* Fixed a bug in ACK sending that was eating up CPU time
* Put the final UDP packets on the wire synchronously instead of asynchronously. Profiling showed this to be faster than .NET 2.0 style asynchronous sending (although possibly still slower than .NET 3.5 style asynchronous sending)
* Small tweak to LocklessQueue to try and keep LocklessQueue.Count as accurate as possible
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3417 52acb1d6-8a22-11de-b505-999d5b087335