Files
libremetaverse/libsecondlife-cs/Region.cs
bushing 2c9080561c It's Party Time\! (r213:HEAD)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@279 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-14 05:13:39 +00:00

353 lines
12 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife.Packets;
namespace libsecondlife
{
/// <summary>
///
/// </summary>
/// <param name="region"></param>
public delegate void ParcelCompleteCallback(Region region);
/// <summary>
/// Represents a region (also known as a sim) in Second Life.
/// </summary>
public class Region
{
/// <summary></summary>
public LLUUID ID;
/// <summary></summary>
public ulong Handle;
/// <summary></summary>
public string Name;
/// <summary></summary>
public byte[] ParcelOverlay;
/// <summary></summary>
public int ParcelOverlaysReceived;
/// <summary>64x64 Array of parcels which have been successfully downloaded.
/// (and their LocalID's, 0 = Null)</summary>
public int[,] ParcelMarked;
/// <summary>Flag to indicate whether we are downloading a sim's parcels.</summary>
public bool ParcelDownloading;
/// <summary>Flag to indicate whether to get Dwell values automatically (NOT USED YET). Call Parcel.GetDwell() instead.</summary>
public bool ParcelDwell;
/// <summary></summary>
public System.Collections.Hashtable Parcels;
/// <summary></summary>
public System.Threading.Mutex ParcelsMutex;
/// <summary></summary>
public float TerrainHeightRange00;
/// <summary></summary>
public float TerrainHeightRange01;
/// <summary></summary>
public float TerrainHeightRange10;
/// <summary></summary>
public float TerrainHeightRange11;
/// <summary></summary>
public float TerrainStartHeight00;
/// <summary></summary>
public float TerrainStartHeight01;
/// <summary></summary>
public float TerrainStartHeight10;
/// <summary></summary>
public float TerrainStartHeight11;
/// <summary></summary>
public float WaterHeight;
/// <summary></summary>
public LLUUID SimOwner;
/// <summary></summary>
public LLUUID TerrainBase0;
/// <summary></summary>
public LLUUID TerrainBase1;
/// <summary></summary>
public LLUUID TerrainBase2;
/// <summary></summary>
public LLUUID TerrainBase3;
/// <summary></summary>
public LLUUID TerrainDetail0;
/// <summary></summary>
public LLUUID TerrainDetail1;
/// <summary></summary>
public LLUUID TerrainDetail2;
/// <summary></summary>
public LLUUID TerrainDetail3;
/// <summary></summary>
public bool IsEstateManager;
/// <summary></summary>
public EstateTools Estate;
private SecondLife Client;
/// <summary></summary>
public event ParcelCompleteCallback OnParcelCompletion;
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public Region(SecondLife client)
{
Estate = new EstateTools(client);
Client = client;
ID = new LLUUID();
ParcelOverlay = new byte[4096];
ParcelMarked = new int[64, 64];
Parcels = new System.Collections.Hashtable();
ParcelsMutex = new System.Threading.Mutex(false, "ParcelsMutex");
SimOwner = new LLUUID();
TerrainBase0 = new LLUUID();
TerrainBase1 = new LLUUID();
TerrainBase2 = new LLUUID();
TerrainBase3 = new LLUUID();
TerrainDetail0 = new LLUUID();
TerrainDetail1 = new LLUUID();
TerrainDetail2 = new LLUUID();
TerrainDetail3 = new LLUUID();
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="id"></param>
/// <param name="handle"></param>
/// <param name="name"></param>
/// <param name="heightList"></param>
/// <param name="simOwner"></param>
/// <param name="terrainImages"></param>
/// <param name="isEstateManager"></param>
public Region(SecondLife client, LLUUID id, ulong handle, string name, float[] heightList,
LLUUID simOwner, LLUUID[] terrainImages, bool isEstateManager)
{
Client = client;
Estate = new EstateTools(client);
ID = id;
Handle = handle;
Name = name;
ParcelOverlay = new byte[4096];
ParcelMarked = new int[64, 64];
ParcelDownloading = false;
ParcelDwell = false;
TerrainHeightRange00 = heightList[0];
TerrainHeightRange01 = heightList[1];
TerrainHeightRange10 = heightList[2];
TerrainHeightRange11 = heightList[3];
TerrainStartHeight00 = heightList[4];
TerrainStartHeight01 = heightList[5];
TerrainStartHeight10 = heightList[6];
TerrainStartHeight11 = heightList[7];
WaterHeight = heightList[8];
SimOwner = simOwner;
TerrainBase0 = terrainImages[0];
TerrainBase1 = terrainImages[1];
TerrainBase2 = terrainImages[2];
TerrainBase3 = terrainImages[3];
TerrainDetail0 = terrainImages[4];
TerrainDetail1 = terrainImages[5];
TerrainDetail2 = terrainImages[6];
TerrainDetail3 = terrainImages[7];
IsEstateManager = isEstateManager;
}
/// <summary>
///
/// </summary>
/// <param name="west"></param>
/// <param name="south"></param>
/// <param name="east"></param>
/// <param name="north"></param>
public void ParcelSubdivide(float west, float south, float east, float north)
{
ParcelDividePacket divide = new ParcelDividePacket();
divide.AgentData.AgentID = Client.Network.AgentID;
divide.AgentData.SessionID = Client.Network.SessionID;
divide.ParcelData.East = east;
divide.ParcelData.North = north;
divide.ParcelData.South = south;
divide.ParcelData.West = west;
// FIXME: Region needs a reference to it's parent Simulator
//Client.Network.SendPacket((Packet)divide, this.Simulator);
}
/// <summary>
///
/// </summary>
/// <param name="west"></param>
/// <param name="south"></param>
/// <param name="east"></param>
/// <param name="north"></param>
public void ParcelJoin(float west, float south, float east, float north)
{
ParcelJoinPacket join = new ParcelJoinPacket();
join.AgentData.AgentID = Client.Network.AgentID;
join.AgentData.SessionID = Client.Network.SessionID;
join.ParcelData.East = east;
join.ParcelData.North = north;
join.ParcelData.South = south;
join.ParcelData.West = west;
// FIXME: Region needs a reference to it's parent Simulator
//Client.Network.SendPacket((Packet)join, this.Simulator);
}
/// <summary>
///
/// </summary>
/// <param name="prim"></param>
/// <param name="position"></param>
/// <param name="avatarPosition"></param>
public void RezObject(PrimObject prim, LLVector3 position, LLVector3 avatarPosition)
{
// FIXME:
//byte[] textureEntry = new byte[40];
//Array.Copy(prim.Texture.Data, textureEntry, 16);
//textureEntry[35] = 0xe0; // No clue
//Packet objectAdd = libsecondlife.Packets.Object.ObjectAdd(Client.Protocol, Client.Network.AgentID,
// LLUUID.GenerateUUID(), avatarPosition,
// position, prim, textureEntry);
//Client.Network.SendPacket(objectAdd);
}
/// <summary>
///
/// </summary>
public void FillParcels()
{
// FIXME:
// Begins filling parcels
//ParcelDownloading = true;
//Client.Network.SendPacket(libsecondlife.Packets.Parcel.ParcelPropertiesRequest(Client.Protocol, Client.Avatar.ID, -10000,
// 0.0f, 0.0f, 4.0f, 4.0f, false));
}
/// <summary>
///
/// </summary>
public void ResetParcelDownload()
{
Parcels = new System.Collections.Hashtable();
ParcelMarked = new int[64, 64];
}
/// <summary>
///
/// </summary>
public void FilledParcels()
{
if (OnParcelCompletion != null)
{
OnParcelCompletion(this);
}
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
return ID.GetHashCode();
}
/// <summary>
///
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public override bool Equals(object o)
{
if (!(o is Region))
{
return false;
}
Region region = (Region)o;
return (region.ID == ID);
}
/// <summary>
///
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static bool operator ==(Region lhs, Region rhs)
{
try
{
return (lhs.ID == rhs.ID);
}
catch (NullReferenceException)
{
bool lhsnull = false;
bool rhsnull = false;
if (lhs == null || lhs.ID == null || lhs.ID.Data == null || lhs.ID.Data.Length == 0)
{
lhsnull = true;
}
if (rhs == null || rhs.ID == null || rhs.ID.Data == null || rhs.ID.Data.Length == 0)
{
rhsnull = true;
}
return (lhsnull == rhsnull);
}
}
/// <summary>
///
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static bool operator !=(Region lhs, Region rhs)
{
return !(lhs == rhs);
}
}
}