LIBOMV-726 Adds stubs in LindenMessages for new WebFetchInventoryDescendents Capability git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3175 52acb1d6-8a22-11de-b505-999d5b087335
1491 lines
65 KiB
C#
1491 lines
65 KiB
C#
/*
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* Copyright (c) 2007-2008, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.IO;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenMetaverse.Assets;
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using OpenMetaverse.Http;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Messages.Linden;
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namespace OpenMetaverse
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{
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#region Enums
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public enum EstateAssetType : int
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{
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None = -1,
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Covenant = 0
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}
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/// <summary>
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///
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/// </summary>
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public enum StatusCode
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{
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/// <summary>OK</summary>
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OK = 0,
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/// <summary>Transfer completed</summary>
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Done = 1,
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/// <summary></summary>
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Skip = 2,
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/// <summary></summary>
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Abort = 3,
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/// <summary>Unknown error occurred</summary>
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Error = -1,
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/// <summary>Equivalent to a 404 error</summary>
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UnknownSource = -2,
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/// <summary>Client does not have permission for that resource</summary>
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InsufficientPermissions = -3,
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/// <summary>Unknown status</summary>
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Unknown = -4
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}
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/// <summary>
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///
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/// </summary>
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public enum ChannelType : int
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{
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/// <summary></summary>
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Unknown = 0,
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/// <summary>Unknown</summary>
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Misc = 1,
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/// <summary>Virtually all asset transfers use this channel</summary>
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Asset = 2
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}
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/// <summary>
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///
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/// </summary>
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public enum SourceType : int
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{
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/// <summary></summary>
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Unknown = 0,
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/// <summary>Asset from the asset server</summary>
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Asset = 2,
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/// <summary>Inventory item</summary>
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SimInventoryItem = 3,
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/// <summary>Estate asset, such as an estate covenant</summary>
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SimEstate = 4
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}
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/// <summary>
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///
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/// </summary>
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public enum TargetType : int
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{
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/// <summary></summary>
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Unknown = 0,
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/// <summary></summary>
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File = 1,
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/// <summary></summary>
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VFile = 2
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}
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/// <summary>
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///
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/// </summary>
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public enum ImageType : byte
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{
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/// <summary></summary>
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Normal = 0,
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/// <summary></summary>
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Baked = 1
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}
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/// <summary>
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/// Image file format
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/// </summary>
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public enum ImageCodec : byte
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{
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Invalid = 0,
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RGB = 1,
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J2C = 2,
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BMP = 3,
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TGA = 4,
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JPEG = 5,
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DXT = 6,
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PNG = 7
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}
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public enum TransferError : int
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{
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None = 0,
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Failed = -1,
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AssetNotFound = -3,
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AssetNotFoundInDatabase = -4,
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InsufficientPermissions = -5,
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EOF = -39,
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CannotOpenFile = -42,
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FileNotFound = -43,
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FileIsEmpty = -44,
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TCPTimeout = -23016,
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CircuitGone = -23017
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}
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#endregion Enums
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#region Transfer Classes
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/// <summary>
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///
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/// </summary>
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public class Transfer
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{
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public UUID ID;
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public int Size;
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public byte[] AssetData = Utils.EmptyBytes;
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public int Transferred;
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public bool Success;
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public AssetType AssetType;
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private int transferStart;
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/// <summary>Number of milliseconds passed since the last transfer
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/// packet was received</summary>
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public int TimeSinceLastPacket
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{
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get { return Environment.TickCount - transferStart; }
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internal set { transferStart = Environment.TickCount + value; }
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}
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public Transfer()
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{
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AssetData = Utils.EmptyBytes;
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transferStart = Environment.TickCount;
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}
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}
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/// <summary>
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///
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/// </summary>
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public class AssetDownload : Transfer
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{
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public UUID AssetID;
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public ChannelType Channel;
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public SourceType Source;
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public TargetType Target;
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public StatusCode Status;
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public float Priority;
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public Simulator Simulator;
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public AssetManager.AssetReceivedCallback Callback;
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internal ManualResetEvent HeaderReceivedEvent = new ManualResetEvent(false);
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public AssetDownload()
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: base()
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{
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}
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}
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/// <summary>
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///
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/// </summary>
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public class XferDownload : Transfer
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{
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public ulong XferID;
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public UUID VFileID;
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public uint PacketNum;
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public string Filename = String.Empty;
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public TransferError Error = TransferError.None;
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public XferDownload()
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: base()
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{
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}
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}
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/// <summary>
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///
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/// </summary>
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public class ImageDownload : Transfer
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{
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public ushort PacketCount;
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public ImageCodec Codec;
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public Simulator Simulator;
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public SortedList<ushort, ushort> PacketsSeen;
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public ImageType ImageType;
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public int DiscardLevel;
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public float Priority;
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internal int InitialDataSize;
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internal ManualResetEvent HeaderReceivedEvent = new ManualResetEvent(false);
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public ImageDownload()
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: base()
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{
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}
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}
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/// <summary>
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///
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/// </summary>
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public class AssetUpload : Transfer
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{
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public UUID AssetID;
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public AssetType Type;
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public ulong XferID;
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public uint PacketNum;
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public AssetUpload()
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: base()
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{
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}
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}
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/// <summary>
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///
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/// </summary>
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public class ImageRequest
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{
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public UUID ImageID;
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public ImageType Type;
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public float Priority;
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public int DiscardLevel;
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/// <summary>
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///
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/// </summary>
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/// <param name="imageid"></param>
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/// <param name="type"></param>
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/// <param name="priority"></param>
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/// <param name="discardLevel"></param>
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public ImageRequest(UUID imageid, ImageType type, float priority, int discardLevel)
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{
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ImageID = imageid;
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Type = type;
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Priority = priority;
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DiscardLevel = discardLevel;
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}
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}
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#endregion Transfer Classes
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/// <summary>
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///
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/// </summary>
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public class AssetManager
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{
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/// <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary>
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const int TRANSFER_HEADER_TIMEOUT = 1000 * 15;
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#region Delegates
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/// <summary>
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///
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/// </summary>
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/// <param name="transfer"></param>
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/// <param name="asset"></param>
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public delegate void AssetReceivedCallback(AssetDownload transfer, Asset asset);
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/// <summary>
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///
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/// </summary>
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/// <param name="xfer"></param>
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public delegate void XferReceivedCallback(XferDownload xfer);
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/// <summary>
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///
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/// </summary>
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/// <param name="upload"></param>
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public delegate void AssetUploadedCallback(AssetUpload upload);
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/// <summary>
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///
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/// </summary>
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/// <param name="newAssetID"></param>
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public delegate void BakedTextureUploadedCallback(UUID newAssetID);
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/// <summary>
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///
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/// </summary>
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/// <param name="upload"></param>
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public delegate void UploadProgressCallback(AssetUpload upload);
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/// <summary>
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/// Callback fired when an InitiateDownload packet is received
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/// </summary>
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/// <param name="simFilename">The filename on the simulator</param>
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/// <param name="viewerFilename">The name of the file the viewer requested</param>
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public delegate void InitiateDownloadCallback(string simFilename, string viewerFilename);
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/// <summary>
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/// Fired when a texture is in the process of being downloaded by the TexturePipeline class
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/// </summary>
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/// <param name="imageID">The asset textures <see cref="UUID"/></param>
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/// <param name="recieved">The total number of bytes received</param>
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/// <param name="total">The total number of bytes expected</param>
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public delegate void ImageReceiveProgressCallback(UUID imageID, int recieved, int total);
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#endregion Delegates
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#region Events
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/// <summary></summary>
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public event XferReceivedCallback OnXferReceived;
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/// <summary></summary>
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public event AssetUploadedCallback OnAssetUploaded;
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/// <summary></summary>
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public event UploadProgressCallback OnUploadProgress;
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/// <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary>
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public event InitiateDownloadCallback OnInitiateDownload;
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/// <summary>Fired when during texture downloads to indicate the progress of the download</summary>
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public event ImageReceiveProgressCallback OnImageRecieveProgress;
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#endregion Events
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/// <summary>Texture download cache</summary>
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public AssetCache Cache;
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private TexturePipeline Texture;
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private GridClient Client;
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private Dictionary<UUID, Transfer> Transfers = new Dictionary<UUID, Transfer>();
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private AssetUpload PendingUpload;
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private object PendingUploadLock = new object();
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private volatile bool WaitingForUploadConfirm = false;
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="client">A reference to the GridClient object</param>
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public AssetManager(GridClient client)
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{
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Client = client;
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Cache = new AssetCache(client);
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Texture = new TexturePipeline(client);
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// Transfer packets for downloading large assets
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Client.Network.RegisterCallback(PacketType.TransferInfo, new NetworkManager.PacketCallback(TransferInfoHandler));
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Client.Network.RegisterCallback(PacketType.TransferPacket, new NetworkManager.PacketCallback(TransferPacketHandler));
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// Xfer packets for uploading large assets
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Client.Network.RegisterCallback(PacketType.RequestXfer, new NetworkManager.PacketCallback(RequestXferHandler));
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Client.Network.RegisterCallback(PacketType.ConfirmXferPacket, new NetworkManager.PacketCallback(ConfirmXferPacketHandler));
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Client.Network.RegisterCallback(PacketType.AssetUploadComplete, new NetworkManager.PacketCallback(AssetUploadCompleteHandler));
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// Xfer packets for downloading misc assets
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Client.Network.RegisterCallback(PacketType.SendXferPacket, new NetworkManager.PacketCallback(SendXferPacketHandler));
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Client.Network.RegisterCallback(PacketType.AbortXfer, new NetworkManager.PacketCallback(AbortXferHandler));
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// Simulator is responding to a request to download a file
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Client.Network.RegisterCallback(PacketType.InitiateDownload, new NetworkManager.PacketCallback(InitiateDownloadPacketHandler));
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}
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/// <summary>
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/// Request an asset download
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/// </summary>
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/// <param name="assetID">Asset UUID</param>
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/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
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/// <param name="priority">Whether to give this transfer an elevated priority</param>
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/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
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public void RequestAsset(UUID assetID, AssetType type, bool priority, AssetReceivedCallback callback)
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{
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RequestAsset(assetID, type, priority, SourceType.Asset, UUID.Random(), callback);
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}
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/// <summary>
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/// Request an asset download
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/// </summary>
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/// <param name="assetID">Asset UUID</param>
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/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
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/// <param name="priority">Whether to give this transfer an elevated priority</param>
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/// <param name="sourceType">Source location of the requested asset</param>
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/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
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public void RequestAsset(UUID assetID, AssetType type, bool priority, SourceType sourceType, AssetReceivedCallback callback)
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{
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RequestAsset(assetID, type, priority, sourceType, UUID.Random(), callback);
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}
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/// <summary>
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/// Request an asset download
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/// </summary>
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/// <param name="assetID">Asset UUID</param>
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/// <param name="type">Asset type, must be correct for the transfer to succeed</param>
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/// <param name="priority">Whether to give this transfer an elevated priority</param>
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/// <param name="sourceType">Source location of the requested asset</param>
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/// <param name="transactionID">UUID of the transaction</param>
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/// <param name="callback">The callback to fire when the simulator responds with the asset data</param>
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public void RequestAsset(UUID assetID, AssetType type, bool priority, SourceType sourceType, UUID transactionID, AssetReceivedCallback callback)
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{
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AssetDownload transfer = new AssetDownload();
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transfer.ID = transactionID;
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transfer.AssetID = assetID;
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//transfer.AssetType = type; // Set in TransferInfoHandler.
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transfer.Priority = 100.0f + (priority ? 1.0f : 0.0f);
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transfer.Channel = ChannelType.Asset;
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transfer.Source = sourceType;
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transfer.Simulator = Client.Network.CurrentSim;
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transfer.Callback = callback;
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// Check asset cache first
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if (callback != null && Cache.HasAsset(assetID))
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{
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byte[] data = Cache.GetCachedAssetBytes(assetID);
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transfer.AssetData = data;
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transfer.Success = true;
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transfer.Status = StatusCode.OK;
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Asset asset = CreateAssetWrapper(type);
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asset.AssetData = data;
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asset.AssetID = assetID;
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try { callback(transfer, asset); }
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catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
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return;
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}
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// Add this transfer to the dictionary
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lock (Transfers) Transfers[transfer.ID] = transfer;
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// Build the request packet and send it
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TransferRequestPacket request = new TransferRequestPacket();
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request.TransferInfo.ChannelType = (int)transfer.Channel;
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request.TransferInfo.Priority = transfer.Priority;
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request.TransferInfo.SourceType = (int)transfer.Source;
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request.TransferInfo.TransferID = transfer.ID;
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byte[] paramField = new byte[20];
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Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 0, 16);
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Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, paramField, 16, 4);
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request.TransferInfo.Params = paramField;
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Client.Network.SendPacket(request, transfer.Simulator);
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}
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/// <summary>
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/// Request an asset download through the almost deprecated Xfer system
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/// </summary>
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/// <param name="filename">Filename of the asset to request</param>
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/// <param name="deleteOnCompletion">Whether or not to delete the asset
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/// off the server after it is retrieved</param>
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/// <param name="useBigPackets">Use large transfer packets or not</param>
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/// <param name="vFileID">UUID of the file to request, if filename is
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/// left empty</param>
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/// <param name="vFileType">Asset type of <code>vFileID</code>, or
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/// <code>AssetType.Unknown</code> if filename is not empty</param>
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/// <param name="fromCache">Sets the FilePath in the request to Cache
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/// (4) if true, otherwise Unknown (0) is used</param>
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/// <returns></returns>
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public ulong RequestAssetXfer(string filename, bool deleteOnCompletion, bool useBigPackets, UUID vFileID, AssetType vFileType,
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bool fromCache)
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{
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UUID uuid = UUID.Random();
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ulong id = uuid.GetULong();
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XferDownload transfer = new XferDownload();
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transfer.XferID = id;
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transfer.ID = new UUID(id); // Our dictionary tracks transfers with UUIDs, so convert the ulong back
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transfer.Filename = filename;
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transfer.VFileID = vFileID;
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transfer.AssetType = vFileType;
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// Add this transfer to the dictionary
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lock (Transfers) Transfers[transfer.ID] = transfer;
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RequestXferPacket request = new RequestXferPacket();
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request.XferID.ID = id;
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request.XferID.Filename = Utils.StringToBytes(filename);
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request.XferID.FilePath = fromCache ? (byte)4 : (byte)0;
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request.XferID.DeleteOnCompletion = deleteOnCompletion;
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request.XferID.UseBigPackets = useBigPackets;
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request.XferID.VFileID = vFileID;
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request.XferID.VFileType = (short)vFileType;
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Client.Network.SendPacket(request);
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return id;
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}
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|
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/// <summary>
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///
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/// </summary>
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/// <param name="assetID">Use UUID.Zero if you do not have the
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/// asset ID but have all the necessary permissions</param>
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/// <param name="itemID">The item ID of this asset in the inventory</param>
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/// <param name="taskID">Use UUID.Zero if you are not requesting an
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/// asset from an object inventory</param>
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/// <param name="ownerID">The owner of this asset</param>
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/// <param name="type">Asset type</param>
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/// <param name="priority">Whether to prioritize this asset download or not</param>
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/// <param name="callback"></param>
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public void RequestInventoryAsset(UUID assetID, UUID itemID, UUID taskID, UUID ownerID, AssetType type, bool priority, AssetReceivedCallback callback)
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|
{
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AssetDownload transfer = new AssetDownload();
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transfer.ID = UUID.Random();
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transfer.AssetID = assetID;
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//transfer.AssetType = type; // Set in TransferInfoHandler.
|
|
transfer.Priority = 100.0f + (priority ? 1.0f : 0.0f);
|
|
transfer.Channel = ChannelType.Asset;
|
|
transfer.Source = SourceType.SimInventoryItem;
|
|
transfer.Simulator = Client.Network.CurrentSim;
|
|
transfer.Callback = callback;
|
|
|
|
// Check asset cache first
|
|
if (callback != null && Cache.HasAsset(assetID))
|
|
{
|
|
byte[] data = Cache.GetCachedAssetBytes(assetID);
|
|
transfer.AssetData = data;
|
|
transfer.Success = true;
|
|
transfer.Status = StatusCode.OK;
|
|
|
|
Asset asset = CreateAssetWrapper(type);
|
|
asset.AssetData = data;
|
|
asset.AssetID = assetID;
|
|
|
|
try { callback(transfer, asset); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
|
|
return;
|
|
}
|
|
|
|
// Add this transfer to the dictionary
|
|
lock (Transfers) Transfers[transfer.ID] = transfer;
|
|
|
|
// Build the request packet and send it
|
|
TransferRequestPacket request = new TransferRequestPacket();
|
|
request.TransferInfo.ChannelType = (int)transfer.Channel;
|
|
request.TransferInfo.Priority = transfer.Priority;
|
|
request.TransferInfo.SourceType = (int)transfer.Source;
|
|
request.TransferInfo.TransferID = transfer.ID;
|
|
|
|
byte[] paramField = new byte[100];
|
|
Buffer.BlockCopy(Client.Self.AgentID.GetBytes(), 0, paramField, 0, 16);
|
|
Buffer.BlockCopy(Client.Self.SessionID.GetBytes(), 0, paramField, 16, 16);
|
|
Buffer.BlockCopy(ownerID.GetBytes(), 0, paramField, 32, 16);
|
|
Buffer.BlockCopy(taskID.GetBytes(), 0, paramField, 48, 16);
|
|
Buffer.BlockCopy(itemID.GetBytes(), 0, paramField, 64, 16);
|
|
Buffer.BlockCopy(assetID.GetBytes(), 0, paramField, 80, 16);
|
|
Buffer.BlockCopy(Utils.IntToBytes((int)type), 0, paramField, 96, 4);
|
|
request.TransferInfo.Params = paramField;
|
|
|
|
Client.Network.SendPacket(request, transfer.Simulator);
|
|
}
|
|
|
|
public void RequestInventoryAsset(InventoryItem item, bool priority, AssetReceivedCallback callback)
|
|
{
|
|
RequestInventoryAsset(item.AssetUUID, item.UUID, UUID.Zero, item.OwnerID, item.AssetType, priority, callback);
|
|
}
|
|
|
|
public void RequestEstateAsset()
|
|
{
|
|
throw new Exception("This function is not implemented yet!");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to force asset data into the PendingUpload property, ie: for raw terrain uploads
|
|
/// </summary>
|
|
/// <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param>
|
|
internal void SetPendingAssetUploadData(AssetUpload assetData)
|
|
{
|
|
lock(PendingUploadLock)
|
|
PendingUpload = assetData;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request an asset be uploaded to the simulator
|
|
/// </summary>
|
|
/// <param name="asset">The <seealso cref="Asset"/> Object containing the asset data</param>
|
|
/// <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
|
|
/// in which the client was connected in addition to being stored on the asset server</param>
|
|
/// <returns>The <seealso cref="UUID"/> of the transfer, can be used to correlate the upload with
|
|
/// events being fired</returns>
|
|
public UUID RequestUpload(Asset asset, bool storeLocal)
|
|
{
|
|
if (asset.AssetData == null)
|
|
throw new ArgumentException("Can't upload an asset with no data (did you forget to call Encode?)");
|
|
|
|
UUID assetID;
|
|
UUID transferID = RequestUpload(out assetID, asset.AssetType, asset.AssetData, storeLocal);
|
|
asset.AssetID = assetID;
|
|
return transferID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request an asset be uploaded to the simulator
|
|
/// </summary>
|
|
/// <param name="type">The <seealso cref="AssetType"/> of the asset being uploaded</param>
|
|
/// <param name="data">A byte array containing the encoded asset data</param>
|
|
/// <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
|
|
/// in which the client was connected in addition to being stored on the asset server</param>
|
|
/// <returns>The <seealso cref="UUID"/> of the transfer, can be used to correlate the upload with
|
|
/// events being fired</returns>
|
|
public UUID RequestUpload(AssetType type, byte[] data, bool storeLocal)
|
|
{
|
|
UUID assetID;
|
|
return RequestUpload(out assetID, type, data, storeLocal);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request an asset be uploaded to the simulator
|
|
/// </summary>
|
|
/// <param name="assetID"></param>
|
|
/// <param name="type">Asset type to upload this data as</param>
|
|
/// <param name="data">A byte array containing the encoded asset data</param>
|
|
/// <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
|
|
/// in which the client was connected in addition to being stored on the asset server</param>
|
|
/// <returns>The <seealso cref="UUID"/> of the transfer, can be used to correlate the upload with
|
|
/// events being fired</returns>
|
|
public UUID RequestUpload(out UUID assetID, AssetType type, byte[] data, bool storeLocal)
|
|
{
|
|
return RequestUpload(out assetID, type, data, storeLocal, UUID.Random());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initiate an asset upload
|
|
/// </summary>
|
|
/// <param name="assetID">The ID this asset will have if the
|
|
/// upload succeeds</param>
|
|
/// <param name="type">Asset type to upload this data as</param>
|
|
/// <param name="data">Raw asset data to upload</param>
|
|
/// <param name="storeLocal">Whether to store this asset on the local
|
|
/// simulator or the grid-wide asset server</param>
|
|
/// <param name="transactionID">The tranaction id for the upload <see cref="RequestCreateItem"/></param>
|
|
/// <returns>The transaction ID of this transfer</returns>
|
|
public UUID RequestUpload(out UUID assetID, AssetType type, byte[] data, bool storeLocal, UUID transactionID)
|
|
{
|
|
AssetUpload upload = new AssetUpload();
|
|
upload.AssetData = data;
|
|
upload.AssetType = type;
|
|
assetID = UUID.Combine(transactionID, Client.Self.SecureSessionID);
|
|
upload.AssetID = assetID;
|
|
upload.Size = data.Length;
|
|
upload.XferID = 0;
|
|
upload.ID = transactionID;
|
|
|
|
// Build and send the upload packet
|
|
AssetUploadRequestPacket request = new AssetUploadRequestPacket();
|
|
request.AssetBlock.StoreLocal = storeLocal;
|
|
request.AssetBlock.Tempfile = false; // This field is deprecated
|
|
request.AssetBlock.TransactionID = transactionID;
|
|
request.AssetBlock.Type = (sbyte)type;
|
|
|
|
if (data.Length + 100 < Settings.MAX_PACKET_SIZE)
|
|
{
|
|
Logger.Log(
|
|
String.Format("Beginning asset upload [Single Packet], ID: {0}, AssetID: {1}, Size: {2}",
|
|
upload.ID.ToString(), upload.AssetID.ToString(), upload.Size), Helpers.LogLevel.Info, Client);
|
|
|
|
Transfers[upload.ID]=upload;
|
|
|
|
// The whole asset will fit in this packet, makes things easy
|
|
request.AssetBlock.AssetData = data;
|
|
upload.Transferred = data.Length;
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(
|
|
String.Format("Beginning asset upload [Multiple Packets], ID: {0}, AssetID: {1}, Size: {2}",
|
|
upload.ID.ToString(), upload.AssetID.ToString(), upload.Size), Helpers.LogLevel.Info, Client);
|
|
|
|
// Asset is too big, send in multiple packets
|
|
request.AssetBlock.AssetData = Utils.EmptyBytes;
|
|
}
|
|
|
|
// Wait for the previous upload to receive a RequestXferPacket
|
|
lock (PendingUploadLock)
|
|
{
|
|
const int UPLOAD_CONFIRM_TIMEOUT = 20 * 1000;
|
|
const int SLEEP_INTERVAL = 50;
|
|
int t = 0;
|
|
while (WaitingForUploadConfirm && t < UPLOAD_CONFIRM_TIMEOUT)
|
|
{
|
|
System.Threading.Thread.Sleep(SLEEP_INTERVAL);
|
|
t += SLEEP_INTERVAL;
|
|
}
|
|
|
|
if (t < UPLOAD_CONFIRM_TIMEOUT)
|
|
{
|
|
WaitingForUploadConfirm = true;
|
|
PendingUpload = upload;
|
|
Client.Network.SendPacket(request);
|
|
|
|
return upload.ID;
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("Timeout waiting for previous asset upload to begin");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RequestUploadBakedTexture(byte[] textureData, BakedTextureUploadedCallback callback)
|
|
{
|
|
Uri url = null;
|
|
|
|
Caps caps = Client.Network.CurrentSim.Caps;
|
|
if (caps != null)
|
|
url = caps.CapabilityURI("UploadBakedTexture");
|
|
|
|
if (url != null)
|
|
{
|
|
// Fetch the uploader capability
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete +=
|
|
delegate(CapsClient client, OSD result, Exception error)
|
|
{
|
|
if (error == null && result is OSDMap)
|
|
{
|
|
UploadBakedTextureMessage message = new UploadBakedTextureMessage();
|
|
message.Deserialize((OSDMap)result);
|
|
|
|
if (message.Request.State == "upload")
|
|
{
|
|
Uri uploadUrl = ((UploaderRequestUpload)message.Request).Url;
|
|
|
|
if (uploadUrl != null)
|
|
{
|
|
// POST the asset data
|
|
CapsClient upload = new CapsClient(uploadUrl);
|
|
upload.OnComplete +=
|
|
delegate(CapsClient client2, OSD result2, Exception error2)
|
|
{
|
|
if (error2 == null && result2 is OSDMap)
|
|
{
|
|
UploadBakedTextureMessage message2 = new UploadBakedTextureMessage();
|
|
message2.Deserialize((OSDMap)result2);
|
|
|
|
if (message2.Request.State == "complete")
|
|
{
|
|
callback(((UploaderRequestComplete)message2.Request).AssetID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Logger.Log("Bake upload failed during asset upload", Helpers.LogLevel.Warning, Client);
|
|
callback(UUID.Zero);
|
|
};
|
|
upload.BeginGetResponse(textureData, "application/octet-stream", Client.Settings.CAPS_TIMEOUT);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
Logger.Log("Bake upload failed during uploader retrieval", Helpers.LogLevel.Warning, Client);
|
|
callback(UUID.Zero);
|
|
};
|
|
request.BeginGetResponse(new OSDMap(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("UploadBakedTexture not available, falling back to UDP method", Helpers.LogLevel.Info, Client);
|
|
|
|
ThreadPool.QueueUserWorkItem(
|
|
delegate(object o)
|
|
{
|
|
UUID transactionID = UUID.Random();
|
|
BakedTextureUploadedCallback uploadCallback = (BakedTextureUploadedCallback)o;
|
|
AutoResetEvent uploadEvent = new AutoResetEvent(false);
|
|
AssetUploadedCallback udpCallback =
|
|
delegate(AssetUpload upload)
|
|
{
|
|
if (upload.ID == transactionID)
|
|
{
|
|
uploadEvent.Set();
|
|
uploadCallback(upload.Success ? upload.AssetID : UUID.Zero);
|
|
}
|
|
};
|
|
|
|
OnAssetUploaded += udpCallback;
|
|
|
|
UUID assetID;
|
|
bool success;
|
|
|
|
try
|
|
{
|
|
RequestUpload(out assetID, AssetType.Texture, textureData, true, transactionID);
|
|
success = uploadEvent.WaitOne(Client.Settings.TRANSFER_TIMEOUT, false);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
success = false;
|
|
}
|
|
|
|
OnAssetUploaded -= udpCallback;
|
|
|
|
if (!success)
|
|
uploadCallback(UUID.Zero);
|
|
}, callback
|
|
);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
|
|
/// manage the requests and re-assemble the image from the packets received from the simulator
|
|
/// </summary>
|
|
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
|
|
/// <param name="imageType">The <see cref="ImageType"/> of the texture asset.
|
|
/// Use <see cref="ImageType.Normal"/> for most textures, or <see cref="ImageType.Baked"/> for baked layer texture assets</param>
|
|
/// <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
|
|
/// to prioritize the request before lower valued requests. An image already being transferred using the <see cref="TexturePipeline"/> can have
|
|
/// its priority changed by resending the request with the new priority value</param>
|
|
/// <param name="discardLevel">Number of quality layers to discard.
|
|
/// This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
|
|
/// transfer.</param>
|
|
/// <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
|
|
/// indicating an off-by-one error.</remarks>
|
|
/// <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
|
|
/// from the start of the asset texture</param>
|
|
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
|
|
/// will contain the result of the request and the texture asset data</param>
|
|
/// <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
|
|
/// The callback asset parameter will contain all previously received chunks of the texture asset starting
|
|
/// from the beginning of the request</param>
|
|
/// <example>
|
|
/// Request an image and fire a callback when the request is complete
|
|
/// <code>
|
|
/// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
|
|
///
|
|
/// private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
|
|
/// {
|
|
/// if(state == TextureRequestState.Finished)
|
|
/// {
|
|
/// Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
|
|
/// asset.AssetID,
|
|
/// asset.AssetData.Length);
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// Request an image and use an inline anonymous method to handle the downloaded texture data
|
|
/// <code>
|
|
/// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
|
|
/// {
|
|
/// if(state == TextureRequestState.Finished)
|
|
/// {
|
|
/// Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
|
|
/// asset.AssetID,
|
|
/// asset.AssetData.Length);
|
|
/// }
|
|
/// }
|
|
/// );
|
|
/// </code>
|
|
/// Request a texture, decode the texture to a bitmap image and apply it to a imagebox
|
|
/// <code>
|
|
/// Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
|
|
///
|
|
/// private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
|
|
/// {
|
|
/// if(state == TextureRequestState.Finished)
|
|
/// {
|
|
/// ManagedImage imgData;
|
|
/// Image bitmap;
|
|
///
|
|
/// if (state == TextureRequestState.Finished)
|
|
/// {
|
|
/// OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
|
|
/// picInsignia.Image = bitmap;
|
|
/// }
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
public void RequestImage(UUID textureID, ImageType imageType, float priority, int discardLevel,
|
|
uint packetStart, TextureDownloadCallback callback, bool progress)
|
|
{
|
|
Texture.RequestTexture(textureID, imageType, priority, discardLevel, packetStart, callback, progress);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overload: Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
|
|
/// manage the requests and re-assemble the image from the packets received from the simulator
|
|
/// </summary>
|
|
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
|
|
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
|
|
/// will contain the result of the request and the texture asset data</param>
|
|
public void RequestImage(UUID textureID, TextureDownloadCallback callback)
|
|
{
|
|
RequestImage(textureID, ImageType.Normal, 101300.0f, 0, 0, callback, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overload: Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
|
|
/// manage the requests and re-assemble the image from the packets received from the simulator
|
|
/// </summary>
|
|
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
|
|
/// <param name="imageType">The <see cref="ImageType"/> of the texture asset.
|
|
/// Use <see cref="ImageType.Normal"/> for most textures, or <see cref="ImageType.Baked"/> for baked layer texture assets</param>
|
|
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
|
|
/// will contain the result of the request and the texture asset data</param>
|
|
public void RequestImage(UUID textureID, ImageType imageType, TextureDownloadCallback callback)
|
|
{
|
|
RequestImage(textureID, imageType, 101300.0f, 0, 0, callback, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overload: Request a texture asset from the simulator using the <see cref="TexturePipeline"/> system to
|
|
/// manage the requests and re-assemble the image from the packets received from the simulator
|
|
/// </summary>
|
|
/// <param name="textureID">The <see cref="UUID"/> of the texture asset to download</param>
|
|
/// <param name="imageType">The <see cref="ImageType"/> of the texture asset.
|
|
/// Use <see cref="ImageType.Normal"/> for most textures, or <see cref="ImageType.Baked"/> for baked layer texture assets</param>
|
|
/// <param name="callback">The <see cref="TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
|
|
/// will contain the result of the request and the texture asset data</param>
|
|
/// <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
|
|
/// The callback asset parameter will contain all previously received chunks of the texture asset starting
|
|
/// from the beginning of the request</param>
|
|
public void RequestImage(UUID textureID, ImageType imageType, TextureDownloadCallback callback, bool progress)
|
|
{
|
|
RequestImage(textureID, imageType, 101300.0f, 0, 0, callback, progress);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cancel a texture request
|
|
/// </summary>
|
|
/// <param name="textureID">The texture assets <see cref="UUID"/></param>
|
|
public void RequestImageCancel(UUID textureID)
|
|
{
|
|
Texture.AbortTextureRequest(textureID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Lets TexturePipeline class fire the progress event
|
|
/// </summary>
|
|
/// <param name="texureID">The texture ID currently being downloaded</param>
|
|
/// <param name="transferredBytes">the number of bytes transferred</param>
|
|
/// <param name="totalBytes">the total number of bytes expected</param>
|
|
internal void FireImageProgressEvent(UUID texureID, int transferredBytes, int totalBytes)
|
|
{
|
|
if (OnImageRecieveProgress != null)
|
|
{
|
|
try { OnImageRecieveProgress(texureID, transferredBytes, totalBytes); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
|
|
#region Helpers
|
|
|
|
private Asset CreateAssetWrapper(AssetType type)
|
|
{
|
|
Asset asset;
|
|
|
|
switch (type)
|
|
{
|
|
case AssetType.Notecard:
|
|
asset = new AssetNotecard();
|
|
break;
|
|
case AssetType.LSLText:
|
|
asset = new AssetScriptText();
|
|
break;
|
|
case AssetType.LSLBytecode:
|
|
asset = new AssetScriptBinary();
|
|
break;
|
|
case AssetType.Texture:
|
|
asset = new AssetTexture();
|
|
break;
|
|
case AssetType.Object:
|
|
asset = new AssetPrim();
|
|
break;
|
|
case AssetType.Clothing:
|
|
asset = new AssetClothing();
|
|
break;
|
|
case AssetType.Bodypart:
|
|
asset = new AssetBodypart();
|
|
break;
|
|
case AssetType.Animation:
|
|
asset = new AssetAnimation();
|
|
break;
|
|
case AssetType.Sound:
|
|
asset = new AssetSound();
|
|
break;
|
|
case AssetType.Landmark:
|
|
asset = new AssetLandmark();
|
|
break;
|
|
case AssetType.Gesture:
|
|
asset = new AssetGesture();
|
|
break;
|
|
default:
|
|
Logger.Log("Unimplemented asset type: " + type, Helpers.LogLevel.Error, Client);
|
|
return null;
|
|
}
|
|
|
|
return asset;
|
|
}
|
|
|
|
private Asset WrapAsset(AssetDownload download)
|
|
{
|
|
Asset asset = CreateAssetWrapper(download.AssetType);
|
|
if (asset != null)
|
|
{
|
|
asset.AssetID = download.AssetID;
|
|
asset.AssetData = download.AssetData;
|
|
return asset;
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private void SendNextUploadPacket(AssetUpload upload)
|
|
{
|
|
SendXferPacketPacket send = new SendXferPacketPacket();
|
|
|
|
send.XferID.ID = upload.XferID;
|
|
send.XferID.Packet = upload.PacketNum++;
|
|
|
|
if (send.XferID.Packet == 0)
|
|
{
|
|
// The first packet reserves the first four bytes of the data for the
|
|
// total length of the asset and appends 1000 bytes of data after that
|
|
send.DataPacket.Data = new byte[1004];
|
|
Buffer.BlockCopy(Utils.IntToBytes(upload.Size), 0, send.DataPacket.Data, 0, 4);
|
|
Buffer.BlockCopy(upload.AssetData, 0, send.DataPacket.Data, 4, 1000);
|
|
upload.Transferred += 1000;
|
|
|
|
lock (Transfers)
|
|
{
|
|
Transfers.Remove(upload.AssetID);
|
|
Transfers[upload.ID] = upload;
|
|
}
|
|
}
|
|
else if ((send.XferID.Packet + 1) * 1000 < upload.Size)
|
|
{
|
|
// This packet is somewhere in the middle of the transfer, or a perfectly
|
|
// aligned packet at the end of the transfer
|
|
send.DataPacket.Data = new byte[1000];
|
|
Buffer.BlockCopy(upload.AssetData, upload.Transferred, send.DataPacket.Data, 0, 1000);
|
|
upload.Transferred += 1000;
|
|
}
|
|
else
|
|
{
|
|
// Special handler for the last packet which will be less than 1000 bytes
|
|
int lastlen = upload.Size - ((int)send.XferID.Packet * 1000);
|
|
send.DataPacket.Data = new byte[lastlen];
|
|
Buffer.BlockCopy(upload.AssetData, (int)send.XferID.Packet * 1000, send.DataPacket.Data, 0, lastlen);
|
|
send.XferID.Packet |= (uint)0x80000000; // This signals the final packet
|
|
upload.Transferred += lastlen;
|
|
}
|
|
|
|
Client.Network.SendPacket(send);
|
|
}
|
|
|
|
private void SendConfirmXferPacket(ulong xferID, uint packetNum)
|
|
{
|
|
ConfirmXferPacketPacket confirm = new ConfirmXferPacketPacket();
|
|
confirm.XferID.ID = xferID;
|
|
confirm.XferID.Packet = packetNum;
|
|
|
|
Client.Network.SendPacket(confirm);
|
|
}
|
|
|
|
#endregion Helpers
|
|
|
|
#region Transfer Callbacks
|
|
|
|
private void TransferInfoHandler(Packet packet, Simulator simulator)
|
|
{
|
|
TransferInfoPacket info = (TransferInfoPacket)packet;
|
|
Transfer transfer;
|
|
AssetDownload download;
|
|
|
|
if (Transfers.TryGetValue(info.TransferInfo.TransferID, out transfer))
|
|
{
|
|
download = (AssetDownload)transfer;
|
|
|
|
if (download.Callback == null) return;
|
|
|
|
download.Channel = (ChannelType)info.TransferInfo.ChannelType;
|
|
download.Status = (StatusCode)info.TransferInfo.Status;
|
|
download.Target = (TargetType)info.TransferInfo.TargetType;
|
|
download.Size = info.TransferInfo.Size;
|
|
|
|
// TODO: Once we support mid-transfer status checking and aborting this
|
|
// will need to become smarter
|
|
if (download.Status != StatusCode.OK)
|
|
{
|
|
Logger.Log("Transfer failed with status code " + download.Status, Helpers.LogLevel.Warning, Client);
|
|
|
|
lock (Transfers) Transfers.Remove(download.ID);
|
|
|
|
// No data could have been received before the TransferInfo packet
|
|
download.AssetData = null;
|
|
|
|
// Fire the event with our transfer that contains Success = false;
|
|
try { download.Callback(download, null); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
else
|
|
{
|
|
download.AssetData = new byte[download.Size];
|
|
|
|
if (download.Source == SourceType.Asset && info.TransferInfo.Params.Length == 20)
|
|
{
|
|
download.AssetID = new UUID(info.TransferInfo.Params, 0);
|
|
download.AssetType = (AssetType)(sbyte)info.TransferInfo.Params[16];
|
|
|
|
//Client.DebugLog(String.Format("TransferInfo packet received. AssetID: {0} Type: {1}",
|
|
// transfer.AssetID, type));
|
|
}
|
|
else if (download.Source == SourceType.SimInventoryItem && info.TransferInfo.Params.Length == 100)
|
|
{
|
|
// TODO: Can we use these?
|
|
//UUID agentID = new UUID(info.TransferInfo.Params, 0);
|
|
//UUID sessionID = new UUID(info.TransferInfo.Params, 16);
|
|
//UUID ownerID = new UUID(info.TransferInfo.Params, 32);
|
|
//UUID taskID = new UUID(info.TransferInfo.Params, 48);
|
|
//UUID itemID = new UUID(info.TransferInfo.Params, 64);
|
|
download.AssetID = new UUID(info.TransferInfo.Params, 80);
|
|
download.AssetType = (AssetType)(sbyte)info.TransferInfo.Params[96];
|
|
|
|
//Client.DebugLog(String.Format("TransferInfo packet received. AgentID: {0} SessionID: {1} " +
|
|
// "OwnerID: {2} TaskID: {3} ItemID: {4} AssetID: {5} Type: {6}", agentID, sessionID,
|
|
// ownerID, taskID, itemID, transfer.AssetID, type));
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Received a TransferInfo packet with a SourceType of " + download.Source.ToString() +
|
|
" and a Params field length of " + info.TransferInfo.Params.Length,
|
|
Helpers.LogLevel.Warning, Client);
|
|
}
|
|
}
|
|
download.HeaderReceivedEvent.Set();
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Received a TransferInfo packet for an asset we didn't request, TransferID: " +
|
|
info.TransferInfo.TransferID, Helpers.LogLevel.Warning, Client);
|
|
}
|
|
}
|
|
|
|
private void TransferPacketHandler(Packet packet, Simulator simulator)
|
|
{
|
|
TransferPacketPacket asset = (TransferPacketPacket)packet;
|
|
Transfer transfer;
|
|
AssetDownload download;
|
|
|
|
if (Transfers.TryGetValue(asset.TransferData.TransferID, out transfer))
|
|
{
|
|
download = (AssetDownload)transfer;
|
|
|
|
if (download.Size == 0)
|
|
{
|
|
Logger.DebugLog("TransferPacket received ahead of the transfer header, blocking...", Client);
|
|
|
|
// We haven't received the header yet, block until it's received or times out
|
|
download.HeaderReceivedEvent.WaitOne(TRANSFER_HEADER_TIMEOUT, false);
|
|
|
|
if (download.Size == 0)
|
|
{
|
|
Logger.Log("Timed out while waiting for the asset header to download for " +
|
|
download.ID.ToString(), Helpers.LogLevel.Warning, Client);
|
|
|
|
// Abort the transfer
|
|
TransferAbortPacket abort = new TransferAbortPacket();
|
|
abort.TransferInfo.ChannelType = (int)download.Channel;
|
|
abort.TransferInfo.TransferID = download.ID;
|
|
Client.Network.SendPacket(abort, download.Simulator);
|
|
|
|
download.Success = false;
|
|
lock (Transfers) Transfers.Remove(download.ID);
|
|
|
|
// Fire the event with our transfer that contains Success = false
|
|
if (download.Callback != null)
|
|
{
|
|
try { download.Callback(download, null); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This assumes that every transfer packet except the last one is exactly 1000 bytes,
|
|
// hopefully that is a safe assumption to make
|
|
try
|
|
{
|
|
Buffer.BlockCopy(asset.TransferData.Data, 0, download.AssetData, 1000 * asset.TransferData.Packet,
|
|
asset.TransferData.Data.Length);
|
|
download.Transferred += asset.TransferData.Data.Length;
|
|
}
|
|
catch (ArgumentException)
|
|
{
|
|
Logger.Log(String.Format("TransferPacket handling failed. TransferData.Data.Length={0}, AssetData.Length={1}, TransferData.Packet={2}",
|
|
asset.TransferData.Data.Length, download.AssetData.Length, asset.TransferData.Packet), Helpers.LogLevel.Error);
|
|
return;
|
|
}
|
|
|
|
//Client.DebugLog(String.Format("Transfer packet {0}, received {1}/{2}/{3} bytes for asset {4}",
|
|
// asset.TransferData.Packet, asset.TransferData.Data.Length, transfer.Transferred, transfer.Size,
|
|
// transfer.AssetID.ToString()));
|
|
|
|
// Check if we downloaded the full asset
|
|
if (download.Transferred >= download.Size)
|
|
{
|
|
Logger.DebugLog("Transfer for asset " + download.AssetID.ToString() + " completed", Client);
|
|
|
|
download.Success = true;
|
|
lock (Transfers) Transfers.Remove(download.ID);
|
|
|
|
// Cache successful asset download
|
|
Cache.SaveAssetToCache(download.AssetID, download.AssetData);
|
|
|
|
if (download.Callback != null)
|
|
{
|
|
try { download.Callback(download, WrapAsset(download)); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion Transfer Callbacks
|
|
|
|
#region Xfer Callbacks
|
|
|
|
/// <summary>
|
|
/// Packet Handler for InitiateDownloadPacket, sent in response to EstateOwnerMessage
|
|
/// requesting download of simulators RAW terrain file.
|
|
/// </summary>
|
|
/// <param name="packet">The InitiateDownloadPacket packet</param>
|
|
/// <param name="simulator">The simulator originating the packet</param>
|
|
/// <remarks>Only the Estate Owner will receive this when he/she makes the request</remarks>
|
|
private void InitiateDownloadPacketHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (OnInitiateDownload != null)
|
|
{
|
|
InitiateDownloadPacket request = (InitiateDownloadPacket)packet;
|
|
try { OnInitiateDownload(Utils.BytesToString(request.FileData.SimFilename),
|
|
Utils.BytesToString(request.FileData.ViewerFilename)); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void RequestXferHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (PendingUpload == null)
|
|
Logger.Log("Received a RequestXferPacket for an unknown asset upload", Helpers.LogLevel.Warning, Client);
|
|
else
|
|
{
|
|
AssetUpload upload = PendingUpload;
|
|
PendingUpload = null;
|
|
WaitingForUploadConfirm = false;
|
|
RequestXferPacket request = (RequestXferPacket)packet;
|
|
|
|
upload.XferID = request.XferID.ID;
|
|
upload.Type = (AssetType)request.XferID.VFileType;
|
|
|
|
UUID transferID = new UUID(upload.XferID);
|
|
Transfers[transferID] = upload;
|
|
|
|
// Send the first packet containing actual asset data
|
|
SendNextUploadPacket(upload);
|
|
}
|
|
}
|
|
|
|
private void ConfirmXferPacketHandler(Packet packet, Simulator simulator)
|
|
{
|
|
ConfirmXferPacketPacket confirm = (ConfirmXferPacketPacket)packet;
|
|
|
|
// Building a new UUID every time an ACK is received for an upload is a horrible
|
|
// thing, but this whole Xfer system is horrible
|
|
UUID transferID = new UUID(confirm.XferID.ID);
|
|
Transfer transfer;
|
|
AssetUpload upload = null;
|
|
|
|
if (Transfers.TryGetValue(transferID, out transfer))
|
|
{
|
|
upload = (AssetUpload)transfer;
|
|
|
|
//Client.DebugLog(String.Format("ACK for upload {0} of asset type {1} ({2}/{3})",
|
|
// upload.AssetID.ToString(), upload.Type, upload.Transferred, upload.Size));
|
|
|
|
if (OnUploadProgress != null)
|
|
{
|
|
try { OnUploadProgress(upload); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
|
|
if (upload.Transferred < upload.Size)
|
|
SendNextUploadPacket(upload);
|
|
}
|
|
}
|
|
|
|
private void AssetUploadCompleteHandler(Packet packet, Simulator simulator)
|
|
{
|
|
AssetUploadCompletePacket complete = (AssetUploadCompletePacket)packet;
|
|
|
|
// If we uploaded an asset in a single packet, RequestXferHandler()
|
|
// will never be called so we need to set this here as well
|
|
WaitingForUploadConfirm = false;
|
|
|
|
if (OnAssetUploaded != null)
|
|
{
|
|
bool found = false;
|
|
KeyValuePair<UUID, Transfer> foundTransfer = new KeyValuePair<UUID, Transfer>();
|
|
|
|
// Xfer system sucks really really bad. Where is the damn XferID?
|
|
lock (Transfers)
|
|
{
|
|
foreach (KeyValuePair<UUID, Transfer> transfer in Transfers)
|
|
{
|
|
if (transfer.Value.GetType() == typeof(AssetUpload))
|
|
{
|
|
AssetUpload upload = (AssetUpload)transfer.Value;
|
|
|
|
if ((upload).AssetID == complete.AssetBlock.UUID)
|
|
{
|
|
found = true;
|
|
foundTransfer = transfer;
|
|
upload.Success = complete.AssetBlock.Success;
|
|
upload.Type = (AssetType)complete.AssetBlock.Type;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
lock (Transfers) Transfers.Remove(foundTransfer.Key);
|
|
|
|
try { OnAssetUploaded((AssetUpload)foundTransfer.Value); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
else
|
|
{
|
|
Logger.Log(String.Format(
|
|
"Got an AssetUploadComplete on an unrecognized asset, AssetID: {0}, Type: {1}, Success: {2}",
|
|
complete.AssetBlock.UUID, (AssetType)complete.AssetBlock.Type, complete.AssetBlock.Success),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SendXferPacketHandler(Packet packet, Simulator simulator)
|
|
{
|
|
SendXferPacketPacket xfer = (SendXferPacketPacket)packet;
|
|
|
|
// Lame ulong to UUID conversion, please go away Xfer system
|
|
UUID transferID = new UUID(xfer.XferID.ID);
|
|
Transfer transfer;
|
|
XferDownload download = null;
|
|
|
|
if (Transfers.TryGetValue(transferID, out transfer))
|
|
{
|
|
download = (XferDownload)transfer;
|
|
|
|
// Apply a mask to get rid of the "end of transfer" bit
|
|
uint packetNum = xfer.XferID.Packet & 0x0FFFFFFF;
|
|
|
|
// Check for out of order packets, possibly indicating a resend
|
|
if (packetNum != download.PacketNum)
|
|
{
|
|
if (packetNum == download.PacketNum - 1)
|
|
{
|
|
Logger.DebugLog("Resending Xfer download confirmation for packet " + packetNum, Client);
|
|
SendConfirmXferPacket(download.XferID, packetNum);
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Out of order Xfer packet in a download, got " + packetNum + " expecting " + download.PacketNum,
|
|
Helpers.LogLevel.Warning, Client);
|
|
// Re-confirm the last packet we actually received
|
|
SendConfirmXferPacket(download.XferID, download.PacketNum - 1);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (packetNum == 0)
|
|
{
|
|
// This is the first packet received in the download, the first four bytes are a size integer
|
|
// in little endian ordering
|
|
byte[] bytes = xfer.DataPacket.Data;
|
|
download.Size = (bytes[0] + (bytes[1] << 8) + (bytes[2] << 16) + (bytes[3] << 24));
|
|
download.AssetData = new byte[download.Size];
|
|
|
|
Logger.DebugLog("Received first packet in an Xfer download of size " + download.Size);
|
|
|
|
Buffer.BlockCopy(xfer.DataPacket.Data, 4, download.AssetData, 0, xfer.DataPacket.Data.Length - 4);
|
|
download.Transferred += xfer.DataPacket.Data.Length - 4;
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy(xfer.DataPacket.Data, 0, download.AssetData, 1000 * (int)packetNum, xfer.DataPacket.Data.Length);
|
|
download.Transferred += xfer.DataPacket.Data.Length;
|
|
}
|
|
|
|
// Increment the packet number to the packet we are expecting next
|
|
download.PacketNum++;
|
|
|
|
// Confirm receiving this packet
|
|
SendConfirmXferPacket(download.XferID, packetNum);
|
|
|
|
if ((xfer.XferID.Packet & 0x80000000) != 0)
|
|
{
|
|
// This is the last packet in the transfer
|
|
if (!String.IsNullOrEmpty(download.Filename))
|
|
Logger.DebugLog("Xfer download for asset " + download.Filename + " completed", Client);
|
|
else
|
|
Logger.DebugLog("Xfer download for asset " + download.VFileID.ToString() + " completed", Client);
|
|
|
|
download.Success = true;
|
|
lock (Transfers) Transfers.Remove(download.ID);
|
|
|
|
if (OnXferReceived != null)
|
|
{
|
|
try { OnXferReceived(download); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AbortXferHandler(Packet packet, Simulator simulator)
|
|
{
|
|
AbortXferPacket abort = (AbortXferPacket)packet;
|
|
XferDownload download = null;
|
|
|
|
// Lame ulong to UUID conversion, please go away Xfer system
|
|
UUID transferID = new UUID(abort.XferID.ID);
|
|
|
|
lock (Transfers)
|
|
{
|
|
Transfer transfer;
|
|
if (Transfers.TryGetValue(transferID, out transfer))
|
|
{
|
|
download = (XferDownload)transfer;
|
|
Transfers.Remove(transferID);
|
|
}
|
|
}
|
|
|
|
if (download != null && OnXferReceived != null)
|
|
{
|
|
download.Success = false;
|
|
download.Error = (TransferError)abort.XferID.Result;
|
|
|
|
try { OnXferReceived(download); }
|
|
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
|
|
}
|
|
}
|
|
|
|
#endregion Xfer Callbacks
|
|
}
|
|
}
|