (heldDown)
agent.Avatar.Position.Z -= speed;
}
else if (agent.Avatar.Position.Z > lowerLimit)
{
agent.Avatar.Position.Z -= 9.8f * seconds;
if (agent.Avatar.Position.Z > lowerLimit + FALL_FORGIVENESS)
falling = true;
}
else agent.Avatar.Position.Z = lowerLimit;
agent.Avatar.Position.X += move.X * speed;
agent.Avatar.Position.Y += move.Y * speed;
agent.Avatar.Velocity.X += move.X * speed;
agent.Avatar.Velocity.Y += move.Y * speed;
agent.Avatar.Acceleration.X += move.X * speed;
agent.Avatar.Acceleration.Y += move.Y * speed;
if (agent.Avatar.Position.X < 0) agent.Avatar.Position.X = 0f;
else if (agent.Avatar.Position.X > 255) agent.Avatar.Position.X = 255f;
if (agent.Avatar.Position.Y < 0) agent.Avatar.Position.Y = 0f;
else if (agent.Avatar.Position.Y > 255) agent.Avatar.Position.Y = 255f;
if (agent.Avatar.Position.Z < lowerLimit) agent.Avatar.Position.Z = lowerLimit;
bool movingHorizontally =
(agent.Avatar.Velocity.X * agent.Avatar.Velocity.X) +
(agent.Avatar.Velocity.Y * agent.Avatar.Velocity.Y) > 0f;
if (flying)
{
if (movingHorizontally)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.FLY))
animsChanged = true;
}
else if (heldUp && !heldDown)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER_UP))
animsChanged = true;
}
else if (heldDown && !heldUp)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER_DOWN))
animsChanged = true;
}
else
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.HOVER))
animsChanged = true;
}
}
else if (falling)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.FALLDOWN))
animsChanged = true;
}
else //on the ground
{
if (movingHorizontally)
{
if (heldDown)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.CROUCHWALK))
animsChanged = true;
}
else if (agent.Running)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.RUN))
animsChanged = true;
}
else
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.WALK))
animsChanged = true;
}
}
else if (heldDown)
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.CROUCH))
animsChanged = true;
}
else
{
if (server.AvatarManager.SetDefaultAnimation(agent, Animations.STAND))
animsChanged = true;
}
}
if (animsChanged)
server.AvatarManager.SendAnimations(agent);
}
}
}
void AgentUpdateHandler(Packet packet, Agent agent)
{
AgentUpdatePacket update = (AgentUpdatePacket)packet;
agent.Avatar.Rotation = update.AgentData.BodyRotation;
agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags;
agent.State = update.AgentData.State;
agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags;
ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, server.RegionHandle,
agent.State, agent.Flags);
lock (server.Agents)
{
foreach (Agent recipient in server.Agents.Values)
recipient.SendPacket(fullUpdate);
}
}
void SetAlwaysRunHandler(Packet packet, Agent agent)
{
SetAlwaysRunPacket run = (SetAlwaysRunPacket)packet;
agent.Running = run.AgentData.AlwaysRun;
}
float GetLandHeightAt(Vector3 position)
{
int x = (int)position.X;
int y = (int)position.Y;
if (x > 255) x = 255;
else if (x < 0) x = 0;
if (y > 255) y = 255;
else if (y < 0) y = 0;
float center = server.Heightmap[y * 256 + x];
float distX = position.X - (int)position.X;
float distY = position.Y - (int)position.Y;
float nearestX;
float nearestY;
if (distX > 0) nearestX = server.Heightmap[y * 256 + x + (x < 255 ? 1 : 0)];
else nearestX = server.Heightmap[y * 256 + x - (x > 0 ? 1 : 0)];
if (distY > 0) nearestY = server.Heightmap[(y + (y < 255 ? 1 : 0)) * 256 + x];
else nearestY = server.Heightmap[(y - (y > 0 ? 1 : 0)) * 256 + x];
float lerpX = Utils.Lerp(center, nearestX, Math.Abs(distX));
float lerpY = Utils.Lerp(center, nearestY, Math.Abs(distY));
return ((lerpX + lerpY) / 2);
}
void AgentHeightWidthHandler(Packet packet, Agent agent)
{
AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet;
Logger.Log(String.Format("Agent wants to set height={0}, width={1}",
heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info);
}
public static ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, ulong regionHandle, byte state, LLObject.ObjectFlags flags)
{
byte[] objectData = new byte[60];
int pos = 0;
agent.Avatar.Position.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.Velocity.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.Acceleration.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.Rotation.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.AngularVelocity.GetBytes().CopyTo(objectData, pos);
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = regionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
update.ObjectData[0].ClickAction = (byte)0;
update.ObjectData[0].CRC = 0;
update.ObjectData[0].ExtraParams = new byte[0];
update.ObjectData[0].Flags = 0;
update.ObjectData[0].FullID = obj.ID;
update.ObjectData[0].Gain = 0;
update.ObjectData[0].ID = obj.LocalID;
update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero;
update.ObjectData[0].JointPivot = Vector3.Zero;
update.ObjectData[0].JointType = (byte)0;
update.ObjectData[0].Material = (byte)LLObject.MaterialType.Flesh;
update.ObjectData[0].MediaURL = new byte[0];
update.ObjectData[0].NameValue = Utils.StringToBytes(NameValue.NameValuesToString(agent.Avatar.NameValues));
update.ObjectData[0].ObjectData = objectData;
update.ObjectData[0].OwnerID = UUID.Zero;
update.ObjectData[0].ParentID = 0;
update.ObjectData[0].PathBegin = 0;
update.ObjectData[0].PathCurve = (byte)16;
update.ObjectData[0].PathEnd = 0;
update.ObjectData[0].PathRadiusOffset = (sbyte)0;
update.ObjectData[0].PathRevolutions = (byte)0;
update.ObjectData[0].PathScaleX = (byte)100;
update.ObjectData[0].PathScaleY = (byte)100;
update.ObjectData[0].PathShearX = (byte)0;
update.ObjectData[0].PathShearY = (byte)0;
update.ObjectData[0].PathSkew = (sbyte)0;
update.ObjectData[0].PathTaperX = (sbyte)0;
update.ObjectData[0].PathTaperY = (sbyte)0;
update.ObjectData[0].PathTwist = (sbyte)0;
update.ObjectData[0].PathTwistBegin = (sbyte)0;
update.ObjectData[0].PCode = (byte)PCode.Avatar;
update.ObjectData[0].ProfileBegin = 0;
update.ObjectData[0].ProfileCurve = (byte)1;
update.ObjectData[0].ProfileEnd = 0;
update.ObjectData[0].ProfileHollow = 0;
update.ObjectData[0].PSBlock = new byte[0];
update.ObjectData[0].TextColor = Vector3.Zero.GetBytes();
update.ObjectData[0].TextureAnim = new byte[0];
update.ObjectData[0].TextureEntry = obj.Textures.ToBytes();
update.ObjectData[0].Radius = 0f;
update.ObjectData[0].Scale = obj.Scale;
update.ObjectData[0].Sound = UUID.Zero;
update.ObjectData[0].State = state;
update.ObjectData[0].Text = new byte[0];
update.ObjectData[0].UpdateFlags = (uint)flags;
update.ObjectData[0].Data = new byte[0];
return update;
}
}
}