Files
libremetaverse/libsecondlife-cs/examples/IA_SimpleInventory/IA_SimpleInventory.cs
2006-11-07 21:35:02 +00:00

137 lines
4.9 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.InventorySystem;
namespace IA_SimpleInventory
{
/// <summary>
/// A simple base application for building console applications that access SL Inventory
/// </summary>
public class SimpleInventory
{
protected SecondLife client;
protected InventoryManager AgentInventory;
protected bool DownloadInventoryOnConnect = true;
public static void Main(string[] args)
{
if (args.Length < 3)
{
Console.WriteLine("Usage: SimpleInventory [loginfirstname] [loginlastname] [password]");
return;
}
SimpleInventory simple = new SimpleInventory();
simple.Connect(args[0], args[1], args[2]);
simple.doStuff();
simple.Disconnect();
}
protected SimpleInventory()
{
try
{
client = new SecondLife();
}
catch (Exception e)
{
// Error initializing the client
Console.WriteLine();
Console.WriteLine(e.ToString());
}
}
protected bool Connect(string FirstName, string LastName, string Password)
{
Console.WriteLine("Attempting to connect and login to SecondLife.");
// Setup Login to Second Life
Dictionary<string, object> loginReply = new Dictionary<string, object>();
// Login
if (!client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
{
// Login failed
Console.WriteLine("Error logging in: " + client.Network.LoginError);
return false;
}
// Login was successful
Console.WriteLine("Login was successful.");
Console.WriteLine("AgentID: " + client.Network.AgentID);
Console.WriteLine("SessionID: " + client.Network.SessionID);
// Get Root Inventory Folder UUID
Console.WriteLine("Pulling root folder UUID from login data.");
List<object> alInventoryRoot = (List<object>)client.Network.LoginValues["inventory-root"];
Dictionary<string, object> htInventoryRoot = (Dictionary<string, object>)alInventoryRoot[0];
LLUUID agentRootFolderID = new LLUUID((string)htInventoryRoot["folder_id"]);
// Initialize Inventory Manager object
Console.WriteLine("Initializing Inventory Manager.");
AgentInventory = new InventoryManager(client, agentRootFolderID);
if (DownloadInventoryOnConnect)
{
// and request an inventory download
Console.WriteLine("Downloading Inventory.");
AgentInventory.DownloadInventory();
}
return true;
}
protected void Disconnect()
{
// Logout of Second Life
Console.WriteLine("Request logout");
client.Network.Logout();
}
protected void doStuff()
{
Console.WriteLine("Dumping a copy of " + client.Self.FirstName + "'s inventory to the console.");
Console.WriteLine();
if (AgentInventory != null)
{
InventoryFolder root = AgentInventory.getRootFolder();
if (root != null)
{
Console.WriteLine(root.toXML(false));
}
}
}
}
}