Files
libremetaverse/libsecondlife/examples/TestClient/Commands/Prims/ExportCommand.cs
John Hurliman ba153c9749 * Removed LLUUID.ToStringHyphenated(), LLUUID.ToString() has hyphens now
* Fixed a CAPS crash when the callback was triggered with a null LLSD object
* Fixed TextureEntry bugs, added support for the new glow parameter
* Prim import and export are working now, but need rigorous testing

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1507 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-30 13:15:31 +00:00

164 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using libsecondlife;
using libsecondlife.StructuredData;
namespace libsecondlife.TestClient
{
public class ExportCommand : Command
{
AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false);
LLObject.ObjectPropertiesFamily Properties;
bool GotPermissions = false;
LLUUID SelectedObject = LLUUID.Zero;
Dictionary<LLUUID, Primitive> PrimsWaiting = new Dictionary<LLUUID, Primitive>();
AutoResetEvent AllPropertiesReceived = new AutoResetEvent(false);
public ExportCommand(TestClient testClient)
{
testClient.Objects.OnObjectPropertiesFamily += new ObjectManager.ObjectPropertiesFamilyCallback(Objects_OnObjectPropertiesFamily);
testClient.Objects.OnObjectProperties += new ObjectManager.ObjectPropertiesCallback(Objects_OnObjectProperties);
testClient.Avatars.OnPointAt += new AvatarManager.PointAtCallback(Avatars_OnPointAt);
Name = "export";
Description = "Exports an object to an xml file. Usage: export uuid outputfile.xml";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length != 2 && !(args.Length == 1 && SelectedObject != LLUUID.Zero))
return "Usage: export uuid outputfile.xml";
LLUUID id;
uint localid;
string file;
if (args.Length == 2)
{
file = args[1];
if (!LLUUID.TryParse(args[0], out id))
return "Usage: export uuid outputfile.xml";
}
else
{
file = args[0];
id = SelectedObject;
}
Primitive exportPrim;
exportPrim = Client.Network.CurrentSim.Objects.Find(
delegate(Primitive prim) { return prim.ID == id; }
);
if (exportPrim != null)
{
if (exportPrim.ParentID != 0)
localid = exportPrim.ParentID;
else
localid = exportPrim.LocalID;
// Check for export permission first
Client.Objects.RequestObjectPropertiesFamily(Client.Network.CurrentSim, id);
GotPermissionsEvent.WaitOne(1000 * 10, false);
if (!GotPermissions)
{
return "Couldn't fetch permissions for the requested object, try again";
}
else
{
GotPermissions = false;
if (Properties.OwnerID != Client.Self.AgentID &&
Properties.OwnerID != Client.MasterKey &&
Client.Self.AgentID != Client.Self.AgentID)
{
return "That object is owned by " + Properties.OwnerID + ", we don't have permission " +
"to export it";
}
}
List<Primitive> prims = Client.Network.CurrentSim.Objects.FindAll(
delegate(Primitive prim)
{
return (prim.LocalID == localid || prim.ParentID == localid);
}
);
bool complete = RequestObjectProperties(prims, 250);
if (!complete)
{
Console.WriteLine("Warning: Unable to retrieve full properties for:");
foreach (LLUUID uuid in PrimsWaiting.Keys)
Console.WriteLine(uuid);
}
string output = LLSDParser.SerializeXmlString(Helpers.PrimListToLLSD(prims));
try { File.WriteAllText(file, output); }
catch (Exception e) { return e.Message; }
return "Exported " + prims.Count + " prims to " + file;
}
else
{
return "Couldn't find UUID " + id.ToString() + " in the " +
Client.Network.CurrentSim.Objects.PrimCount +
"objects currently indexed in the current simulator";
}
}
private bool RequestObjectProperties(List<Primitive> objects, int msPerRequest)
{
// Create an array of the local IDs of all the prims we are requesting properties for
uint[] localids = new uint[objects.Count];
lock (PrimsWaiting)
{
PrimsWaiting.Clear();
for (int i = 0; i < objects.Count; ++i)
{
localids[i] = objects[i].LocalID;
PrimsWaiting.Add(objects[i].ID, objects[i]);
}
}
Client.Objects.SelectObjects(Client.Network.CurrentSim, localids);
return AllPropertiesReceived.WaitOne(2000 + msPerRequest * objects.Count, false);
}
void Avatars_OnPointAt(LLUUID sourceID, LLUUID targetID, LLVector3d targetPos,
PointAtType pointType, float duration, LLUUID id)
{
if (sourceID == Client.MasterKey)
{
//Client.DebugLog("Master is now selecting " + targetID.ToString());
SelectedObject = targetID;
}
}
void Objects_OnObjectPropertiesFamily(Simulator simulator, LLObject.ObjectPropertiesFamily properties)
{
Properties = properties;
GotPermissions = true;
GotPermissionsEvent.Set();
}
void Objects_OnObjectProperties(Simulator simulator, LLObject.ObjectProperties properties)
{
lock (PrimsWaiting)
{
PrimsWaiting.Remove(properties.ObjectID);
if (PrimsWaiting.Count == 0)
AllPropertiesReceived.Set();
}
}
}
}