Files
libremetaverse/applications/sceneviewer/Prims/PrimVisualBox.cs
bushing 2c9080561c It's Party Time\! (r213:HEAD)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@279 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-14 05:13:39 +00:00

70 lines
1.9 KiB
C#

using System;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using libsecondlife;
namespace sceneviewer.Prims
{
public class PrimVisualBox : LinearPrimVisual
{
public PrimVisualBox(PrimObject prim) : base(prim)
{
NumberFaces = 4;
FirstOuterFace = 0;
LastOuterFace = 3;
ReferenceVertices = new Vector3[4];
ReferenceVertices[1] = new Vector3(0.5f, -0.5f, 0f);
ReferenceVertices[2] = new Vector3(0.5f, 0.5f, 0f);
ReferenceVertices[3] = new Vector3(-0.5f, 0.5f, 0f);
ReferenceVertices[0] = new Vector3(-0.5f, -0.5f, 0f);
OuterFaces = new CrossSection[4];
for (int i = 0; i < 4; i++)
{
OuterFaces[i] = new CrossSection();
}
if (prim.ProfileHollow != 0)
{
hollow = true;
InnerFaces = new CrossSection[4];
for (int i = 0; i < 4; i++)
{
InnerFaces[i] = new CrossSection();
}
}
if (prim.ProfileBegin != 0 || prim.ProfileEnd != 1)
{
cut = true;
CutFaces = new CrossSection[2];
for (int i = 0; i < 2; i++)
{
CutFaces[i] = new CrossSection();
}
}
BuildFaces();
}
protected override void AssignFaces()
{
}
protected override int GetCutQuadrant(float cut)
{
if (cut == 1) { return 3; }
else { return (int)(cut * 4.0); }
}
protected override float GetAngleWithXAxis(float cut)
{
//return (cut - 0.125f) * 2f * (float)Math.PI;
return (cut + 0.125f) * 2f * (float)Math.PI;
}
}
}