git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1681 52acb1d6-8a22-11de-b505-999d5b087335
795 lines
31 KiB
C#
795 lines
31 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.IO;
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using System.Net;
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using System.Security.Cryptography.X509Certificates;
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using libsecondlife.StructuredData;
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using libsecondlife.Capabilities;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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#region Enums
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/// <summary>
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///
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/// </summary>
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public enum LoginStatus
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{
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/// <summary></summary>
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Failed = -1,
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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ConnectingToLogin,
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/// <summary></summary>
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ReadingResponse,
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/// <summary></summary>
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ConnectingToSim,
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/// <summary></summary>
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Redirecting,
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/// <summary></summary>
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Success
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}
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#endregion Enums
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#region Structs
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/// <summary>
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///
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/// </summary>
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public struct LoginParams
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{
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/// <summary></summary>
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public string URI;
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/// <summary></summary>
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public int Timeout;
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/// <summary></summary>
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public string MethodName;
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/// <summary></summary>
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public string FirstName;
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/// <summary></summary>
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public string LastName;
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/// <summary></summary>
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public string Password;
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/// <summary></summary>
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public string Start;
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/// <summary></summary>
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public string Channel;
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/// <summary></summary>
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public string Version;
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/// <summary></summary>
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public string Platform;
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/// <summary></summary>
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public string MAC;
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/// <summary></summary>
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public string ViewerDigest;
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/// <summary></summary>
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public List<string> Options;
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/// <summary></summary>
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public string id0;
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}
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public struct LoginResponseData
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{
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public LLUUID AgentID;
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public LLUUID SessionID;
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public LLUUID SecureSessionID;
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public string FirstName;
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public string LastName;
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public string StartLocation;
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public string AgentAccess;
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public LLVector3 LookAt;
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public ulong HomeRegion;
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public LLVector3 HomePosition;
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public LLVector3 HomeLookAt;
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public uint CircuitCode;
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public uint RegionX;
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public uint RegionY;
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public ushort SimPort;
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public IPAddress SimIP;
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public string SeedCapability;
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public FriendInfo[] BuddyList;
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public DateTime SecondsSinceEpoch;
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public LLUUID InventoryRoot;
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public LLUUID LibraryRoot;
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public InventoryFolder[] InventorySkeleton;
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public InventoryFolder[] LibrarySkeleton;
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public LLUUID LibraryOwner;
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public void Parse(LLSDMap reply)
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{
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AgentID = ParseUUID("agent_id", reply);
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SessionID = ParseUUID("session_id", reply);
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SecureSessionID = ParseUUID("secure_session_id", reply);
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FirstName = ParseString("first_name", reply).Trim('"');
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LastName = ParseString("last_name", reply).Trim('"');
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StartLocation = ParseString("start_location", reply);
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AgentAccess = ParseString("agent_access", reply);
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LookAt = ParseLLVector3("look_at", reply);
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// Home
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LLSDMap home = (LLSDMap)LLSDParser.DeserializeNotation(reply["home"].AsString());
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if (home != null)
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{
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LLSD homeRegion;
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if (home.TryGetValue("region_handle", out homeRegion) && homeRegion.Type == LLSDType.Array)
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{
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LLSDArray homeArray = (LLSDArray)homeRegion;
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if (homeArray.Count == 2)
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HomeRegion = Helpers.UIntsToLong((uint)homeArray[0].AsInteger(), (uint)homeArray[1].AsInteger());
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else
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HomeRegion = 0;
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}
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HomePosition = ParseLLVector3("position", home);
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HomeLookAt = ParseLLVector3("look_at", home);
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}
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else
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{
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HomeRegion = 0;
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HomePosition = LLVector3.Zero;
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HomeLookAt = LLVector3.Zero;
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}
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CircuitCode = ParseUInt("circuit_code", reply);
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RegionX = ParseUInt("region_x", reply);
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RegionY = ParseUInt("region_y", reply);
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SimPort = (ushort)ParseUInt("sim_port", reply);
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string simIP = ParseString("sim_ip", reply);
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IPAddress.TryParse(simIP, out SimIP);
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SeedCapability = ParseString("seed_capability", reply);
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// Buddy list
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LLSD buddyLLSD;
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if (reply.TryGetValue("buddy-list", out buddyLLSD) && buddyLLSD.Type == LLSDType.Array)
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{
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LLSDArray buddyArray = (LLSDArray)buddyLLSD;
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BuddyList = new FriendInfo[buddyArray.Count];
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for (int i = 0; i < buddyArray.Count; i++)
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{
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if (buddyArray[i].Type == LLSDType.Map)
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{
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LLSDMap buddy = (LLSDMap)buddyArray[i];
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BuddyList[i] = new FriendInfo(
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ParseUUID("buddy_id", buddy),
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(FriendRights)ParseUInt("buddy_rights_given", buddy),
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(FriendRights)ParseUInt("buddy_rights_has", buddy));
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}
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}
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}
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SecondsSinceEpoch = Helpers.UnixTimeToDateTime(ParseUInt("seconds_since_epoch", reply));
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InventoryRoot = ParseMappedUUID("inventory-root", "folder_id", reply);
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InventorySkeleton = ParseInventoryFolders("inventory-skeleton", AgentID, reply);
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LibraryRoot = ParseMappedUUID("inventory-lib-root", "folder_id", reply);
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LibraryOwner = ParseMappedUUID("inventory-lib-owner", "agent_id", reply);
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LibrarySkeleton = ParseInventoryFolders("inventory-skel-lib", LibraryOwner, reply);
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}
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#region Parsing Helpers
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public static uint ParseUInt(string key, LLSDMap reply)
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{
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LLSD llsd;
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if (reply.TryGetValue(key, out llsd))
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return (uint)llsd.AsInteger();
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else
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return 0;
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}
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public static LLUUID ParseUUID(string key, LLSDMap reply)
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{
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LLSD llsd;
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if (reply.TryGetValue(key, out llsd))
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return llsd.AsUUID();
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else
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return LLUUID.Zero;
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}
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public static string ParseString(string key, LLSDMap reply)
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{
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LLSD llsd;
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if (reply.TryGetValue(key, out llsd))
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return llsd.AsString();
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else
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return String.Empty;
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}
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public static LLVector3 ParseLLVector3(string key, LLSDMap reply)
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{
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LLSD llsd;
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if (reply.TryGetValue(key, out llsd))
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{
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if (llsd.Type == LLSDType.Array)
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{
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LLVector3 vec = new LLVector3();
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vec.FromLLSD(llsd);
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return vec;
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}
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else if (llsd.Type == LLSDType.String)
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{
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LLSDArray array = (LLSDArray)LLSDParser.DeserializeNotation(llsd.AsString());
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LLVector3 vec = new LLVector3();
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vec.FromLLSD(array);
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return vec;
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}
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}
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return LLVector3.Zero;
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}
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public static LLUUID ParseMappedUUID(string key, string key2, LLSDMap reply)
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{
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LLSD folderLLSD;
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if (reply.TryGetValue(key, out folderLLSD) && folderLLSD.Type == LLSDType.Array)
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{
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LLSDArray array = (LLSDArray)folderLLSD;
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if (array.Count == 1 && array[0].Type == LLSDType.Map)
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{
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LLSDMap map = (LLSDMap)array[0];
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LLSD folder;
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if (map.TryGetValue(key2, out folder))
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return folder.AsUUID();
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}
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}
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return LLUUID.Zero;
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}
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public static InventoryFolder[] ParseInventoryFolders(string key, LLUUID owner, LLSDMap reply)
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{
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List<InventoryFolder> folders = new List<InventoryFolder>();
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LLSD skeleton;
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if (reply.TryGetValue(key, out skeleton) && skeleton.Type == LLSDType.Array)
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{
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LLSDArray array = (LLSDArray)skeleton;
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for (int i = 0; i < array.Count; i++)
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{
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if (array[i].Type == LLSDType.Map)
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{
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LLSDMap map = (LLSDMap)array[i];
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InventoryFolder folder = new InventoryFolder(map["folder_id"].AsUUID());
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folder.PreferredType = (AssetType)map["type_default"].AsInteger();
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folder.Version = map["version"].AsInteger();
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folder.OwnerID = owner;
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folder.ParentUUID = map["parent_id"].AsUUID();
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folder.Name = map["name"].AsString();
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folders.Add(folder);
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}
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}
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return folders.ToArray();
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}
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return new InventoryFolder[0];
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}
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#endregion Parsing Helpers
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}
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#endregion Structs
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// TODO: Remove me when MONO can handle ServerCertificateValidationCallback
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internal class AcceptAllCertificatePolicy : ICertificatePolicy
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{
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public AcceptAllCertificatePolicy()
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{
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}
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public bool CheckValidationResult(ServicePoint sPoint,
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System.Security.Cryptography.X509Certificates.X509Certificate cert,
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WebRequest wRequest, int certProb)
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{
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// Always accept
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return true;
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}
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}
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public partial class NetworkManager
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{
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#region Delegates
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/// <summary>
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///
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/// </summary>
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/// <param name="login"></param>
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/// <param name="message"></param>
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public delegate void LoginCallback(LoginStatus login, string message);
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/// <summary>
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///
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/// </summary>
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/// <param name="loginSuccess"></param>
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/// <param name="redirect"></param>
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/// <param name="replyData"></param>
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public delegate void LoginResponseCallback(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData);
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#endregion Delegates
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#region Events
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/// <summary>Called any time the login status changes, will eventually
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/// return LoginStatus.Success or LoginStatus.Failure</summary>
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public event LoginCallback OnLogin;
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/// <summary>Called when a reply is received from the login server, the
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/// login sequence will block until this event returns</summary>
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private event LoginResponseCallback OnLoginResponse;
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#endregion Events
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/// <summary>Seed CAPS URL returned from the login server</summary>
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public string LoginSeedCapability = String.Empty;
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/// <summary>Current state of logging in</summary>
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public LoginStatus LoginStatusCode { get { return InternalStatusCode; } }
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/// <summary>Upon login failure, contains a short string key for the
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/// type of login error that occurred</summary>
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public string LoginErrorKey { get { return InternalErrorKey; } }
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/// <summary>The raw XML-RPC reply from the login server, exactly as it
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/// was received (minus the HTTP header)</summary>
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public string RawLoginReply { get { return InternalRawLoginReply; } }
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/// <summary>During login this contains a descriptive version of
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/// LoginStatusCode. After a successful login this will contain the
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/// message of the day, and after a failed login a descriptive error
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/// message will be returned</summary>
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public string LoginMessage { get { return InternalLoginMessage; } }
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private LoginParams? CurrentContext = null;
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private AutoResetEvent LoginEvent = new AutoResetEvent(false);
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private LoginStatus InternalStatusCode = LoginStatus.None;
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private string InternalErrorKey = String.Empty;
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private string InternalLoginMessage = String.Empty;
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private string InternalRawLoginReply = String.Empty;
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private Dictionary<LoginResponseCallback, string[]> CallbackOptions = new Dictionary<LoginResponseCallback, string[]>();
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/// <summary>
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///
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/// </summary>
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/// <param name="firstName">Account first name</param>
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/// <param name="lastName">Account last name</param>
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/// <param name="password">Account password</param>
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/// <param name="userAgent">Client application name</param>
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/// <param name="userVersion">Client application version</param>
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/// <returns></returns>
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public LoginParams DefaultLoginParams(string firstName, string lastName, string password,
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string userAgent, string userVersion)
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{
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List<string> options = new List<string>();
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//options.Add("gestures");
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//options.Add("event_categories");
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//options.Add("event_notifications");
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//options.Add("classified_categories");
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//options.Add("ui-config");
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//options.Add("login-flags");
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//options.Add("global-textures");
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//options.Add("initial-outfit");
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LoginParams loginParams = new LoginParams();
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loginParams.URI = Client.Settings.LOGIN_SERVER;
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loginParams.Timeout = Client.Settings.LOGIN_TIMEOUT;
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loginParams.MethodName = "login_to_simulator";
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loginParams.FirstName = firstName;
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loginParams.LastName = lastName;
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loginParams.Password = password;
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loginParams.Start = "last";
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loginParams.Channel = userAgent + " (libsecondlife)";
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loginParams.Version = userVersion;
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loginParams.Platform = GetPlatform();
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loginParams.MAC = GetMAC();
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loginParams.ViewerDigest = String.Empty;
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loginParams.Options = options;
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// workaround for bots being caught up in a global ban
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// This *should* be the hash of the first hard drive,
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// but any unique identifier works.
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loginParams.id0 = GetMAC();
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return loginParams;
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}
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/// <summary>
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/// Simplified login that takes the most common and required fields
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/// </summary>
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/// <param name="firstName">Account first name</param>
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/// <param name="lastName">Account last name</param>
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/// <param name="password">Account password</param>
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/// <param name="userAgent">Client application name</param>
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/// <param name="userVersion">Client application version</param>
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/// <returns>Whether the login was successful or not. On failure the
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/// LoginErrorKey string will contain the error code and LoginMessage
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/// will contain a description of the error</returns>
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public bool Login(string firstName, string lastName, string password, string userAgent, string userVersion)
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{
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return Login(firstName, lastName, password, userAgent, "last", userVersion);
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}
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/// <summary>
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/// Simplified login that takes the most common fields along with a
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/// starting location URI, and can accept an MD5 string instead of a
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/// plaintext password
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/// </summary>
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/// <param name="firstName">Account first name</param>
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/// <param name="lastName">Account last name</param>
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/// <param name="password">Account password or MD5 hash of the password
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/// such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
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/// <param name="userAgent">Client application name</param>
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/// <param name="start">Starting location URI that can be built with
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/// StartLocation()</param>
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/// <param name="userVersion">Client application version</param>
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/// <returns>Whether the login was successful or not. On failure the
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/// LoginErrorKey string will contain the error code and LoginMessage
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/// will contain a description of the error</returns>
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public bool Login(string firstName, string lastName, string password, string userAgent, string start,
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string userVersion)
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{
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LoginParams loginParams = DefaultLoginParams(firstName, lastName, password, userAgent, userVersion);
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loginParams.Start = start;
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return Login(loginParams);
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}
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/// <summary>
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/// Login that takes a struct of all the values that will be passed to
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/// the login server
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/// </summary>
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/// <param name="loginParams">The values that will be passed to the login
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/// server, all fields must be set even if they are String.Empty</param>
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/// <returns>Whether the login was successful or not. On failure the
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/// LoginErrorKey string will contain the error code and LoginMessage
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/// will contain a description of the error</returns>
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public bool Login(LoginParams loginParams)
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{
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BeginLogin(loginParams);
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LoginEvent.WaitOne(loginParams.Timeout, false);
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if (CurrentContext != null)
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{
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CurrentContext = null; // Will force any pending callbacks to bail out early
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InternalStatusCode = LoginStatus.Failed;
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InternalLoginMessage = "Timed out";
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return false;
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}
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return (InternalStatusCode == LoginStatus.Success);
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}
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public void BeginLogin(LoginParams loginParams)
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{
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// FIXME: Now that we're using CAPS we could cancel the current login and start a new one
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if (CurrentContext != null)
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throw new Exception("Login already in progress");
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LoginEvent.Reset();
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CurrentContext = loginParams;
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BeginLogin();
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}
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public void RegisterLoginResponseCallback(LoginResponseCallback callback)
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{
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RegisterLoginResponseCallback(callback, null);
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}
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public void RegisterLoginResponseCallback(LoginResponseCallback callback, string[] options)
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{
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CallbackOptions.Add(callback, options);
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OnLoginResponse += callback;
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}
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public void UnregisterLoginResponseCallback(LoginResponseCallback callback)
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{
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CallbackOptions.Remove(callback);
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OnLoginResponse -= callback;
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}
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/// <summary>
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/// Build a start location URI for passing to the Login function
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/// </summary>
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|
/// <param name="sim">Name of the simulator to start in</param>
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|
/// <param name="x">X coordinate to start at</param>
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|
/// <param name="y">Y coordinate to start at</param>
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|
/// <param name="z">Z coordinate to start at</param>
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/// <returns>String with a URI that can be used to login to a specified
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/// location</returns>
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public static string StartLocation(string sim, int x, int y, int z)
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{
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return String.Format("uri:{0}&{1}&{2}&{3}", sim.ToLower(), x, y, z);
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}
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private void BeginLogin()
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{
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LoginParams loginParams = CurrentContext.Value;
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// Sanity check
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if (loginParams.Options == null)
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loginParams.Options = new List<string>();
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// Convert the password to MD5 if it isn't already
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if (loginParams.Password.Length != 35 && !loginParams.Password.StartsWith("$1$"))
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loginParams.Password = Helpers.MD5(loginParams.Password);
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// Override SSL authentication mechanisms. DO NOT convert this to the
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// .NET 2.0 preferred method, the equivalent function in Mono has a
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// different name and it will break compatibility!
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ServicePointManager.CertificatePolicy = new AcceptAllCertificatePolicy();
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// TODO: At some point, maybe we should check the cert?
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// Create the CAPS login structure
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LLSDMap loginLLSD = new LLSDMap();
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loginLLSD["first"] = LLSD.FromString(loginParams.FirstName);
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loginLLSD["last"] = LLSD.FromString(loginParams.LastName);
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loginLLSD["passwd"] = LLSD.FromString(loginParams.Password);
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loginLLSD["start"] = LLSD.FromString(loginParams.Start);
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loginLLSD["channel"] = LLSD.FromString(loginParams.Channel);
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loginLLSD["version"] = LLSD.FromString(loginParams.Version);
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loginLLSD["platform"] = LLSD.FromString(loginParams.Platform);
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loginLLSD["mac"] = LLSD.FromString(loginParams.MAC);
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loginLLSD["agree_to_tos"] = LLSD.FromBoolean(true);
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loginLLSD["read_critical"] = LLSD.FromBoolean(true);
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loginLLSD["viewer_digest"] = LLSD.FromString(loginParams.ViewerDigest);
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loginLLSD["id0"] = LLSD.FromString(loginParams.id0);
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// Create the options LLSD array
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LLSDArray optionsLLSD = new LLSDArray();
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for (int i = 0; i < loginParams.Options.Count; i++)
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optionsLLSD.Add(LLSD.FromString(loginParams.Options[i]));
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foreach (string[] callbackOpts in CallbackOptions.Values)
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{
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if (callbackOpts != null)
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{
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for (int i = 0; i < callbackOpts.Length; i++)
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{
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if (!optionsLLSD.Contains(callbackOpts[i]))
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optionsLLSD.Add(callbackOpts[i]);
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}
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}
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}
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loginLLSD["options"] = optionsLLSD;
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// Make the CAPS POST for login
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Uri loginUri;
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try
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{
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loginUri = new Uri(loginParams.URI);
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}
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catch (Exception ex)
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{
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Client.Log(String.Format("Failed to parse login URI {0}, {1}", loginParams.URI, ex.Message),
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Helpers.LogLevel.Error);
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return;
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}
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CapsClient loginRequest = new CapsClient(new Uri(loginParams.URI));
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loginRequest.OnComplete += new CapsClient.CompleteCallback(LoginReplyHandler);
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loginRequest.UserData = CurrentContext;
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loginRequest.StartRequest(LLSDParser.SerializeXmlBytes(loginLLSD), "application/xml+llsd");
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}
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private void UpdateLoginStatus(LoginStatus status, string message)
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|
{
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InternalStatusCode = status;
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InternalLoginMessage = message;
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Client.DebugLog("Login status: " + status.ToString() + ": " + message);
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// If we reached a login resolution trigger the event
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if (status == LoginStatus.Success || status == LoginStatus.Failed)
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{
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CurrentContext = null;
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LoginEvent.Set();
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}
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|
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// Fire the login status callback
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if (OnLogin != null)
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{
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try { OnLogin(status, message); }
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catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
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}
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}
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|
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private void LoginReplyHandler(CapsClient client, LLSD result, Exception error)
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|
{
|
|
if (error == null)
|
|
{
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|
if (result != null && result.Type == LLSDType.Map)
|
|
{
|
|
LLSDMap map = (LLSDMap)result;
|
|
|
|
LLSD llsd;
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string reason, message;
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|
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if (map.TryGetValue("reason", out llsd))
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|
reason = llsd.AsString();
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else
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reason = String.Empty;
|
|
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if (map.TryGetValue("message", out llsd))
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|
message = llsd.AsString();
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else
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|
message = String.Empty;
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|
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if (map.TryGetValue("login", out llsd))
|
|
{
|
|
bool loginSuccess = llsd.AsBoolean();
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|
bool redirect = (llsd.AsString() == "indeterminate");
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|
LoginResponseData data = new LoginResponseData();
|
|
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// Parse successful login replies in to LoginResponseData structs
|
|
if (loginSuccess)
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|
data.Parse(map);
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|
|
|
if (OnLoginResponse != null)
|
|
{
|
|
try { OnLoginResponse(loginSuccess, redirect, message, reason, data); }
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|
catch (Exception ex) { Client.Log(ex.ToString(), Helpers.LogLevel.Error); }
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|
}
|
|
|
|
if (loginSuccess)
|
|
{
|
|
// Login succeeded
|
|
|
|
// These parameters are stored in NetworkManager, so instead of registering
|
|
// another callback for them we just set the values here
|
|
CircuitCode = data.CircuitCode;
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|
LoginSeedCapability = data.SeedCapability;
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|
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|
UpdateLoginStatus(LoginStatus.ConnectingToSim, "Connecting to simulator...");
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|
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ulong handle = Helpers.UIntsToLong(data.RegionX, data.RegionY);
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|
|
|
if (data.SimIP != null && data.SimPort != 0)
|
|
{
|
|
// Connect to the sim given in the login reply
|
|
if (Connect(data.SimIP, data.SimPort, handle, true, LoginSeedCapability) != null)
|
|
{
|
|
// Request the economy data right after login
|
|
SendPacket(new EconomyDataRequestPacket());
|
|
|
|
// Update the login message with the MOTD returned from the server
|
|
UpdateLoginStatus(LoginStatus.Success, message);
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|
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|
// Fire an event for connecting to the grid
|
|
if (OnConnected != null)
|
|
{
|
|
try { OnConnected(this.Client); }
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|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
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|
}
|
|
}
|
|
else
|
|
{
|
|
UpdateLoginStatus(LoginStatus.Failed,
|
|
"Unable to establish a UDP connection to the simulator");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UpdateLoginStatus(LoginStatus.Failed,
|
|
"Login server did not return a simulator address");
|
|
}
|
|
}
|
|
else if (redirect)
|
|
{
|
|
// Login redirected
|
|
|
|
// Make the next login URL jump
|
|
UpdateLoginStatus(LoginStatus.Redirecting, "Redirecting login...");
|
|
|
|
LoginParams loginParams = CurrentContext.Value;
|
|
loginParams.URI = LoginResponseData.ParseString("next_url", map);
|
|
//CurrentContext.Params.MethodName = LoginResponseData.ParseString("next_method", map);
|
|
// Ignore next_options and next_duration for now
|
|
CurrentContext = loginParams;
|
|
|
|
BeginLogin();
|
|
}
|
|
else
|
|
{
|
|
// Login failed
|
|
|
|
// Make sure a usable error key is set
|
|
if (reason != String.Empty)
|
|
InternalErrorKey = reason;
|
|
else
|
|
InternalErrorKey = "unknown";
|
|
|
|
UpdateLoginStatus(LoginStatus.Failed, message);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Got an LLSD map but no login value
|
|
UpdateLoginStatus(LoginStatus.Failed, "login parameter missing in the response");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No LLSD response
|
|
UpdateLoginStatus(LoginStatus.Failed, "Empty or unparseable login response");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Connection error
|
|
UpdateLoginStatus(LoginStatus.Failed, error.Message);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Get current OS
|
|
/// </summary>
|
|
/// <returns>Either "Win" or "Linux"</returns>
|
|
private static string GetPlatform()
|
|
{
|
|
switch (Environment.OSVersion.Platform)
|
|
{
|
|
case PlatformID.Unix:
|
|
return "Linux";
|
|
|
|
default:
|
|
return "Win";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get clients default Mac Address
|
|
/// </summary>
|
|
/// <returns>A string containing the first found Mac Address</returns>
|
|
private static string GetMAC()
|
|
{
|
|
string mac = "";
|
|
System.Net.NetworkInformation.NetworkInterface[] nics = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces();
|
|
|
|
if (nics.Length > 0)
|
|
{
|
|
mac = nics[0].GetPhysicalAddress().ToString().ToUpper();
|
|
}
|
|
|
|
if (mac.Length < 12)
|
|
{
|
|
mac = mac.PadRight(12, '0');
|
|
}
|
|
|
|
return String.Format("{0}:{1}:{2}:{3}:{4}:{5}",
|
|
mac.Substring(0, 2),
|
|
mac.Substring(2, 2),
|
|
mac.Substring(4, 2),
|
|
mac.Substring(6, 2),
|
|
mac.Substring(8, 2),
|
|
mac.Substring(10, 2));
|
|
}
|
|
}
|
|
}
|